policy engagement through digital participation (serious games)

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POLICY ENGAGEMENT THROUGH DIGITAL PARTICIPATION ANDREW REID, GLASGOW CALEDONIAN UNIVERSITY ANDREW.REID@GCU.AC.UK @AJREID93

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Page 1: Policy Engagement through Digital Participation (Serious Games)

POLICY ENGAGEMENT THROUGH DIGITAL

PARTICIPATIONANDREW REID, GLASGOW CALEDONIAN UNIVERSITY

[email protected]@AJREID93

Page 2: Policy Engagement through Digital Participation (Serious Games)

ANDREW REID, GLASGOW CALEDONIAN UNIVERSITY

POLICY ENGAGEMENT THROUGH DIGITAL

PARTICIPATIONSERIOUS GAMES

[email protected]@AJREID93

Page 3: Policy Engagement through Digital Participation (Serious Games)

[email protected]@AJREID93

Page 4: Policy Engagement through Digital Participation (Serious Games)

The Early-Stage Perspective

[email protected]@AJREID93

Page 5: Policy Engagement through Digital Participation (Serious Games)

“Is Play a Solution to Civic Engagement?”

“Are Games an Appropriate Choice of Environment?”

The Early-Stage Perspective

[email protected]@AJREID93

Page 6: Policy Engagement through Digital Participation (Serious Games)

Video Games and Society

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Page 7: Policy Engagement through Digital Participation (Serious Games)

Video Games and Society

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

[email protected]@AJREID93

Page 8: Policy Engagement through Digital Participation (Serious Games)

Video Games and Society

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

[email protected]@AJREID93

Page 9: Policy Engagement through Digital Participation (Serious Games)

Video Games and Society

“Analog” Games

~700s: Mancala

3100BC: Senet

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

[email protected]@AJREID93

Page 10: Policy Engagement through Digital Participation (Serious Games)

Video Games and Society

“Analog” Games

~700s: Mancala

3100BC: Senet

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development.

[email protected]@AJREID93

Page 11: Policy Engagement through Digital Participation (Serious Games)

Video Games and Society

“Analog” Games

~700s: Mancala

3100BC: Senet

1960s: Technological Enquiry and Discovery1970s: Educational Tools1970s-1980s: Social Environments (Arcades)1980s-: Personal Entertainment1990s-: Educational Software2000s-: Social Development

Games have been a historic method of transposing play, an innate human ability that may result in understanding, learning, discovery, and development.

Civic participation relies on public’s understanding of a situation, their ability to learn about causations, discover methods of intervention, and develop practices to protect and sustain their environment.

[email protected]@AJREID93

Page 12: Policy Engagement through Digital Participation (Serious Games)

Serious Game Examples

FOLDIT (UNIVERSITY OF WASHINGTON 2008)

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Page 13: Policy Engagement through Digital Participation (Serious Games)

Serious Game Examples

PLAY TO CURE: GENES IN SPACE (GUERILLA TEA 2014)

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Page 14: Policy Engagement through Digital Participation (Serious Games)

Serious Game Examples

KILLBOX (ABBAS ET AL 2015)

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Page 15: Policy Engagement through Digital Participation (Serious Games)

Civic City

CONVERSE WITH AVATARS EXPLORE WORLD AND VISUALISE POLITICAL STANCE

DATA COLLECTION

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Page 16: Policy Engagement through Digital Participation (Serious Games)

Project:Filter

POLLUTED (2014)SEWER SWEEPER (2014) NOPILLS JAM (2014)

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Page 17: Policy Engagement through Digital Participation (Serious Games)

Project:Filter

FILTER CREATION GAMEPLAY

HOLE IN THE WALL (BBC 2008)

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Page 18: Policy Engagement through Digital Participation (Serious Games)

Closing Thoughts

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Page 19: Policy Engagement through Digital Participation (Serious Games)

“Is Play a Solution to Civic Engagement?”

Closing Thoughts

Play could be the solution to exploring and discovering novel approaches in addressing civic engagement.

[email protected]@AJREID93

Page 20: Policy Engagement through Digital Participation (Serious Games)

“Is Play a Solution to Civic Engagement?”

Closing Thoughts

Play could be the solution to exploring and discovering novel approaches in addressing civic engagement.

“Are Games the Appropriate Choice of Environment?”As part of a wider campaign, yes.

As a single method of intervention, no.

[email protected]@AJREID93