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187 City Modelling - Volume 1 - eCAADe 30 | INTRODUCTION The goal of the presented framework is (a) to pro- vide a better way of communication between deci- sion-makers such as planning experts, urban design- ers, policy makers and lay people and (b) to develop an instrument that supports interactive prediction of urban plans. With the presented method experts and residents are enabled to exchange opinions on presented urban scenarios and use design codes for intuitive iterations during design charettes. In the presented examples, building types of the San Fran- cisco Bay Area (SFBA), US will be analyzed in relation to the public and private structures, the transporta- tion network and the urban design aspects. Further- more, urban design parameters and guidelines will be generalized and implemented into a rule-based, high-level typology catalogue for procedural city models (Dyllong, 2012). Finally, this paper will give practical insights on procedural city modeling con- cepts for advancing curricula as well as researchers and practitioners. Motivation For sustainable urban planning, system-engineering approaches are needed to create a shared and ho- listic view on urban scenarios. The development of high-level abstraction techniques can support the Parametric Building Typologies for San Francisco Bay Area A conceptual framework for the implementation of design code building typologies towards a parametric procedural city model Antje Kunze 1 , Julia Dyllong 2 , Jan Halatsch 3 , Paul Waddell 4 , Gerhard Schmitt 5 1,2,3,5 Chair of Information Architecture, ETH Zurich, Switzerland, 4 Department of City and Regional Planning, University of California, Berkeley, US 1,2,3,5 http://www.ia.arch.ethz.ch/ 4 http://dcrp.ced.berkeley.edu/ 1 [email protected], 2 [email protected], 3 [email protected], 4 waddell@berkeley. edu, 5 [email protected] Abstract.This research paper concentrates on a conceptual framework for the creation of high-level procedural city models. A workflow is presented, which enables users to create city models in an intuitive way by using design-code-driven building typologies. This drastically advances traditional procedural city modelling where usually low-level implementations of city model components take place. New planning methods and instruments have to be developed for the growing demand of the rapid environmental, social and economic changes in cities and agglomerations. The presented method allows for quick visualization and iteration by using urban planning typologies. Keywords. Procedural Modeling; Design Codes; Urban Planning; City Modeling; Decision-making process

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Page 1: Parametric Building Typologies for San Francisco Bay Areapapers.cumincad.org/data/works/att/ecaade2012_153.content.pdf · plus generation of multi house building patterns. Figure

187City Modelling - Volume 1 - eCAADe 30 |

INTRODUCTIONThe goal of the presented framework is (a) to pro-vide a better way of communication between deci-sion-makers such as planning experts, urban design-ers, policy makers and lay people and (b) to develop an instrument that supports interactive prediction of urban plans. With the presented method experts and residents are enabled to exchange opinions on presented urban scenarios and use design codes for intuitive iterations during design charettes. In the presented examples, building types of the San Fran-cisco Bay Area (SFBA), US will be analyzed in relation to the public and private structures, the transporta-tion network and the urban design aspects. Further-

more, urban design parameters and guidelines will be generalized and implemented into a rule-based, high-level typology catalogue for procedural city models (Dyllong, 2012). Finally, this paper will give practical insights on procedural city modeling con-cepts for advancing curricula as well as researchers and practitioners.

MotivationFor sustainable urban planning, system-engineering approaches are needed to create a shared and ho-listic view on urban scenarios. The development of high-level abstraction techniques can support the

Parametric Building Typologies for San Francisco Bay Area

A conceptual framework for the implementation of design code building typologies towards a parametric procedural city model

Antje Kunze1, Julia Dyllong2, Jan Halatsch3, Paul Waddell4, Gerhard Schmitt5

1,2,3,5Chair of Information Architecture, ETH Zurich, Switzerland, 4Department of City and Regional Planning, University of California, Berkeley, US1,2,3,5http://www.ia.arch.ethz.ch/4http://dcrp.ced.berkeley.edu/[email protected], [email protected], [email protected],[email protected], [email protected]

Abstract.This research paper concentrates on a conceptual framework for the creation of high-level procedural city models. A workflow is presented, which enables users to create city models in an intuitive way by using design-code-driven building typologies. This drastically advances traditional procedural city modelling where usually low-level implementations of city model components take place. New planning methods and instruments have to be developed for the growing demand of the rapid environmental, social and economic changes in cities and agglomerations. The presented method allows for quick visualization and iteration by using urban planning typologies. Keywords. Procedural Modeling; Design Codes; Urban Planning; City Modeling; Decision-making process

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structuring of planning proposals as well as the re-sulting city model visualizations. Up to date, design codes are commonly used to simplify abstract legal rules. Those only exist as figurative descriptions in drawings of a specific planning regulation problem, e.g., the distance spaces on a lot within a zoning plan. On the other hand, parametric and procedural city models are becoming more and more important in urban planning and design (Kunze et. al, 2011). Solutions from Autodesk, McNeel and Esri are set-ting the industry standard for city modeling. How-ever these tools are still not intuitive enough and especially switching scenarios or single typologies cannot be easily performed within design charettes.

In our work, we present a first approach on how design codes can be efficiently used to steer and re-fine generic procedural 3D city models in order to easily arrive at detailed urban scenarios. The created 3D visualization models of urban planning scenarios can be then used as an interface for an improved dialogue between stakeholders (Urban Vision, 2012, Kunze and Schmitt, 2010). The approach will be pre-sented using Esri CityEngine as an implementation example. Procedures are described of how existing zoning laws are analyzed and then converted into structured CityEngine language scripts – CGA – to build a typology catalogue that can be then com-posed into digital urban visualization models.

The San Francisco Bay Area (SFBA) has been selected as an example for a proof-of-concept implementa-tion. Design codes play a historical role in SFBA since the well-known ‘Queen Anne’ houses (Weingarten, 2004). However, more recent design codes – a.k.a ‘form-based codes’ – are commonly used to associ-ate building laws with development scenarios. In order to detect the most relevant typologies in the SFBA, the main building types of the Bay Area were categorized with a design code mechanism. The re-sult has been a typology classification consisting of the building typologies, which mostly influence the SFBA. These detected typologies are transferred into parametric models inside CityEngine on four levels: Building, parcel, urban block, and street canyon. Us-ing this structure, the typologies can be combined and easily modified, e.g., to probe densification scenarios. In addition, they can be transferred to related planning applications in other cities. Since the resulting 3D city models are easily adjustable, it is possible to create a variety of high quality urban scenarios using the parametric building typologies.

Design codes in urban planningDesign codes represent a set of design and plan-ning regulations including zoning rules, density and open space standards, building and street typolo-gies to different local characteristics, building height

Figure 1

Final visualization of the

building type co cllection

for San Francisco Bay Area

(Bingyi Li).

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189City Modelling - Volume 1 - eCAADe 30 |

and materials and rules (Carmona et al., 2006). De-sign codes relate to urban design quality aspects, like accessibility, connectivity, legibility and identity. Codes give a conceptual vision like a common lan-guage and a set of instructions for the development of urban settings. There are several contemporary design codes available worldwide, especially in the UK, driven through the ‘Sustainable Communities’ growth program of the UK government to deliver better designed and more sustainable built environ-ments and in the North America, where within the New Urbanism initiative new developments were built on the basis on form-based codes and par-ticular based on design codes. A main advantage of design codes to the standard written zoning laws is the visual 3D representation of the developments (Carmona et al, 2006). Beyond that, strong synergies can be identified between planning practices using design codes and applications in real-estate devel-opment, e.g., standardized housing units, increase marketability (Adams et. al, 2011).

Geometric modeling in urban planningSome initial decision support tools have been devel-oped as urban simulation models and implemented in regional planning processes (Waddell, 2002; Born-ing et. al, 2008). A further development is an envi-ronment supporting the interactive design of urban spaces that includesbehavioral and geometrical city modeling (Vanegas, et. al, 2009). Urban design varia-

bles can be more intuitively accessed and visualized within such an environment, resulting in urban sce-narios that consider proposals for highways, acces-sibility studies, population and projected employ-ment distribution.

Müller et al. (2006) introduced an attributed shape grammar, called CGA shape grammar, suit-able for architectural design – it is the current base of the Esri CityEngine System. CityEngine can rapidly produce and visualize 3D urban environments of any size. Integrating shape grammars into the urban planning process offers unprecedented opportuni-ties to understand and encode urban patterns and to generate and visually assess urban design varia-tions (Halatsch et. al, 2008; Schirmer and Kawagishi, 2011).

CASE STUDY: THE BAY AREAThe San Francisco Bay Area is a metropolitan area in Northern California. The Bay Area is defined in 11 counties (including San Benito, that is not part of this work because it has no border to the San Francisco Bay). The main cities are situated around the bay of San Francisco. The largest city in this re-gion is San Jose, Santa Clara County. But the most culturally dominating city is San Francisco, the his-toric center of this region. The area of San Jose, San Francisco, Oakland and its surrounding area cover approximately 7.15 million inhabitants. For this rea-sons the Bay Area is the fifth-largest metropolitan

Figure 2

Design process of quantitative

single house building patterns

into a procedural model.

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190 | eCAADe 30 - Volume 1 - City Modelling

area in the United States and number 53 worldwide. The south bay is more populated than the North Bay and in general public buildings are located next to the Bay and private buildings are orientated more to the coast. Offices are more situated inland and close to big cities with their airports and business districts. The single-family houses are more often in the countryside and close to the Bay, such as multi-family houses. The most similar type, which could be found almost everywhere are the schools (Weingar-ten, 2004).

CONCEPTUAL FRAMEWORK FOR THE CREATION OF HIGH-LEVEL PROCEDURAL CITY MODELSIn this section a workflow will be presented, which enables users to create city models in an intuitive way by using design-code-driven building typolo-gies. The presented method allows for quick visuali-zation and iteration by using urban planning typolo-gies.

The workflow of the adaptation of the form-based codes and building types into a procedural urban model is visualized in figure 2.

Figure 3

Design rules and guidelines

plus generation of multi house

building patterns.

Figure 4

Parametric building typology

of a multi-family house for SF

Bay Area.

Figure 5

Form-based code survey with

design parameters for the

SFBA, Half Moon Bay, single-

family detached house.

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191City Modelling - Volume 1 - eCAADe 30 |

Form-based codesurveyOn the basis of 14 major typologies for SFBA (Urban Vision, 2012) the most common types were deter-mined, such as typical single houses, multi-family houses, offices and schools. The quantitative param-eters of the urban and building patterns of the SFBA were specified and documented in a survey based on the SmartCode (CATS, 2009). Design parameters of the block and lot dimensions, the public and pri-vate frontages were derived (Fig. 5).

Rules and guidelinesDesign parameters for the major SFBA types for street profiles, blocks, building geometries, facades, open spaces and vegetation were transformed in design rules and guidelines (Fig. 6). These guidelines were visualized in isometric diagrams.

The isometric diagrams of the four building typologies are summarized by their construction quality and usage. The low standard building lots arealways smaller and the green areasincrease with the better standard. The school typologies are not characterized by their building standard, but rather by their usage.

Parametric building typologies for the San Francisco bay area Based on theguidelines each building type was im-plemented with the CGA grammar into a procedural urban model in Esri CityEngine (2012).

The derived models were used as a high-level typology catalogue for procedural city models (Fig. 7).The typologies are divided by their building qual-ity and usage. The higher the standard, the more versatile and more elaborate the construction of the building.

CONCLUSION AND FUTURE WORKThe presented work described a conceptual frame-work. The implemented building typologies of the case study SFBA serve as an example for using digital design codes to drive procedural city models. The resulting typologies (Fig. 8), e.g., building types, might be integrated in geometric modeling and

In a first step the urban and building patterns of the SFBA were analyzed to identify and evaluate existing building typologies based on the standardization of form-based codes. Using a survey, 14 major ty-pologies for the SFBA have been detected. The most common types were determined, such as typical sin-gle houses, multi-family house, offices and schools. The parametric design parameters were specified.

The design parameters were then used to de-velop design rules and guidelines for each typology (Fig. 3). These building patterns were visualized in isometric diagrams.

The rules of the different building types were digitalized into a CGA building typology catalogue, which will be used in succeeding steps to drive the 3D city models (Fig. 4).

IMPLEMENTATION OF THE CASE STUDY FROM DESIGN CODE INTO A PROCEDURAL MODELThe design process that was presented in the meth-od section (Fig. 2) was applied in the case study SFBA.

Figure 6

Collection of derived

guidelines for the major

building types: single houses,

multi-family house, offices

and schools.

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192 | eCAADe 30 - Volume 1 - City Modelling

connected with behavioral simulations for evaluat-ing urban planning scenarios.

The resulting city models are used to provide generalized and simplified views on urban scenarios to experts and laymen and to therefore encourage a design-problem driven dialogue.

The complete collection of all presented build-ing types for the SFBA will be found in Dyllong (2012).

Future work will cover case study areas in Eu-rope or Asia to prove the generic adaptability of the presented approach and will be linked with local as-pects of the individual urban setting. In addition, the building typologies will be extended to the applica-tion of parametric building regulations and zoning laws.

ACKNOWLEDGEMENTSWe would like to thank Bingyi Li, Lukas Treyer and-Daniel Aliaga for their continuing support. This work was supported by the SNF Grant 130578 of the Na-tional Research Program NRP 65 ‘Sustainable Urban Patterns (SUPat)’.

Figure 7

Overview of the procedural

model of the four major

building types of SFBA.

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REFERENCESAdams D, Croudace R andTiesdell S, 2011, Design codes, op-

portunity space, and the marketability of new housing, Environment and Planning B: Planning and Design 38(2) 289 – 306.

Borning, A, Waddell, P and Forster, R 2008, UrbanSim: Using Simulation to Inform Public Deliberation and Decision-Making, Chen, H., Brandt, L., Dawes, S., Gregg, V., Hovy, E., Macintosh, A., Traunmuller, R., Larson, C.A. (eds.), Digital Government: Advanced Research and Case Stud-ies, Springer, pp. 439-463.

Carmona, M, Marshall, S, Stevens, Q, 2006, ‘Design codes: their use and potential’ in Progress in Planning, 65(4) 209-289.

CATS, Center for Applied Transect Studies, 2009, SmartCode Version 9.2. The Town Paper, Gaithersburg, USA. http://transect.org/codes.html (accessed 05.06.2012).

Dyllong, J, 2012, Procedural Building Types for the San Francisco Bay Area: A thesis elective based on the im-plementation of design code building typologies into a procedural urban model, Thesis Elective, ETH Zurich.

Esri CityEngine, 2012, http://www.esri.com/software/city-engine/ (accessed 08.06.2012).

Halatsch, J, Kunze, A and Schmitt, G, 2008, Using Shape Grammars for Master Planning. In: J.S. Gero (ed), Design Computing and Cognition DCC’08, Springer, 655-673.

Kunze, A and Schmitt, G 2010, ‘A Conceptual Framework for the Formulation of Stakeholder Requirements’, Pro-ceedings of Future Cities, 28th eCAADe Conference, ETH Zurich, Switzerland, pp. 697-705.

Kunze, A, Halatsch, J, Vanegas, C, Maldaner Jacobi, M, Turk-ienicz, B, Schmitt, G, 2011, A Conceptual Participatory Design Framework for Urban Planning: The case study workshop ‘World Cup 2014 Urban Scenarios’, Porto Alegre, Brazil, Respecting Fragile Places, 29th eCAADe 2011 Conference, Ljubljana, Slovenia, pp. 895-903.

Müller, P, Wonka, P, Haegler, S, Ulmer, A, and Van Gool, L 2006, ‘Procedural Modelling of Buildings’ in Proceed-ings of ACM SIGGRAPH 2006/ ACM Transactions on Graphics (TOG), ACM Press, 25(3), pp. 614-623.

Schirmer, P and Kawagishi, N, 2011, Using shape grammars as a rule based approach in urban planning – a report on practice. Respecting Fragile Places, 29th eCAADe 2011 Conference, Ljubljana, Slovenia, pp. 116-124.

UrbanVision (2012): http://www.urbansim.org/Documenta-tion/UrbanVision (accessed 08.06.2012).

Vanegas, CA, Aliaga, DG, Benes, B and Waddell, P 2009, In-teractive Design of Urban Spaces using Geometrical and Behavioral Modeling, ACM Transactions on Graph-ics, also in Proceedings SIGGRAPH Asia, vol. 28, no. 5.

Waddell, P 2002, ‘Modeling urban development for land use, transportation, and environmental planning’, Jour-nal of the American Planning Association, vol. 68, pp. 297-314.

Weingarten, D (ed.) 2004, Bay Area style San Francisco Bay region houses, Rizzoli International Publications, Inc., New York.

Figure 8

Four main building types of

the SFBA.

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