personas that change the way you think

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Personas that change the way you think Gundega Lazdāne CBAP, Business analysis team lead at FMS, Latvia Armands Ķirītis, Msc. Comp, Product owner at FMS, Latvia

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In user-centered design and marketing, personas are fictional characters created to represent the different user types that might use a site, brand, or product in a similar way.[1] Marketers may use personas together with market segmentation, where the qualitative personas are constructed to be representative of specific segments. The term persona is used widely in online and technology applications as well as in advertising, where other terms such as pen portraits may also be used. Personas are useful in considering the goals, desires, and limitations of brand buyers and users in order to help to guide decisions about a service, product or interaction space such as features, interactions, and visual design of a website. Personas may also be used as part of a user-centered design process for designing software and are also considered a part of interaction design (IxD), having been used in industrial design and more recently for online marketing purposes. A user persona is a representation of the goals and behavior of a hypothesized group of users. In most cases, personas are synthesized from data collected from interviews with users. They are captured in 1–2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to make the persona a realistic character. For each product, more than one persona is usually created, but one persona should always be the primary focus for the design. /wikipedia/

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Page 1: Personas that change the way you think

Personas that change the way you think

Gundega Lazdāne CBAP, Business analysis team lead at FMS, LatviaArmands Ķirītis, Msc. Comp, Product owner at FMS, Latvia

Page 2: Personas that change the way you think

Agenda

• Who are persons• Who are Personas• How to create Personas• How to use Personas• A practical example by Armands Ķirītis

Page 3: Personas that change the way you think

Gundega Lazdāne, CBAP

• Ing. Sc. Masters degree• 15 years in Business Analysis• BA team lead at FMS • President of Latvia IIBA® chapter

Page 4: Personas that change the way you think

Armands Ķirītis

• Masters degree in ComputerScience – Information Systems

• 6+ years experience as aBusiness Analyst

• Product owner at FMS

Page 5: Personas that change the way you think

• One of the largest software companies in Latvia complying ISO 9001:2009

• ERP system Horizon, System integration, BI• R&D laboratory

Page 6: Personas that change the way you think

Who are persons?

• Linda Miller• 29 years old• Married, has no children• Loves to travel• Works as accountant

• Bill Johnson• 58 years old• Married, has 2 children

and 6 grandchildren• Loves to play poker• Works as accountant

Page 7: Personas that change the way you think

Who are persons?

• Actor • Accountant

Page 8: Personas that change the way you think

Who are we developing to?

• Some groups of people who have similar set of tasks

Page 9: Personas that change the way you think

Who do we understand better?

Accountants in general

Real people who have a job as

accountant

Page 10: Personas that change the way you think

Who do we understand better?

Accountants in general

Real people who have a job as an

accountant

Why then do we make productsfor abstract user groups?

Let’s make products forreal persons

Page 11: Personas that change the way you think

Challenge: • All people aren’t similar – if we create a

product based on requirements of a few users, others won’t like it

Solution:• Personas – real people alike archetypes that

are based on real-world data about user groups

Page 12: Personas that change the way you think

About Personas

“The inmates are running the asylum”, 1998

Alan Cooper

Page 13: Personas that change the way you think

Who are Personas?

• Personas look like real persons• Personas are not real persons• Personas are created based on motivation

and behavior of real people• Personas are created using data collected

from real people by observing and exploring

Page 14: Personas that change the way you think

Personas as well as persons have

• Photo• Biography• Social situation• Dreams and personal aims

… this creates empathy.

Name

Demographic information

Motivation

Aims

Behavior

Page 15: Personas that change the way you think

Personas as well as persons have

• Photo• Biography• Social situation• Dreams and personal aims

… this creates empathy.

Name

Demographic information

Motivation

Aims

Behavior

Empathy is the ability to understand and share

another person’s feelings

Page 16: Personas that change the way you think

4 steps creating Persona1. Identify and fill atributes2. Focus on goals not activities3. Identify behavior patterns4. Expand description

Page 17: Personas that change the way you think

Step 1: Identify and fill attributes

Activities Attitude Aptitude

Motivation Skills

Page 18: Personas that change the way you think

Step 2: Focus on goals not features

Page 19: Personas that change the way you think

Step 3: Identify behavior patterns

Page 20: Personas that change the way you think

Step 4: Expand description

Page 21: Personas that change the way you think

How to use Personas

• To communicate requirements in a team• To specify product behavior• To evaluate interfaces• For marketing purposes

Page 22: Personas that change the way you think

The Horizon WEB 2.0

Persona based improvement

Page 23: Personas that change the way you think

• The most popular ERP system in Latvia– About 30% of the market, – About 80% of the public sector

• Desktop application• 1500 clients (public and private sector)• More than 20 years of development

Page 24: Personas that change the way you think

Horizon WEB

• WEB counterpart of the Horizon system• Self-service for employees • Some specific usages for operators covered

Page 25: Personas that change the way you think

History of Horizon WEB

• Was developed to make some functions more accessible via WEB interface

• The functionality is expanded over time

Page 26: Personas that change the way you think

The problem

• 20+ years of experience with ERP that is meant for advanced users

• Implementing the WEB product in similar style and interface as desktop Horizon

• Users aren’t always happy with the UI/UX of the system as it is more document oriented than user oriented

Page 27: Personas that change the way you think

The job to do

• Find a method that allows us to transform the system from document-focused to user-focused

• Utilize that method• Improve the UX by remaking the product

Page 28: Personas that change the way you think

The preparation

• Goals• Planning• Generating ideas• Kick-off• Tasks• Methods

Page 29: Personas that change the way you think

The Personas – why?

• Several authors recommend this method as very user-centric, for example, Scott Klemmer, Marty Cagan

• Good feedback from practitioners

Page 30: Personas that change the way you think

Our approach

• We have a lot of information about our users:– Regular seminars and meetings– Client requests online– Other ways to get feedback

• This information: the basis for creating Personas

• Additional interviews for extra info and observation

Page 31: Personas that change the way you think

Creating a list of behavioral variables

Activities• Office based or mobile• Percentage of activities in product domain• Few or many parallel tasks

Attitudes• Attitude towards information systems• Attitude towards electronic devices

Aptitudes• Education level• Additional courses taken

Motivations• Salary level• Enthusiastic about work• Workload

Skills• Computer user skills• Communication skills

Page 32: Personas that change the way you think

The job roles

• Choosing the relevant job roles that we build Horizon WEB for (and the ones we don’t build for)

CEO Nurse HR manager Clerk

Page 33: Personas that change the way you think

Continuing the work

• Process information about the subjects – chosen from various job roles

• Investigating the variable values for those roles

• Creating behavioral patterns for the roles

Page 34: Personas that change the way you think

Synthesizing characteristics and goals

• Creating a table containing our behavioral patterns and bullet points of the characteristics and goals

Page 35: Personas that change the way you think

Checking for redundancy and completeness• As the roles were planned in order to be

distinct, we didn’t find any redundancy• By additional interviews found some roles

missing• Added the information about the missing

roles and their behavioral patterns

Page 36: Personas that change the way you think

Expanding description of attributes

• Adding a description about the person, a narrative

• Still containing the bullet points for completeness – a combination of both narration and structure

• A photo found in the Internet that describes the person

Page 37: Personas that change the way you think

Assigning the persona types

• Positive personas: primary, secondary, supplemental

• Negative personas

Page 38: Personas that change the way you think

The problem of scope• We determined 2 primary personas• Split the scope in two separate functional

areas

Horizon WEB

Self service system

Operator’s station

Page 39: Personas that change the way you think

Reassigning the persona types

• Splitting the persona types to both self-service and operator’s station

• Several personas are excluded from the scope of operator’s stations as they do not use this functionality

• Some personas are added as negative persons for the self-service area as they do not fit the user we’re building the self-service system for

Page 40: Personas that change the way you think

Expanded: John the seller

• One of the described Personas: John the seller

Page 41: Personas that change the way you think

The requirements

• Writing context scenarios for the primary and some of the secondary personas

• Their typical workday involving the usage of Horizon WEB

• Defining the requirements for improvements

Page 42: Personas that change the way you think

The implementation

• The Horizon WEB 2.0– New focus – the user– New technology (WEB forms --> MVC)

• The system is modular: implementing the changes in one module at a time

Page 43: Personas that change the way you think

The benefits

• We had a set of characteristics for the people we build the product for

• Terminology change: we develop for the personas who have names (empathy)

• The priorities of requirements are defined by the persona they’re derived from

Page 44: Personas that change the way you think

The benefits

• User testing: we can do user testing from the viewpoint of a persona without involving real users at first

• Personas can also be used for creating marketing material

Page 45: Personas that change the way you think

Our results

• The first round changes in first specific module: Document Circulation are already implemented and delivered to our clients

• We did:– User testing– Surveys– Analysis of usage logs

Page 46: Personas that change the way you think

Before… Circulation of a vacation request

Page 47: Personas that change the way you think

After the remake

Page 48: Personas that change the way you think

Further perspective

• Remaking other modules in the same way• The personas are reusable for future

projects thus making them a good tool for long term product development

Page 49: Personas that change the way you think

Pros and challenges

• Better understanding of end users• The personas can be used as a

communication tool in the team• The method brings results

• More analysis has to be done at first• The thinking and development principles

have to be changed

Page 50: Personas that change the way you think

Reading & learning suggestions• Alan Cooper: About Face 3,

http://www.amazon.com/About-Face-Essentials-Interaction-Design/dp/0470084111

• Tamara Adlin, John Pruitt: The Essential Persona Lifecyclehttp://www.amazon.com/The-Essential-Persona-Lifecycle-Building/dp/0123814189

• Chris Nodder, Lynda.com course “UX Design Techniques: Creating Personas”http://www.lynda.com/Web-User-Experience-tutorials/UX-Design-Techniques-Creating-Personas/144082-2.html

• Scott Klemmer: Human-Computer Interaction, course in Coursera, started on 30.06.2014., https://www.coursera.org/course/hciucsd

Page 51: Personas that change the way you think

Thank you for your attention