presenting concepts to "disoriented" partners
DESCRIPTION
The deck presents a sample of how multiple rapid concepts are presented to a "disoriented" client (aka, a client who is not sure about what he is exactly looking for). The deck exhibits a sample of multiple concepts for a gesture-based game company (i.e. Kinect), underlining the techniques of bundling, copy writing and imagingTRANSCRIPT
RAPID CONCEPTS