social gaming for the next billion gamers
DESCRIPTION
The presentation explores the opportunities for recruiting the next billion new gamers through Social Gamification in Emerging Markets.TRANSCRIPT
SOCIAL GAMIFICATION“Welcoming the next billion gamers”“Welcoming the next billion gamers”
A j KhAnuj Khanna, Executive Board Advisor, Star ArcadeGlobal Messaging & VAS Conference, June 2011
About Star Arcade• Independent social games publisher from Finland
M bil i l i f h billi• Mobile social gaming for the next billion gamers
• Any device, any platform, any network
• Fast growing global gaming community
• Entertaining competitive and addictive games• Entertaining, competitive and addictive games
• Freemium, advertiser funded and premium games
• Available on all Smartphone platforms with Facebook integration.
Star Arcade Games
Coming Soon
Upcoming games
Coming Soon
Star Karting (wt)Upcoming games g ( )
The gaming phenomenon
• Gaming has become Mobile, Local & Social.Socially competitive and inclusive• Socially competitive and inclusive.
• Multiple devices and connectivity options.• Many business modelsy
•Premium, Freemium, Advertiser Funded, etc.• Global consumer participation and gaming beyond borders.• Driving in new customer groups from new demographics communities and geographiesdemographics, communities and geographies.
Global distribution opportunities
Distribution Options
Facebook & upcoming social app stores• Facebook & upcoming social app stores
• Handset vendor app stores
• Independent app and games stores
• Direct2consumer publisher portals.
• Mobile operator portals.
• Scratch card retailing• Scratch card retailing
• Affiliate portals
• Embedded content
• In game distribution and advertising
New revenue models & monetisation Monetisation Options
• App store billingApp store billing• Facebook credits• Virtual currency
i billi• in-app billing • Operator billing• Credit cards, e & m wallets• Scratch cards• Advertiser funded games• Try & Buy & Freemium.y y• Trials, offers and couponing
High revenue growth and future potential
• Mobile gaming market is estimated to have produced more than $6 billion in revenues in 2010.o e a $6 b o e e ues 0 0
• Online social gaming is forecasted to generate $3 billion in 2011billion in 2011.
• Penetration of smartphones will expedite uptake and revenues.
•Market leaders such as Zynga and Rovio bucking the y g gtrend in successful monetisation and profitability.
The market gap?
1. What about the forgotten or the next Billion gamers.?
• Developing and emerging markets not being serviced effectivelyDeveloping and emerging markets not being serviced effectively.
2. Device fragmentation and cross-platform gaming opportunities.
• Too much focus on the iPhone platform
3 Longevity of gaming experience can be extended3. Longevity of gaming experience can be extended.
4. Acquisition of new gamers and retention of existing consumers via social
integration and interaction can be improved.
Star Arcade’s vision & proposition
“Our mobile social gaming community is aimed at the “next billion” gamers from
developing markets who have the desire to play games but do not own the
most expensive devices or always have access to high speed broadband
services.”
“Star Arcade is providing free to download multi player mobile games which
work on phones regardless of the operating system, network or the country
where the consumer is located in. We are offering entertaining social games to
the vast majority of global consumers whose first experience of accessing the
internet and playing games is going to be on a mobile phone ”internet and playing games is going to be on a mobile phone.
Contact us todayyWe are looking for distribution partners
www.star-arcade.comHarri Myllyla, CEO, Star Arcade, [email protected] , Mobile: +44 7900562198
Anuj Khanna, Exec Advisor, Star Arcade [email protected] , Mobile: +44 7916056916