phy str spd agi prw poi int per€¦ · steamjack name weight max fuel load fuel consumption...
TRANSCRIPT
HEIGHT
STEAMJACK NAME
WEIGHT
MAX FUEL LOAD
FUEL CONSUMPTION
CHASSIS TYPE
STEAMJACK
STATS
PHY SPDSTR AGI
PRW POI INT PER
DAMAGE GRID
Crippled Arc Node:Cannot be used to channel spells.
Crippled Cortex:Lose all focus points and cannot be allocated focus.Cannot spend focus points for any reason.
Crippled Movement:DEF 7. Cannot run or charge.
Crippled Arm or Head:Roll one fewer die on attack and damage rolls with weapons in the crippled location. Cannot make power attacks with weapons in crippled location.
IMPRINT:
NOTES:
FIGHTING BONUS:
LANGUAGE:
CORTEXRANGED WEAPONS
NAME
NOTES AMMO
POWRNG RAT
NAME
NOTES AMMO
POWRNG RAT
MELEE WEAPONS
NAME
NOTES
P+SMAT
NAME
NOTES
P+SMAT
ADDITIONAL WEAPON
NAME
NOTES
LOC
LOC
LOC
LOC
DEF
+ =BASEDEF
TOTALDEFMODIFIERS
ARM
+ =BASEDEF
TOTALARMMODIFIERS
GEAR & UPGRADESNAME DESCRPTION/NOTES
CATASTROPHIC DAMAGE
AREA DAMAGED DESCRPTION/NOTES
WEAPON LOCKRequirement: Open FistRoll: MATEffect: Target cannot attack with locked locationPg Ref: 312
HEAD-BUTTRequirement: Attack equal or smaller size baseRoll: MATEffect: STR damage roll + KnockdownPg Ref: 313
PUSHRequirement: NoneRoll: Contested Roll STR +d6Effect: Target pushed 1” directly awayPg Ref: 313
SLAMRequirement: 3˝ + movement and charge capableRoll: MAT (–2 vs larger base)Effect: STR damage roll + SlammedPg Ref: 313
THROWRequirement: Open FistRoll: MAT then contested STR + d6Effect: STR damage roll + target thrown 1/2 STR inchesPg Ref: 313
DOUBLE HANDED THROWRequirement: Two Open FistsRoll: MAT then contested: Attacker STR + 2d6, Defender STR + d6Effect: As throw but STR inches. Targeted throw possiblePg Ref: 314
TRAMPLERequirement: Heavy steamjack and charge capableMovement: Straight line advance through small based modelsRoll: MATEffect: Target cannot attack with locked locationPg Ref: 314
KNOCKOUT STRIKERequirement: Melee attack against living targetRoll: MAT -1Effect: POW+STR Damage Roll, Target must pass Willpower test versus STR +7 or be knocked out.Pg. Ref: 210
GRAPPLERequirement: Open FistRoll: MATEffect: Enter Grapple with TargetPg. Ref: 210
GEAR & UPGRADESNAME DESCRPTION/NOTES
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