reign of man - free print & play (8425786)
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Reign of Man Print and Play Instructions –
International A4
What you’ll need: A printer, some card stock, a pair of scissors, (optionally some glue) and… pieces.
Step 1: Gather together sets of 24 color coded icons (different colors or shapes). These are your
armies. I didn’t include them because using little pieces of paper for armies is, well, kind of fiddly.
Each player will need exactly 24. This is important because you’re not meant to have endless
amounts of armies.
Ø You’ll also need one token to pass as the command chit
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In Reign of Man, 2‐5 players are emperors that bale one another
while managing their empire unl one emerges as the victor who will
forever rule the world! Each emperor raises and moves armies in order
to control more empires, or clusters of territories. They will develop
their society in order to gain special abilies and victory points. The
moment a player has 3 victory points, they win! The moment you have
no armies on the board, you are out of play. Will your empire stand the
test of me?
Starting the GamePlay the enre board for 3‐5 player games. Fold the mat in half and
play one hemisphere for 2 player games. Shuffle the world event cards
and place them near the board. Each player takes an empire mat and
set of icons. Place army icons, black side up, on every advancement category except
the first in each category. Roll dice to determine who will pick an empire first. Place an army token onevery territory in your starng empire, face up to reveal your color. If you place last, you start with the
command token and take your turn first. Play proceeds clockwise from the command player.
Gameplay and Turn OrderAt the beginning of each round, the command player will draw a world event card and put it in the next available slot, pushing
the played cards to the right. If there is a card in the “this turn” slot, it takes effect. Then the round begins with the turn of the
command player. When it gets back to the command player, they pass the command chit clockwise. That next player is thecommand player for that turn.
Each turn you’ll take one acon from those unlocked on your empire mat. Some developments and world events allow you
mulple acons. At rank 1 in all categories, you can either unlock the next rank in a category of your choosing, raise an army on
a territory you occupy or mobilize armies on a single territory. Note that as you advance in each category you unlock addional
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Abundance
All emperors must
use an agriculture
action on their turn.
Conscription
All emperors place an
army for eachcompleted empire they
control, now.
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Era of the Blade
Emperors over rank 4
in military at thebeginning of their turn
take an extra action.
Insurrection
Play proceeds counter
clockwise fromcommand player this
round.
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Martial Law
All emperors must use
a military action on theirturn.
Pandemic
Roll a die and remove
all player armies from
those territories in
every empire, now.
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Place 1
army
Unlock 1
development
Mobilize 1
territory
Roll 3
defending
Use port
lines
Roll 3
attacking
Place 2
armies
Mobilize 2
territories
Win ties
defending
Mobilize 3
territories
Place 3
armies
Victory
Point
Remove adjacent
enemy army
Victory
Point
Victory Point
per Empire
Place 4
armies
+1 action
per Empire
Remove all enemies
from an adjacent
territory
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