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4 2 5 1 0011 0010 1010 1101 0001 0100 1011 Questions to Ponder… Why do you invert and multiply when dividing fractions? Why does anything raised to the zero power equal 1? Why does a negative times a negative equal a positive?

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Page 1: Questions to Ponder… Why do you invert and multiply when dividing fractions? Why does anything raised to the zero power equal 1? Why does a negative times

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Questions to Ponder…

Why do you invert and multiply when dividing fractions?

Why does anything raised to the zero power equal 1?

Why does a negative times a negative equal a positive?

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“In American schools today, parents and school boards would fire any teacher who

was found to be illiterate but are quite happy to have their children taught by

teachers who don't understand even one important idea of mathematics and science.”

Alan Kay, designer of eToys. http://squeakland.org/resources/articles/article.jsp?id=1003

Page 3: Questions to Ponder… Why do you invert and multiply when dividing fractions? Why does anything raised to the zero power equal 1? Why does a negative times

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“Teachers are mostly a product of this poor education process, so most of them have no idea of

what is being missed.”

Alan Kay, designer of eToys. http://squeakland.org/resources/articles/article.jsp?id=1003

It is not the teachers fault….

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A Nation at Risk -1983

"If an unfriendly foreign power had attempted to impose on America the mediocre educational performance that exists today,we might well have viewed it as an act of war."

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National Math Panel Foundations for Success

• Curricular Content

• Learning Processes

• Teachers and Teacher Education

• Instructional Practices

• Instructional Materials

• Assessment

• Research Policies and Mechanisms

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Constructivism vs. Didactic

Page 7: Questions to Ponder… Why do you invert and multiply when dividing fractions? Why does anything raised to the zero power equal 1? Why does a negative times

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Constructivist Didactic

•Student centered instead of teacher directed. •Learner controls their environment.•Learning goals and problems are authentic.

•Teacher directs the lesson.•Clearly stated, predetermined objectives, activities, and assessments.

Computer programming, simulations and models such as LOGO, Squeak, Scratch, and Alice

•Computer Assisted Instruction (CAI) such as PLATO, ALEKS, and Study Island.

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What the research says…There is LOTS of research that supports using computers in a constructivist fashion. (Research found in Wenglinsky’s book and The Milken Exchange as well as on Massachusetts Institute of Technology’s (MIT) Squeak and StarLogo, Northwestern's Center for Connected Learning (CCL) NetLogo, and Carnegie Mellon’s Alice environment,)

AND……

There is LOTS of research that supports using computers in a didactic fashion. (National Math Panel’s Report of the Task Group on Instructional practices)

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Can both approaches be right?

• Reiser and Dempsey (2007) allude to the notion of whether both approaches can be valid. The authors suggest that both perspectives can be valid provided that the pedagogy is consistent with the theory.

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Contrasting results in research can be attributed to:• software design• types of studies• student demographics• professional development• student access• educators’ role• mathematical content• plus many other factors…

(National Mathematics Advisory Panel, 2008; Schacter, 1999; Wenglinsky, 2007).

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It’s a balancing act…

skills

conceptual understanding

problem solving

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Remember what Alan Kay said about teachers…

• Squeak http://www.squeak.org/ • EToys http://www.squeakland.org/ • Scratch http://scratch.mit.edu/ • Alice http://www.alice.org/ • StarLogo

http://education.mit.edu/drupal/starlogo-tng • NetLogo http://

ccl.northwestern.edu/netlogo/