participants: a.k.a. almost human · pdf file · 2018-01-24participants: a.k.a....

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Participants: A.K.A. "Almost Human" Ian Schreiber, Rochester Institute of Technology Wendy Despain, SMU Guildhall Trey Alsup, Wishcraft Simulations Jonathan Hamel, Ready at Dawn Ethan Ham, Bradley University Jason VandenBerghe, ArenaNet Yuri Bialoskursky, Electronic Arts Jerry Belich, Miami University Facilitator: Jeff Pobst, Hidden Path Entertainment [Note: This report was captured from a slideshow document, which can be downloaded here: Project Horseshoe 2017 - Better Than Dialogue Trees.pptx]

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Page 1: Participants: A.K.A. Almost Human · PDF file · 2018-01-24Participants: A.K.A. "Almost Human" Ian Schreiber, Rochester Institute of Technology Wendy Despain, SMU Guildhall Trey Alsup,

Participants: A.K.A. "Almost Human"Ian Schreiber, Rochester Institute of Technology Wendy Despain, SMU GuildhallTrey Alsup, Wishcraft Simulations Jonathan Hamel, Ready at DawnEthan Ham, Bradley University Jason VandenBerghe, ArenaNetYuri Bialoskursky, Electronic Arts Jerry Belich, Miami UniversityFacilitator: Jeff Pobst, Hidden Path Entertainment

[Note: This report was captured from a slideshow document, which can be downloaded here:Project Horseshoe 2017 - Better Than Dialogue Trees.pptx]

Page 2: Participants: A.K.A. Almost Human · PDF file · 2018-01-24Participants: A.K.A. "Almost Human" Ian Schreiber, Rochester Institute of Technology Wendy Despain, SMU Guildhall Trey Alsup,
Page 3: Participants: A.K.A. Almost Human · PDF file · 2018-01-24Participants: A.K.A. "Almost Human" Ian Schreiber, Rochester Institute of Technology Wendy Despain, SMU Guildhall Trey Alsup,
Page 4: Participants: A.K.A. Almost Human · PDF file · 2018-01-24Participants: A.K.A. "Almost Human" Ian Schreiber, Rochester Institute of Technology Wendy Despain, SMU Guildhall Trey Alsup,
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More ideas for experimental dialogue systems:https://www.gamasutra.com/blogs/BobbyLockhart/20171107/309121/5_Radical_Ideas_for_Dialogue_Systems.php

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Example of a player choosing the point of view of the story rather than modifying the story itself:https://www.geekwire.com/2017/interview-filmmaker-steven-soderbergh-bends-rules-tv-movies-mosaic-app-hbo/

Forum thread on making dialogue in games inherently fun:https://www.gamedev.net/forums/topic/657677-ideas-to-make-dialogue-funengaging/

A concept for linking narrative and dialogue systems together:https://www.gamasutra.com/blogs/RonNewcomb/20110719/89854/Reusing_Planning_Trees_for_Interactive_Dialogue.php

A psychological theory about how people interact in social situations, in ways that could form the basis for aconversation system:https://en.wikipedia.org/wiki/Politeness_theory

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