PROCESS
Pre Production
[Planning]
Production
[Shooting video]
Post Production
[Editing video]
1. Pre Production
[Planning] Knowledge Visual grammar (rule)
Brainstorming / Theme / IDEA
Reference
Story / Scenario
Storyboard
Animatics
Timetable
Frame Rate
Ratio
Resolution
Camera Angles
Camera Movement
2. Production
Digital Cinematography Lighting
Shutterspeed
Aperture
ISO
White Balance
Frame-Rate
Use of Cameras
Use of Lens
3 point lighting
Sidelight
Bounce
Soft / Hard Light
Low / High Key
Sunlight
3. Post production
Basic Editing Intermediate Editing After Effects
Video Editing
Layers
Titles
Transitions
Exporting
Basic Effects
Opacity Blending
Masking
Color Key
Audio Mixing
Keyframes
Color Correction
Typography
Various effects
Composition Rules
The Rule of Thirds
The rule of thirds starts by dividing the frame into thirds. The rule of thirds proposes that a
useful approximate starting point for any compositional grouping is to place major points of
interest in the scene on any of the four intersections of the interior lines.
It is a simple but effective rough guideline for any frame composition.
The rule of thirds has been used by artists for centuries
Head Room
The amount of space above the head. Too much headroom makes the figure seem to be lost in
the frame. Headroom is also wasted compositionally as it is often just sky or empty wall.
It adds no information to the shot and may draw the eye away from the central subject.
Composition Rules
Composition Rules
Nose Room (=Looking Room)
we rarely position the head in the exact middle of the frame, except when the actor is looking
more or less straight toward or away from the camera. Generally, the more the head is
turned to the side, the more noseroom is allowed.
Types of Shots
FS
KS
MFS
TMS
WS
BS
CUECU
Types of Shots
EXU (Extreme Close-up Shot)
Emphasizes a small area or detail of the subject, such as the eye(s) or mouth.
Types of Shots
CU (Close-up Shot)
Shows enlarged view of part of subject.
Purpose : Draws attention to details and adds emotion.
Types of Shots
MCU (Medium Close-up Shot) =Bust Shot
Shows subject from mid-chest area up.Purpose : Provides intimate view of subject, focuses attention on face.
Types of Shots
MS (Medium Shot)
Shows subject from waist up. Allows connection with subject while providing room for gestures.Most frequently used shot.
Types of Shots
MLS (Medium Long Shot)
Intermediate between Full shot and Medium shot.
Shows subject from the knees up.
Types of Shots
FS (Full Shot)
Shows whole body or space. Head to toes.
The emphasis tends to be more on action and movement rather than
a charcter’s emotional state.
Types of Shots
LS (Long Shot) =Wide Shot
Shows the subject from top to bottom, though not necessarily filling the frame.
Shot tends to still be dominated by the scenery.
This shot often sets the scene and our character’s place in it.
This can also serve as an Establishing Shot.
Types of Shots
ELS (Extreme Long Shot) =Extreme Wide Shot
Establishes a scene in terms of time and place
as well as a character’s physical or emotional relationship to the environment and elements
within it. The character doesn’t necessarily have to be viewable in this shot.
Types of Shots
Establishing Shot
An establishing shot is usually the first shot of a new scene, designed to show the audience
where the action is taking place. It is usually a very wide shot or extreme wide shot.
Types of Shots
Over Shoulder Shot (OSS)
In film or video, an over the shoulder shot (also over shoulder, ab tu, OTS, or third-person
shot) is a shot of someone or something taken from the perspective or camera angle from the
shoulder of another person.
Types of Shots
Various shots make the video more interesting.
Homework
Take pictures with the shots you learned today.
1 picture each (8 shots)
EXU (Extreme Close-up Shot)
CU (Close-up Shot)
MCU (Medium Close-up Shot) =Bust Shot
MS (Medium Shot)
MLS (Medium Long Shot)
FS (Full Shot)
LS (Long Shot) =Wide Shot
OSS (Over Shoulder Shot)