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PORTFOLIO| CLEMSON M.ARCH + HEALTH 2015 |JESSICA WELCH
Table of ContentsSTUDIO 2014Clemson Urban Design - Phase 1Clemson Urban Design - Phase 2Outdoor Lab Infirmary
MATERIALS & ASSEMBLIES 2014Haiku Model
STUDIO 2013Kunsthal Food Market
ARCHITECTURE DRAWINGS
MATERIALS & ASSEMBLIES 2014 Pen Holder
BACKGROUNDI received an undergradate Bacherlors of Arts from the University of Virginia with a concentration in oil painting and a minor in architcture. Directly after graduating, I went on to graduate school and I am currently pursing a Masters of Architecture + Health degree from Clemson University. I will be graduating from that program in 2016.
TABL
E O
F CO
NTEN
TSSTRUCTURES 2013TGV Model
RESEARCH METHODS 2014Research PosterAlzheimer’s Research Paper
ARTWORK 2012
STRUCTURES 2013TGV Model
RESEARCH METHODS 2014Research PosterAlzheimer’s Research Paper
ARTWORK 2012
Clemson Urban Design
PHASE 1
Location: Clemson, SCProject Type: Groups of 4 people
Assignment: Analyze the extent of Col-lege Avenue and create an urban design scheme that forwards the concepts of healthy community design. Within this you should define what healthy commu-nity design is and how this concept can translate into an urban design scheme. The end result should be a master plan which can be merged witth that of the rest of the groups in order to create one cohesive design concept. These de-sign ideas will be shared with a public forum of citizens and the Clemson city council and zoning board.
1
Stud
io 2
014
|
Jess
ica
Wel
ch
ENVIRONMENTALMENTALPHYSICALECONOMICSOCIAL
Healthy Community DesignOptimizing the MENTAL, SOCIAL, PHYSICAL, ENVIRONMENTAL and ECONOMIC aspects of Clemson in order to highten the quality of life - and create a ‘sense of place’ for the permanent residents, students, visiting family members, friends and the surrounding community.
As a large part of this project, we were tasked with attending town meetings and sharing our design ideas with the citizens of Clemson. We also met and worked closely with the town zoning board. It was our intention to educate the citizens of Clemson about their town’s current zoning regulations, what that could mean for future devlopment, and what edits could be made in order to ensure a better and more healthy growth of Clemson’s downtown. In addition to this, our group was tasked with making a video to inform the citizens about healthy community design as well as their downtown and its current zoning issues. Movie link: http://youtu.be/SnB_eHgbjp0
Inviting Walkways Vibrant Public Space
Iconic Landmarks Access to Many Transportation Options
Healthy Community Design Strategies
Clemson Macro Analysis
Studio 2014 | Jessica Welch
Traffic Map Art Locations Waterfront Map
Clemson Micro Analysis
Design Concept Proposal Diagrams
Stud
io 2
014
|
Jess
ica
Wel
ch
ZoningMassing Strategies
C 50’ 0’ 30’ 5’ 25’-50’ Front: 45 degrees at 3rd floor Side: 45 degrees at 2nd floorProposedZoning
Max. Front Side Rear Buffer District Height Setback Setback Setback Yard Stepbacks
All parcels that exceed a ground floor area of 45,000 square feet must include a courtyard or two courtyards which comprise of 15% of the sur-face area. These courtyards can be arranged in the following manner.
Sections
C 50’ 0’ 30’ 5’ 25’-50’ Front: 45 degrees at 3rd floor Side: 45 degrees at 2nd floor
Studio 2014 | Jessica Welch
Urban Design Proposal Master Plan
Clemson Urban DesignPHASE 2
Location: Clemson, SCProject Type: Individual
During this phase of the project College Avenue was broken into parcels and each parcel was as-signed to an individual student. We were tasked with deciding upon a program for the parcel based upon the needs and wants of the com-munity as well as the economic realities of the area. Calculations were also done to decide how much of the parcel had to be devloped for the land to be economically viable.Our designs were to build upon the overall urban design schemes as well as reflect healthy community design and the needs of the Clemson residents. My particu-lar design was meant to create a clinic as well as multiple multi-use buildings wihtin the area. The hope was that the design and layout of these spaces could also create valuable outdoor public spaces between the buildings. The main theory was that in healthy community design the cre-ation and design of spaces between buildings was even more important than the design of the buildings themselves.
7
Studio 2014 | Jessica Welch
COLLEGE AVENUEHIG
HWAY
123
MO
VEM
ENT
THRO
UGH
THE
SITE
ACTIV
ITY N
ODE
S
COLL
EGE
AVEN
UE
HIGHWAY 123
STRODE CIRCLE
Existing Context MapTopographic Design Moves
I. Terracing
II. Green Buffer Extension
GRE
EN B
UFF
ER1
2
3
1
2
3
Parcel Location
I. Seperation
Main Design Moves
II. Movement Through the Site III. Activity Nodes
COM
MER
CIAL
RESI
DENT
IAL
I. Vibrant Urban Cores 3. Access to Transportation Networks
Healthy Community Design Strategies
Social
Economic
Mental
Economic Economic
Social
Physical
Environmental
2. Public Art
Economic
Physical
Environmental
Programming
Sight Boundaries
Movement Across the Site
Movement Through the Site
Address the Street
Ground Plane
Public Spaces
Concept Sketch
Master Plan
Concept Sketches
There is a 24 foot height difference across my parcel. As such, I looked to the precedent of Italian Hill Towns to create a terraced site. I focused on the creation of healthy public spaces which created various ways to interact with and move through the site. The stairs were also placed so that pedestrians are forced to turn and look through the site and at different areas, always seeing into multiple spaces ahead of them.
A
B
Section A
Section B
Street Sections
Stud
io 2
014
|
Jess
ica
Wel
ch
Outdoor Lab Infirmary
Location: Clemson, SCProject Type: Individual
This project was a community outreach assignment in which we were asked to design a fa-cility for the Clemson Outdoor Lab. This design will then be presented to a donor in the hopes of raising money for the project. The Outdoor Lab is a camp for underprivledged, hearing impaired and disabled campers of all age groups. We were tasked with design-ing a facility that could serve as the infirmary, nurses quarters and staff lounge/multipurpose room.
Camp Hope Infirmary Jessica Welch | Spring 2015
Existing Context Guidelines
Client Goals
Group MeetingPlaces Flexibility of
Spaces
Nautral Materials
Celebration of the Outdoors
Central Fireplace
Sliding Doors
Wood &Stone
Large Porches
CLINIC Treatment RoomTriage/Waiting AreaBedroomToilet StorageDispensing AreaTOTAL
NURSE’S AREAAdult’s BedroomChildren’s BedtoomBathroomFood PrepClosetLaundry TOTAL
MULTI-PURPOSE ROOMCheck-in/Registration AreaToiletStorageFood PrepTOTAL
NET AREAGROSS AREA
Number111111
111121
121
Size (sq. ft)120300180
8080
2001110
200200
80100
3060
700
90050
10050
1110
29103637.5
Program
Legend
Infirmary
Nurse’s Quarters
Multipurpose Room/Staff Lounge
Waiting Area
Circulation Space
DN
DNDN
DN
Stud
io 2
014
|
Jess
ica
Wel
ch
Site Analysis Parti Development
Client Goals
GroupMeetingSpaces
Legend
Infirmary
NurseÕs Quarters
Multipurpose Room/Staff Lounge
Waiting Area
Circulation Space
Celebration of the
Outdoors
Natural Materials
Flexible Spaces
Final Massing Strategy
1
3
5
2
4
6
Separation into programs
Nurse’s Quarters Below for Privacy
Break the symmetry
Rotate for Views
Outdoor Spaces
Connective Corridors
Studio 2014 | Jessica Welch
DN
DNDN
DN
Nurse’s Quarters
In�rmary
Multipurpose Room/Sta� Lounge
Laundry Dispensing Area/Living Space
Kitchen
Storage
Bedroom Bedroom
Bathroom
Private Outdoor
Space
Waiting/Triage
Treatment Room Bedroom
Bedroom
Bathroom
Fireplace
Bathroom
Food Prep
Storage
Spaces Can Be Seperated Depending Upon the
SeasonOutdoor Public Space
Water Feature
Programming Diagram
Movement Through the Site
VerticalStacking
Turn forViews
01 02
03 04
Nurse’s Quarters
Infirmary
Multipurpose Room
Haiku Model For our Materials and Assemblies project, we were challenged to take our studio designs and create a haiku (a poem composed of 17 syllables) to respresent the main concepts and moves within our design. The 17 syllables of the haiku had to correspond to 17 removable pieces of the model which could be assem-bled as the Haiku was read. The first Haiku was meant to explore the overall design, while the second was meant to explore the relationship of water to the site. After the Haiku was read,
water was poured into the model.
BUILDING
Gouge, level, join, traverseCut, construct, protect, flourish
Flow, collect, unite, water.
WATER
Pour, follow, cascadeDrop, gather, fill, overflow, Cluster, move, silence. 17
Visu
aliz
atio
n 20
14
| J
essic
a W
elch Pour, follow, cascade
Drop, gather, fill, overflow,
Cluster, move,
silence.
Kunsthal
Location: Manhattan HighlineProject Type: Individual
For this project we were tasked with cre-ating a kunsthal that backed up against the Highline. As such, the building would have two entrances and both the back and front of the building became the front facade. In addition, the Highline would hit the building at the second floor, creating an environment that would have to be reacted to at different heights. A kuns-thal is an art museum that exhibits a ro-tating program of art rather than a set display. As such, our buildings had to be adaptable to address this constantly changing program as well as the drastic
space requirements of modern art.
19
Stud
io 2
013
|
Jess
ica
Wel
chConceptual Models
Site Context
Building Envelope Address Street Circulation
Outdoor Rooftop Spaces Alternate Circulation Paths
Conceptual Models Studio 2013 | Jessica W
elch
CIRCULATION
Public Circulation Paths
Private Circulation Path
Circulation Core
Overall idea: Create multiple paths of circulation through and around the site which could react to the constant movement inherent to NYC. These circulation paths can in turn create very different experiences, both in view and speed, of the same space.
Food Market
Location : Atlanta BeltlineProject Type: Individual
For this project, we were tasked with creating a food market which would lead out onto the Beltline in Atlanta. This site forced us to address the issue of multiple levels and fronts to the building. The programming of the building would change throughout the year due to the seasons and the crops which would be available. As such, our buildings had to be designed so that parts could be closed off during the winter months while the rest of the
building remained active.
22
Stud
io 2
013
|
Jess
ica
Wel
chConcept Sketches Final Model
Site
Circulation around the building
Market stalls surrounding columns
Programming
This building is meant to build upon urban concepts and extend the Beltline directly into the building itself. It also includes a bike path that extends off of the Beltline and around the build-ing exterior. The floor at level with the Beltline also includes ramps allowing bikers to ride into the bottom floor. The bottom floor includes an open area market while the top floor is a greenhouse community garden and open plaza. During the day, this plaza would provide space for food bikes which would prepare some of the food provided by the market.
Studio 2013 | Jessica Welch
Architecture Drawings
Medium: Graphite and Paper
The following drawings were created as part of a site study during my first se-mester of graduate school.
25
Pen Holder
Assignment: Create some-thing to hold a pen that reacts to your desk. The pen hold-er cannot simply rest on the top surface of the desk. Then create construction docu-ments of your design for an-
other student to fabricate.
28
Mat
eria
ls an
d A
ssem
blie
s 20
14
| J
essic
a W
elch
Elements
Concept Sketch-Lock and key pen holder
-Have the pen serve a purpose within the object as well as being held
-Pen is the key to the entire holder, keeps everything locked to the desk
-Holder remains on the desk without the pen but can also be removed from the desk as it is no longer lccked in place
Final Model
TGV Station
Project Type: 4 person group
Assignment: Create a mod-el to study the structure and structural connections of a famous piece of modern architecture. Construct and
build the model by hand.
Project Choice: Calatra-va’s TGV Station
30
Structures 2013 | Jessica Welch
Research Poster
Project Type: Groups of 2
Assignment: Create a research ques-tion that has to do with a consumer product that is relevant to your everyday life. Next, do extensive literature review on the topic and from this information, devlop quantitative and qualitative re-search methods to study your research question. These methods should in-clude multiple surveys of your peers. From the literature and data collected, perform data analysis and draw con-clusions about your topic. Present your findings and conclusions in the format of
a 24 x 36 research poster.
35
Once you go Mac you never go back
QuestionStatement AnalysisHypothesis ConclusionMethod
The Great Debate ?VS
Anna Nguyen | Jessica Welch | Architecture Research Design and Methods | Fall 2014
We wish to inform incoming architecture students about the use of Macbooks in architectural design. We hope to come to a conclusion about whether architects generally prefer Macbooks and what factors a�ect this preference.
Do architecture students prefer Macbooks or other computers for design? Why?
We plan to focus on various aspects that computer buyers consider in their purchasing process. Among these are branding, cost, compatibility, durability, aesthetics, and processing speed. We believe the factor that most greatly a�ects computer choice among architecture students is software compatibility.
Research Question
Purpose Statement
“top relavant factors to purchasing a computer”
Speed[100% of students]
Operatingsystem[87.5% of students]
Mac Users
PC Users
Mac & PC Users
100% 100% 100%
100% 100%78.95%
“least relavant factors to purchasing a computer”
Mac Users
PC Users
Mac & PC Users
Color[28.1% of students]
50% 26.3% 16.6%
studentssurveyed35
Students Macs PCs Macs & PCs
28.57% 57.14% 14.29%
Literature Map
Frame Work
Outcomes Design Factors
Useability
Speed
Cost
Aesthetics
Durability
Experience
Compatibility
Operating System
Size
Material
Brand
Color
User Interface
Assembly
Screen Resolution
Display Quality
Numbers of Computers Owned By Students
45.7% of Students Own One Computer
45.7% of Students Own Two Computers
8.57% of Students Own Three Computers
Hypothesis
Compatible Products
Mac UsersPC Users
100%90%80%70%60%50%40%30%20%10%
Other Apple Products
PC Compatible Products
De�nitions
Resources
Literature Review
Product Information
Cost
Operating system
Assembly
Brand
Materials
Size
Display Qualities
Screen Resolution
57
1516
1819
5
71511
151617
2
920
21
5 7
159
11
7
15
5 7
15
9
57
15
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Speed
Operating system
57
1516
18
19
Brand
1516
17
2920
21
User Interface
Assembly5
715
9
1
13
3 11Display Qualities11
715
Aesthetics
Size5
715
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Brand
151617
29
20
21Assembly
5 715
9
Materials
5 7
159
Durability
Materials
5 7
15 9Brand
151617
2
920
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Assembly5
7
15
9 Do architecture students prefer Macbooks or other computers for design? Why?
Useability- The ease with which one can operate their computer due to the programing of the interface. Speed- The amount of time it takes a computer to open and run programs, surf the internet, process data and power on and o�. Aesthetics- The general visual and tactile appeal of the product that is derived from various outcomes such as color, material, shape etc. Durability- How long the computer lasts without needing a repair. This applies to both physical longevity of the object as well as the ability of the operating system to �ght o� viruses and not deteriorate over time. Experience- For many brands of computer, all of the design factors come together to create an overall feeling of the brand. Consumers then buy the products to take part in the brand experience itself. Compatibility- The ability of an operating to work with certain types of software. Operating System- The software that supports a computer’s basic functions. For this study the operating system is either OSX or Windows. User Interface- The commands, menus, layout and visual objects through which a user interacts with a computer program. OSX and Windows each boast drastically di�erent interfaces.
1. Pumphrey, Clint. (2011). 10 Di�erences Between Macs and PCs. http://computer.howstu�-works.com/macs/10-di�erences-btween-macs-and-pcs.htm2. Isaacson, Walter. (2012, September). How Steve Jobs’ Love of Simplicity Fueled a Design Revolution. http://www.smithsonianmag.com/arts-culture/how-steve-jobs-love -of-simplici-ty-fueled-a-design-revolution-23868877/?no-ist3. Herrman, John. (2013). Mac vs. PC: Ultimate Laptop Test. http://www.popularmechan-ics.com/technology/gadgets/reviewsmac-vs-pc-ultimate-laptop-lab-4. http://www.consumerreports.org/cro/electronics-computers/computers-internet/ computers/laptop-ratings/models/overview/apple-macbook-pro-13-inch-md101ll-a-990463 79.htm
When you approach almost any computer user in today’s world about whether they prefer Macs or PCs you are almost certain to start a spirited debate. Whether it is due to the witty commercials or the extreme dichotomy that has developed in the computer industry, most people today have a strong bias on the subject. Interestingly, Macs only make up 5% of computers worldwide; however, they boast a much more impressive growth rate than PCs. Within the worldwide operating system market, as of February 2014, Windows made up 90.62% of computers worldwide while OSX only accounted for 7.69%.
Computer forums and blogs are packed with opinions on the PC versus Mac debate with various experts claiming di�erent factors to be the most important. Among the deciding factors that various consumers list are: price, technical speci�cation, choice, availability, operating system, users, software, security and costumer satisfaction.1 In consumer reports of Macbook Pros, citizens listed pros such as applecare, durable construction, ease of use, speed, lack of viruses, reliability, storage, quality construction, battery life, weight and reliable performance. Among the cons listed were the di�erent user interface and heat generation. 4
In a recent study by popular mechanics, they tested an Apple Macbook Pro against an HP Pavilion DM. The scores were higher for Macs in graphic speed, simultaneous app usage, video conversion, �le compression and the time it took to wake from sleep. On the other side, PCs ranked superior in processor speed, gaming and HD CPU usage.4 In another study, Macs beat out PCs in security, operating system, quality, boot time and drivers while PCs won in the categories of price, software, options, upgrades, gaming and repairs. 6 From these studies we can conclude that there are a vast number of ways to compare PCs to Macs and in the end preference for one or the other really boils down to what is most important for you as a consumer.
In our qualitative survey we found that Mac users were very focused on the design of their product. Aesthetics is a factor that Apple spends much of their time and money developing. The former CEO of Apple, Steve Jobs, changed the face of apple products and the brand due to his almost obsessive focus on design. “The unique designs that resulted from this �xation have given Mac products the "hip" image that they enjoy today. This unconventional focus on design began with the very �rst Macintosh, introduced in 1984.”1 Apple’s “… guiding tenet was simplicity—not merely the shallow simplicity that comes from an uncluttered look and feel and surface of a product, but the deep simplicity that comes from knowing the essence of every product, the complexities of its engineering and the function of every component. ‘It takes a lot of hard work,’ Jobs said, ‘to make something simple, to truly understand the underlying challenges and come up with elegant solutions.’ The way we’re running the company, the product design, the advertising, it all comes down to this: Let’s make it simple. Really simple.”
Research Methods
Data Analysis
Shortcomings
Conclusion
Our study was exploratory research of architecture students within Lee Hall comparing 2 subject groups, students with Macs and stu-dents with PCs. We used a mixed methods (qualitative and quantita-tive) approach of surveys and interviews to collect our data.
After the collection of data and interview answers we produced a series of charts and excel �les to convert the raw data into categories and percentages.
After the analysis of our data we found that architecture students are more likely to buy PC’s, especially if they also have a Bachelors in Architecture. The top factors considered in computer purchasing were speed and operating system in a quantitive survey. However, in a qualitative interview, Mac users listed aesthetics and durabilty while PC users listed cost and software compatibility. PC users were also more likely and open to switch to Macs while Mac users displayed more brand loyalty.
If we had more time to conduct our research we could have used a larger sample size and come up with a follow up survey based upon our results. It would be interesteing to further study students who switch between Macs and PCs and why that occurs.
The Macbook Pro is one of Apple’s laptop computer lines. They are currently in their third generation and boast new features such as a retina display and an OSX Maverick operating system. “Simplicity is
the ultimate sophistication”
–Apple Marketing brochure in 1977.2
Other Factors Cost 84.38% Brand 62.5% Material 34.8% Size 75%
Memory 84.38%Graphics Card 84.38%Screen Resolution 75%Compatibility of Software 81.3%
of students said they were loyalty to the brand of computer they currently owned
5. McCracken, Harry. (2010, February). PC vs. Mac: The Straight Scoop. http://www.foxnews. com/tech/2010/02/23/pc-vs-mac-the-straight-scoop/6. http://www.computerhope.com/issues/ch001238.htm7.Casserly, Martyn. (2013, March). Windows 8 vs OSX Mountain Loin: Which is the Better Operat-ing System?http://www.pcadvisor.co.uk/features/windows/3436443/windows-8-vs- omountain-lion-which-is-better-operating-system/?pn=88. Jones, Chuck. (2014, April). Bring Back Apple’s Mac Vs. PC Ads. http://www.forbes.com/ sites/chuckjones/2014/04/14/bring-back-apples-mac-vs-pc-ads-since-windows-xp-isnt- support9. Bloch, Peter. (July, 1995). Seeking the Ideal Form: Product Design and Consumer Response. Journal of Marketing, Vol. 59, 16-29. http://www.jstor.org/stable/1252116
17. Crothers, Brooke. (May, 2013). Cause of PC Malaise? Designs not ‘compelling’, says Intel. http://www.cnet.com/news/cause-of-pc-malaise-designs-not-compelling-says-intel/18. Paul, Ian. (November, 2013). Apple by the numbers: Mac not dead yet. http://ww-w.macworld.com/article/2062821/apple-by-the-numbers-mac-not-dead-yet.html19. Weiser, Mark. (September, 1991). The Computer for the 21st Century. Scienti�c America, Vol. 265, 1-15. 20. Marks, Peter. (1995). De�ning Great Products. World Class Design to Manufacture, Vol. 2, 15-25.
10. http://designreform.net/2009/09/whats-the-best-compuer-or-lapto-for-3d-modeling-and- bim11. http://www.consumerreports.org/cro/news/2012/06/is-apple-macbook-pro-with-retina-display-worth-the-money/index.htm12. Null, Christopher. (January, 2010). Reliability and Service: Technology’s Most (and Least) Reliable Brands. http://www.techhive.com/article/187407/reliability_and_service_2009.html13. http://www.pcmag.com/article2/0,2817,2352863,00.asp14. http://www.cnet.com/products/mac-os-x-10-9-mavericks/15. http://www.computerhope.com/issues/ch001238.htm16. Dove, Laurie. http://computer.howstu�works.com/macs/macs-better-than-pcs.htm
75%
De�nitions
Onc
e yo
u go
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you
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er g
o ba
ck
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lysi
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ypot
hesi
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sion
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at D
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VS
Ann
a N
guye
n | J
essi
ca W
elch
| A
rchi
tect
ure
Rese
arch
Des
ign
and
Met
hods
| Fa
ll 20
14
We
wis
h to
info
rm in
com
ing
arch
itect
ure
stud
ents
abo
ut th
e us
e of
M
acbo
oks
in a
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tect
ural
des
ign.
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hope
to c
ome
to a
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abou
t whe
ther
arc
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gene
rally
pre
fer M
acbo
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and
wha
t fac
tors
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ect t
his
pref
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ce.
Do
arch
itect
ure
stud
ents
pre
fer M
acbo
oks
or o
ther
com
pute
rs fo
r des
ign?
Why
?
We
plan
to fo
cus
on v
ario
us a
spec
ts th
at c
ompu
ter b
uyer
s co
nsid
er in
thei
r pur
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ess.
Am
ong
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e br
andi
ng,
cost
, com
patib
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, dur
abili
ty, a
esth
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oces
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belie
ve th
e fa
ctor
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mos
t gre
atly
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pute
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chite
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uden
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sof
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ty.
Rese
arch
Que
stio
n
Purp
ose
Stat
emen
t
“top
rela
vant
factors t
o pu
rcha
sing
a c
ompu
ter”
Spee
d[1
00%
of
stud
ents
]
Ope
ratin
gsy
stem
[87.
5% o
f st
uden
ts]
Mac
U
sers
PC
Use
rsM
ac &
PC
Use
rs
100%
100%
100%
100%
100%
78.9
5%
“lea
st re
lava
nt fa
ctors t
o pu
rcha
sing
a c
ompu
ter”
Mac
U
sers
PC
Use
rsM
ac &
PC
Use
rs
Colo
r[2
8.1%
of
stud
ents
]50
%26
.3%
16.6
%
stud
ents
surv
eyed
35St
uden
tsM
acs
PCs
Mac
s &
PCs
28.5
7%57
.14%
14.2
9%
Lite
ratu
re M
ap
Fram
e W
ork
Out
com
esD
esig
n Fa
ctor
s
Use
abili
ty
Spee
d
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thet
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Dur
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ty
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rienc
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Com
patib
ility
Ope
ratin
g Sy
stem
Size
Mat
eria
l
Bran
d
Colo
r
Use
r Int
erfa
ce
Ass
embl
y
Scre
en R
esol
utio
n
Dis
play
Qua
lity
Num
bers
of C
ompu
ters
Ow
ned
By S
tude
nts
45.7
% o
f Stu
dent
s O
wn
One
Com
pute
r45
.7%
of S
tude
nts
Ow
n Tw
o Co
mpu
ters
8.57
% o
f Stu
dent
s O
wn
Thre
e Co
mpu
ters
Hyp
othe
sis
Com
patib
le
Pro
duct
s
Mac
Use
rsPC
Use
rs
100% 90
%80
%70
%60
%50
%40
%30
%20
%10
%O
ther
App
le
Prod
ucts
PC C
ompa
tible
Pr
oduc
ts
De�
niti
ons
Reso
urce
s
Lite
ratu
re R
evie
w
Prod
uct I
nfor
mat
ion
Cost
Ope
ratin
g sy
stem
Ass
embl
y
Bran
d
Mat
eria
ls
Size
Dis
play
Q
ualit
ies
Scre
en
Reso
lutio
n
5715
16
1819
5
715
1115
1617
2
920
21
57
159
11
7
15
57
15
9
57
15
9
Spee
d
Ope
ratin
g sy
stem
5715
16
18
19
Bran
d
1516
17
29
20
21
Use
r In
terf
ace
Ass
embl
y5
715
9
1
13
311
Dis
play
Q
ualit
ies
11
715
Aest
hetic
s
Size
5715
11
Bran
d
1516
17 29
20
21A
ssem
bly
57
15 9
Mat
eria
ls
57 15
9
Dur
abili
ty
Mat
eria
ls
57
159
Bran
d
1516
17
2
920
21
Ass
embl
y5
7 15
9D
o ar
chite
ctur
e st
uden
ts p
refe
r M
acbo
oks
or
othe
r com
pute
rs
for d
esig
n? W
hy?
Use
abili
ty- T
he e
ase
with
whi
ch o
ne c
an o
pera
te th
eir c
ompu
ter d
ue
to th
e pr
ogra
min
g of
the
inte
rfac
e.
Spee
d- T
he a
mou
nt o
f tim
e it
take
s a
com
pute
r to
open
and
run
prog
ram
s, su
rf th
e in
tern
et, p
roce
ss d
ata
and
pow
er o
n an
d o�
. A
esth
etic
s- T
he g
ener
al v
isua
l and
tact
ile a
ppea
l of t
he p
rodu
ct th
at is
de
rived
from
var
ious
out
com
es s
uch
as c
olor
, mat
eria
l, sh
ape
etc.
D
urab
ility
- How
long
the
com
pute
r las
ts w
ithou
t nee
ding
a re
pair.
Th
is a
pplie
s to
bot
h ph
ysic
al lo
ngev
ity o
f the
obj
ect a
s w
ell a
s th
e ab
ility
of t
he o
pera
ting
syst
em to
�gh
t o�
viru
ses
and
not d
eter
iora
te
over
tim
e.
Expe
rien
ce- F
or m
any
bran
ds o
f com
pute
r, al
l of t
he d
esig
n fa
ctor
s co
me
toge
ther
to c
reat
e an
ove
rall
feel
ing
of th
e br
and.
Con
sum
ers
then
buy
the
prod
ucts
to ta
ke p
art i
n th
e br
and
expe
rienc
e its
elf.
Com
patib
ility
- The
abi
lity
of a
n op
erat
ing
to w
ork
with
cer
tain
type
s of
sof
twar
e.
Ope
ratin
g Sy
stem
- The
sof
twar
e th
at s
uppo
rts
a co
mpu
ter’s
bas
ic
func
tions
. For
this
stu
dy th
e op
erat
ing
syst
em is
eith
er O
SX o
r W
indo
ws.
Use
r Int
erfa
ce- T
he c
omm
ands
, men
us, l
ayou
t and
vis
ual o
bjec
ts
thro
ugh
whi
ch a
use
r int
erac
ts w
ith a
com
pute
r pro
gram
. OSX
and
W
indo
ws
each
boa
st d
rast
ical
ly d
i�er
ent i
nter
face
s.
1. P
umph
rey,
Clin
t. (2
011)
. 10
Di�
eren
ces
Betw
een
Mac
s an
d PC
s. ht
tp://
com
pute
r.how
stu�
-w
orks
.com
/mac
s/10
-di�
eren
ces-
btw
een-
mac
s-an
d-pc
s.htm
2. Is
aacs
on, W
alte
r. (2
012,
Sep
tem
ber)
. How
Ste
ve Jo
bs’ L
ove
of S
impl
icity
Fue
led
a D
esig
n Re
volu
tion.
htt
p://
ww
w.s
mith
soni
anm
ag.c
om/a
rts-
cultu
re/h
ow-s
teve
-jobs
-love
-of-s
impl
ici-
ty-fu
eled
-a-d
esig
n-re
volu
tion-
2386
8877
/?no
-ist
3. H
errm
an, J
ohn.
(201
3). M
ac v
s. PC
: Ulti
mat
e La
ptop
Test
. htt
p://
ww
w.p
opul
arm
echa
n-ic
s.com
/tec
hnol
ogy/
gadg
ets/
revi
ewsm
ac-v
s-pc
-ulti
mat
e-la
ptop
-lab-
4. h
ttp:
//w
ww
.con
sum
erre
port
s.org
/cro
/ele
ctro
nics
-com
pute
rs/c
ompu
ters
-inte
rnet
/ co
mpu
ters
/lapt
op-r
atin
gs/m
odel
s/ov
ervi
ew/a
pple
-mac
book
-pro
-13-
inch
-md1
01ll-
a-99
0463
79
.htm
Whe
n yo
u ap
proa
ch a
lmos
t any
com
pute
r use
r in
toda
y’s
wor
ld a
bout
whe
ther
they
pre
fer M
acs
or P
Cs
you
are
alm
ost c
erta
in to
sta
rt a
spi
rited
deb
ate.
W
heth
er it
is d
ue to
the
witt
y co
mm
erci
als
or th
e ex
trem
e di
chot
omy
that
has
dev
elop
ed in
the
com
pute
r ind
ustr
y, m
ost p
eopl
e to
day
have
a s
tron
g bi
as o
n th
e su
bjec
t. In
tere
stin
gly,
Mac
s on
ly m
ake
up
5% o
f com
pute
rs w
orld
wid
e; h
owev
er, t
hey
boas
t a
muc
h m
ore
impr
essi
ve g
row
th ra
te th
an P
Cs. W
ithin
th
e w
orld
wid
e op
erat
ing
syst
em m
arke
t, as
of F
ebru
ary
2014
, Win
dow
s m
ade
up 9
0.62
% o
f com
pute
rs
wor
ldw
ide
whi
le O
SX o
nly
acco
unte
d fo
r 7.6
9%.
Com
pute
r for
ums
and
blog
s ar
e pa
cked
with
opi
nion
s on
the
PC v
ersu
s M
ac d
ebat
e w
ith v
ario
us e
xper
ts
clai
min
g di
�ere
nt fa
ctor
s to
be
the
mos
t im
port
ant.
Am
ong
the
deci
ding
fact
ors
that
var
ious
con
sum
ers
list a
re: p
rice,
tech
nica
l spe
ci�c
atio
n, c
hoic
e,
avai
labi
lity,
ope
ratin
g sy
stem
, use
rs, s
oftw
are,
sec
urity
an
d co
stum
er s
atis
fact
ion.
1 In
con
sum
er re
port
s of
M
acbo
ok P
ros,
citiz
ens
liste
d pr
os s
uch
as a
pple
care
, du
rabl
e co
nstr
uctio
n, e
ase
of u
se, s
peed
, lac
k of
vi
ruse
s, re
liabi
lity,
sto
rage
, qua
lity
cons
truc
tion,
bat
tery
lif
e, w
eigh
t and
relia
ble
perf
orm
ance
. Am
ong
the
cons
lis
ted
wer
e th
e di
�ere
nt u
ser i
nter
face
and
hea
t ge
nera
tion.
4
In a
rece
nt s
tudy
by
popu
lar m
echa
nics
, the
y te
sted
an
App
le M
acbo
ok P
ro a
gain
st a
n H
P Pa
vilio
n D
M. T
he
scor
es w
ere
high
er fo
r Mac
s in
gra
phic
spe
ed,
sim
ulta
neou
s ap
p us
age,
vid
eo c
onve
rsio
n, �
le
com
pres
sion
and
the
time
it to
ok to
wak
e fr
om s
leep
. O
n th
e ot
her s
ide,
PCs
rank
ed s
uper
ior i
n pr
oces
sor
spee
d, g
amin
g an
d H
D C
PU u
sage
.4 In
ano
ther
stu
dy,
Mac
s be
at o
ut P
Cs in
sec
urity
, ope
ratin
g sy
stem
, qu
ality
, boo
t tim
e an
d dr
iver
s w
hile
PCs
won
in th
e ca
tego
ries
of p
rice,
sof
twar
e, o
ptio
ns, u
pgra
des,
gam
ing
and
repa
irs. 6
Fro
m th
ese
stud
ies
we
can
conc
lude
that
ther
e ar
e a
vast
num
ber o
f way
s to
co
mpa
re P
Cs to
Mac
s an
d in
the
end
pref
eren
ce fo
r on
e or
the
othe
r rea
lly b
oils
dow
n to
wha
t is
mos
t im
port
ant f
or y
ou a
s a
cons
umer
.
In o
ur q
ualit
ativ
e su
rvey
we
foun
d th
at M
ac u
sers
wer
e ve
ry
focu
sed
on th
e de
sign
of t
heir
prod
uct.
Aest
hetic
s is
a fa
ctor
that
A
pple
spe
nds
muc
h of
thei
r tim
e an
d m
oney
dev
elop
ing.
The
fo
rmer
CEO
of A
pple
, Ste
ve Jo
bs, c
hang
ed th
e fa
ce o
f app
le
prod
ucts
and
the
bran
d du
e to
his
alm
ost o
bses
sive
focu
s on
de
sign
. “Th
e un
ique
des
igns
that
resu
lted
from
this
�xa
tion
have
gi
ven
Mac
pro
duct
s th
e "h
ip" i
mag
e th
at th
ey e
njoy
toda
y. T
his
unco
nven
tiona
l foc
us o
n de
sign
beg
an w
ith th
e ve
ry �
rst
Mac
into
sh, i
ntro
duce
d in
198
4.”1
App
le’s
“… g
uidi
ng te
net w
as
sim
plic
ity—
not m
erel
y th
e sh
allo
w s
impl
icity
that
com
es fr
om a
n un
clut
tere
d lo
ok a
nd fe
el a
nd s
urfa
ce o
f a p
rodu
ct, b
ut th
e de
ep
sim
plic
ity th
at c
omes
from
kno
win
g th
e es
senc
e of
eve
ry p
rodu
ct,
the
com
plex
ities
of i
ts e
ngin
eerin
g an
d th
e fu
nctio
n of
eve
ry
com
pone
nt. ‘I
t tak
es a
lot o
f har
d w
ork,’
Jobs
sai
d, ‘t
o m
ake
som
ethi
ng s
impl
e, to
trul
y un
ders
tand
the
unde
rlyin
g ch
alle
nges
an
d co
me
up w
ith e
lega
nt s
olut
ions
.’ The
way
we’
re ru
nnin
g th
e co
mpa
ny, t
he p
rodu
ct d
esig
n, th
e ad
vert
isin
g, it
all
com
es d
own
to
this
: Let
’s m
ake
it si
mpl
e. R
eally
sim
ple.”
Rese
arch
Met
hods
Dat
a A
naly
sis
Shor
tcom
ings
Conc
lusi
on
Our
stu
dy w
as e
xplo
rato
ry re
sear
ch o
f arc
hite
ctur
e st
uden
ts w
ithin
Le
e H
all c
ompa
ring
2 su
bjec
t gro
ups,
stud
ents
with
Mac
s an
d st
u-de
nts
with
PCs
. We
used
a m
ixed
met
hods
(qua
litat
ive
and
quan
tita-
tive)
app
roac
h of
sur
veys
and
inte
rvie
ws
to c
olle
ct o
ur d
ata.
Aft
er th
e co
llect
ion
of d
ata
and
inte
rvie
w a
nsw
ers
we
prod
uced
a
serie
s of
cha
rts
and
exce
l �le
s to
con
vert
the
raw
dat
a in
to c
ateg
orie
s an
d pe
rcen
tage
s.
Aft
er th
e an
alys
is o
f our
dat
a w
e fo
und
that
arc
hite
ctur
e st
uden
ts
are
mor
e lik
ely
to b
uy P
C’s,
espe
cial
ly if
they
als
o ha
ve a
Bac
helo
rs
in A
rchi
tect
ure.
The
top
fact
ors
cons
ider
ed in
com
pute
r pur
chas
ing
wer
e sp
eed
and
oper
atin
g sy
stem
in a
qua
ntiti
ve s
urve
y. H
owev
er,
in a
qua
litat
ive
inte
rvie
w, M
ac u
sers
list
ed a
esth
etic
s an
d du
rabi
lty
whi
le P
C us
ers
liste
d co
st a
nd s
oftw
are
com
patib
ility
. PC
user
s w
ere
also
mor
e lik
ely
and
open
to s
witc
h to
Mac
s w
hile
Mac
use
rs
disp
laye
d m
ore
bran
d lo
yalty
.
If w
e ha
d m
ore
time
to c
ondu
ct o
ur re
sear
ch w
e co
uld
have
use
d a
larg
er s
ampl
e si
ze a
nd c
ome
up w
ith a
follo
w u
p su
rvey
bas
ed
upon
our
resu
lts. I
t wou
ld b
e in
tere
stei
ng to
furt
her s
tudy
stu
dent
s w
ho s
witc
h be
twee
n M
acs
and
PCs
and
why
that
occ
urs.
The
Mac
book
Pro
is o
ne o
f App
le’s
lapt
op c
ompu
ter l
ines
. The
y ar
e cu
rren
tly in
thei
r thi
rd g
ener
atio
n an
d bo
ast n
ew fe
atur
es s
uch
as a
re
tina
disp
lay
and
an O
SX M
aver
ick
oper
atin
g sy
stem
. “S
impl
icity
is
the
ultim
ate
soph
istic
atio
n”
–App
le M
arke
ting
broc
hure
in 1
977.
2
Oth
er F
acto
rs
Co
st
84.
38%
Bran
d
62.
5%
M
ater
ial
34.
8%
Si
ze
75%
Mem
ory
84.3
8%G
raph
ics
Card
84
.38%
Scre
en R
esol
utio
n
75
%Co
mpa
tibili
ty o
f Sof
twar
e
81.3
%
o
f stu
dent
s
s
aid
they
w
ere
loya
lty to
the
bran
d of
com
pute
r the
y cu
rren
tly o
wne
d
5. M
cCra
cken
, Har
ry. (
2010
, Feb
ruar
y). P
C vs
. Mac
: The
Str
aigh
t Sco
op. h
ttp:
//w
ww
.foxn
ews.
com
/tec
h/20
10/0
2/23
/pc-
vs-m
ac-t
he-s
trai
ght-
scoo
p/6.
htt
p://
ww
w.c
ompu
terh
ope.
com
/issu
es/c
h001
238.
htm
7.Ca
sser
ly, M
arty
n. (2
013,
Mar
ch).
Win
dow
s 8
vs O
SX M
ount
ain
Loin
: Whi
ch is
the
Bett
er O
pera
t-in
g Sy
stem
?htt
p://
ww
w.p
cadv
isor
.co.
uk/f
eatu
res/
win
dow
s/34
3644
3/w
indo
ws-
8-vs
- om
ount
ain-
lion-
whi
ch-is
-bet
ter-
oper
atin
g-sy
stem
/?pn
=88.
Jone
s, Ch
uck.
(201
4, A
pril)
. Brin
g Ba
ck A
pple
’s M
ac V
s. PC
Ads
. htt
p://
ww
w.fo
rbes
.com
/ si
tes/
chuc
kjon
es/2
014/
04/1
4/br
ing-
back
-app
les-
mac
-vs-
pc-a
ds-s
ince
-win
dow
s-xp
-isnt
- sup
port
9. B
loch
, Pet
er. (
July
, 199
5). S
eeki
ng th
e Id
eal F
orm
: Pro
duct
Des
ign
and
Cons
umer
Res
pons
e.
Jour
nal o
f Mar
ketin
g, V
ol. 5
9, 1
6-29
. htt
p://
ww
w.js
tor.o
rg/s
tabl
e/12
5211
6
17. C
roth
ers,
Broo
ke. (
May
, 201
3). C
ause
of P
C M
alai
se?
Des
igns
not
‘com
pelli
ng’, s
ays
Inte
l. ht
tp://
ww
w.c
net.c
om/n
ews/
caus
e-of
-pc-
mal
aise
-des
igns
-not
-com
pelli
ng-s
ays-
inte
l/18
. Pau
l, Ia
n. (N
ovem
ber,
2013
). A
pple
by
the
num
bers
: Mac
not
dea
d ye
t. h
ttp:
//w
w-
w.m
acw
orld
.com
/art
icle
/206
2821
/app
le-b
y-th
e-nu
mbe
rs-m
ac-n
ot-d
ead-
yet.h
tml
19. W
eise
r, M
ark.
(Sep
tem
ber,
1991
). Th
e Co
mpu
ter f
or th
e 21
st C
entu
ry. S
cien
ti�c
Am
eric
a,
Vol.
265,
1-1
5.
20. M
arks
, Pet
er. (
1995
). D
e�ni
ng G
reat
Pro
duct
s. W
orld
Cla
ss D
esig
n to
Man
ufac
ture
, Vol
. 2,
15-2
5.
10. h
ttp:
//de
sign
refo
rm.n
et/2
009/
09/w
hats
-the
-bes
t-co
mpu
er-o
r-la
pto-
for-
3d-m
odel
ing-
and-
bi
m11
. htt
p://
ww
w.c
onsu
mer
repo
rts.o
rg/c
ro/n
ews/
2012
/06/
is-a
pple
-mac
book
-pro
-with
-ret
ina-
disp
lay-
wor
th-t
he-m
oney
/inde
x.ht
m12
. Nul
l, Ch
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Research Methods 2014 | Jessica W
elch
Alzheimer’s Research PaperrThis assignment was completely open ended, students were to pick a re-search topic and develop a research paper of 12-20 pages in length. I de-cided to study long-term care facilties for the elderly with Alzheimer’s disease. I specifically wanted to study what design practices could be adopted to increase mobility within these settings. In contrast to normal long-term care facilties, many Alzheimer’s institutions include people who are cognitively impaired but not physically impaired. As such, I wanted to study how physical mobility could be increased through design strategies that helped with cognitive impairment. Research shows that exercise and au-tonomy lead to a better sleep cycle, less disruptive behavior and a decrease in the speed of cognitive decline for Alz-heimer’s patients. As such, when de-signing these faciltiies, architects must be looking for ways to increase the mo-
bility of these patients. 37
Research Methods 2014 | Jessica W
elchV. Conclusions
As evidenced by research, current built environments and academic articles, the way that designers are currently conceptualizing Alzheimer’s facilities needs to undergo a drastic change. The traditional double loaded, repetitive, indoor spaces with few unique wayfinding devices or outdoor spaces are simply not conducive to the Alzheimer’s patient’s needs. Physical activity is a key element for patients to improve their quality of life, mental and physical health as well as social interactions. It gives patients a sense of autonomy and allows them to relieve tension and stress. Movement is also part of wandering, a natural symptom of Alzheimer’s disease. As such, we need to be looking at our design decisions as methods to decrease lost wandering, and increase safe wandering and thus mobility both in the indoor and outdoor environments of a facility. This can be done through the efficient use and layout of wayfinding devices, floor plans and outdoor spaces. Architects need to stop looking for one answer to wayfinding in these facilities. The fact is that Alzheimer’s facilities house patients with a very broad spectrum of mental and physical capabilities. As such, the use of as many wayfinding devices as possible will ultimately be the most beneficial. Designers should be laying out spaces to include nameplates, personalized doors and elements such as memory boxes, landmarks (such as clocks, aquariums etc.) and artwork. Also, the importance of visual connections between spaces cannot be overlooked. Wherever possible, walls should be avoided. Patients will have the easiest time orienting themselves when their goals are within sight. Lastly, the idea of cues utilizing multiple senses is something that needs to be further studied within design. Architects should begin to think of elements that activate the other senses, such as the sound of a fish tank, or the change of flooring textures underneath a patient’s feet. It seems that the most effective way finding will combine cues from as many different senses as possible. Floor plans should be comprised of small clustered units of rooms surrounding public social spaces. Corridors must be simple and closed-loop and have an open feel. Above all, hallways should always avoid dead ends. Facilities should also move towards small, pri-vate-rooms with many small activity spaces rather than a few large spaces. Lastly, all of these things need to be organized and laid out to create effective wandering spaces. Designers need to stop thinking of hallways in the traditional manner and rather look at them as meandering paths through the facilities. They need to include multiple ways of getting places as well as intersections with areas of interest such as social spaces. In an Alzheimer’s facility corridors do not need to be designed around the traditional merit of efficient travel, but rather should allow for stimulating and safe wandering of the patients along multiple interesting yet simple routes. Lastly, outdoor spaces need to start to be ranked at equal importance to indoor spaces due to the countless mental and physical advantages that they provide for patients. They should be walled spaces that are open enough for the ease of supervision by staff. One exit or entrance should be included to prevent confusion and there should be flexible seating options both within spaces and along pathways. The layout should be simple with closed-loop routes and no hidden spaces. As with indoor wandering paths, routes should include points of interest such as bird feeders or gardens. Protection from the elements is also a large concern and should be designed for. The most important aspect of outdoor spaces needs to be the provision of multiple types of areas. Alzheimer’s disease produces patients with a wide variety of needs and as such, a wide variety of flexible spaces need to be provided. The outdoors requires loud stimulating spaces, quiet and private spaces, good socializing spaces and spaces that range between these three. Designers need to make the outdoor environment as flexible and malleable to different programming options and uses as possible. Through the implementation of effective wayfinding, outdoor spaces and floor plans into Alzheimer’s long-term care designs, the end result should be a space that decreases unsafe or confused wandering of patients. This environment should result in more personal autonomy for patients and less stress and confusion. The ultimate goal is that the implementation of such spaces will increase mobility of patients and ultimately their overall quality of life.
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