reframing p-space, 7 apr 04

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    Reframing Perception-Space (P-Space):

    A Quick Overview of a Unifying Conceptby

    Colonel Michael McKim, USAFR (ret.)

    (Everything here is the view of the author with no implied endorsement by any government agency.)

    Perception-space or P-space - the whole thing: every thought, opinion, belief, sensory input, mental model,

    mental organization, relationship set, logic rule set, psychological "baggage," act of awareness, etc.

    Notus - the portion of all-p-spaces which is not us. This could include opponents, adversaries, enemies,

    friends, competitors, and all the other labels and groupings.

    Reframing P-Space (RPS) - the process of actively or passively altering the p-space of others (or self). A

    simple example would be turning over the picture used in psychology classes, which looks like a happy person

    one way, but a sad person when inverted. The orientation you use when presenting it to others would be an

    example of reframing their p-space. You physically altered nothing, but you completely altered their perception

    of the picture.

    Reframing Elements (REs) - any action or mental, physical, timing, or other entity which can impact upon

    the p-space of an individual or group (the question still exists whether p-spaces can themselves have p-spaces

    and whether they can have a reactive nature which would give results similar to those of a self-aware

    responding entity).

    Time descriptor - the characteristic of REs that relates to the chronological location of the primary-impact

    consequence.

    Time-negative (T-) REs impact first on the past, in essence changing history. An example would be the

    altering in a p-space of the belief that a past victory was actually a defeat and that an ally was actually anenemy. The owner(s) of that p-space would then have entirely different political and psychological

    baggage when coming to a bargaining table or when being approached with a proposal for alignment.

    For all intents and purposes, history (the past) was changed.

    Time-zero (T0) REs have primary effect "now" or continually.

    Time-positive (T+) REs have primary effect in the "future" - real or perceived. And the perceived

    future can be even more influential than the real one if it causes changes in the attitudes and actions of

    "now" (such as the aversion toward taking certain actions because of the belief in the "future" that would

    be caused).

    P-time, imparted by RPS, could be (relative to "real" time) discontinuous, slower, faster, or shifted (such

    as making things seem more recent than they really are).

    Temporal "waves" of REs would include the reinforcing effects (or amplification) of time-negative

    effects generating time-zero effects which cause new or increased time-negative effects [or any other

    combo of REs with T-, T0, or T+ effects]. A properly conceived RE would cause a "standing wave" or

    stable effect. This type of effect could be bounced between current, past, and future states of a p-space

    without generating any noticeable incongruities which would reduce or cancel its effect (ex., a notus spots

    the "fact" that just doesn't jive with the other "facts."). A well conceived RE with a standing wave

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    characteristic might exist indefinitely as "truth" - eventually even for the originator of the RE. To combat

    this, you'd develop...

    RE-nets, established "fixed" elements of your p-space against which events could be bounced to see if

    there is a discord, which would be a clue that an RE had been introduced into your system and had

    wrought a change. Exact nature of these to be determined.

    Just one of the outcomes of reframing p-space (RPS) could be the changing of a notus behavior. Other

    outcomes could include the redirecting of attention, creation of blind spots, creation of preferences/prejudices,

    creation of fear, altering of mental processes/models, altering of relationships with others (or with self), ....

    Information warfare, psychological warfare, attrition warfare, Warden's 5 rings -- all would be subsets of RPS.

    Where Warden shows the advantages of 3-D over 2-D warfare, with some elements of 4-D (ex. time

    compression due to speed), RPS offers the possibility of all-D warfare -- changing the past, the present, the

    future, relations, abstract, concrete, ... everything.

    A bridge believed to be destroyed, or felt to be unable to hold the tanks, can be just as "gone from the war" as

    a bridge destroyed by bombs.

    Generating the firm belief that your base is at visibility zero for miles in every direction, can be just as effective

    an air defense against a visibility-based opponent as if you had perfect Patriot missiles ringing you.

    There is only one perfect target for RPS ... the p-space of the ones who control or influence the country,

    forces, economy, situation, or other entity you want changed.

    Since in every instance of war, there is first a time of not-war, then for every case there exists a p-space

    scenario where no war occurs. Thus every situation has the potential for using RPS to achieve the prevention of

    war and casualties, while at the same time adjusting the notus p-space to better suit us. The discernment of that

    required p-space is what must be studied and cultivated. In some cases, the RPS may need to be done on us,instead of on notus.