putting lct to work
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putting LCT to work. Curriculum Conversations, UCT, 10 June 2014 Diane Steyn, CPUT [email protected]. Research Questions. - PowerPoint PPT PresentationTRANSCRIPT
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Research Questions• How has Design knowledge been recontextualised into the project briefs which constitute the studio based curriculum of a multidisciplinary Design Foundation Course?
• To what extent does this intended curriculum enable or constrain the potential development of design knowledge and consciousness over the course of a year?
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What is Design?
Understood in the broadest and most inclusive sense of the word,
design can be defined as ‘the human capacity to shape and make
our environment in ways without precedent in nature, to serve our
needs and give meaning to our lives’ (Heskett, 2005, p. 5).
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Design knowledge in the FoP• FORM: Giving form to objects, environments or systems requires knowledge of the
canon and fluency in formal visual language and various methods of representation.
• TECHNOLOGY: Understanding how objects, environments or systems function and are produced requires knowledge about material properties and methods of production, and their environmental impact.
• CONTEXT: Conceptualising how objects and environments function and communicate meaning requires knowledge about human behaviour, social contexts, values and aesthetic preferences.
• DESIGN PROCESS: Knowledge of the design process enables the integration/synthesis of these knowledges towards a productive purpose.
• PRACTICE: Both noun and verb. Designers work for themselves or in a practice or agency. Think guiding principles, marketing ,branding, budgets, costing, sourcing, deadlines, legal issue, client relations, staff relations, bread on the table.
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The Design Process context specific
Real world problem
Solve problems
Knowledge Region
Brief Product
Supervening purpose of the region = Practice
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Recontextualised regions = curricula that ‘face both ways’
Project based Design curricula
Context dependent knowledge of specialized forms of practice and of professional identity
Context-independent disciplinary knowledge
The world of work
Professional/vocational curricula ‘face both ways’ ( Barnett,2006)
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The design process
Brief
Real world problem
Solve problems
Knowledge Region
Simulated problem
Gain knowledge
Recontextualised Knowledge: Subjects
Practice how to Practice Design
Brief
Brief
The design process recontextualized
Supervening purpose of the region = Practice Design
Product
Product
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Design Subjects
Lecture based
• History and Theory of Art and Design
• Professional Business Practice
Studio based
• Design (2D)• Design (3D)• Technology
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L1 L2 Object of study
Conceptual Languages
Legitimation code theory (Maton,2010)
Design process research: Levels of Design expertise/cognition (Dorst, (2008); Lawson,(2004); Cross, (2004)
Data
Curriculum texts
‘A language of description is a translation device whereby one language is transformed into another’ (Bernstein, 2000:132).
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ER+
ER-
SR+
SR -
The Specialization codes
Knowledge
Knower
Elite
Relativist Stronger social relations Who you are/ Tacit, embodied attitudes, aptitudes & dispositions‘voice’, ‘gaze’, judgement
Stronger Epistemic Relations: What you know/Specialized knowledge, skills & procedures,explicit, principled
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Knowledge code (ER+/SR-) •Terminology and Theory and formal visual language
•Skills and Techniques of presentation and representation
•Material properties and costs
•Methods of fabrication
•Contextual understanding (social, environmental, legal, economic )
•History and Theory of Design : Knowledge and understanding of precedent
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Knower code (SR+/ER-) •Capacity to integrate different kinds of knowledge into design solutions
•Ability to communicate abstract concepts visually
•Ability to connect like with apparent unlike
•Creativity, imagination, curiosity
•Visual and Spatial judgment/discrimination
•Visual-motor skills
•Contextual understanding (human and social behavior)
•History and theory of design : extrapolation from and synthesis of precedent
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SG -
SG+
SD+SD-
The Semantic codes: Semantic gravity( contexts) & Semantic density( concepts)
Core, context independent disciplinary knowledge, internal,
well defined, transferable
Specialized, discipline specific, context dependent knowledge,
external, complex
Factual, descriptive, concrete
Compounded/condensed,
layeredsymbolic, abstract
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Levels of Design Cognition
Design knowledge(ER/SR)
Design situation/context(SG)
Design process(SR)
Level
Acquire design domain schemata/ core knowledge
General Rule followingHow to use knowledge and methods.
Novice
Develop a pool of precedent
Situated‘authentic’
Maxim following/ ReactiveWhen to use knowledge and methods?
Advanced Beginner
Developepisodic/experiential memory of design knowledge and precedent
Situated ‘authentic’ and/oractual (WiL)
Self directed and reflectiveInvolved.What knowledge or experience is relevant?
Competent
Use guiding principles routinely or to create new knowledge
Situated, actual Intuitive/Pattern-basedWhich guiding principles to use ?
Expert
Consciously create new knowledge
Situated, actual IntuitiveHow to innovate and create new knowledge?
Master
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SG-
SG+
SD+SD-
Master
Expert
Competent
Novice
Advanced Beginner
Knowledge code
Knowledge/Elite/Knower/codes
Competent/ undergraduate
Knowledge progression in design curricula (Steyn,2012)
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SD+
SG-
SD-
SG+
Topology of curriculum modalities (Shay,2012)
C2
C1 C4
C3
Theoretical
Professional/VocationalPractical
Generic
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SD+
SG-
SD-
SG+
Progression of Design knowledge in Vocational/Professional curricula
C2
C1 C4
C3
Work/Practice
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Level appropriate design curricula
Project based Design curricula
Context dependent knowledge of specialized forms of practice and of professional identity
Context-independent disciplinary knowledge
The world of work
Naive Novice Advanced beginner
Competent
F & 1 2 30Year
Level
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Warm Cold
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SD –SG -
SD+SG+
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SG-
SG+
SD+SD-
Knowledge
KnowledgeEliteKnower
Less is More (P1) Tile (P5)
Jewellery (P15)Bag (P6)
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Product Design 1, 2 & 3
SD-
SG- SG+
SD+
‘Gaze’
ER+/SR- ER^/SR^
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Useful References• BARNETT, M. 2006. Vocational knowledge and vocational pedagogy. In: YOUNG, M. & GAMBLE, J. (eds.)
Knowledge, curiculum and qualifications for South African further education. Pretoria: Human Resources Research Council Press
• CROSS, N. 2004. Expertise in design: an overview. Design Studies. 25(5): 427-441.
• DORST, K. 2008. Design research: a revolution-waiting-to-happen. Design Studies. 29(5): 4-11.
• HESKETT, J. 2005. Design: A Very Short Introduction. Oxford: Oxford University Press.
• LAWSON, B. 2004. Schemata, gambits and precedent: some factors in design expertise Design Studies. 25(5): 443-457.
• MATON, K. 2014. Knowledge and knowers: Towards a realist sociology of education. London Routledge.
• SHAY,S. 2012.. Conceptualizing curriculum differentiation in higher education: a sociology of knowledge point of view. British Journal of Sociology of Education. 34(4): 563-582.
• SHAY, S. & STEYN,D (forthcoming) Enabling knowledge progression in vocational curricula: Design as a case study. In Maton, K., Hood, S., Shay, S. (editors) Knowledge-building: Educational Studies in Legitimation Code Theory. Routledge.
• STEYN,D. 2012. [Conceptualising design knowledge and its recontextualisation in the studio-work component of a design foundation curriculum]. Cape Town: University of Cape Town. (Unpublished MA thesis)