pendragon lotr

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Character Creation The character creation procedure broadly follows that of standard Pendragon. Players must first choose a Race, then a class. Stats are then rolled or 70 points distributed. Max is 18 modified by racial adjustments. Also POW stat (as per RQ/BRP) Roll all left-hand traits on 3D6 and modify by racial and class modifiers (no Pious/Worldly). Add 5 points as desired, with a maximum of 19 and a minimum of 1. Apply starting passions as per race. Apply class skills. Roll defining characteristic (Table) Increase 2 Stats/Traits/Passions by +1 each (subject to maximums etc) Add +15 points to skills as desired, maximum 15. Starting Renown (Glory): 6D6 + 150

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Rules for LotR using Pendragon

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Characteristic

Character CreationThe character creation procedure broadly follows that of standard Pendragon. Players must first choose a Race, then a class. Stats are then rolled or 70 points distributed. Max is 18 modified by racial adjustments. Also POW stat (as per RQ/BRP)Roll all left-hand traits on 3D6 and modify by racial and class modifiers (no Pious/Worldly). Add 5 points as desired, with a maximum of 19 and a minimum of 1.

Apply starting passions as per race.

Apply class skills.

Roll defining characteristic (Table)

Increase 2 Stats/Traits/Passions by +1 each (subject to maximums etc)

Add +15 points to skills as desired, maximum 15.

Starting Renown (Glory): 6D6 + 150

Available Races

Dwarf

Stat Modifiers: -4 SIZ, -1 DEX, +2 CON, +2 STRTrait Modifiers: Vengeful +2,

Selfish +2,

Honest +1,

Prudent +1,

Valorous +2

Starting Passions: Hatred: Orcs 2D6+6

Mistrust: Elves 2D6

Elf - Noldor

Stat Modifiers: +2 POW, -2 CON

Trait Modifiers: +2 Proud,

+2 Vengeful

+ Cruel

Starting Passions: Mistrust: Dwarves 2D6

Hatred: Sauron 2D6+6

Elf - Sindar

Stat Modifiers: +1 DEX, +1 POW, -1 CON, -1 STR

Trait Modifiers: +2 Temperate,

+1 Trusting,

+1 Vengeful

Starting Passions: Friendship: Dwarves 2D6Elf - Silvan

Stat Modifiers: -1 SIZ, +2 DEX, -1 CON

Trait Modifiers: +2 Indulgent,

+2 Suspicious

+1 Cruel,

+2 Generous

Starting Passions: Hatred: Orcs 3D6

Mistrust: Dwarves 2D6

Elf - Half

Stat Modifiers: NoneTrait Modifiers: +1 Temperate,

+2 Generous,

+1 Just,

+2 SuspiciousStarting Passions: Hatred: Orcs 3D6Hobbit

Stat Modifiers: -6 SIZ, +2 DEX, +3 CON, -2 STR

Trait Modifiers: +2 Lazy,

+2 Generous,

+2 Reckless,

+1 Trusting

Starting Passions: Love: Home 3D6HumanStat Modifiers: None

Trait Modifiers: None

Starting Passions: 2 of the Players Choice

There would need to be some subdivision of the different human races (Rohir, Beornings etc)

Available Classes

WarriorSkills:

Persuasion

2

Stealth

2

Missile Weapon

3

Riding

3

Industry

4

First Aid

4

Awareness

5

Grapple

5

Survival

8

Battle

10

Melee Weapon

10

Melee Weapon

15

Trait Modifiers:

Energetic +1

Valorous +2

Equipment:

List

Scout

Skills:

Boating

2

Cooking

2

Industry

3

Navigation

3

First Aid

4

Animal Lore

4

Swimming

5

Tracking

5

Missile Weapon

8

Survival

10

Awareness

10

Stealth

15

Trait Modifiers:

Selfish +1

Prudent +2

Equipment:

List

Wizard

Skills:

Industry

2

Staff

5

First Aid

4

Folklore

7

Lore

15

Awareness

8

Read/Write

15

Magical Lore

15

Trait Modifiers:

Selfish +1

Suspicious +2

Equipment:

List

Archer

Skills:

Grapple

2

Tracking

3

First Aid

4

Survival

4

Industry

5

Stealth

8

Weapon - Missile/Thrown10

Weapon - Melee

10

Awareness

10

Weapon - Bow

15

Trait Modifiers:

Vengeful +1

Valorous +2

Equipment:

List

Thief

Skills:

2

2

3

3

4

4

5

5

8

10

10

15

Trait Modifiers:

+1

+2

Equipment:

List

HealerSkills:

2

2

3

3

4

4

5

5

8

10

10

15

Trait Modifiers:

+1

+2

Equipment:

List

Noble

Skills:

2

2

3

3

4

4

5

5

8

10

10

15

Trait Modifiers:

+1

+2

Equipment:

List

Barbarian

Skills:

2

2

3

3

4

4

5

5

8

10

10

15

Trait Modifiers:

+1

+2

Equipment:

List

SageSkills:

2

2

3

3

4

4

5

5

8

10

10

15

Trait Modifiers:

+1

+2

Equipment:

List

Cavalryman

Skills:

2

2

3

3

4

4

5

5

8

10

10

15

Trait Modifiers:

+1

+2

Equipment:

List

Defining CharacteristicD20Description

01Saddleborn

(+5 Riding)02Loremaster

(+10 Folklore)03Keen sighted

(+5 Awareness)

04At home in nature

(+5 Survival)

06Craftsman

(+5 Industry)07Natural healer

(+5 First Aid)

08Quick Hands

(+5 Legerdemaine)09Internal Compass

(+5 Navigation)10Surprisingly deductive

(+5 Intrigue)

11Like an otter in the water

(+10 Swimming)

12Natural speaker

(+10 Persuade)

13Natural musician

(+ 15 Music)

14Learned

(+5 Lore)15Quiet

(+5 Stealth)16Good with Animals

(+5 Animal Lore)17Administrator

(+5 Stewardship)18Gourmet

(+10 Cooking)

19Mariner

(+10 Boating)

20Tactician

(+5 Battle)Skills List

Animal Lore

Awareness

Boating

Cooking

First Aid

Folklore

Industry

Intrigue

(Languages)

Legerdemaine

Lore

Medicine

Music

Navigation

Persuasion

Pick Locks

Read/Write

Riding

Stealth

Stewardship

Survival

Swimming

Tracking

Magic Lore

BattleAxe

Bow

Crossbow

Dagger

Flail

Grapple

Great Axe

Great Spear

Great Sword

Halberd

Hammer

Javelin

Lance

Mace

Morning Star

Sling

Spear

Staff

Sword

Thrown

WarflailMagic

Two-tier Magic - Greater and Lesser

Greater magic is as 4th Ed magic system - huge effects (Istari only??)Lesser magic as below

Magician characters have a Magic Lore skill or skills and a POW Stat. The magic lore could be fire magic, water magic, healing magic etc, and a character could have more than one.

All effects would be graded 1-5 (similar to Maelstrom or Ars Magica) along the lines of:

Fire Magic:1 Create a small flame2 Create a flame along a sword blade3 Create a small Fireball doing XX damage4 Create a burst of flame injuring several enemies5 Create an Inferno, or XX small fireballs, 1 per round

So Johnny the fire mage wants to throw a small fireball. First he has to make a Magic Lore skill roll (Remember in Pendragon, roll under skill on D20. A 1 is a fumble and = your skill is a critical success). This magic lore roll is at -2 for each level of the effect. He has a Fire Lore of 14 and rolls a 7. Success.

If the Magic Lore succeeds, the mage remembers the spell formula. Then he has to roll against POW a number of times equal to the effect. Johnny has a POW of 16, and is casting a level 3 effect, so has to roll 3 times.A Critical success counts as 2, a success as 1, a failure as 0 and a critical failure as -1. The results of the rolls are added up, and must equal or beat the effect level. Johnny rolls a critical success, a success and a failure (2+1+0=3), so his spell succeeds.If the total had been 1 or 2, the spell would fail. However, a total of less than 0 is very bad indeed (getting worse as the total gets less). I need to think about the exact effects, but the Eye of Sauron and Corruption are possibilities. The Power roll may also be modified by the local magical level, items etc.

This would also work nicely for enchantment skill (Dwarves / elves etc), where one power roll would have to be made per month (?), but in effect all rolls made at the end of the enchantment period. Thus possible to waste a year on a failed effort.

Creatures

Goblin

Glory Won: 5

SIZ: 6

Unconscious:5DEX: 14

Major Wound: 13STR: 9

Knockdown: 6CON: 13

POW: 8

Move: 3

Armour: 4+ Shield

Hit Points: 19

Healing Rate: 2

Damage: 2D6Combat Skills: Short Sword 10, Short Bow 10

Skills: Tracking 10, Awareness 12

Traits: Valorous 6

Orc

Glory Won: 10

SIZ: 9

Unconscious:6

DEX: 12

Major Wound: 14

STR: 12

Knockdown: 9

CON: 14

POW: 7

Move: 4

Armour: 6+ Shield

Hit Points: 25

Healing Rate: 2

Damage: 3D6

Combat Skills: Short Sword 10, Short Bow 10

Skills: Tracking 10, Awareness 12

Traits: Valorous 6

RULES

Traits and Passions would be used as in standard Pendragon

Directed traits also applicable

New skill list, but use and experience the same

Game mechanics would be the same

Glory now called renown. Same benefits for high renown.

Some redesign of the Glory award table

No winter phase

Combat and Battle use the same rules. Weapons still have benefits. Plate armour limited.

New equipment/price lists (use MERP etc?)

Sample Character:

Grimbold - Dwarf WarriorTraits:

Chaste

11

9Lustful

Energetic11

9Lazy

Forgiving7

13Vengeful

Generous8

12Selfish

Honest

10

10Deceitful

Just

6

14Arbitrary

Merciful13

7Cruel

Modest15

5Proud

Prudent18

2Reckless

Temperate13

7Indulgent

Trusting12

8Suspicious

Valorous17

3Cowardly

Passions:Hatred: Orcs 11Mistrust: Elves 12Statistics:

SIZ: 9

Unconscious:7DEX: 14

Major Wound: 19STR: 17

Knockdown: 9CON: 19

POW: 11

APP: 10

Move: 3

Armour: 10 + Shield

Hit Points: 28Healing Rate: 3Damage: 4D6

Distinguishing Characteristic:

Good with Animals +5 Animal Lore

Skills:

Persuasion

2

Stealth

2

Crossbow

3

Riding

3

Industry

4

First Aid

6Awareness

5

Grapple

8Survival

8

Battle

12

Great Axe

13Axe

15

Animal Lore

10

Equipment:

Battle Axe (+1d6 damage vs Shield)Great Axe (+1D6 Damage, +1D6 Damage vs Shield)

Crossbow, Heavy (1D6+16 damage)

Quarrels

Chainmail Armour (10 Armour Points, -10 DEX modifier)

Shield (6 points armour)

Description:

Grimbold is a doughty warrior from the Dwarven mountains. He is known to bear a grudge, and does not always weigh up the evidence before making a judgement on someone. He is not hasty to act, and always considers the consequences, and is very brave.

He does have his races hatred of Orcs, but surprisingly trusts elves even more.

He seems to be naturally good with animals, and has spent some time learning how to deal with them.