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PROCESS Pre Production [Planning] Production [Shooting video] Post Production [Editing video]

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Page 1: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

PROCESS

Pre Production

[Planning]

Production

[Shooting video]

Post Production

[Editing video]

Page 2: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

1. Pre Production

[Planning] Knowledge Visual grammar (rule)

Brainstorming / Theme / IDEA

Reference

Story / Scenario

Storyboard

Animatics

Timetable

Frame Rate

Ratio

Resolution

Camera Angles

Camera Movement

Page 3: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

2. Production

Digital Cinematography Lighting

Shutterspeed

Aperture

ISO

White Balance

Frame-Rate

Use of Cameras

Use of Lens

3 point lighting

Sidelight

Bounce

Soft / Hard Light

Low / High Key

Sunlight

Page 4: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

3. Post production

Basic Editing Intermediate Editing After Effects

Video Editing

Layers

Titles

Transitions

Exporting

Basic Effects

Opacity Blending

Masking

Color Key

Audio Mixing

Keyframes

Color Correction

Typography

Various effects

Page 5: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Composition Rules

The Rule of Thirds

The rule of thirds starts by dividing the frame into thirds. The rule of thirds proposes that a

useful approximate starting point for any compositional grouping is to place major points of

interest in the scene on any of the four intersections of the interior lines.

It is a simple but effective rough guideline for any frame composition.

The rule of thirds has been used by artists for centuries

Page 6: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Head Room

The amount of space above the head. Too much headroom makes the figure seem to be lost in

the frame. Headroom is also wasted compositionally as it is often just sky or empty wall.

It adds no information to the shot and may draw the eye away from the central subject.

Composition Rules

Page 7: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Composition Rules

Nose Room (=Looking Room)

we rarely position the head in the exact middle of the frame, except when the actor is looking

more or less straight toward or away from the camera. Generally, the more the head is

turned to the side, the more noseroom is allowed.

Page 8: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

FS

KS

MFS

TMS

WS

BS

CUECU

Page 9: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

EXU (Extreme Close-up Shot)

Emphasizes a small area or detail of the subject, such as the eye(s) or mouth.

Page 10: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

CU (Close-up Shot)

Shows enlarged view of part of subject.

Purpose : Draws attention to details and adds emotion.

Page 11: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

MCU (Medium Close-up Shot) =Bust Shot

Shows subject from mid-chest area up.Purpose : Provides intimate view of subject, focuses attention on face.

Page 12: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

MS (Medium Shot)

Shows subject from waist up. Allows connection with subject while providing room for gestures.Most frequently used shot.

Page 13: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

MLS (Medium Long Shot)

Intermediate between Full shot and Medium shot.

Shows subject from the knees up.

Page 14: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

FS (Full Shot)

Shows whole body or space. Head to toes.

The emphasis tends to be more on action and movement rather than

a charcter’s emotional state.

Page 15: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

LS (Long Shot) =Wide Shot

Shows the subject from top to bottom, though not necessarily filling the frame.

Shot tends to still be dominated by the scenery.

This shot often sets the scene and our character’s place in it.

This can also serve as an Establishing Shot.

Page 16: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

ELS (Extreme Long Shot) =Extreme Wide Shot

Establishes a scene in terms of time and place

as well as a character’s physical or emotional relationship to the environment and elements

within it. The character doesn’t necessarily have to be viewable in this shot.

Page 17: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

Establishing Shot

An establishing shot is usually the first shot of a new scene, designed to show the audience

where the action is taking place. It is usually a very wide shot or extreme wide shot.

Page 18: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

Over Shoulder Shot (OSS)

In film or video, an over the shoulder shot (also over shoulder, ab tu, OTS, or third-person

shot) is a shot of someone or something taken from the perspective or camera angle from the

shoulder of another person.

Page 19: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Types of Shots

Various shots make the video more interesting.

Page 20: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics

Homework

Take pictures with the shots you learned today.

1 picture each (8 shots)

EXU (Extreme Close-up Shot)

CU (Close-up Shot)

MCU (Medium Close-up Shot) =Bust Shot

MS (Medium Shot)

MLS (Medium Long Shot)

FS (Full Shot)

LS (Long Shot) =Wide Shot

OSS (Over Shoulder Shot)

Page 21: Pre Production Production Post Production · Pre Production [Planning] Knowledge Visual grammar (rule) Brainstorming / Theme / IDEA Reference Story / Scenario Storyboard Animatics