pingo – an online portal for educational games with customizable content

23
Pingo - An Online Portal for Educational Games with Customizable Content Denise N. Nogueira Luiz Chaimowicz Raquel O. Prates XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013

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Page 1: Pingo – An Online Portal for Educational Games with Customizable Content

Pingo - An Online Portal for Educational Gameswith Customizable ContentDenise N. NogueiraLuiz ChaimowiczRaquel O. Prates

XII Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames 2013

Page 2: Pingo – An Online Portal for Educational Games with Customizable Content

Introduction

Games evoke behaviors in their players that are favorable to learning, such as: persistence, risk-taking, attention to detail, problem solving

skills.

Page 3: Pingo – An Online Portal for Educational Games with Customizable Content

Goal

To create a system that: Is a repository of games of various

disciplines; Enables teachers of Brazilian schools to

customize their content and use them with students, assisting in strengthening the content taught in classroom.

Page 4: Pingo – An Online Portal for Educational Games with Customizable Content

Motivation

•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.

Rice (2007)*

identified barriers to

implementation of

educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of

ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.

Page 5: Pingo – An Online Portal for Educational Games with Customizable Content

Motivation

•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.

Rice (2007)*

identified barriers to

implementation of

educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of

ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.

Page 6: Pingo – An Online Portal for Educational Games with Customizable Content

Motivation

•Negative perceptions among teachers and educators;•Low graphics quality;•Lack of adequate hardware in school;•Lack of instructional time in for activities involving games;•Lack of affordance within artificial environments to properly represent desired learning objectives;•Lack of alignment for objectives within commercial gaming environments to state and local standards.

Rice (2007)*

identified barriers to

implementation of

educational games in schools: *Rice, J. W. (2007). New Media Resistance : Barriers to Implementation of

ComputerVideo Games in the Classroom. Journal of Educational Multimedia and Hypermedia,16:249--261.

Page 7: Pingo – An Online Portal for Educational Games with Customizable Content

Motivation

Papa-Letras Game

Nogueira et. al. Papa-Letras: Um Jogo de Auxílio à Alfabetização Infantil (SBGames 2010)

Page 8: Pingo – An Online Portal for Educational Games with Customizable Content

Specific Goals

To develop a system that: Provides the ability for teachers to

customize game content; Contains a repository of various games,

from different disciplines; Would not require manual installation.

To allow developers to define which contents of their games must be customized by teachers.

Page 9: Pingo – An Online Portal for Educational Games with Customizable Content

Related Work

Content Games System Clark et. al. (2011), Embi, Z. C. (2008),

Mininel et. al. (2009).

Customizations must follow a structure previously defined by system´s designers.

Page 10: Pingo – An Online Portal for Educational Games with Customizable Content

PINGOPortal of INstructional Games, Online

Page 11: Pingo – An Online Portal for Educational Games with Customizable Content

Pingo

Page 12: Pingo – An Online Portal for Educational Games with Customizable Content

Teacher Interface

My Classes

My Students FAQ

Monitoring

GamesMy

Customizations

Game Developer Interface

My Games

Insert/Edit Game

FAQ

Students Interface

My Games FAQ

Performan-ce

Legend

Informational Table

Web page

Navigation

Gallery

Form

Data Visualization

Help

Insert Student

Insert/Edit Class

Game Descrip-

tion

Customize Game

Content

Game Unity Web Player

Try Game

Game

Wordpress Platform

Edit Customiza-

tion

Page 13: Pingo – An Online Portal for Educational Games with Customizable Content

Pingo

Page 14: Pingo – An Online Portal for Educational Games with Customizable Content

Content Customization

Page 15: Pingo – An Online Portal for Educational Games with Customizable Content

Integrating Pingo and Unity 3D

Pingo DatabaseDataserver

Layer

Insert Statistics

Retrieve Customization

Game(Unity Web Player plugin)

Insert Statistics

Retrieve Customization(JSON Object)

Page 16: Pingo – An Online Portal for Educational Games with Customizable Content

Integrating Pingo and Unity 3D

Page 17: Pingo – An Online Portal for Educational Games with Customizable Content

Game Moderation Process

Pending

Change requested

Approved

Rejected

Page 18: Pingo – An Online Portal for Educational Games with Customizable Content

Results

Three evaluations: General inspection for each user role by

specialist (Semiotic Inspection Method); Inspection by teachers (Intermediated

Semiotic Inspection Method); Informal evaluation with developers.

Page 19: Pingo – An Online Portal for Educational Games with Customizable Content

Results

Three evaluations: General inspection for each user role by

specialist (Semiotic Inspection Method); Inspection by teachers (Intermediated

Semiotic Inspection Method); Informal evaluation with developers.

Page 20: Pingo – An Online Portal for Educational Games with Customizable Content

Results

Glutton Caterpillar Game

de Lima Leão, N. S. (2013). Desenvolvimento de um jogo para auxílio ao ensino da matemática.

Page 21: Pingo – An Online Portal for Educational Games with Customizable Content

Conclusion

Contributions: Architecture for game content

customization; Combination of technologies; Pingo removes the responsibility from

the game developer to create internal interfaces at the game to allow customization.

Page 22: Pingo – An Online Portal for Educational Games with Customizable Content

Conclusion

Future Works: Improvements; Populate Pingo with several games; Publish for general public.

Page 23: Pingo – An Online Portal for Educational Games with Customizable Content

Thanks!

Denise N. Nogueira ([email protected])

Laboratório Multidisciplinar de Pesquisa em Jogoswww.j.dcc.ufmg.br

Núcleo de Pesquisa em Engenharia Semiótica e Interação

www.pensi.dcc.ufmg.br

Portal Pingo temporarily available at:

http://homepages.dcc.ufmg.br/~denotini/pingo