project 1: animation system
DESCRIPTION
Project 1: Animation System. Assigned: 01/17/06 Due: 01/31/06. Project description. Hierarchical modeling Use OpenGL code to build a model of your own design Keyframe animation system Implement three types splines to animate your model. Skeleton code. Modeler View vs. Curves View - PowerPoint PPT PresentationTRANSCRIPT
Project 1: Animation System
Assigned: 01/17/06
Due: 01/31/06
Project description
Hierarchical modelingUse OpenGL code to build a model of your
own design Keyframe animation system
Implement three types splines to animate your model
Skeleton code
Modeler View vs. Curves View Graph Widget Interface How to integrate with my model?
just add replace robotarm.cpp with your model build a simple testing model first just to see if
it works
Requirements
Bezier curveSplice Bezier curves together with C0
continuity B-spline Catmull-Rom splines C2-interpolating splines (optional)
Where should I put things?
For each type of splines, create a subclass that inherits from CurveEvaluator Bezier B-spline Catmull-Rom
Implement virtual function evaluateCurve() for each subclass
In GraphWidget class Change the skeleton to call your new constructors in the GraphWidget class.
Extra Credit ideas Tension control for Catmull-Rom
Dn = 1/2(Cn+1 – Cn-1)
Allow control points to have C0, C1, or C2 continuityThis can be VERY helpful in creating a good
animation
Extra Credit ideas “wrapping” the animation
You can implement “wrapping” feature to ensure C0 continuity between the end and the beginning of the animation
Add more control points without changing the curveThis feature is important when you want to
refine your animation in a localize region
Extra Credit ideas Adaptive Bezier curves
Use divide-and-conquer algorithm to display the Bezier curves, rather than sampling at some arbitrary interval
Use GUI to visualize the change of parameters
Implement a C2-interpolating curve There is already an entry in the drop-down menu Allow the user to specify the derivatives of the two
endpoints of your C2-interpolating curve
Extra Credit ideas Procedural modeling
Use procedural algorithm (such as L-systems) to generate all or part of your model
Refine Catmull-Rom splinesUse the two “inner” Bezier control points as
the handles of Catmull-Rom splinesProvide GUI to manipulate the control points
and the handles
Extra Credit ideas Selecting body parts
Implement GUI so that you can click on part of your model to select its animation curve
Speed control Implement “ease-in-ease-out” principle by
manipulating the speed control curve Adding more features to the UI
If there’s anything you don’t like about the UI, change it!
Extra Credit ideas
Talk to me first if you want to implement these featuresQuaternion rotationMotion wapringSubdivision surfaces
Animating well vs. well… just animating
Timing! Timing is VERY, VERY important Consider timing before you bother to
get specific about joint rotations or object positions
Animating well vs. well… just animating
Good timing
Animating well Music!
Sound and music can greatly enhance the cohesion of your artifact
If your artifact idea includes a theme or stylization, it can be very effective to time your animation with events in the theme music.
Good sound
Animating well
Light! Like sound, light is VERY VERY important compositionally Anything you can do to be creative with lighting will help
Light vs. No light
Creating Your Artifact
Choice of curve types I recommend Bezier curves. Why?
Recall the animation of a bouncing ball When the ball hits the ground, the curve describing its
position should have a C1 discontinuity Without C1 discontinuity here, the animation will look wrong
Catmull-Rom is usually the preferred curve choice… but unless your project supports the option to add C1
discontinuity at will, you might find yourself trying to fight the Catmull-Rom to create pauses and other timing goodies
Creating Your Artifact
Compositing Recommended that you break your intended artifact
up into shorter clips combining them all in the end. This will make your life easier for many reasons:
Splitting up work is straightforward Changing camera angles is GOOD for a composition You can incrementally complete your artifact
Download a trial of Adobe Premiere Play around with it, check the website for some details on how to
use it. The user interface is pretty intuitive.
Any Questions?