pengembangan pembelajaran daring - unp.ac.id pembelajaran... · 1. learning is open (belajar adalah...
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PENGEMBANGAN
PEMBELAJARAN DARING
Kebijakan Pendidikan Tinggi
Curriculum Reorientation
• Development of New Literacy (data, technology, humanities) and new skills & subjects: coding, big data, artificial intelligence, e-commerce, etc.
• Promote Extra-curricular activities to develop leadership, collaborative teamwork.
• Facilitating entrepreneurship & internship with industries.
Lifelong Learning DevelopmentEndorse universities to have a unit that facilitate lifelong learning development.
Hybrid/Blended Learning, Online Learning
Application of Hybrid/Blended Learning system through SPADA-IdREN or e-learning system
Promote internationalization and connectivity
Hardware:
computer
Infrastructure/
network
Software
Content
Interaction
Strategies
Komponen E-Learning
1. Learning is open (belajar adalah terbuka)
2. Learning is social (belajar adalah sosial)
3. Learning is personal (belajar adalah personal)
4. Learning is augmented (belajar adalah terbantukan)
5. Learning is multirepresented (belajar adalah
multirepresentasi/multiperspektif)
6. Learning is mobile (belajar adalah bergerak)
Prinsip Pembelajaran E-Learning
Learning is Open
i-tunes University
OER University
Coursera
Udacity
EdX
Learning is social
Connected
Communication
Collaboration
Creation
“Learning (and teaching, such
as it is) is not a process of
communication but rather, a
process of immersion. Put
loosely, it suggests the idea of
teaching...through the creation
(or identification) of an
environment into which a
learner may be immersed.”
(Downes, 2005a).
Individual differences Konstruksi pengetahuan/
kebermaknaan secarapersonal
Khalil Gibran
You may give them your love but not your thoughts, For they have their own thoughts.
The teacher who walks in the shadow of the temple, among his followers, gives not of his wisdom but rather of his faith and his lovingness.
If he is indeed wise he does not bid you enter the house of his wisdom, but rather leads you to the threshold of your own mind.
Learning is personal
Learning is Augmented
Learning is multirepresented
Text
Audio
Video
Games
Multimedia
…
Learning is mobile
studen
t
Learning outcomes
assessmentLearning resourcese-test
url address
Learning
resources
Other students
Learning experience
System & the
net
E-books,
e-journals
Lecturers &
experts
Lab/
workshop
Proses Belajar dalam E-Learning
Facilities
Konte
n
awal
Generator
Konten
Pembelajaran (Authoring Tools)
Penggal
Kreasi
Rancan
g ulangRakit
Daftar
Mata
Kuliah
LMS
Impor
Temuk
an
Telusu
rDelive
r
Perancangan Pembelajaran: konten
Proses Pengembangan
Analyze Design and Develop EvaluateImplement
Identify
Instructional
Issues
Analyze
setting
Design
Alternative
Solutions
Identify Learning Outcomes
Conduct instructional analysis
Identify student’s entry
behavior
Identify core and basic
competencies
Write test, assignment,
exercises
Select instructional strategy
Develop instructional materials
Conduct formative
evaluation
(try out/pilot test)
Authentic
implementation
Monitoring and
Evaluation of the
program
Peta Program
GBPP & SAP
RPS/RPP
Kuis, tugas,
latihan, ujian
Mk daring/prototipe
Mata KuliahBabak 1
(text, images, links)
Uraian, contoh, latihan
Media
(video, ppt,
images, clipart,
audio, etc.Test
(self test,
quiz, etc.)
Babak 3
(text, …)
Babak 2
(text, …)
Interaction:
Discussion forum, chat
Teleconference, Face-to-face
E-mail (Q&A)
Assignment:
reading summary, logbook, Surfing
Websites, Paper writing, Contact resource
person
Learning materials:
Text, images, video,
audio, links, glossary
Rancangan Pembelajaran: peta program
Daftar Pustaka
Senarai/glosari
IIIII
Babak/Pokok Bahasan I
PENYAJIAN
PENUTUP
PENDAHULUAN
Deskripsi Mata kuliah
MK Daring
Komponen per babak mk
Evaluasi Mandiri
1. Deskripsi MATA KULIAH Nama MK (+ kode +SKS)
Sapaan, foto dosen pengampu & email
Deskripsi singkat mata kuliah /topik
Kegunaaan mata kuliah/topik bagi mahasiswa (mungkin
sebagai prasyarat kerja, atau untuk pengembangan
ilmu,atau sebagai landasan mata kuliah lain).
Capaian pembelajaran
Peta Urutan bahan ajar.(bab/modul/babak) dan
jadwal/waktu untuk beban belajar
Petunjuk mempelajari bahan ajar.
2. Babak (setiap Bab/Modul/sesi tatap muka)
2.1. PENDAHULUAN
- Sapaan mahasiswa
- Gambaran umum materi
- Relevansi dengan pengetahuan
mahasiswa.
- Capaian pembelajaran.
2.2. PENYAJIAN
- Uraian bahan ajar (study notes, ppt,
video, simulasi, links, dll)
- Contoh Latihan.
- Rangkuman.
- Forum Diskusi
2.3. PENUTUP
- Tes / Soal / Tugas / assignment
- Umpan balik untuk menilai diri sendiri.
- Tindak lanjut (saran).
- Refleksi
- Pengumuman
• Image
• teks
• Video
• In text
activity
• Links
• Simulation
• symbols
Evaluasi MK
Peta Program (Desain 1)
Capaian
Pembelaja
ran
Topik Kegiatan
Learning Strategy Objek
Pembelajaran
Format
FileTatap Muka Sinkron
VIrtual
Asinkron
Independent
Asinkron
kolaboratif
Give
examples of
topology of
learning
organization
s
Topology of
Learning
organizati
on:
• experime
ntation
• benchma
rking
• etc
• Students to:
• Search for
and share an
example of
LO topology
• In a group: to
analyze the
example – 1
page result.
• Individually:
to compare
the example
to the theory
of LO – half
page
logbook.
• Case
study
• Group
discussio
n
• presentat
ion
• Regular
Chatting
• Concept of
LP topology
(pdf file)
• Simulation of
LO Toplogy
(SWF file)
• Video: case
of successful
company (flv
file)
• Discussion
forum: to
review the
case of LO
topology
• Assignment:
to design an
example of
LO topology
in an
hypothetical
organization
.
• Concept of LO
Topology
• Simulation of
LO Toplogy
(SWF file)
• Video Case of
successful
company (flv
file)
• Discussion
issues
• Online test for
mid term and
final
• Assignment: 4
assignment
sheets with
rubric
SWF
FLV
Html
html
Diadaptasi oleh Uwes A. Chaeruman, dari Staley, 2007
Peta Program (Desain 2)
Judul : ...............................................................
Deskripsi : ...............................................................
...............................................................
...............................................................
Dosen & Pengembang ...............................................................
...............................................................
Capaian Pembelajaran : ...............................................................
(Standar Kompetensi, .........................................................
Kompetensi Dasar) ...............................................................
...............................................................
Capaian
Pembelaja
ran
Topik Aktivitas
Strategi Pembelajaran (interaksi) Objek Belajar File
format
Tatap
muka
Virtual
Synchrono
us
Independent
Asynchronous
Collaborative
Asynchronou
s
Daftar Kelengkapan MK DaringItem Sub-Item
Judul mata kuliah Judul, kode, SKS, Jenjang
Dosen Pengasuh foto, nama, alamat email/hp
Salam pembuka
Deskripsi Matakuliah
Kompetensi Peta Kompetensi & Peta Program
Penjelasan level Bloom
Rencana Babak GBPP: Lengkap untuk 1 mk
Rencana pelaksanaan SAP: kegiatan, kapan,....
Rencana Asesmen Tugas
Latihan
Kuis
UTS
UAS
Bahan setiap baba Info awal (ringkasan, pemandu, dll)
(diisi untuk setiap babak) Materi bacaan
Link ke sumber lain
Slides
Video
Flash/Animasi
Tugas
Latihan
Quiz
Item Sub-Item
Strategi interaksi Forum diskusi mhs
Chat/Vicon mhs-guru
Kerja kelompok mhs
Upload Tugas
Pengumuman
Referensi Daftar pustaka buku dan
electronic materials (lengkap
dengan akses)
Daftar Istilah
UAS Soal, tugas, dll
UTS soal, tugas, dll
Evaluasi MK Kuesioner pasca perkuliahan
Pre Test
Post test
Tips
Daftar Kelengkapan MK Daring
Identifikasi mk: kode, sks, info technology compatibility,
foto dosen, email, hp, waktu belajar yang diperlukan
Bahasa: komunikatif, menyapa mhs, bukan bahasa gaul,
tetap bahasa ilmiah, konsistensi istilah
Gambar dan sumber belajar lain: etika copyright dll
Video: talking head harus melihat mahasiswa, tidak stiff
neck, dll.
Bahan tidak hanya pdf atau ppt saja, harus multimedia,
harus link ke sumber lain.
Interaksi: difokuskan pada keterampilan produktif/
responsif (response, manipulation, co-construction)
RencanaPembelajaran(component)
Materi(content)
Metode & strategiInteraksi(process)
Asesmendan Evaluasi
Teknologi(system)
SDM (tambahan
darieducating
online forum – KL)
Acuan PENILAIAN MUTUKonten, Proses, Asesmen, Sistem
Rencana Pembelajaran
Kesesuaian sasaran/Learning Outcomes
Kelengkapan unsur-unsur pembelajaran
Kejelasan kompetensi inti dan dasar
Konsistensi kompetensi-materi-evaluasi
Pemberian contoh, ilustrasi, dll
Aspek-aspek pedagogis lain
Konten
Kebenaran substansi materi
Kecukupan cakupan
Kedalaman
Kemutakhiran
Kelengkapan sumber
• to the point, but communicative
• Eye catcher (first impression, tempting)
• Chalenging tasks/statements
• Actual and or contextual information/explanation
• Good and interesting illustration/visualization (metaphor/analogy,
pictures, animation, video, funny stories, etc.)
• Problem solving, quizes and or games
Proses
Kejelasan pesan
Strategi pembelajaran (individu, kelompok, dll.)
Interaktivitas
Penumbuhan motivasi, kreativitas, gagasan baru
netiket
Pemanfaatan prinsip komunikasi efektif:
Media
Effektivitas pemanfaatan kemampuankomputer/IT
Multi media (video, animasi, dll)
Hyperlink dengan beragam sumber
Simulasi
Asesmen & Evaluasi
Jenis dan ragam asesmen
Self assessment oleh siswa
Umpan balik
Scoring & grading
Evaluasi mata kuliah oleh siswa
Teknologi
Persyaratan teknologi bagi mahasiswa
Kemudahan akses terhadap materi oleh pengguna
Tersedianya navigasi ke berbagai domain sumber belajar daring
User friendly
Keragaman sinkronus dan asinkronus
Menggunakan teknologi multimedia untuk memberikan ilustrasi yang menariksehingga dapat menggugah peserta didik agar tertarik mempelajari materi.
Semua sumber belajar menyebutkan sumbernya atau hak ciptanya denganjelas.
Akses sistem PDITT (kecepatan akses, kemudahan)
Perwajahan
Desaintampilanmenarik
Sesuai dengankarakteristik
sasaran
Memudahkan pemahaman
Prinsip-prinsipdesain:• Unity (kesatuan)
• Continuity (kesinambungan)
• Harmony (keseimbangan)
• Perbandingan
• Penonjolan