phy str spd agi prw poi int per€¦ · steamjack name weight max fuel load fuel consumption...

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HEIGHT STEAMJACK NAME WEIGHT MAX FUEL LOAD FUEL CONSUMPTION CHASSIS TYPE STEAMJACK STATS PHY SPD STR AGI PRW POI INT PER DAMAGE GRID Crippled Arc Node: Cannot be used to channel spells. Crippled Cortex: Lose all focus points and cannot be allocated focus. Cannot spend focus points for any reason. Crippled Movement: DEF 7. Cannot run or charge. Crippled Arm or Head: Roll one fewer die on attack and damage rolls with weapons in the crippled location. Cannot make power attacks with weapons in crippled location. CORTEX RANGED WEAPONS NAME NOTES AMMO POW RNG RAT NAME NOTES AMMO POW RNG RAT MELEE WEAPONS NAME NOTES P+S MAT NAME NOTES P+S MAT ADDITIONAL WEAPON NAME NOTES LOC LOC LOC LOC DEF + = BASE DEF TOTAL DEF MODIFIERS ARM + = BASE DEF TOTAL ARM MODIFIERS GEAR & UPGRADES NAME DESCRPTION/NOTES CATASTROPHIC DAMAGE AREA DAMAGED DESCRPTION/NOTES GEAR & UPGRADES NAME DESCRPTION/NOTES Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only. 1 2 3 4 5 6

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Page 1: PHY STR SPD AGI PRW POI INT PER€¦ · STEAMJACK NAME WEIGHT MAX FUEL LOAD FUEL CONSUMPTION CHASSIS TYPE STEAMJACK STATS PHY STR SPD AGI PRW POI INT PER DAMAGE GRID Crippled Arc

HEIGHT

STEAMJACK NAME

WEIGHT

MAX FUEL LOAD

FUEL CONSUMPTION

CHASSIS TYPE

STEAMJACK

STATS

PHY SPDSTR AGI

PRW POI INT PER

DAMAGE GRID

Crippled Arc Node:Cannot be used to channel spells.

Crippled Cortex:Lose all focus points and cannot be allocated focus.Cannot spend focus points for any reason.

Crippled Movement:DEF 7. Cannot run or charge.

Crippled Arm or Head:Roll one fewer die on attack and damage rolls with weapons in the crippled location. Cannot make power attacks with weapons in crippled location.

IMPRINT:

NOTES:

FIGHTING BONUS:

LANGUAGE:

CORTEXRANGED WEAPONS

NAME

NOTES AMMO

POWRNG RAT

NAME

NOTES AMMO

POWRNG RAT

MELEE WEAPONS

NAME

NOTES

P+SMAT

NAME

NOTES

P+SMAT

ADDITIONAL WEAPON

NAME

NOTES

LOC

LOC

LOC

LOC

DEF

+ =BASEDEF

TOTALDEFMODIFIERS

ARM

+ =BASEDEF

TOTALARMMODIFIERS

GEAR & UPGRADESNAME DESCRPTION/NOTES

CATASTROPHIC DAMAGE

AREA DAMAGED DESCRPTION/NOTES

WEAPON LOCKRequirement: Open FistRoll: MATEffect: Target cannot attack with locked locationPg Ref: 312

HEAD-BUTTRequirement: Attack equal or smaller size baseRoll: MATEffect: STR damage roll + KnockdownPg Ref: 313

PUSHRequirement: NoneRoll: Contested Roll STR +d6Effect: Target pushed 1” directly awayPg Ref: 313

SLAMRequirement: 3˝ + movement and charge capableRoll: MAT (–2 vs larger base)Effect: STR damage roll + SlammedPg Ref: 313

THROWRequirement: Open FistRoll: MAT then contested STR + d6Effect: STR damage roll + target thrown 1/2 STR inchesPg Ref: 313

DOUBLE HANDED THROWRequirement: Two Open FistsRoll: MAT then contested: Attacker STR + 2d6, Defender STR + d6Effect: As throw but STR inches. Targeted throw possiblePg Ref: 314

TRAMPLERequirement: Heavy steamjack and charge capableMovement: Straight line advance through small based modelsRoll: MATEffect: Target cannot attack with locked locationPg Ref: 314

KNOCKOUT STRIKERequirement: Melee attack against living targetRoll: MAT -1Effect: POW+STR Damage Roll, Target must pass Willpower test versus STR +7 or be knocked out.Pg. Ref: 210

GRAPPLERequirement: Open FistRoll: MATEffect: Enter Grapple with TargetPg. Ref: 210

GEAR & UPGRADESNAME DESCRPTION/NOTES

Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.

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