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Section Three Final Outcome"Pork Waffle"

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Page 1: part 3

Section Three

Final Outcome"Pork Waffle"

Page 2: part 3

Section Three

Content

Section Three

3.1.0 Personal Background Learning Objectives

3.2.0 Learning Progress

3.3.0 Learning Outcomes

3.4.0 Future Work

03

Process of RationalisationUnfolding ProcessPhysical Models

Precedent and Research

Making Pig ProcessPhotography processPork Waffle

Pork Waffle Computation

Page 3: part 3

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Bas

ed o

n th

e fe

edba

ck y

ou r

ecei

ved

in

clas

s,de

velo

p yo

ur c

ore

cons

truc

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elem

ent

to a

ssem

ble

a 1:

50 s

cale

mod

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op th

is

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ent a

s a

mem

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in th

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ptim

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impl

ifyin

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lisin

g as

nec

essa

ry.

P

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ecto

r dr

awin

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f the

evo

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n of

you

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uctio

n de

tail

and

desi

gn.

P

erso

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Bac

kgro

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and

Lea

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Learning Objectives for the Final Outcome

Based on the feedback that our group received from the EOI crits and tutorial classes, our group was instructed to focus on enhancing the existing environment and land-scape of Wyndham City, to create an interesting installa-tion, by using the techniques that the group explored in the final stages of EOI proposal, which is the technique of "Rationalising" a surface. This technique consists of an additive approach of taking individual panels and aggregating the individual panels to fill a surface area. By strategically referencing the points and locations of each panel to the surface, the surface can then become an undulating surface of hundreds of small panel fibres, held in place by multiple rows of vertical and horizontal of surface contours or x and y polymer grids, which then can be constructed into trusses in reality. As a result of manipulating the curvature of the surface, in effect give different appears to the surface depending on where it is viewed. At times the surface reveals the existing surface underneath, while at other angles view it presents the over-

all view of a solid panel cladding.

Page 4: part 3

02. Reference created surface into the grasshopper

Techiques of Rationalisation

01. Creating a surface or create three curves and lofting to create a surface.

03. Surface Frame, creates a reference point for the indiviual panels, by creating a grid of (uv) panels on the surface

04. Create an individual panel to reference on the surface, orient component allows to manipu-late the rotate of the panels.

05. Creating x and y panels on to the surface, giving freedom to the panels to sit off the surface. Cull component, reduces the number of panels, prevent panels to overlap, this processmakes the panels easy to fabricate.

06. Surface frame, (UV) slides, which dictate the number of pan-els on the x and y panel. Higher the value, higher the increase in resolution

07. Creating intersecting lines for the panels, using x and y to evenly space the panels.

08. Data structure shows which panels are intersected, this process is needed to create a polyline.

Page 5: part 3

09. This is the end process of creating a frame, first making polylines in both x and y plane, then creating the ends of the polylines to join with the frame.

Production and Evolution of Vector

Rotating the orient panels Changing the length of the orient panel. Change the orient panel to a triangle

Rotatig the oritent panel and thelenght.

Changing the number of trianglesusing the x and y slides

Changing the panel to trianglesand lowering the resolution for greater texture.

By first establishing the polylines and frames of the surface, we can then start to manipulate different variations of the panel sizes and rotation. These vector diagrams and different productions of

Bake Component is Rhino, Unfolding process of the Frame Variation of Different Panels, (shapes and form) that canbe reference onto the surface

Unfolding procress, ready for fabrication

Waffle, structure to connect the contours or frame

Unfolding Fabrication Process

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Pro

duce

phy

sica

l pro

toty

pes

test

ing

your

join

ery

or s

truc

tura

l ele

men

ts. P

hoto

grap

h th

ese

mod

els

usin

g a

mac

ro le

nse

and

a ph

oto

stag

e un

der

cont

rolle

d lig

htin

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nditi

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Ob

ject

ives

01. Top View02. Front View03 Detail View revealing a different effect of the surface

04. Front View05. Detail View revealing a different effect of the surface06. The notion of driving pass the facade

07. Different Angle05. Detail View, revealing a different effect of the surface06. Detail View, revealing a diferent effect of the surface

01.

02.

03.

04

05.

06.

07.

08.

09.

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Pre

ced

ent:

Su

kkah

Cit

y C

om

pet

itio

n N

YC

20

12

Pre

ced

ent

Su

kkah

Cit

y N

YC

201

2 "

Gat

her

ing

"

Precedent

The Gathering The Gathering is an urban installation designed by Dale Suttle and Gia Nguyen and was a precedent that our group explored to workout certain construction methods and ef-fect that could be used in our design. Our group wanted to explore ways to hide the structure in our design and this gave us ideas and approach which could be used. The visual asethics of this precedent also gave the group Ideas to create a sense of movement through the variation and process of the sticks (panels).The interesting aspect of this design is the angle and flow of the sticks, leading the eye to finish point at the top of this structure and how light is also mainpulates the surface , giving it different effects.

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Pre

ced

ent:

Gre

g L

ynn

Rec

ycle

To

ys

Pre

ced

ent

Gre

g L

ynn

: R

ecyc

led

To

ys

Precedent

Greg Lynn : Recycle Toys

Greg Lynn Recycle Toys, is a project of recycle toys that are laser scanned and digitized into a computer, and then postions and arrayed like bricks. The intersections of the toys are defined by cutting paths, and it is a robot that cuts the joints and connections with precision. They are then welded together with a tool that is used to repair car fend-ers.

Greg Lynn Recycle Toys was a precedent that our group explore. This precedent was presented to the group in a tutorial class and it lead to the idea of using toys or novelty items to create a dynamic surface, similar to Greg Lynn's Fountain and Recycle Toys projects. The group looked at ways to accentuate the current landscape of Wyndham City and turn it into a more playful, witty, dynamic surface. One of the major design outcomes that was dervied from this precdent was that decision to select an object that was unified in appears, an object that looked identical like each other and can be mass producted.

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Pre

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Jeff

Ko

on

s

Precedent

Jeff Koons

Jeff Koons is best known for causing controversy by the elevation of unashamed kitsch items into the high art arenaHis sculpture differs in two major respects to the original kitsch: 1.It is made of metal (painted bright red to give the appear-ance of balloons) 2.It is more than ten feet (three metres) tall.Koon's uses of the avant-garde technique of "appropria-tion" of everyday objects --and twist them and blow them out of proportion. By exploring the ideas of Jeff Koon the group looked at theorys in relation to popular kitsch items and how it would effect the Wyndham City proposal, in a way the group wanted a more ground idea and purpose for creating the Pork Waffle.

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ai G

uo

-Qia

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Pre

ced

ent

Cai

Gu

o-Q

ian

g

Cai Guo-Qiang - Head On is a precedent that the group explored, the idea and theory behind this project is somewhat not related to this proj-ect, however the group focus on how the 99 wolfs where constructed to create this flow of movement and a dynamic sequences that related to our project of exploring referencing object onto a surface.

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01. P

rodu

ce a

phy

sica

l mod

el a

t 1:5

0 (t

o be

co

nfirm

ed w

ith tu

tors

) of

you

r de

sign

, situ

ated

on

a p

rinte

d dr

awin

g (o

r a

phys

ical

mod

el)

of th

e si

te. T

he m

odel

sho

uld

incl

ude

all d

esig

ned

deta

ils a

nd s

urfa

ce tr

eat-

men

ts a

nd c

omm

unic

ate

its p

erfo

rmat

ive

inte

nt.

02. D

ocm

ent t

he fa

bric

atio

n pr

oces

s us

ing

high

-qu

ality

vec

tor

draw

ings

.

03. P

hoto

grap

h th

e m

odel

und

er c

ontr

olle

d lig

ht-

ing

usin

g a

phot

o st

age.

04.P

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hysi

cal m

odel

s of

det

ails

of y

our

desi

gn

Pro

ject

Pre

sen

tati

on

1:

Imag

es

Pinkysil 300ml bottles (4 bottles) Moulding a toy pigs, using a double cast mold,formwork is created by plasticine

Important process of hold the moulds together.The rubberband ensures that the liquid doesn't leak out. JWAX mustbe sprayed before this process

Measure, the pinkysil mixture. 1:1 ratio mix of pinkysil and curing mixture.

Making Pigs ProcessThis is the following process of producing apig model, made out of pinkysil. By usinga toy pigs, formwork was build to create a mould. JWax was sprayed between the mould before casting. After the pinkysil and curing liquid is mixed it is then injected into the mould. each pig took about 20-30 mintues to dry and be ready to be taken out of the mould.

Making Pigs Process

Page 12: part 3

Stiring the mixutre togther to form the pinkysil Using an injection the extract the mixture from the cup

Injecting the mixture into the mould, through the created airholes.

20 - 30 mins letting the curing process to finish

5 min resting time Careful removing the pig from the mould

Making Pigs Process Making Pigs Process

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03. P

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odel

und

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d lig

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ing

usin

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phot

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Pro

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Pre

sen

tati

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1:

Imag

es

Photographs Under Control LightingPork Waffleis an innovative architecture installation speciffically designed and developed for Wyndham City Council's Gateway proposal. It is an architecture instaillation, which consist of polymer of pigs sitting on top of curved surface struture. 'Pork Waffle' was design to blend into the existing landscape of Wyndham City as it surface shape conforms to an existing topography of the proposed site, however it creatively accentuates the current landscape into more playful and dynamic one through an exciting eye catching scuptural element - Pigs.

The following images is the process of taking photos under a controlled light, this was done in a studio, using 2x flash heads at 45 degrees angles, one blowing out the background and the other highlighting the the model. The camera that was use was a Mark II

Page 14: part 3

Photograph Proof Sheet

Page 15: part 3
Page 16: part 3
Page 17: part 3

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Pro

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06. Instead of reference a surface into grasshop-per,the group reference a mesh pigs into theorient component.

04. Created a surface using Rhino3D

02. Using the waffle componenet tocreate a waffle contour

03 Reference the mesh pigs into the orient component then connecting it to the overal rationalisation system

01. Created a surface using Rhino3D

05. Using the X and Y sliders to dictatethe number of ribs in the x and y

Pork Waffle

Instead of a surface panel reference to the surface frame, the group changed it to a mesh pig that was similar in size to the group s model pig. Through the grasshopper components each pig was position in oriented on the surface, in an x and y gird. Through the uses of the x and y slides the group was able to manipulate the density and resolution of the surface with multiple pigs.

This is the following process that was taken to create the pork waffle through computation

Page 18: part 3

Top View

Elevation

Front View

Construction Diagrams

Pork Waffle

This construction diagram is how the pigs areinstalled on the waffle system. The legs of thepolymer pigs will be bolt to each panel. The panelsare bolted to the waffle trusses system and referenceand labeled onto the waffle.

BOLT ATTACHING TO THE WAFFLE TRUSSE SURFACE

BOLTS ATTACHED TO THE LEGS OF THE PIGS

02 CONNECTING PIG TO THE REFERENCE PANEL

BOLTS ATTACHED TO THE LEGS OF THE PIGS

POLYMER PIG

PIGS BOLTEDAND WEILDED TOGETHER

03 VERTICAL CONNECTIONBETWEEN THE POLYMER PIGS

01 PANEL