participatory design a1

35
1 A PARTICIPATORY DESIGN PROJECT IN COLLABORATION WITH THE HONE TUWHARE TRUST 405 Participatory Design Kaka Point Dr Noel Waite Rebecca Elmsie Michael Moeahu Hone Tuwhare Residency in Waiting

Upload: rebecca

Post on 15-Apr-2016

33 views

Category:

Documents


6 download

DESCRIPTION

Participatory Design A1

TRANSCRIPT

Page 1: Participatory Design A1

1Do you remember that wild stretch of land with the lone tree guarding the point from the sharp-tongued sea? The fort we built out of branches wrenched from the tree is dead wood now. The air that was thick with the whirr of toetoe spear succumbs at last to the grey gull’s wheel.Oyster-studded roots of the mangrove yield no finer feast of silver-bellied eels, and sea-snails cooked in a rusty can. Allow me to mend the broken ends of shared days: but I wanted to say that the tree we climbed that gave food and drink to youthful dreams, is no more. Pursed to the lips her fine-edged leaves made whistle - now stamp no silken tracery on the cracked clay floor. Friend, in this dream dreamless time I clasp your hand if only to reassure that all our jewelled fantasies were real and wore splendid rags. Perhaps the tree will strike fresh roots again: give soothing shade to a hurt and troubled world: Friend

A PARTICIPATORY DESIGN PROJECT IN COLLABORATION WITH THE HONE TUWHARE TRUST405 Participatory DesignKaka PointDr Noel WaiteRebecca ElmsieMichael Moeahu

HoneTuwhare

Residency in Waiting

Page 2: Participatory Design A1

2

Page 3: Participatory Design A1

3

The Hone Tuwhare Trust is currently trying to structure and design a residency that is going, “to inspire people through the preservation, promotion and celebration of Hone’s legacy”. To identify the users, alternatives and possibilities of the residency the trust members took part in a participatory design workshop. This was a way the entire trust could share their ideas and they could then be synthesizes to come closer to achieving a residency structure that they were all pleased with. The group took part in the workshop that was designed specify for them, it focused on addressing the issues around how the residency was going to be formed. From the three stages with in the participatory design workshop (exploration, discovery and prototyping) it was identified that the trust member wants a residency aimed at either educational (emerging artist), international (established artist) or a combination of both (collaborative). It was also identified that the residency would have a number of different durations over that year that relate to the different type of creatives that will use the residency. Other factors that were recognized are identified in the document. Overall the workshop was successful and more workshops will take place to refine the structure of the residency and define the needs of that stakeholder and users.

Executive Summary

3

Page 4: Participatory Design A1

4

What will youfind in this Participatory Designreport?

A PARTICIPATORY DESIGN PROJECT IN COLLABORATION WITH THE HONE TUWHARE TRUSTThe assignment was our first opportunity to prepare a participatory design workshop. It comprised of a preliminary literature review and a stakeholder workshop at Kaka Point for the Hone Tuwhare Trust. This involved reviewing a selection of Participatory Design literature, contextual research into the types of residency available nationally and internationally, consideration of a wide range of perspective users, planning and preparation of workshop resources, and leading the workshop.

Executive Summary

User Map

Bibliography

Profiles

Contents

Context

Introduction

Participatory Design Method

3

4

5

6

4

12

28

29

Page 5: Participatory Design A1

5ContextHone Tuwhare is widely regarded as one of New Zealand’s most accom plished and trea sured poets. The Hone Tuwhare Char i ta ble Trust was estab lished to pur chase and restore Hone Tuwhare’s crib, develop resources for schools and ini ti ate events through out Aotearoa that cel e brate Hone and his con tri bu tion to the Arts. Hone was very hos pitable and loved to share his fire, food, a drink, song and laugh ter. He also val ued his soli tude and being able to work undis turbed in the com fort able, peace ful, inspi ra tional place he called home.

His crib will now pro vide man aak i tanga for writ ers and school groups from through out the region and regional, national and inter na tional vis i tors — a resource Kaka Point, the Otago region and New Zealand can be proud of.

Participatory Design Application

ExplorationPurpose Statement

Prototyping

Discovery

Reflection + Analysis

User InsightsFutures

Appendices

8

14

16

18

20

22

2426

30

Page 6: Participatory Design A1

6

What is ParticipatoryDesign?DEFINING PARTICIPATORY DESIGN Participatory design is a collaborative process where its very name is adopted into the design process. It can be defined simply as an approach to design attempting to actively involve all stakeholders (e.g. employees, partners, customers, citizens, end users) in the design process. Participatory design is research. Although it has sometimes been seen as a design approach characterized by user involvement (Johnson 1998), as Johnson proposes user involvement the term can be placed in a variety of circumstances as a way of creating environments that are more responsive and appropriate to the centered inhabitants’ and users’ cultural, emotional, spiritual and practical needs.

Participatory design involves using workshops and design sessions in which designers and participants can codeterminethe development of a design artefact (Clement, 1993). These workshops are configured so that the designers act as facilitators who enable participants to make decisions through co-research and co-design (Spinuzzi, 2005). The participatory design focus can be seen as a way of shifting design responsibility and constructing

a stage where innovation and insight can be provided by users, stakeholders, participants as well as by designers. Participatory designs draws from various other research methods such as interviews, observation, analysis of artifacts and surveys. Clay Spinuzzi explains in his paper Methodology of participation Design. These methods are all ways used to iteratively construct the emerging design, which itself simultaneously constitutes and elicits the research results as co-interpreted by the designer and participants who will use the design. This being said Spinuzzi also explains that the goal is not just to empiracally understand the activity. But to also simultaneously envision, shape and transcend it in ways the workers find to be positive.(Spinuzzi, 2005). Participatory Design defined as a type of research or innovative process encompassing activiies, methods and practices related to the end users circumstance. Sourcing insight from context.

“Knowledge by doing”Clay Spinuzzi

METHODParticipatory Design is a flexible research method. There are multiple ways to incorporate the participants into the design process. Observation, questionaires and interviews. Spinuzzi writes there are three stages of establishing a participatory design workshop. In Scandinavian work relying on union - sponsored workshops/games heavily relying on interaction between the users and designers.

00

Page 7: Participatory Design A1

7

INITIAL EXPLORATIONIn this stage, designers and users meet to establish the ideas of how users work. Alternatively recognising all initial aspects of the design problem or focus from the users point of view. Applying Spinuzzi union example the exploration phase included technologies involved , but also includes workflow and work procedures, routines, teamwork, and other aspects of work.

DISCOVERY PROCESSIn this stage , designers and users employ various techniques to clarify and categorise initial exploration ideas. Discovery of insights and collectively orientating towards a designed goal. Making meaning out of the ideas rather than to just describe it. Often involves interactive group work. In Spinuzzis case it was about understanding and prioritising work organisation and invision the future work place,

PROTOTYPINGDesigners and participants actively shape design outcomes. This can involve materials to create a physical product or a drawing of a desired system or structure. Prototyping in Spinuzzi’s example prototpes of technological artifacts that fit into the workplace environment envisioned in stage 2 the discovery process.

01 02 03

Page 8: Participatory Design A1

8

What are theStrengths andWeaknesses

SversusW

LIMITATIONS OF PARTICIPATORY DESIGNParticipatory Design has been cautioned to think of their work as “evolution not revolution”(Sumner and Stolze 1997). It has been thought that radical change is difficult to be sourced as otherwise associated with bringing in an outside look. This categorised by Bjerknes and Bratteteig as the method can become “tunnel visioned” if particular stakeholder / users are included or excluded.

“Do it yourself ethnography” Diane Forsyth argues that the method can be superficial when it comes to methods of ethnography because a common sense stance can be engaged to the research rather than a defined anthopological understanding. Thus without addressing basic issues such as the problem of perspective, researchers have no way of knowing whether they have really understood any of the informants discovered data. However participatory design is not solely an ethnography. Its research method iterates and compares its data and can evolve and mutate within the methods chosen. Properly done, it continually brings the analysis back to the demain and shares it with the participants, who cointerpret it, co-analyse it and co-design responses to it. (Spinuzzi)

STRENGTHS- Inclusive design where involvement of users and particpants produce demonstrable change. Large and small numbers of participants.

- Collaboration of different user positions.

- Ability to offer participants a variety of mediums to explore their opinions such as mapping, photo surveys, group activitie, storytelling and rapid prototyping.

- Flexibility to role with the ideas of participants and timings.

- Can be tactile and craft work to advocate ideas and insights.

- Diversity in community and users.

- Can create a large body of knowledge and insight rather quickly. Quickly organised.

- Variety of concepts and ideas & iterative.

- Can be a rewarding and fun experience while conducting valuable design research.

WEAKNESSES- Can take a lot of time, resources and commitment.

- If participants are voluntary there is a risk of no shows and unreliable accountability.

- Can require a continued need for further workshops to develop preceding ideas.

- In the evaluating and analysis, designers can dismiss or look over insights.

Page 9: Participatory Design A1

9

MATARIKI AND TUWHAREMatariki is a small but distinctive star cluster whose appearance in the north eastern pre-dawn sky in late May, early June marks the start of a new phase of life.(www.tetaurawhiri.govt.nz) In many ways the Hone Tuwhare Trust is a start to a new phase of life for the memory of Hone Tuwhare and the journey of its residence. Hone’s navigation to his crib on the world ball makes you wonder how often he gazed out at the stars above. Matariki is also a thought to reflect on your place in the world, to reawaken old skills or try out new ones and set new goals. The workshop gives footing to The Hone Tuwhare Trust to insight their goals and give resource to what direction the residency can go.

Matariki

Page 10: Participatory Design A1

10

Participatory Design in application with the Hone Tuwhare Trust

HONE TUWHARE WORK SHOPThe Hone Tuwhare Trust is wanting to establish a Writers Residency at Hone Tuwhare’s former crib in Kaka Point. Kaka Point is a small, coastal com mu nity of approx i mately 200 per ma nent res i dents, less than a half hour drive south east ofBal clutha. Sit u ated in the unspoilt Caitlins region, Dunedin, Gore, Inver cargill and Cen tral Otago are nearby.

The Trust provided an opportunity to prepare and perform a participatory designworkshop. The work shop comprised of key stakeholders and members of the Trust.The workshop itself was held on a Saturday 15th of March at a holiday house in Kaka Point. There were seven participants from the Trust and two design post graduate students leading the work shop.

Page 11: Participatory Design A1

11

WHY APPLY PARTICIPATORY DESIGN HEREThe future of a possible writers residency for the Hone Tuwhare Trust in Kaka Point provides a dynamic and variety of outcomes.Due to its charachteristics of being a non tangible product such as a tool. A Participatory Design workshop provides a platform to the key stakeholders to express and establish possible insight to what the residency will entail. Posing key questions of WHY, HOW and WHAT the residency is gives participatory design an active role in pulling out these ideas from the participants. Using workshops, participants are prompted to think creatively and put forth their own ideas (Yamauchi 123). In regards tothis context, the participants are the decision makers for the Trust and provide a different perspective of idea from a specific end user. The workshop lay context into types of residencys available nationally and internationally, consideration of a wide range of prospective users and possible insights gained from stakeholder collaboration. The Participatory Design method as stated before consists of three stages EXPLORATION, DISCOVERY and PROTOTYPE. Applying this method to the

Hone Tuwhare Trust workshop draws out key determining factors that relate to what the key stakeholders deem to be important in founding a residency. The flexibilty and constuction of a Participatory Design workshop allowed a variety of insights gained from individual stages of the work shop in addition to the structured group work. The iterative style of a work shop allowed the back and forth exchange of insights gained from the exploration

phase of the workshop, through to the prototype stage. Iterations are encouraged throughout the workshops to allow for critical evaluation and co-exploration by designers and stakeholders (Spinuzzi 167). The particpatory design workshop will give a stage through creative activities driving comparible aspects of what makes a residency and what will give identity to a Hone Tuwhare residency.

Deter min ing struc ture of res i dency and level of support.Possible part ner ships with other agen cies and institutions.Revenue streams of the residence.Who is the residency for.

Page 12: Participatory Design A1

12

Prospective UsersUSER MAPThis map illustrates the users that are involved in the structure of the residency. The three main potential users that the trusties will manage would/could influence the residency. The user information was gathered from the exploration stage of the workshop, the participants identified certain intuitions and stakeholders that could affect how the residency would be constructed.

In relation to the insights that were found in the prototype stage of the workshop. The main scenarios that were identified are shown and the connections that would support there application as a residency. For example schools would be seen as supporters and government because of link that they could have with the Ministry of Education, this would be officiated by the trust and ultimately they would make the decision of how the recourses would be used. It could be implemented as an educational residency for an emerging artist.

Potential Users

Community

Supporters

Government

CreativeResidents

Educational

International

Established

Emerging

Collaborative

Supporters

Government

Trust

CreativeResidents

Schools

EducationalEmerging

CreativeResidents/ Type of Residency

Friends

DOC

MCH

Creative NZ

Schools

Iwi Organisations

Cleaning/maintenance

Local Supplies

Universities

Miter 10

DDC

CDC

NZ Art Foundation

Music /ArtCommunity

Prison

Ministry of Education Trust

Page 13: Participatory Design A1

13

MANAAKITANGA AND TUWHAREManaakitanga encompasses reciprocal hospitality and respect from one individual or group to another - with values like mana and utu / revenge, reflected in culture, language, and continuous efforts to be generous hosts. It also acknowledges the mana of others as having equal or greater importance than your own, through the expression of aroha / love, hospitality, generosity and mutual respect. (www.newzealand.com) In doing so, all parties are elevated and the host status is enhanced, building unity through humility and the act of giving. Hone’s crib will now pro vide man aak i tanga for writ ers and school groups from through out the region and regional, national and inter-na tional vis i tors — a resource Kaka Point, the Otago region and New Zealand can be proud of. A peice of Tuwhare giving back to the future.

Manaakitanga

13

Page 14: Participatory Design A1

14

Hone Tuwhare TrustStakeholderWorkshop

WORKSHOP OUTLINEThe outline for participatory design workshop was focused on addressing the issues around how the residency was going to be formed. The participants were the Hone Tuwhare Trust members. The workshop was not targeted to any specific type of residency, as it was predicted that trust members would have their own opinion on what they thought would be the best way for the residency to be run. The objective of the workshop was to find out what each trust member wanted from the trust, educate them on alternatives and creative possibilities, then synthesize their ideas to create residencies scenarios. The hope was to turn the trust members into designers, asking them to speculate ways of using the crib and any other aspect they think would be rewarding for the users.

The workshop lasted approximately 90 minutes (an hour and a half). This time was selected to keep the participants interested, but long enough to develop ideas. The facilitators followed the workshop time plan roughly, allowing extra time when it was need and making sections shorter when the goals were achieved.

As this was the first workshop the facilitators had ran it was important that they didn’t deviate largely from to the plan, but from discussions and looking over example it was understood that if the workshop plan wasn’t follow exactly participants should still yield positive results by the way the activities were designed.

The purpose of the participatory design workshop was to interact with the Hone Tuwhare trust members and understand how they see the trust being used and by whom.The purpose statement was kept broad to allow for the trust members to communicate with each other and share ideas without having the pressure to answer an overall question in the workshop.

The participants were all professionals; acknowledging this, there could be a high level of intellectual interaction. It opened up the stages to involve writing and presenting ideas to the group. The workshop took place at Kaka Point in a holiday home, which the Hone Tuwhare Trust members were staying in after the working at the crib.

PURPOSE STATEMENTThe purpose of this work shop is to establish key users, stakeholders and partnerships of a future writers residency. We will discuss, compare and initiate key resources and existing ones to provide a knowledge base to constructively structure desired possible residency outcomes for the Hone Tuwhare residency.

Page 15: Participatory Design A1

15

“To inspire people through the preservation, promotion and celebration of Hone’s legacy” Work Shop Participant

Page 16: Participatory Design A1

16

Exploration

EXPLORATION STAGEIn this stage the designers meet the participants and familiarie themselves with the way they worked and followed direction. Having not met the participants before this stage had to take into account how comfortable or uncomfortable people could be with sharing their ideas. The first step was to help the participants feel relaxed with sharing and discussing their thoughts.

01

Page 17: Participatory Design A1

17

WALL POSTER EXERCISEThe first stage is based on brainstorming and synthesizing while trying to keep all the participants’ ideas in one space, so they could be analyzed and broken down. The designers had to keep in mind what they wanted to achieve when designing the activity for exploration. It was discussed and they wanted to achieve insight into the types of residencies that trust members were hoping for, while encourage them be creative and experiment with other ideas by adding to each other’s. The question were first look at in the simple form of: Who, What, When, Where, How Why?

Participants were separated and analyzed by defining the specific information that was wanted form each question, while considering the attributes of a residency. The questions were focused on the users, revenue, supports and potential connections. It was decided that there needed to be seven questions. This was to help the dynamics of the exploration stage, as there were seven people. These questions were individual so each participant had a chance to put his or her ideas forward. The activities itself was interactive to stray away from the typical question and answers workshop. The questions were written on large sheets and placed around the room; this was for the designer and participants to visualize the information. (See appendices one) Each participant had 2 minutes on each question; this was for quick fire response.

REVIEWThe questions were then review as a group and discussed, ideas were added to and changed as a group. Going over the ideas sparked conversation and open the participants to new possibilities for the residency, they could see a verity of opportunities that they had not through of, such as the residency being available to songwriters and musicians. The time that was allowed for this activity as sufficient as it forced the participants to think fast and write everything down. The review stage was when they could add and comment on all the information that was produced.

Who do you see using the residency at Kaka point?What are the possible ways of making revenue?Possible duration of residences?Why do we want this residency?Who are the possible supporters of the trust?What other programs does it connect to? What types of activities do you see taking place at Kaka Point?

Page 18: Participatory Design A1

18

Discovery

RESIDENCY CARDSThe designers used learning and evaluating exercises to understand current residencies, national and international. This provided awareness of other residencies and what they were doing. This was done in the form of Residency cards. Each card had a blurb about a residency and a photo, there was a space for listing pros and cons and comments. There were 6 national residency cards and three international. (See appendices two) This was to expand on the first activity and provide a large base knowledge of information for the participants to consider when discussing the Hone Tuwhare residency.

The participants were placed into groups of twos and one group of three, to read and produces pros and cons of three residencies that were provided. This allowed ideas to be discussed in the small groups and factors from the first activity could be seen in real scenarios, helping the participants to understand how a residency could work with different elements. It also provided insight into what they felt didn’t work or was poorly executed with in a residency.

Participants were given 10 minutes to go over the three cards. This amount of time was insufficient and timing had to be extended for the activity to be completed to a standard that would be beneficial.

REVIEW / PRESENTATION / DISCUSSION The purpose of review was for everyone to be informed on all the residency examples and the factors that the participants did or didn’t like. Giving each participant a better understand of what the group could see being applicable to the Hone Tuwhare residency. The time allocated to this section want insufficient but there were stages later on that could be sacrificed, because the designers felt that this stage was a critical part of the workshop and need to be followed out.

02

Page 19: Participatory Design A1

19Robert Lord Writers Residency

Writers

Page 20: Participatory Design A1

20

03Prototyping

CREATEThese techniques within the mockup activity created a platform for the end product. In this case it is not a tangible product but and idea and system.

MOCK RESIDENCYThe aim of the mock residency was to produce a prototype that suggests user requirements, but also to allow the trust members to experiment with different scenarios, thereby learning for themselves how their work can best be supported by the recourses that they could access or what they need to gain access to, to achieve the scenarios.

Each participant was given 15 minutes and 10 predesigned sheets to help plan residence scenarios that could potentially work at Kaka point. (See appendices three) Each sheet aimed to represent one mock residency scenario. The two-sided template combined aspect of the previous stages to make a plausible and valuable scenario forcould later evaluation.

The first side was the ‘workbook” side, this was broken into When, Who, How questions. The next side was relating to the same residency. This side was taking into account the information written on the workbook side and applying it to duration, resident, funding and activities.

PERSONAL REVIEWAfter cards were filled in they were asked to pick their top three residencies and label them 1 to 3. This was for them to do some personal review and decide how they actually want to see the residence used. 3 minutes was allowed for is exercise and worked well.

DISPLAYParticipants were going to be asked to pin up their best three ideas up, so they could be evaluated by the group, but due to time constants and other stage of the workshop going well the time was taken from this stage as it was less detrimental to the over all productiveness of the workshop. Instead the participants were asked to pick their best three and place them in pile to be evaluated by the designers in the final report.

was insufficient and timing had to be extended for the activity to be completed to a standard that would be beneficial.

WhatWhereWhyWhenHowWho?

Page 21: Participatory Design A1

2121

Page 22: Participatory Design A1

22

Reflection and Analysis

REFLECTEvaluation sheets were sent out to each of the participants, (See appendices 4) they were asked to rate the workshop. The over all feedback was quite similar. The participants who sent back the evaluations felt that it was very successful and enjoyed the workshop. Participants were tired after a days work and made the comment of perhaps the workshop needing to be in the morning when ideas, bodies and minds were fresh but they also acknowledged, due to the nature of timing, logistics and the workshop only being possiple for that time period on a Saturday evening. Participants indicated that there could be improvements with the prototypes and how they communicated their ideas, they felt that they could not fully express what they wanted with the time constraints.

From the comment / suggestion section of the evaluation, time restrictions was mentioned more than once, this reinforced that the participants felt they didn’t get their ideas across effectively. A discussion at the end of the prototype phase was also another factor that was repeated throughout the evaluations. It was suggested more time at the end for discussion of the ideas that were produced.

It was suggested to have a purpose statement for each stage, to indicate what the stage was going to achieve. From the evaluations

and observations while the workshop was taking place there are areas that could be refined.

With in the wall poster exercise (exploration phase) the participants should have been told which direction to move around the room to prevent double ups on questions and confusions of the time left on each question. Each question was allocated 2miuntes, this would have been sufficient time, if there wasn’t talking amongst the participants or confusion of which answer to go to next. The activity achieve what was desired, and started the workshop off well to move into the different phases. Improvement for this stage could be the more explicit instructions and enforcing the constraints of the activity e.g. no talking and move when time is up.

The discovery phase was very pressed for time; 25minutes was allocated to this section. It was exceeded. Both the card and review exercise required more time. The fundamental set up of the discovery phase was good but the time constants limited the discussion of each residency. The aim of the phase was still accomplished but it could have been more beneficial if there was more in depth conversations about the current residencies. In the conversations that were had, there were many ideas that came up that were not documented. This is an important factor to consider and needed

to be improved. It would helpful if the workshop could be recorded, this would allow for discussions to be analyzed.

The prototyping phases didn’t work as planed, but the end result was satisfactory. Each participant was given 10 mock residency cards, it was estimated that a minute or two would be spent on each card, making it a rapid exercise, giving them 15mintues for all 10 cards. Most participants only finished three cards; this could have be due to the design of the card or poor explanation of what was wanted. Also due to the time constraints the ideas were just collected and not discussed as was intended.

Overall improvements to make the running of the workshop smoother could be having time to set all the phases up in advance and having a timer of some description that the participants can see so they can be selective about what they want to share with the group.

Page 23: Participatory Design A1

23

2. Did the workshop encoutage you to share your ideas?

1. How would you describe your participation?

3. Did the workshop encourage you to be creative?

4. Did your prototypes communicate your ideas effectively?

5. Did you learn anything new about writers’ residencies in the workshop?

6. Did you enjoy the workshop?

Passive

Not a lot

Not a lot

Not a lot

Not a lot

Not a lot

Active

A lot

A lot

A lot

A lot

A lot

Page 24: Participatory Design A1

24

FlexibleNationalInternational

SustainableOpenCreative Insight

Workshop InsightKey words drove insight for the workshop held with The Hone Tuwhare Trust members. There were underlying themes that governed what the Trust saw to be essential parts to having a residency. Flexibility stands for duration of stays and who the users of the residency are. A National presence as a residency for New Zealand writers / creatives was very important to the Trust but also having an International partnership or open to foreign inspiration as well. Multi purpose and openness come under the umbrella of flexible but taking in to account that Hone’s crib location and possible development can serve a wider purpose to community and educational groups and a tourist attraction. Sustainability was a big part of discussion. How can the residency and Trust be sustainable economically. The residency serves as a place to motivate, create and inspire.

MultiPurpose

Page 25: Participatory Design A1

25

Hone TuwhareResidency

novice writers established writers book lovers school groups local clutha region

residents any New Zealander Hone enthusiasts

tourists small poetry groups .people needing i n s p i r a t i o n book lovers PHD Students poets r e s e a r c h e r s c u r a t o r s artists musicians

activists theatre comedians filme drama

friends of the trust study groups international visitors sponsors partners conventions

families everyone peopl

aspi

ring . estab

lish

ed .

creatives

. writ

ers

Page 26: Participatory Design A1

26

FuturesWHERE TO NOW?From the reflection of the workshop and the feedback from the participant, it has been decided that there should be a second workshop with the trust members to encourage more in depth conversation. The aim of second workshop would be to produce a small number of mock residencies that each trust member would have contributed too and was satisfied with.

15TH MARCH 2014Hone Tuwhare Trust Work Shop.Gain insight for future residency possibilities and options. First Participatory Design lead research.

20TH MAY 2014Hone Tuwhare Trust Workshop.Gain insight for future residency possibilities and options. First Participatory Design lead research.

Participatory Design Work Shop report. Representing findings and reflection on the consultation with the Hone Tuwhare Trust.8TH APRIL 2014

Along with another trust workshop, the community would have to be involved in a separate workshop. This would be to make sure that they are happy with the vision that is forming around the residency. The workshop for the community would be held differently, as there would be a bigger group and they would have different aims for the residence as secondary stakeholders.

A third workshop could be help with both the community and the trust members when the final residency is being outlined.

JAN FEB MAR APR MAY JUN

Page 27: Participatory Design A1

27

JULY 2014Possible second workshop with the Hone Tuwhare Trust members.

SEPTEMBER 2014Final Participatory Design Report.

Possible Kaka Point community driven workshop.JUNE 2014

Possible workshop.AUGUST 2014

JUL AUG SEP OCT NOV DEC

Page 28: Participatory Design A1

28

Bibliography

Clement, Andrew, and Peter Van den Besslaar. “A Restrospective Look ar PD Projects”. Communications of the ACM 36.4 (1993): 29-37.Print.

Kia ora. (n.d.). New Zealand Travel and New Zealand Business. Retrieved April 7, 2014, from http://www.newzealand.com/

Matariki - Maori New Year New Zealand. (n.d.). Matariki - Maori New Year New Zealand. Retrieved April 7, 2014, from http://www.taitokerau.co.nz/matariki.htm Simonsen, Jesper, and Morten Hertzum. “Iterative Participatory Design.” Design Research: Synergies from Interdisciplinary Perspectives. Eds. Simonsen, Jesper, et al. Hoboken: Taylor & Francis, 2010. 16-32. Print + eBook: http://otago.eblib.com.au/patron/FullRecord.aspx?p=557233

Slevin, D. (n.d.). The Hone Tuwhare Charitable Trust. The Hone Tuwhare Charitable Trust RSS. Retrieved April 7, 2014, from http://honetuwhare.org.nz/ Spinuzzi, Clay. “The Methodology of Participatory Design.” Technical Communication52.2 2005): 163-74. Print.

Taxén, Gustav. “Introducing Participatory Design in Museums.” ACM (2004): 204-213. Print. Yamauchi, Yutaka. “Participatory Design” (chapter 8) In T. Ishida (Ed.), Field Informatics. Berlin, Heidelberg: Springer, 2012. 123-138. Print. On Tuesday, 8 April 2014 9:22 AM, rebecca elmslie <[email protected]> wrote:Clement, Andrew, and Peter Van den Besslaar. “A Restrospective Look ar PD Projects”. Communications of the ACM 36.4 (1993): 29-37.Print.

Kia ora. (n.d.). New Zealand Travel and New Zealand Business. Retrieved April 7, 2014, from http://www.newzealand.com/

Page 29: Participatory Design A1

29

DesignerProfiles

Michael MoeahuCurrently studying towards a Masters in Applied Science while finishing of a BCAPPS in Design for Technology, I like to think of design in a holistic manner that is collaborative, iterative and human centered. Encompassing all aspects of process and method to provide insight. For the future I wish to emerse myself with all things creative and learn all that I can in design while balancing myself with passion for sports, art and the world.

Rebecca ElmsieI am currently studying a Masters in Applied Sciences after completing a Design for Technology degree at the University of Otago. I am interested in sustainability and innovation and feel that these qualifications can take me into a number of different areas. After doing some traveling and exploring I hope to find the area of design that is best suited to me.

Workshop in Kaka PointMichael & Rebecca

Page 30: Participatory Design A1

30

Appendices 1 - Wall Paper exercise

Page 31: Participatory Design A1

31Randell Cottage Writers Trust, WellingtonNational Residency

- Historic Randell Cottage in Wellington, New Zealand. The Randell Cottage Writers Trust works in partnership with Creative New Zealand, the Embassy of France, the New Zealand-France Friendship Fund and Wellington City Council.

- The cottage has two bedrooms and a writing studio. It is located in inner-city Thorndon close to

Birthplace, and within walking distance of the National and Turnbull Libraries.

- The New Zealand residency is from July till December.

- The French writer is selected by the French Government and the NZ-France Friendship Fund to work on an approved project from January to June each year.

- Rent-free accommodation in the two-bedroom central city cottage, a stipend of approximately $22,000, paid monthly, funded by Creative New Zealand.

- The writer will be expected to participate in any associated social activities and be prepared to promote the Trust and the residency at every opportunity.

- The writer may be required to make the cottage available to the public for a day during the tenancy. Any associated costs, within reason, will be met by the RCWT. The day will be decided at the start of the residency.

- A printed acknowledgment and the logo of the RCWT and Creative New Zealand are expected in any published work that results from holding the residency. Logo provided.

Pros

Comments:

Cons

Writers

RandellCottageWritersTrust

Appendices 2 - Residency Cards

31

Page 32: Participatory Design A1

32Appendices 3 - Mock Residency Card

(Residence name)

Manakitanga

Duration:

Funding:

Resident:

Activities:

WHO?W

HEN?

HOW?

tourist,exhibitionist,young, Maori E.

g. 6

mo

nth

s W

inte

r, 2

we

eks

ren

ting

E.g. Fu

nd

ed

ho

lida

y, all e

xpe

nse

s pa

id,

pa

ying

gu

est

Page 33: Participatory Design A1

33Appendices 4 - Consent Forms

Page 34: Participatory Design A1

34Appendices 4 - Consent Forms

Page 35: Participatory Design A1

35

Workshop Plan

Designer IntroductionPurpose Statement Consent Forms

Exploration

Wall Poster Exercise

Individually, participants will answer seven questions, having two minutes for each question. Each question will be on newsprint hung on a wall separately.

Review

5 mins

14 mins

8 mins

Total Time: 25 minutes

Discovery

Residency Cards

Participants are divided into 3 groups. (Two groups of two and one group of three) Each group will be given three cards (One international, two national) with other residency programs on them. The card is pre prepared and includes one image, a short blurb about the residency and a pros and cons template with a comment section at the bottom. The participants will

pros and cons list relating it to the residency on the card. Any other information they want to add can be placed in the comment section.

Review/Presentation/Discussion

Each group will present their three residencies and what they saw as the pros and cons, also sharing any other information they feel necessary.

10 mins

15 mins

Total Time: 25 minutes

Consent FormsPens

Marker PensNewsprint Roll

Residency Cards Pens

Prototyping

Mock Residency

Each participant is given 10 Kaka Point prototyping cards. All of the cards have two sides.

Side one “Workbook” has 3 sections (Who, When and

Side two “Final” provides an area for participants

potentially work at Kaka point.

Personal Review

Participants are asked to choose their best three mock residencies, and label them 1 to 3. (Most liked residencies)

Display

The participants are asked to pin up their best three on the wall in a vertical line 1 and the top 3 at the bottom to form a row of the 7 best ideas then a second row of the residencies labeled 2 and the third row of the residencies labeled 3.

Idea Grid

Time to round up and view all twenty one ideas in the grid.

15 mins

3 mins

Total Time: 25 minutes

2 mins

5 mins

Cards Pens

Blutac/Pins

Appendices 5 - Works Shop Run Sheet