paul pivec designing games motivating students and entrep pivec-labs

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Designing Games, Mo.va.ng Students and Entrepreneurship Paul PIVEC Initiative GREAT European Development Partners Co-organizatio

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Presentation GREATLX Conference Paul Pivec designing games motivating students and entrep pivec-labs

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Designing  Games,  Mo.va.ng  Students  and  Entrepreneurship  Paul  PIVEC    

Initiative GREAT European Development Partners Co-organization

“Designing Games, Motivating Students, and Entrepreneurship”

§  Focusing on Mobile platforms (Tablets & Smartphones) §  Targeting anytime/anywhere learning, any age group

§  Developing Apps for Health, Sustainability, & eInclusion

§  14 Day course – 4-5 ECTS §  1-2 x 30 minute Lectures per day §  1 x 15 minute Expert session per day §  3 x 90 minute practical work

§  Group work §  3-4 students in each group.

§  Serious Game Design §  Concept design, design documents, development plan, prototype.

§  Group assessment: §  Innovation, quality, completeness.

§  Submission requirements for assessment….

§  Completed game design concept document §  All topics addressed as per lectures §  Professional format and creative design §  Prototype product

§  5-minute group presentation

§  Attendance of 80% of the course

§  Outcomes of this course….

§  Game  design  for  smart  phones  and  tablets  §  Game  industry  awareness  and  business  opportunities  §  Work  and  collaboration  in  intercultural  project  teams  §  Applied  project  management  and  time/  resource  planning  §  Knowledge  of  Health,  Sustainability,  &  eInclusion  sectors/issues  §  Communication  and  Presentation  techniques  §  Problem  solving  skills  §  Entrepreneurship

§  Define your team: §  Roles, project phases, time line.

§  Define your game: §  Title, genre, target audience.

§  Define your concept: §  Abstract, gameplay, game elements.

§  Test your concept: §  Play analysis, prototype usability.

§  Create your Document, Prototype and Presentation: §  Innovative, informative, professional.

§  Course overview, Serious Game Design

§  Industry roles, Concept documents and the development cycle §  Storyboards, Scripts & Characters

§  Educational games and learning outcomes

§  Player interaction and Sound Design §  Cultural, Gender & Social

§  Development Environments

§  Iterative Game Development & Playability

§  Animation & Androids §  Pitching, Presentations and Promotion

1.  Forming Teams

2.  Forming Ideas

3.  Using Blogs

4.  Involve Experts

5.  Iterative Testing

6.  Presentations

�  Early team work

�  Mixed Gender

�  Mixed Culture

�  Mixed Skill Set

�  Well Researched Topics

�  Report back to Class

�  Ensure alignment of:

� Target Audience

� Platform

� Concept

�  Encourage Daily Reflection

�  Branding assists with: � Ownership

� Entrepreneurship

� Investment

�  Ask Industry, experts, other teachers

�  Provide Variety of Topics

�  Look for a SuperStar!

�  Continual Testing within Groups and

Target Audience if Possible

�  Test concept, format, platform

�  Pecha Kucha Style

�  Encourage Practice

�  Show Bad Presentation Examples

summerschool.engagelearning.eu

“Designing Games, Motivating Students, and Entrepreneurship”

www.paulpivec.com www.piveclabs.com

Associated  Partners  

Media  Partners  

Sponsors  

GREAT  European  Development  Partners  

Ins.tu.onal  Partners  

http://www.projectgreat.eu