portable gaming spotlight, 3q13 december 2013 · source:"idc" u.s. mobile/handheld...
TRANSCRIPT
Portable Gaming Spotlight, 3Q13 December 2013
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1 2 3 4
Installed Base Snapshot 3Q13 Spending Patterns Additional U.S. Gaming Device Context Key Themes & Takeaways
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Worldwide Smartphone Installed Base Shares, 2Q13 & 3Q13
0%
25%
50%
75%
Android iOS Symbian All Others
2Q13
3Q13
+1.4 pts -‐1.8 pts +0.1 pts +0.3 pts
Source: IDC
• Android’s combined market share topped 58% • BlackBerry & Windows-based devices comprised most of “All Others” • The smartphone installed base exceeded 1.3B in 3Q13 • The consumer tablet installed base approached 200MM in 3Q13
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0
5
10
15
20
Nintendo 3DS Sony PlayStaIon Portable & Vita
Nintendo DS/DSi
Millions (U
nits)
2Q13 3Q13 • Hardware platforms
span all SKUs
* Represents combined packaged game shipments & digitally-
purchased copies of these same games (excludes titles that
received digital distribution only).
Worldwide Gaming-‐opAmized Handheld Game Shipments: Packaged Goods & Digital Full Game Downloads, 2Q13 & 3Q13*
• The total installed base for these devices remained ~200MM in 3Q13 • Packaged & digital full game software shipments/sales volumes sharply
rebounded in 3Q13, rising nearly 50% quarter over quarter
Source: IDC
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1 2 3 4
Installed Base Snapshot 3Q13 Spending Patterns Additional U.S. Gaming Device Context Key Themes & Takeaways
0%
25%
50%
75%
100%
iOS App Store Google Play
2Q 2013
3Q 2013
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• Games represented ~40% of downloads in both app stores • The share of consumer spending on games in Google Play grew
incrementally from 2Q13 to 3Q13, but dipped for iOS • Results span applicable smartphones & tablets, plus iPod touch
Worldwide Share of iOS & Google Play Downloads & Consumer Spending AQributable To Games, 2Q13 & 3Q13
Games: Share of App Store Downloads
Games: Share of App Store Consumer Spending
Source: App Annie 0%
25%
50%
75%
100%
iOS App Store Google Play
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Worldwide Mobile & Portable Game Consumer Spending, 2Q13 & 3Q13
0
50
100
150
iOS App Store Google Play Gaming-‐OpImized Handhelds
Inde
xed Co
nsum
er
Spen
ding on Gam
es
(iOS 2Q
13 inde
xed to 100)
2Q13 3Q13 • Gaming-optimized
handheld revenue includes packaged & digital
• All ad revenue excluded
• Gaming-optimized handheld revenue recovered in 3Q13, rising nearly 50% compared to 2Q13
• Seasonally, gaming-optimized handhelds typically pick up from 2Q to 3Q • Hit games were released for Nintendo 3DS in 3Q13
Source: App Annie & IDC
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0%
25%
50%
75%
100%
2Q13 3Q13 2Q13 3Q13 2Q13 3Q13
North America
Western Europe
Asia-‐Pacific
Rest of World
+1.2 pts +4.6 pts
iOS App Store Games
Google Play Games
Gaming-‐opImized Handhelds
+2.5 pts
Worldwide Mobile & Portable Game Consumer Spending Shares by Region, 2Q13 & 3Q13
• Asia-Pacific gained in share of consumer game spending on iOS App Store, while Western Europe outpaced the market on Google Play
• North America showed disproportionate growth in the gaming-optimized handheld category
Source: App Annie & IDC
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Rank iOS App Store Google Play Gaming-‐OpAmized Handhelds
1 Clash of Clans Supercell, Finland
Puzzle & Dragons GungHo Online, Japan
Monster Hunter 4 N3DS; Capcom, Japan
2 Candy Crush Saga King, United Kingdom
Candy Crush Saga King, United Kingdom
Mario & Luigi: Dream Team N3DS; Nintendo, Japan
3 Puzzle & Dragons GungHo Online, Japan
모두의마블 (Everybody's Marble) for Kakao
CJ E&M, South Korea
Animal Crossing: New Leaf N3DS; Nintendo, Japan
4 Hay Day Supercell, Finland
LINE Pokopang LINE, Japan
Luigi's Mansion: Dark Moon
N3DS; Nintendo, Japan
5 The SimpsonsTM:
Tapped Out Electronic Arts, United States
몬스터 길들이기 (Monster Taming) for Kakao
CJ E&M, South Korea
Phoenix Wright: Ace Attorney - Dual Destinies
N3DS; Capcom, Japan
• = New entrant to Top 5 in 3Q13 (not in Top 5 for 2Q13)
Top 5 Grossing Portable Games Worldwide by PlaXorm, 3Q13
Source: App Annie & IDC
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Installed Base Snapshot 3Q13 Spending Patterns Additional U.S. Gaming Device Context Key Themes & Takeaways
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iPad
Tablet
Kindle Fire DS /
DSi PlayStaIon Vita
iPhone Smart-‐ phone
3DS
iPod Touch
0%
10%
20%
30%
40%
Apple iOS Android with Google Play
Amazon Nintendo Sony Other
Source: IDC
U.S. Mobile/Handheld Gamers' Favorite Portable Gaming Device, June 2013
• Nearly 50% of gamers’ favorite iOS devices were iPads • Kindle Fire ranked behind iPad & ahead of Android tablets • Based on a June 2013 survey of U.S. gamers (mobile n = 1,117)
Apple iOS
Android with Google Play
0
25
50
75
100
0% 10% 20% 30% 40%
12
• Android was not too far behind Apple in U.S. gaming consumer preference, but iOS generated 3x the U.S. gaming revenue that Google Play did in 3Q13
• Partly based on a June 2013 survey of U.S. gamers (mobile n = 1,117)
U.S. Mobile Gamers’ Favorite Portable Gaming Device vs. Indexed U.S. Consumer Game Spending, 3Q13
U.S. Ind
exed
Mob
ile Gam
e Co
nsum
er Spe
nding 3Q
13
U.S. Mobile/Handheld Gamers’ Favorite Portable Gaming Device
Source: App Annie & IDC
13
0%
5%
10%
15%
20%
Android tablet (with Google Play)
Amazon Kindle Fire
Apple iPad Nintendo 3DS
Apple iPhone Sony PlayStaIon
Vita
Share of U.S. Android Smartphone Gamers That Also Regularly Gamed On…
Source: IDC
• The average Android smartphone gamer was 41 years old in June 2013 • 53% of the Android smartphone gamer base was female • Kindle Fire had an impressive penetration rate • Based on a June 2013 survey of U.S. gamers (mobile n = 1,117)
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0%
10%
20%
30%
40%
Apple iPhone Amazon Kindle Fire
Android smartphone
Nintendo 3DS
Android tablet (with Google Play)
Sony PlayStaIon
Vita
Share of U.S. iPad Gamers That Also Regularly Gamed On…
• The average iPad gamer was 42 years old in June 2013 • 54% of the iPad gamer base was female – remarkably similar to
Android smartphone gamer demographics • Based on a June 2013 survey of U.S. gamers (mobile n = 1,117)
Source: IDC
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Installed Base Snapshot 3Q13 Spending Patterns Additional U.S. Gaming Device Context Key Themes & Takeaways
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• App categories other than games outpaced games in worldwide revenue growth from 2Q13 to 3Q13 on iOS
• Gaming-‐opImized game sales rebounded appreciably in North America; revenues & volumes recovered from 2Q, but not quite enough to overtake Google Play
• Android was not too far behind Apple in terms of U.S. gamers’ favorite mobile/handheld gaming device, but iOS games generated 3x the revenue that Google Play games did in the U.S.
• Amazon’s Kindle Fire beat out Android tablets with Google Play in terms of U.S. mobile/handheld gaming device popularity
• A surprisingly high share of U.S. mobile/handheld gamers play on more than one portable device
Key Themes & Takeaways, 3Q13
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