pat kane's presentation to bbc digital futures, 2006, on 'the ambiguity of play

29
The value of play The ambiguity of play patkane@theplayethic .com

Upload: pat-kane

Post on 27-Jan-2015

106 views

Category:

Technology


2 download

DESCRIPTION

On play and its light and dark side, how public service institutions should respond to the diversity of the web. Delivered by Pat Kane of The Play Ethic ([email protected])

TRANSCRIPT

Page 1: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

The value of play

The ambiguity of play

[email protected]

Page 2: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

The value of play

The ambiguity of play

- It’s our primary adaptive response as advanced mammals-It’s our most appropriate way of operating in the network society- It’s a display of ‘soft power’, both domestically and globally

-It is essentially amoral/multi-moral-It is an energy to be contained, as much as expressed -Play is not ethical, but requires an ethics

Page 3: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

‘Pokemon Theme Song’, Anthony Pedilla & Ian Hecox, 28.11.05

Second most viewed ever on YouTube: 19,836,641

QuickTime™ and a decompressor

are needed to see this picture.

Page 4: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Circle Circle Dot Dot - Jamie Kennedy and Stu Stone (2006)

Views on YouTube: 2,562,563 (No.2 December 2006)

QuickTime™ and a decompressor

are needed to see this picture.

Page 5: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

‘Dirty Kuffar’ Sheikh Terra and the Soul Salah Crew (2004)

YouTube viewers: 8,896 (uploaded November 2006)

QuickTime™ and a decompressor

are needed to see this picture.

Page 6: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Bluetoothed to Pat Kane’s phone, 21.12.06, Princes Square, Glasgow

Page 7: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

YouTube (and the Net in general) is a ‘playground’, a ‘ground of play’What sustains a playground? Law? Custom? Culture? Its design and affordances? Rules of each game?

What kind of playground, or ‘ground of play’, should the BBC be?

Given the essential ambiguity and potentiality of play…

Page 8: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play
Page 9: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play
Page 10: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

A recent history of play: John Thackra's 1998 Doors of Perception

- play as a kind of active learning, a spirit of experimentation

- Danny Hillis saying that play and efficiency are opposed – but that a creative business needs to have long-term playfulness

- Lovely cosmic and spiritual stuff from Dutch poets, Indian designers

http://museum.doorsofperception.com/doors5/doors5index.html

Page 11: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play
Page 12: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Nearly ten years on

- 9/11, Iraq, 6/6 and the Stern report – the world has gotten much more playful in some ways, and much less playful in others

Page 13: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

More playful- The acceleration of network society (M.

Castells, R. Sennett) - which requires ‘players’ to survive and thrive in it.

- Web 1.0 to Web 2.0 to Web… the ‘innovation commons’ (Lessig) just keeps on growing, through participation and creativity

- Maturing of the ‘Greystation’ generation - games now as formative as television was to Boomers and early X-ers

- For the first time ever in 2005, recreation was the biggest component of household expenditure

- Much organisational work inherently playful - or requiring energy, enterprise, and investment of imagination and emotion. Rise of the ‘Soulitarians’ (But can you keep their heads and hearts in line?)

Page 14: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Less playful‘Liberal semiocrats’ don’t have it all their own way

The illimitability and excess of play becomes directly questioned by a growing society of limits and asceticism, caused by

• environmental considerations (will all design now have to be sustainable design?)

• the relegitimation of the sacred and iconoclasm (can all signs be equally promiscuous?)

Page 15: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play
Page 16: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Need to revise that … ‘Jihad via YouTube’

Benjamin Barber … ‘Jihad versus McWorld’

We could as easily have… ‘Itijihad via YouTube’ (answer video, comments)

How can such an obvious play-form as ‘Dirty Kuffar’ preach iconoclasm and Western image decadence? It is another form of play - but how to recognise it?

We are on a common global ground of play, as players - but we need better theories of play than just ‘free play against authority and order’

Page 17: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Brian Sutton-Smith, The Ambiguity of Play (Harvard 1997)

Best grounded theory of play I can find….

For complex mammals, humans most of all, play is ‘adaptive potentiation’

It keeps us flexible and full of possibilities, in the face of our struggles to survive and prosper in our social and natural worlds

Page 18: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

“Play, as a model of evolutionary selection, engenders variable contingencies (uncertainties and risks) for the purpose of exercising selective control over them in fictive or factual terms. It is a mastery process creatively derived from the the exigencies of the evolutionary predicament” (p.229)“I define play as a virtual simulation characterised by staged contingencies of variation, with opportunites for control engendered by either mastery or further chaos. Clearly the primary motive of players is the stylized performance of existential themes that mimic or mock the uncertainties and risks of survival and, in so doing, engage the propensities of mind, body and cells in exciting forms of arousal…”

“Play is also a lifelong simulation of the key neonatal characteristics of unrealistic optimism, egocentricity and reactivity, all of which are guarantors of persistence in the face of adversity” (p.231)

Page 19: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

ModernPlay as progress – we adapt and develop through playPlay as selfhood – play as an expression of voluntary freedomPlay as imaginary – play as symbolic transformation, mental energy

AncientPlay as power – we contest and compete with others – in sports and games, in theatres of powerPlay as identity – the play-forms we use to confirm membership in a community – carnival, ritual, festivalPlay as fate and chaos – the sense that we are played by forces greater than ourselves, not accessible to reasonPlay as frivolity – play as laughter, subversion, tomfoolery

Brian Sutton-Smith - the seven rhetorics of play

Page 20: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

But it is a HORIZONTAL model - like Gardner’s ‘multiple intelligences’ - and doesn’t account for the tangled ‘play-forms’ of YouTube (from Pokemon to Jihad), mingling modern and ancient forms almost chaotically

Sutton-Smith’s theories help us to establish the legitimacy, diversity and constitutive reality of the ‘ground of play’ in world society - it encompasses the extremes and subtleties of the human condition

Can we think of play VERTICALLY as well - more developed and expansive forms of play and player? How do we nuture the new ‘lego’ [Danish, ‘play well’]?

Page 21: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Center of

Identity

Play Selves Style of Play

Examples Worldview/ Cook-Greuter /Piaget

Pneuma-centric

Unitive Player Play as lila

Spontaneous, witnessing, highly creative, original, and open.

Identification with the play of the world. Improvisation at psycho-spiritual levels - Crazy wisdom, tantra, and playing with luminosity. Unites deterministic and free, structured and open, chaos and order.

Trans- Personal Ego- & Const.-aware

Kosmo-centric

Dynamic Player Play as transformative

Multimodal and multi-dimensionsal

Improvisation with transformation. Meditation, holotropic breathwork, inqury

Post-post- Personal Integrated

World-centric

Complex Player Play as chaos

Fast and unpredictable

Improvisation with the world, improvisational movement and theater, multidimensional simulations, virtual reality

Post- Personal Autonomous

World-centric

Sensitive Player Play as cooperation

Connecting and sharing

Name games, ropes courses, New Games, team building exercises,

Post- personal Individualistic

Socio-centric

Status Player Play as competition

Winning and losing

Video games, gambling, poker, competitive sports, games at fairs and carnivals, Ropes courses (transitional)

Personal Conscientious Piaget: Form- Op

Ethno-centric

Ordered Player Play as structure

Following the rules

Board games, collecting things, hobbies, card games, intellectual games. Mensa.

Personal Conformist Piaget: Con-Op

Ego-centric Aggressive Player Play as conquest

Acts of heroism

Survivor, war games, chicken, drinking games, boxing/fights

Pre-personal Self-protective Piaget: Pre-op

Ego-centric Magical Player Play as connection to cosmos

Balancing good and evil

Dungeons and Dragons , Fantasy games, Divination: Runes, Tarot, magic tricks, Charms, rituals

Pre-personal Impulsive Piaget: Sensorimotor

Figure 5: The Eight Play Selves

Unitive player

Dynamic player

Sensitive player

Complex player

Status player

Ordered player

Aggressive player Magical player

From ‘Are We Having Fun Yet? An integral investigation of the transformative power of play’, Gwen Gordon and Sean Esbjörn-Hargens, Play and Culture Studies Vol. 8.

Page 22: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Developmental stage

Play Rhetoric Play Self

Transpersonal Play as frivolity

Unitive Player Dynamic Player

Post-personal Play as Self Play as imagination

Complex Player Sensitive Player

Personal Play as self & Play as progress Play as identity

Status Player Ordered Player

Pre-personal Play as power Play as fate

Aggressive Player Magical Player

Figure 6: Play Rhetorics in the Developmental Model

From ‘Are We Having Fun Yet? An integral investigation of the transformative power of play’, Gwen Gordon and Sean Esbjörn-Hargens, Play and Culture Studies Vol. 8.

Page 23: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

A ‘play ethic’ is not just a euphoric celebration of play……but an approach to the composition of a meaningful life, faced by a society of play and players Robert Kagan talks of being ‘In Over Our Heads’ - incredibly evolved (and evolving) tools and technologies, but with our values, ethics and consciousness struggling to catch up

This is mostly where we are with digital games - incredible synthetic words dramatising school bullies, LA pimps or trivial celebrity narratives… But can interaction design at the BBC be more/better?

Page 24: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Q1: Who takes responsibility for the development and growth of players (rather than workers)?

Q2: What are the means and techniques that enable development-through-play?

A1: The BBC (or maybe the BIC)?

A2: Interaction design?

Page 25: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

The day my technophilia finally evaporated: Steve Jobs pranking Starbucks with his I-Phone, Jan 2007

Page 26: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

Always the possibility of new secondary markets though…

Page 27: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play
Page 28: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

Role for the BBC in this digital, playful, global future?

‘Gorgeous Librarians’ the most attractive (and accessible) audio-

visual-textual archive in the world. A true ‘ground of play/playground’ ….But will “share”, “find” and “play” allow

“rip”, “mix” and “burn”?

‘Serious Players, Serious Games’ BBC should not be transfixed by notion of

‘correcting market failure’. So much of the ‘wealth of networks’ is based

on commons/civic/academic values - economy of sharing (Y.Benkler).

Use your non-market position to think of advanced technique and advanced content simultaneously - move players’ “up the spiral”

BBC => BIC: British Integral/Innovation Commons

Page 29: Pat Kane's presentation to BBC Digital Futures, 2006, on 'The Ambiguity of Play

The value of play

The ambiguity of play

[email protected]