paracloud manual
TRANSCRIPT
Add Mesh
Add Mesh
Add an obj mesh file to the currently open GEM model.
Steps
1. From the Mesh Menu select the 'Add Mesh' option.
2. Select additional obj file from the windows dialog box.
Command Activation Methods
Interface (GUI)
Menu
Mesh > Add Mesh
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Add Mesh http://www.paraclouding.com/GEM/Help/2010/files/AddMesh.html
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Alternate Map
Create an Alternated Face Map using the first two colors (Red,Orange). This pattern reflects the face order of the
mesh (Odd faces are in Red, Even faces in Orange).
Steps
1. Display the Face Map and Clear All Faces
2. Select the function from the menu Components > Population Map > Alternate Map
Original Mesh Apply Horizontal Split Subdivision
Alternate Map
Command Activation Methods
Interface (GUI)
Menu
Components > Population Map > Alternate Map
Command Line
AlterMap
Keyboard
Alternate Map http://www.paraclouding.com/GEM/Help/2010/files/AlternateMap.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Alternate Map http://www.paraclouding.com/GEM/Help/2010/files/AlternateMap.html
2 de 2 28/03/2012 20:00
Select All Faces
Select All Faces
Selects all mesh faces using the Ctrl+A.
Note : The undo command is not available for this operation. To clear face selection use the clear method. For
further information regarding population patterns of various components see Population Map chapter.
Steps
1. Press the Select Face button from the Face Selection Toolbar.
2. Press Ctrl+A.
Command Activation Methods
Interface (GUI)
Menu
Edit > Assign All Faces
Command Line
Keyboard
Ctrl + A
Copyright © <2008-2011>, <Dr. Eyal Nir>
Assign All Faces http://www.paraclouding.com/GEM/Help/2010/files/SelectAllFaces.html
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Assign All Naked Edges
Assign All Naked Edges
Selects all mesh faces that includes free edges.
Note : In an un-welded mesh all the faces contain free edges.
Steps
1. Select from the Menu: Edit > Assign All Naked Edges
Command Activation Methods
Interface (GUI)
Menu
Edit > Assign All Naked Edges
Command Line
Keyboard
Assign All Naked Edges http://www.paraclouding.com/GEM/Help/2010/files/AssignAllNakedE...
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Assign All Naked Edges http://www.paraclouding.com/GEM/Help/2010/files/AssignAllNakedE...
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Assign by Perimeters
Assign by Perimeter
Selects all mesh faces with perimeter longer than the value specified.
Original Mesh Threshold Value set to 5
Note : when testing different values, use Clear All (Ctrl+D) to reset the face Map.
Steps
1. Create an initial face map and choose the color you wish to assign.
2. From the Edit Menu choose Assign by Perimeter.
3. Enter the threshold value.
Command Activation Methods
Interface (GUI)
Menu
Edit > Assign by Perimeter
Command Line
Keyboard
Assign by Perimeters http://www.paraclouding.com/GEM/Help/2010/files/AssignbyPerimete...
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Assign by Perimeters http://www.paraclouding.com/GEM/Help/2010/files/AssignbyPerimete...
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Select Face
Select Face
Select mesh faces using the Ctrl+click.
Note : The selection occurs according to the active color.
The undo command is not available for this operation. To clear face selection use the clear method. For further
information regarding population patterns of various components see Population Map chapter.
Steps
1. Press the Select Face button from the Face Selection Toolbar.
2. Select Mesh face using Ctrl+Click keys.
Options
Assign All Quads - Selects only quadrangular faces
Original Mesh Selected Quads
Assign All Triangles - Selects only triangular faces
Assign Face http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html
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Original Mesh Selected Triangles
Assign All Naked Edges - Selects only faces with naked edges
Assign All Unassigned - Adds all unselected faces into selection, according to the active face map color
Before using the Unassigned option After using the Unassigned option
Command Activation Methods
Interface (GUI)
Note : After pressing the Assign button, Ctrl+click to select mesh faces.
Right Click opens the options menu:
Assign Face http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html
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Menu
Edit > Assign Face
Edit > Assign All Quads
Edit > Assign All triangles
Edit > Assign All Naked Edges
Edit > Assign All Unassigned
Command Line
Keyboard
Ctrl+=
Copyright © <2008-2011>, <Dr. Eyal Nir>
Assign Face http://www.paraclouding.com/GEM/Help/2010/files/SelectFace.html
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Bleed
Bleed
Setting bleeding values greater then '0' in the x, y, z text boxes affects the bleeding dimension of the component
according to its face layout.
For this operation use metric values. The values refer to the original dimension of the imported component.
Positive values reduce the original component dimensions inwards. Negative values bleed out of the sampling cube.
It is recommended to use the bleed option to create connectivity for 3D printing.
Steps
1. Load a component.
2. Select a flipping option from the Component Settings console.
Options
Bleed Values
Use the mouse wheel to change Bleed values in real time. Scrolling with the Mouse Wheel will change the value
(0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change the
values faster (1.0 increment).
Bleed along X axis - Enlarges / Reduces component's dimensions along Y axis
Original component Bleed value in x axis = -0.1 Bleed value in X axis = 0.1
Bleed along Y axis - Enlarges / Reduces component's dimensions along Y axis
Original component Bleed value in Y axis = -0.1 Bleed value in Y axis = 0.1
Bleed along Z axis - Enlarges / Reduces component's dimensions along Z axis
Bleed http://www.paraclouding.com/GEM/Help/2010/files/Bleed.html
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Original component Bleed value in Z axis = -0.1 Bleed value in Z axis = 0.1
Command Activation Methods
Interface (GUI)
Note: Insert Bleed values in the text box and press the Bleed Comp button. Positive values=Reduce component |
Negative values=Enlarge component.
Menu
Components > Bleed
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Bleed http://www.paraclouding.com/GEM/Help/2010/files/Bleed.html
2 de 2 28/03/2012 19:59
Offset By Focus
Normal Offset each vertex relative to the distance from the Focus point. The offset magnitude derives from the scalar
values set between Min / Max.
Original Focus point location Offset by Focus point
In this example values set to: Min=0.1 | Max=1 | x=0.03, Y=0.46, z=0.15
Steps
1. Press the Show button to view Focus point.
2. Modify Focus point location (optional).
3. Set Min / Max values.
4. Press the Offset button.
Options
Focus point Values - Use the mouse wheel to change Focus Point values in real time. Scrolling with the Mouse
Wheel will change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the
Mouse Wheel to change the values faster (1.0 increment).
Command Activation Methods
Interface (GUI)
(1) (2)
Note: Toggle the Invert option to offset mesh point in the opposite direction.
By Focus http://www.paraclouding.com/GEM/Help/2010/files/ByFocus.html
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Note : To view focus point press the show button.
Menu
Mesh > Offset > By Focus
Command Line
Offset, O
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
By Focus http://www.paraclouding.com/GEM/Help/2010/files/ByFocus.html
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Offset by Height
Create normal offset relative to the point height value.
Steps
1. Set min/max values.
2. Set invert (optional) and use Ratio Graph (optional).
3. Press the Offset button to apply reference mesh.
Note : Offset values are scalar values being calculated according to the file's Master unit. Offset intensity is
relative to the point's height.
Min offset Intensity relates to the lowest point. Max offset intensity relates to highest point.
In Invert mode - Min offset intensity relates to the highest point and Max offset intensity relates to the
lowest point.
Options
Min / Max Values
Use the mouse wheel to change the Min / Max values in real time. Scrolling with the Mouse Wheel will change the
value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change
the values faster (1.0 increment).
Offset by Height - Min value relates to the Lowest point | Max value relates to the highest point
In this example values set to: Min=0.1 | Max=0.5
Offset by Height - Invert option - Min value relates to the highest point | Max value relates to the lowest point
In this example values set to: Min=0.1 | Max=0.5 | Invert option is toggled on
Using Ratio Graph - Offset intensity as a function of point's height according to a Ratio Graph. Use vertices to
By Height http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html
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edit graph manually.
In this example values set to: Min=0.1 | Max=0.5 | Use Ratio Graph option is toggled on
Using Ratio Graph - Invert option - Inverse Ratio
In this example values set to: Min=0.1 | Max=0.5 | Invert option and use Ratio Graph option are toggled on
Command Activation Methods
Interface (GUI)
(1) (2)
Note: Toggle the Invert option to offset mesh point in the opposite direction.
Menu
Mesh > Offset > By Height
Command Line
Offset , O
Keyboard
By Height http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
By Height http://www.paraclouding.com/GEM/Help/2010/files/Rulebasedoffset.html
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Offset by Targets
Create normal offset relative to target points location.
Steps
1. Press the Display Points icon from the Targets Toolbar.
2. Set Target points using Ctrl+click.
3. Set Min /Max values.
4. Set invert (optional) and use Ratio Graph (optional).
5. Press the Offset button to apply reference mesh.
Note : For further information regarding Target points see Select Targets and Import Targets.
Options
Min / Max Values
Use the mouse wheel to change the Min / Max Values in real time. Scrolling with the Mouse Wheel will change the
value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change
the values faster (1.0 increment).
Offset by Targets
Target points Offset By Targets
In this example values set to: Min=0 | Max = 0.3
Offset by Targets - Invert
In this example values set to: Min=0 | Max = 0.3 | Invert option is toggled
Use Ratio Graph
By Targets http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html
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In this example values set to: Min=0 | Max = 0.3 | Use Graph option is toggled
Use Ratio Graph - Invert option
In this example values set to: Min=0 | Max = 0.3 | Invert option and Use Graph option are toggled
Command Activation Methods
Interface (GUI)
(1) (2)
Note: Toggle the Invert option to offset mesh point in the opposite direction.
Menu
Mesh > Offset > By Targets
Command Line
Offset , O
Keyboard
By Targets http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
By Targets http://www.paraclouding.com/GEM/Help/2010/files/ByTargets.html
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Checkerboard Map
Create a Checkerboard Face Map using the first two colors (Red,Orange). This functions requires a welded mesh
and can start with an initial pattern.
Steps
1. Display the Face Map and Clear All Faces
2. Create an initial pattern by assigning faces (Optional)
3. Select the function from the menu Components > Population Map > Checkerboard
Checkerboard Map
Checkerboard with initial Pattern
Command Activation Methods
Interface (GUI)
Menu
Components > Population Map > Checkerboard
Command Line
Checkerboard Map http://www.paraclouding.com/GEM/Help/2010/files/CheckerboardMap...
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CheckMap
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Checkerboard Map http://www.paraclouding.com/GEM/Help/2010/files/CheckerboardMap...
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Clear All
Clear All Faces
Deselect all the selected mesh faces.
All Mesh faces are selected All mesh faces are deselcted
Note : The undo command is not available for this operation. For further information regarding population patterns
of various components see Population Map chapter.
Steps
1. Press the Clear Face button from the Face Selection Toolbar.
2. Press the Ctrl+D keys to removes all mesh faces from selection.
Options
Clear All Quads - Removes all the selected quads from the face map selection.
After removing the quadrangular faces
Clear All Triangles - Removes all the selected triangles from the face map selection.
Clear All http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html
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After removing the triangular faces
Clear All Naked Edges - Removes all the selected Naked Edges from the face map selection.
After removing the Naked Edges faces
Clear Current Color - Removes the faces assigned with the current color as appears in the colors pallet.
In this example, the current color in the pallet is red. The right image displays the face map selection after removing the red faces.
Command Activation Methods
Interface (GUI)
Note : Ctrl+D to deselect all selected mesh faces.
Menu
Edit > Clear All
Command Line
Keyboard
Clear All http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html
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Ctrl + D
Copyright © <2008-2011>, <Dr. Eyal Nir>
Clear All http://www.paraclouding.com/GEM/Help/2010/files/ClearAll.html
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Clear Targets
Clear Targets
Remove selected targets using the D key.
Steps
1. Press the Display Points icon from the targets toolbar.
2. Press the D key to remove the last selected target point.
Options
Clear Last - Removes the last selected Target point.
Clear All - Removes all selected Target points.
Note : The undo command is not available for this operation.
Command Activation Methods
Interface (GUI)
(1) (2)
Note: To deselect targets using the 'D' key, toggle the view points option on.
Menu
Targets > Clear All
Targets > Clear Last (D)
Command Line
Keyboard
Clear Targets http://www.paraclouding.com/GEM/Help/2010/files/ClearTargets.html
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D
Copyright © <2008-2011>, <Dr. Eyal Nir>
Clear Targets http://www.paraclouding.com/GEM/Help/2010/files/ClearTargets.html
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clear
Clear Mesh Faces
Deselect mesh faces.
Note : The undo command is not available for this operation. For further information regarding population patterns
of various components see Population Map chapter.
Steps
1. Press the Clear Face button from the Face Selection Toolbar.
2. Select faces to be removed from selection using the Ctrl+Click keys.
Command Activation Methods
Interface (GUI)
Note : After pressing the Clear Face button, Ctrl+ Click to deselect faces.
Right Click opens the option menu:
Menu
Edit > Clear
Command Line
Keyboard
Ctrl+-
Clear http://www.paraclouding.com/GEM/Help/2010/files/clear.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Clear http://www.paraclouding.com/GEM/Help/2010/files/clear.html
2 de 2 28/03/2012 19:44
Display Mode
Display Mode
Controls the shading mode of the GEM viewer. Changes view mode of the component and the populated mesh.
Steps
1. From the View menu select a Display Mode: WireFrame | Shaded | Render Both Sides.
Options
WireFrame - Displays mesh in wireframe shading mode
Shaded - Displays mesh in shaded shading mode
Render Both Sides - Renders both mesh sides. Use this option when the component face normals are flipped
and disappear in the viewer.
Display Mode http://www.paraclouding.com/GEM/Help/2010/files/DisplayMode.html
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Command Activation Methods
Interface (GUI)
Menu
View > Display Mode > WireFrame
View > Display Mode > Shaded
View > Display Mode > Render Both Sides
Command Line
Keyboard
W, S,B
Copyright © <2008-2011>, <Dr. Eyal Nir>
Display Mode http://www.paraclouding.com/GEM/Help/2010/files/DisplayMode.html
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Dual Mesh
Dual Mesh
Creates a mesh between the current main and reference meshes.
Steps
1. Create an Offset Mesh
2. From the Mesh Menu select the 'Dual Mesh' option.
Original Mesh Dual Mesh
The Mesh is created relative to the face direction arrow. The Edge marked with the arrow remains in place.
Command Activation Methods
Interface (GUI)
Menu
Mesh > Dual Mesh
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Dual Mesh http://www.paraclouding.com/GEM/Help/2010/files/DualMesh.html
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Echo by Random
Echo by Random
Echo Mesh / Reference faces based on random values. Values are calculated in percentage, between the minimum
and maximum specified.
Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo
inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps
1. From the Face menu select the Echo by Random Option.
2. Set min and max values in the command line and press the ↵ button.
Note: The Echo method is incremental.
Options
Main - Echo Main Mesh faces
Original Mesh Values: Min 0.2, Max 0.9
Reference - Echo Reference faces
Both - Echo both Main Mesh and Reference Mesh faces
Echo by Random http://www.paraclouding.com/GEM/Help/2010/files/EchobyRandom.html
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Command Activation Methods
Interface (GUI)
Main Mesh Ref Mesh Both
Menu
Face > Echo by Random > Main
Face > Echo by Random > Reference
Face > Echo by Random > Both
Command Line
Set min and max values in Command Line: "Echo by Random (Min, Max):"
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Echo by Random http://www.paraclouding.com/GEM/Help/2010/files/EchobyRandom.html
2 de 2 28/03/2012 19:55
Echo by Targets
Echo by Targets
Echo Mesh / Reference faces based on proximity to the target points. Values are calculated in percentage.
Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo
inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps
1.Select target points.
2. From the Face menu select the Echo by Targets option or type 'Echovar' ↵ in the command line.
3. Set min and max values in the command line and press the ↵ button.
Note: The Echo method is incremental.
Options
Main - Echo Main Mesh faces according to the selected target points
Original Mesh Echovar Values: Min 0.3, Max 0.9
Original Mesh Swapped value: Min 0.9, Max 0.3
Reference - Echo Reference faces according to the selected target points
Echo by Targets http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html
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Both - Echo both Main Mesh and Reference Mesh faces according to the selected target points
Command Activation Methods
Interface (GUI)
Main Mesh Ref Mesh Both
Menu
Face > Echo by Targets > Main
Face > Echo by Targets > Reference
Face > Echo by Targets > Both
Command Line
Echovar
Set min and max values in Command Line: "Echo by Proxy (Min, Max):"
Echo by Targets http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html
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Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Echo by Targets http://www.paraclouding.com/GEM/Help/2010/files/EchobyTargets.html
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Echo to Edge by Random
Echo to Edge by Random
Echo Mesh / Reference faces towards the first edge of each face The first Edge is marked with the direction arrow
when displaying the Face Map. Values are calculated in percentage.
Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo
inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps
1. Generate an offset to the original mesh (Optional).
2. Select the target mesh from the Face > Echo to Edge by Targets menu.
3. Set Echo values in Command Line (min, max values).
4. Press Enter to execute.
Note: The Echo method is incremental.
Options
Main - Echo Main Mesh faces
Original Mesh Values: Min 0.2, Max 0.9
Reference - Echo Reference faces
Both - Echo both Main Mesh and Reference Mesh faces
Echo to Edge by Random http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...
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Command Activation Methods
Interface (GUI)
Main Mesh Ref Mesh Both
Menu
Face > Echo to Edge by Random > Main
Face > Echo to Edge by Random > Reference
Face > Echo to Edge by Random > Both
Command Line
Set min and max values in Command Line: "Echo to Edge by Random (Min, Max):"
Keyboard
Echo to Edge by Random http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Echo to Edge by Random http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyRa...
3 de 3 28/03/2012 19:56
Echo to Edge by Proxy
Echo to Edge by Targets
Echo Mesh / Reference faces towards the first edge of each face The first Edge is marked with the direction arrow
when displaying the Face Map. Values are calculated in percentage.
Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo
inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps
1.Select target points.
2. Generate an offset to the original mesh (Optional).
3. Select the target mesh from the Face > Echo to Edge by Targets menu.
4. Set Echo values in Command Line (min, max values).
5. Press Enter to execute.
Note: The Echo method is incremental.
Options
Main - Echo Main Mesh faces according to the selected target points
Original Mesh Values: Min 0.3, Max 0.9
Reference - Echo Reference faces according to the selected target points
Echo to Edge by Targets http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...
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Both - Echo both Main Mesh and Reference Mesh faces according to the selected target points
Command Activation Methods
Interface (GUI)
Main Mesh Ref Mesh Both
Menu
Face > Echo to Edge by Targets > Main
Face > Echo to Edge by Targets > Reference
Face > Echo to Edge by Targets > Both
Command Line
Set min and max values in Command Line: "Echo to Edge by Proxy (Min, Max):"
Echo to Edge by Targets http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...
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Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Echo to Edge by Targets http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdgebyPro...
3 de 3 28/03/2012 19:55
Echo to Edge
Echo to Edge
Echo Mesh / Reference faces towards the first edge of each face The first Edge is marked with the direction arrow
when displaying the Face Map. Values are calculated in percentage.
Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo
inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase). The Echo method is incremental.
Steps
1. Generate an offset to the original mesh (Optional).
2. Select the target mesh from the Face > Echo to Edge menu.
3. Set Echo value in Command Line.
4. Press Enter to execute.
Options
Main - Echo Main Mesh faces: Value set to 0.3
Reference - Echo Reference faces: Value set to 0.3
Both - Echo both Main Mesh and Reference Mesh faces
Echo to Edge http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdge.html
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Command Activation Methods
Interface (GUI)
Main Mesh Ref Mesh Both
Menu
Face > Echo to Edge > Main
Face > Echo to Edge > Reference
Face > Echo to Edge > Both
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Echo to Edge http://www.paraclouding.com/GEM/Help/2010/files/EchotoEdge.html
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Elements
Elements
Elements refer to a new component systems introduced in GEM 5.0. The system use the same component bank and
allow populating the components while controlling the component orientation, position and size.
This way components can be placed over the mesh faces and maintain their original size, and parametrically scale the
component bounding box. Each population step can be saved as a part, allowing batch population of components.
The new system allows to save scenes based on bookmarks from your design session, and use different facemaps
for the components population.
Steps
1. From the component's menu select Elements'
Command Activation Methods and Options
Interface (GUI)
Options
Scale
Scale values controls the size factors for x,y,z of the component bounding box.
The
values
entered
reflects
a
multiplier
Elements http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
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value,
and
if
the
component
bounding
box
size
is
1x1x1
units,
it
becomes
a
metric
size
for
the
bounding
box.
To
convert
a
component
bounding
box
to
1x1x1
simply
rotate
it
within
the
bounding
box
using
the
FLIP
XY
or
FLIP
YZ
buttons.
When two values are entered (with comma separator) the values will be used as minimum and maximum
relative to proximity to target points if exists.
Positioning
The population of elements is based on selecting an orientation method, a datum reference point on the
component bounding box and a target position on the mesh cell populated.
Orientation
Select the orientation method from the list:
Normal: The component is placed normal to face populated. The rotation of the component is
following the direction arrow of the face.
Elements http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
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Vertical: The component is placed vertical to face populated. The rotation of the component is
following the direction arrow of the face
Original: The component maintains its original direction and simply placed relative to the datum
selected and target position.
Axis: The component is stretched along the axis selected as the position points. the component
maintains its section based on the scale factors.
Wrap: The component fills the entire cell (similar to the simple component population).
Datum
The datum is the reference points on the component bounding box.
You can select:
Ref Center
Main Center
Side Center
Top Center
Box Center
0,0,0 of the original component space.
Position
The position point within the cell you populate. The datum point of the component is located on this position
and oriented according to the selected orientation.
For Normal,Vertical and Original
orientations, the first position point is
used for placement of the
component. If a value other than 0 is
set to the "At" parameter the
component will shift towards the
second position point specified,
based on the At value.
Choosing position points based on
this list:
Main Center
Cell Center
Ref Center
Side Center
M-1
M-2
M-3
M-4
R-1
R-2
R-3
R-4
Elements http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
3 de 5 28/03/2012 19:58
At / Ground
'At' value represent the shift of the component positioning point from the first position point towards
the second position point. The values are proportional or scalar (when the Metric toggle is selected).
When 'Ground' is selected as a target end point, the component is stretched as an Axis element from
the first position point to the Ground value entered.
Save Scene
Save the current facemap and generate a bookmark.
Parts List
Elements http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
4 de 5 28/03/2012 19:58
Editing
Press the right-click mouse button and choose Edit Cell to alter any of the part parameters.
Save / Load
Save the part data to a file. Loading previous parts from .cmp files allowing to use the saved data.
New List
Clear the Part List
Preview and Population to File
Preview Current
Preview the current selected part from the list
Preview All
Preview all parts from the list
Export
Export the entire part list to a file. Create DXF, OBJ, STL or DAE (Collada) files to use with your favorite
CAD tool.
Menu
Components > Elements
Command Line
Elements
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Elements http://www.paraclouding.com/GEM/Help/2010/files/Elements.html
5 de 5 28/03/2012 19:58
Equate
Equate
Equate the coordinate value of every face. The equate function can match the values of the first face point or the first
edge.
Steps
1. Rotate the face direction to match the point or edge to equate.
2. Select the Equate axis and mode (Point or Edge) from the Mesh > Equate menu.
Options
Edge X
Point Y
Command Activation Methods
Interface (GUI)
Menu
Mesh > Equate > Edge X
Equate http://www.paraclouding.com/GEM/Help/2010/files/Equate.html
1 de 2 28/03/2012 19:53
Mesh > Equate > Edge Y
Mesh > Equate > Edge Z
Mesh > Equate > Point X
Mesh > Equate > Point Y
Mesh > Equate > Point Z
Command Line
EqX, EqY, EqZ, Eq1X, Eq1Y, Eq1Z
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Equate http://www.paraclouding.com/GEM/Help/2010/files/Equate.html
2 de 2 28/03/2012 19:53
Face Echo
Face Echo
Echo Mesh / Reference faces. Values are calculated in percentage.
Values Greater than 1 = Generates Echo outwards and creates overlapping. Values Lower than 1= Generates Echo
inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase). The Echo method is incremental.
Steps
1. Generate an offset to the original mesh.
2. Check the Main / Ref option.
3. Set Echo value in the text box.
4. Press the Echo button.
Options
Echo Values - Use the mouse wheel to change Echo value in real time. Scrolling with the Mouse Wheel will
change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel
to change the values faster (1.0 increment).
Main - Echo Main Mesh faces
Reference - Echo Reference faces
Both - Echo both Main Mesh and Reference Mesh faces
Face Echo http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html
1 de 3 28/03/2012 19:54
Command Activation Methods
Interface (GUI)
(1) (2) (3)
or:
Main Mesh Ref Mesh Both
Menu
Mesh > Face Echo > Main
Mesh > Face Echo > Reference
Mesh > Face Echo > Both
Command Line
Echo
Keyboard
Face Echo http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html
2 de 3 28/03/2012 19:54
Copyright © <2008-2011>, <Dr. Eyal Nir>
Face Echo http://www.paraclouding.com/GEM/Help/2010/files/FaceEcho2.html
3 de 3 28/03/2012 19:54
First Ten
Assign the first ten faces with a colored sequence (1 = Red, 2 = Orange, 3 = Yellow , etc.). This pattern reflects the
face order of the mesh.
Steps
1. Display the Face Map and Clear All Faces
2. Select the function from the menu Components > Population Map > First Ten
Original Mesh First Ten Faces
Command Activation Methods
Interface (GUI)
Menu
Components > Population Map > First Ten
First Ten http://www.paraclouding.com/GEM/Help/2010/files/FirstTen.html
1 de 2 28/03/2012 20:00
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
First Ten http://www.paraclouding.com/GEM/Help/2010/files/FirstTen.html
2 de 2 28/03/2012 20:00
Fit View
Fit view
Fits the model view.
Steps
Press the Fit View button from the Navigation Toolbar.
Command Activation Methods
Interface (GUI)
Menu
View > Reset View
Command Line
Keyboard
F
Copyright © <2008-2011>, <Dr. Eyal Nir>
Fit View http://www.paraclouding.com/GEM/Help/2010/files/FitView.html
1 de 1 28/03/2012 20:04
Flatten Quads
Flatten Quads
Flatten quad faces by moving the first point of the face to the plane of the other 3 points.
Steps
1. From the Mesh menu select Flatten Quads.
Command Activation Methods
Interface (GUI)
Menu
Mesh > Flatten Quads
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Flatten Quads http://www.paraclouding.com/GEM/Help/2010/files/FlattenQuads.html
1 de 1 28/03/2012 19:53
Flip Face Normals
Flip Face Normals
Flips the normal direction of the selected face.
Original face Orientation (CW) Flipped face (CCW) The highlighted face is flipped
Steps
1. Press the Select Face button from the Face Selection Toolbar to preview face direction.
2. In the Mesh Settings console toggle the Use face map option.
3. In the Command Line type 'Flip' and press enter button or select the 'Flip Face Normals' from the Edit menu.
Command Activation Methods
Interface (GUI)
Note : Flip will be activated only when direction is drawn in the viewer and the the 'Use Face Map' is toggled on.
Menu
Edit > Flip Face Normals
Command Line
Flip
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Flip Face Normals http://www.paraclouding.com/GEM/Help/2010/files/FlipFaceNormals...
1 de 1 28/03/2012 19:45
Flip
Flip Component
Flips component's orientation.
Steps
1. Load a component.
2. Select a flipping option from the Component Settings console.
Options
Normals - Flip component's normal direction
Original component After flipping normal's direction
XY - Rotates component along z axis (XY plane)
Original component's orientation After flipping XY plane
YZ - Rotates component along X axis (YZ plane)
Flip http://www.paraclouding.com/GEM/Help/2010/files/Flip.html
1 de 2 28/03/2012 19:59
Original component's orientation After flipping YZ plane
Command Activation Methods
Interface (GUI)
(1) (2) (3)
Menu
Components > Flip > Normals
Components > Flip > XY
Components > Flip > YZ
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Flip http://www.paraclouding.com/GEM/Help/2010/files/Flip.html
2 de 2 28/03/2012 19:59
Frame by Targets
Frame by Targets
Creates framing of the mesh faces (Quads and Triangles) based on proximity to the target points. Framing distance
is calculated offset to the original mesh face boundaries.
Steps
1. Select target points.
2. From the Mesh menu select the Frame by Targets option or type 'Framevar' ↵ in the command line.
3. Set min and max values in the command line and press the ↵ button.
Note : The Frame command is incremental. Use the undo command (Ctrl+z) to cancel the last framing.
Options
Frame Values
Use the mouse wheel to change the frame value in real time. Scrolling with the Mouse Wheel will change the
value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change
the values faster (1.0 increment).
Command Activation Methods
Interface (GUI)
Frame by Targets http://www.paraclouding.com/GEM/Help/2010/files/FramebyTargets.html
1 de 2 28/03/2012 19:48
Menu
Mesh > Frame by Targets
Command Line
Framevar
Set min and max values in Command Line: "Frame by Proxy (Min, Max):"
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Frame by Targets http://www.paraclouding.com/GEM/Help/2010/files/FramebyTargets.html
2 de 2 28/03/2012 19:48
Frame
Framing Mesh Face
Creates framing of mesh face (Quads and Triangles). Framing distance is calculated offset to the original mesh face
boundaries.
Original Mesh Faces After Framing
Original Mesh Faces After Framing
Steps
1. In the Mesh Tools console, set framing distance.
2. Select faces for the frame operation, and set the 'Use FaceMap' toggle (Optional)
3. Press the Frame button to operate framing.
4. Press the Reload button to move back to the original mesh and to reset camera.
Note : The Frame command is incremental. Use the undo command (Ctrl+z) to cancel the last framing.
Options
Frame Values
Use the mouse wheel to change the frame value in real time. Scrolling with the Mouse Wheel will change the
value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel to change
the values faster (1.0 increment).
Command Activation Methods
Interface (GUI)
Frame http://www.paraclouding.com/GEM/Help/2010/files/Frame.html
1 de 2 28/03/2012 19:48
(1) (2)
Menu
Mesh > Frame
Command Line
Frame, F
Set value in Command Line: "Frame Width (%):"
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Frame http://www.paraclouding.com/GEM/Help/2010/files/Frame.html
2 de 2 28/03/2012 19:48
Height Field
Height Field
The Height Field plugin generated a grid based mesh using an image to define its height. The color depth (measured
on RGB values 0-255 of each pixel) is translated to a height range as specified in the plugin interface.
1. Load an image (Preview is generated automatically)
2. Define the output mesh dimensions
The number of points on the U direction
The number of Points on the V direction
Distance between points on U direction
Distance between points on U direction
3. Set the Image Threshold to ignore pixels with color depth below and above the range specified
Height Field http://www.paraclouding.com/GEM/Help/2010/files/HeightField.html
1 de 2 28/03/2012 20:06
4. Create Mesh or Mesh+Offset
Copyright © <2008-2011>, <Dr. Eyal Nir>
Height Field http://www.paraclouding.com/GEM/Help/2010/files/HeightField.html
2 de 2 28/03/2012 20:06
Import Targets
Import Targets
Use the vertices of an external mesh file as Target points.
Steps
1. Load a Mesh
2. Edit Mesh
3. From the Offset console select offset by targets method and press the Load button to upload vertices from
external mesh as Targets.
4. From the Mesh Tools console press the Load button to upload vertices from external mesh as Targets.
Option
Load Target within Offset operation - Imported Target points affect the reference mesh
In this example, vertices of the highlighted mesh (created in Rhino) were uploaded as Targets within the offset by
Targets Method.
Offset values set to: Min = 0.1 | Max = 12 | Invert option was checked
Load Target within Attract / Repel operation - Imported Target points affect the original mesh
Import Targets http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html
1 de 3 28/03/2012 20:05
In this example, vertices of the highlighted mesh (created in Rhino) were uploaded as Targets within the Attract
operation.
Values set to: Intensity = 3 | Sense Distance = 5 | Invert option was checked
Command Activation Methods
Interface (GUI)
(1)
Note: (2) - Use Targets within the Rule based offset by Targets method.
Menu
Targets > Import Targets
Command Line
Import Targets http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html
2 de 3 28/03/2012 20:05
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Import Targets http://www.paraclouding.com/GEM/Help/2010/files/ImportTargets.html
3 de 3 28/03/2012 20:05
Join Triangles
Join Faces
Join adjacent faces to form a quad face. The algorithms joins every two adjacent faces that share the first edge (the
arrow marker of the face direction).
Steps
1. Rotate Face Direction to the desired joining seems.
2. Form the Mesh Menu select Join Faces.
3. Flatten Quads (Optional - for flat panels)
1. Before Rotation 2.Rotation of Selected Faces (Alternate Map)
3. Joined Triangles Result 4. (Optional) Flatten Quads
Command Activation Methods
Interface (GUI)
Menu
Mesh > Join Faces
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Join Faces http://www.paraclouding.com/GEM/Help/2010/files/JoinTriangles.html
1 de 1 28/03/2012 19:52
Load Component
Load Component
Loads a Components file in obj format to the active component. The obj file should be in ASCII format.
ParaCloud GEM allows loading 10 components, identified by colors.
Steps
1. Select a blank cell from the components color pallet.
2. Generate a mesh component in any CAD software and save the file as an obj format.
3. Press the Load comp File from the component status.
4. Press the populate button to preview mesh population (optional).
Options
Loading components from GEM Library - Using Pre-defined GEM components.
Cube Frame X-brace Punched Cube
Load Component http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
1 de 4 28/03/2012 19:58
X-mesh Sphere Diamond frame
Loading external components - Using external obj files as components. The component is being rescaled into a
1x1x1 sampling cube space.
Upon populating the mesh, the component fits to the mesh topology (Quads or Triangles).
In the following example the rounded holes of the original component becomes elliptic fitting the triangles and
quads faces of the spherical mesh.
Original component created in Rhino Populated Quadrangular face in GEM Populated Triangular face in GEM Populated
Spherical Mesh
Loading components without Rescaling - Toggles off the sampling cube option.
Components can be generated out of the sampling cube space layout to create repetitive patterns with
connectivity, as shown in the following image.
Generate a component in any CAD software supporting iobj files regarding a 1X1X1 sampling cube space.
Before loading the component, toggle off the sampling cube option. The component will keep its original
dimensions.
Load Component http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
2 de 4 28/03/2012 19:58
Ring component within a 1X1X1 The component loaded into GEM Populated selected cells in GEM Populated Mesh
in GEM
sampling cube space created in Rhino without rescaling
Command Activation Methods
Interface (GUI)
(1) (2) (3)
(1) - Select a blank colored cell. Each component should be loaded into a different colored cell.
(2) - Press the Load button to load a component into this cell
(3) - Toggle off the sampling cube option to load the component with its original dimensions without rescaling
Menu
File > Load component
Components > Load component
Components > components Library
Command Line
Load Component http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
3 de 4 28/03/2012 19:58
Keyboard
Ctrl + C
Copyright © <2008-2011>, <Dr. Eyal Nir>
Load Component http://www.paraclouding.com/GEM/Help/2010/files/LoadComponent.html
4 de 4 28/03/2012 19:58
Load Mesh
Load Mesh
Loads a mesh file in obj and dxf formats. Obj files should be in ASCII format. Dxf files should be careted from entities
of polyface Mesh type only.
ParaCloud GEM accepts mesh files with Quads and Triangular faces only.
Steps
1. From the Mesh Menu select 'Load a Mesh' option.
2. Select an existing obj / dxf file type from the windows dialog box.
Note : The Original mesh can be reloaded using the Reload Mesh button from the Mesh Settings console or from
the Mesh Tools console.
Command Activation Methods
Interface (GUI)
(1) (2)
Menu
Mesh > Load Mesh
Command Line
Keyboard
Ctrl + M
Copyright © <2008-2011>, <Dr. Eyal Nir>
Load Mesh http://www.paraclouding.com/GEM/Help/2010/files/LoadMesh.html
1 de 1 28/03/2012 19:46
Load Ref Mesh
Load Ref Mesh
Loads a Reference mesh from an external file. The ref file must have the same mesh settings (same number of
vertices and face list).
Steps
1. From the Mesh Menu select the 'Load Ref Mesh' option.
Command Activation Methods
Interface (GUI)
Menu
Mesh > Load Ref Mesh
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Load Ref Mesh http://www.paraclouding.com/GEM/Help/2010/files/LoadRefMesh.html
1 de 1 28/03/2012 19:46
Map by Rule
Create Face Map based on proximity to targets, height or random pattern. The Face Map is created between the
predefined range from 1-10, indicated by color range of the components pallet.
Steps
1. Load different components into the blank colored cells (between 1-10) in the components pallet according to the
amount of component you wish to populate.
2. Select a Mapping option (by Targets, by Height, Random).
Note: For the Map by Targets method, first place target points along the mesh.
3. Type the components range according to the components you wish to populate. The numbers represents the
components colored cells (Red=1, Orange=2, Yellow=3 etc.)
4. Press the create map button.
Options
Mapping By Targets - Generates a population map that derives from the proximity to the target points. The red
color (cell no.1) is located closest to the target points.
In this example the color values set between 1 to 8
Revert the Population Pattern - To revert the colors distribution according to the target points swap between
the cells numbers, as shown in the following example.
In this example the color values set between 8 to 1
By Height- Creates population map referring to the mesh height. Red cells = Lower mesh area.
Map by Rule http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html
1 de 3 28/03/2012 19:59
Random - Create population map based on random layout
Command Activation Methods
Interface (GUI)
(1) (2) (3) (4)
Note : Select the Map by Rule method from the drop sown menu.
Map by Rule http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html
2 de 3 28/03/2012 19:59
Menu
Components > Population Map > Assign by Rule
Command Line
Map
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Map by Rule http://www.paraclouding.com/GEM/Help/2010/files/MapbyRule.html
3 de 3 28/03/2012 19:59
Material Layers (DXF Output)
Output the populated mesh as dxf separating the components to layers in the output file. If the original component
includes separate layers it will be inherited in the output dxf file
Steps
1. Load a Mesh.
2. Load a component.
3. Set the Material Layers toggle in the File > Settings Menu.
4. Export to dxf. (Ctrl + P)
Example
We create a component with meshes in different layers, according to material separation for rendering.
This example uses Rhino 4. You can use any CAD software supporting OBJ.
We set the export option to save Layer names and Material Definitions (this will create a .mtl file attached to the
.obj).
File > Settings > Material Layers (DXF)
We load it into GEM and set the Population settings to use Material Layers.
Import a design mesh and populate the result to DXF.
The resulted DXF will maintain the material separation in the components and create a layer for each material. This
allows to assign material by layers in the rendering tool.
Material Layers (DXF) http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...
1 de 3 28/03/2012 19:42
Material Layers (DXF) http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...
2 de 3 28/03/2012 19:42
Command Activation Methods
Interface (GUI)
Menu
File > Settings > Material Layers (DXF)
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Material Layers (DXF) http://www.paraclouding.com/GEM/Help/2010/files/MaterialLayersD...
3 de 3 28/03/2012 19:42
Model Info
Model Info
Calculates the main mesh bounding box and displays the dimensions (H, W, D) in the model master unit.
Bounding box in Rhino Octahedron Mesh in GEM
Steps
1. Load a Mesh.
2. Type 'Info' in the command line and press enter. The
Command Activation Methods
Interface (GUI)
Menu
View > Model Info
Command Line
Info
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Model Info http://www.paraclouding.com/GEM/Help/2010/files/ModelInfo.html
1 de 1 28/03/2012 20:04
New
New File
Creates a new GEM file and resets all values from previous session.
Steps
1. From the File menu select new.
2. Click 'Yes' to clear data from previous file.
Command Activation Methods
Interface (GUI)
Menu
File > New
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
New http://www.paraclouding.com/GEM/Help/2010/files/New.html
1 de 1 28/03/2012 19:41
Normal Offset
Offsets Mesh points Normal to the original Mesh. Use scalar values for this operation (the units are similar to the
master units of the imported mesh). Negative values changes offset direction. The distance between each Mesh point
and its reference point is equal.
Original Mesh Normal Offset
Note: For further information regarding Weld Mesh see Weld Mesh. For further information regarding UnWeld
Mesh see UnWeld Mesh.
Steps
1. Set the offset distance in the text box.
2. Press the Weld or Unweld buttons for controlling the result (optional)
3. Press the offset button to generate the reference mesh.
Options
Normal Offset Values
Use the mouse wheel to change the Focus point coordinated in real time. Scrolling with the Mouse Wheel will
change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel
to change the values faster (1.0 increment).
Command Activation Methods
Interface (GUI)
Menu
Mesh > Offset > Normal
Command Line
Offset , O
Normal Offset http://www.paraclouding.com/GEM/Help/2010/files/NormalOffset2.html
1 de 2 28/03/2012 19:50
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Normal Offset http://www.paraclouding.com/GEM/Help/2010/files/NormalOffset2.html
2 de 2 28/03/2012 19:50
Offset by Colors
Offset by Color
Offsets the mesh faces according to values assigned to each color of the face map.
Original Mesh Offset by Color Unwelded Mesh Offset by Color
Note: For further information regarding Weld Mesh see Weld Mesh. For further information regarding UnWeld
Mesh see UnWeld Mesh.
Steps
1. Create a Face Map
2. Press the Weld or Unweld buttons for controlling the result (optional)
3. From Mesh Menu choose Offset by Color.
4. Set the values for each color (comma separated).
Options
Normal Offset Values
Negative values will reveres the offset direction
Command Activation Methods
Interface (GUI)
Offset by Colors http://www.paraclouding.com/GEM/Help/2010/files/OffsetbyColors.html
1 de 2 28/03/2012 19:52
Menu
Mesh > Offset by Color
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Offset by Colors http://www.paraclouding.com/GEM/Help/2010/files/OffsetbyColors.html
2 de 2 28/03/2012 19:52
Offset Face Leveling
Offset Face Leveling
Equates the reference face vertices distance form the original face according to the lowest / Average / Highest vertex
in each face. The mesh is automatically unwelded.
Steps
1.Generate a reference mesh using the Offset command.
2.Select Offset Leveling Method: Lowest / Average / Highest.
3. Press the Equate button from the Mesh Offset console.
Options
Lowest - Equates the reference face vertices distance according to the Lowest vertex.
Original reference Mesh Lowest Offset Leveling Populated Mesh - Lowest Leveling
Average - Equates the reference face vertices distance according to the Average vertex.
Original reference Mesh Average Offset Leveling Populated Mesh - Average Leveling
Highest - Equates the reference face vertices distance according to the highest vertex.
Offset Face Leveling http://www.paraclouding.com/GEM/Help/2010/files/OffsetFaceLevelin...
1 de 2 28/03/2012 19:52
Original reference Mesh Highest Offset Leveling Populated Mesh - highest Leveling
Command Activation Methods
Interface (GUI)
Note : Select an offset Face Leveling method from the drop sown menu.
Menu
Mesh > Offset Face Leveling
Command Line
Level
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Offset Face Leveling http://www.paraclouding.com/GEM/Help/2010/files/OffsetFaceLevelin...
2 de 2 28/03/2012 19:52
Open GEM file
Open GEM File
Opens existing GEM file. GEM file format includes the Mesh and Components Data.
Steps
1. From the File menu select 'Open GEM file'.
2. Select existing GEM file from the windows dialog box.
Command Activation Methods
Interface (GUI)
Menu
File > Open GEM file
Command Line
Keyboard
Ctrl + O
Copyright © <2008-2011>, <Dr. Eyal Nir>
Open GEM file http://www.paraclouding.com/GEM/Help/2010/files/OpenGEMfile.html
1 de 1 28/03/2012 19:41
Order Grid
Order Grid
Reorder the mesh faces according to the direction arrows.
Steps
1. Clear the Face Map.
2. Weld the mesh
3. Select the first face, where the direction arrow is on the inner edge.
4. Type Order in the command line.
Command Activation Methods
Interface (GUI)
Order Grid http://www.paraclouding.com/GEM/Help/2010/files/OrderGrid.html
1 de 2 28/03/2012 19:53
Menu
Keyboard
Order
Copyright © <2008-2011>, <Dr. Eyal Nir>
Order Grid http://www.paraclouding.com/GEM/Help/2010/files/OrderGrid.html
2 de 2 28/03/2012 19:53
Orientation Map
Assign the faces based on the angle between the face normal and a sun vector specified.
Steps
1. Display the Face Map and Clear All Faces
2. Set the Sun Vector Direction (Optional: type sun in the command line and enter the vector direction).
3. Select the function from the menu Components > Population Map > Orientation Map
4. Set the minimum and maximum color range to use for the face map.
Orientation Map (Min,Max values set to 7,1)
Command Activation Methods
Interface (GUI)
Menu
Components > Population Map > Orientation Map
Command Line
Keyboard
Orientation Map http://www.paraclouding.com/GEM/Help/2010/files/OrientationMap.html
1 de 2 28/03/2012 20:01
Copyright © <2008-2011>, <Dr. Eyal Nir>
Orientation Map http://www.paraclouding.com/GEM/Help/2010/files/OrientationMap.html
2 de 2 28/03/2012 20:01
Pan
Pan
Pans the active view Left/ Right / Up / Down.
steps
Press the Pan button from the Navigation Toolbar and use the Click+drag keys for continuous pan.
Command Activation Methods
Interface (GUI)
Menu
View > Pan
Command Line
Keyboard
X
Copyright © <2008-2011>, <Dr. Eyal Nir>
Pan http://www.paraclouding.com/GEM/Help/2010/files/Pan.html
1 de 1 28/03/2012 20:03
Peel Face by Proxy
Peel by Targets
Peel the first point of each Main Mesh face based on proximity to the target points. Values are calculated in metric
units. the Peel direction is Normal to the face.
Negative values reverse the Peel direction.
Steps
1.Select target points.
2. From the Face menu select Peel by Targets.
3. Set min and max values in the command line and press the ↵ button.
Note: The Peel method is incremental.
Command Activation Methods
Interface (GUI)
Peel Face by Proxy http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyProxy.html
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Main Mesh
Menu
Face > Peel by Targets
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Peel Face by Proxy http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyProxy.html
2 de 2 28/03/2012 19:57
Peel Face by Random
Peel by Random
Peel the first point of each Main Mesh face using random values. Values are calculated in metric units. the Peel
direction is Normal to the face.
Negative values reverse the Peel direction.
Steps
1. From the Face menu select Peel by Random.
2. Set min and max values in the command line and press the ↵ button.
Note: The Peel method is incremental.
Command Activation Methods
Interface (GUI)
Peel Face by Random http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyRando...
1 de 2 28/03/2012 19:57
Main Mesh
Menu
Face > Peel by Random
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Peel Face by Random http://www.paraclouding.com/GEM/Help/2010/files/PeelFacebyRando...
2 de 2 28/03/2012 19:57
Peel Face
Peel Face
Peel the first point of each Main Mesh faces. Values are calculated in metric units. The Peel direction is Normal to the
face.
Negative values reverse the Peel direction.
Steps
1. From the Face menu select the Peel Normal.
2. Set Peel value in the command line and press the ↵ button.
Note: The Peel method is incremental, but the normal direction changes every time according to the face
orientation.
Command Activation Methods
Interface (GUI)
Main Mesh
Menu
Face > Peel Normal
Peel Face http://www.paraclouding.com/GEM/Help/2010/files/PeelFace.html
1 de 2 28/03/2012 19:56
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Peel Face http://www.paraclouding.com/GEM/Help/2010/files/PeelFace.html
2 de 2 28/03/2012 19:56
View Populate
Populate
Preview the components population within the Mesh. Using the Population map allows assigning different components
to selected mesh faces.
The generation process is indicated in the progress bar.
Load Mesh Load Component Populated Mesh
Steps
1. Load a Mesh.
2. Offset Mesh for printable results.
3. Load a component.
4. Select the Populate option from the View menu or press the Populate button from the Output toolbar.
Note : For further information about loading and populating different components see - Population Map.
Command Activation Methods
Interface (GUI)
Menu
View > Populate
Command Line
Keyboard
Populate http://www.paraclouding.com/GEM/Help/2010/files/ViewPopulate.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Populate http://www.paraclouding.com/GEM/Help/2010/files/ViewPopulate.html
2 de 2 28/03/2012 20:03
Primitives
Primitives
Loads pre-defined mesh primitives.
Steps
1. From the Mesh Menu select select the 'Primitives' option.
Note : Each primitive geometry can be subdivided using the subdivide option from the Mesh Tools console.
Each primitive can be saved as obj file format and reloaded into the GEM as mesh component.
Options
Plane - dimensions 1X1
Cube - dimensions 1X1X1
Octahedron
Primitives http://www.paraclouding.com/GEM/Help/2010/files/Primitives.html
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Cube Octahedron
Sphere
Torus
Command Activation Methods
Interface (GUI)
Menu
Mesh > Primitives
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Primitives http://www.paraclouding.com/GEM/Help/2010/files/Primitives.html
2 de 2 28/03/2012 19:46
Projection Offset
Project the original mesh point relative to the ratio distance between the focus point and the original mesh points.
Use percentage values for this operation ( 1.0 = no Change, 0.9 = 10% Decrease, 1.1 = 10% Increase).
Original Focus point location Edited Focus point location
Steps
1. Press the Show button to view Focus point.
2. Modify Focus point location (optional).
3. Set offset distance in the text box.
4. Press the Offset button.
Options
Focus point
The initial Focus Point indicates the average point of the imported mesh. The Focus Point coordinates can be
changed manually within the x, y, z text boxes.
Set new coordinates values for the Focus Point and Press the Focus button again to update position. The Reset
button resets the Original position of the Focus Point.
Focus point Values
Use the mouse wheel to change the Focus point coordinated in real time. Scrolling with the Mouse Wheel will
change the value (0.01 increment) when the mouse is over the text box. Hold the Shift and use the Mouse Wheel
to change the values faster (1.0 increment).
Projection Offset http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...
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Directional Muting Options
When using the Projection method, muting one of x, y, z axes affects the offset direction.
Muting X axis
Muting Y axis
Muting Z axis
Command Activation Methods
Interface (GUI)
Projection Offset http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...
2 de 3 28/03/2012 19:50
Note : To view focus point press the show button. Use the Mouse Wheel, when the mouse is over the text box,
change to change focus point values (0.01 increment). Hold the Shift and use the Mouse Wheel to change the
values faster (1.0 increment).
Menu
Mesh > Offset > Project
Command Line
Offset, O
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Projection Offset http://www.paraclouding.com/GEM/Help/2010/files/ProjectionOffset2...
3 de 3 28/03/2012 19:50
Random Offset
Random Offset
Create normal offset using random values between minimum and maximum.
Steps
1. Activate the command from the menu Mesh > Random Offset
2. Set Min /Max values.
3. Level the result with Offset Leveling (Optional)
Options
Random Offset
In this example values set to: Min=0.1 | Max = 0.5
Reference Face Leveling
Random Offset http://www.paraclouding.com/GEM/Help/2010/files/RandomOffset.html
1 de 2 28/03/2012 19:52
Offset Face Leveling Applied Populated with Cube Components
Command Activation Methods
Interface (GUI)
Menu
Mesh > Random Offset
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Random Offset http://www.paraclouding.com/GEM/Help/2010/files/RandomOffset.html
2 de 2 28/03/2012 19:52
Ratio Graph Controller
The Graph Controller defines the ratio function assigned to the associated rule. The Graph Y = f(X), where Y
recieves the Min. and Max. values, and X is the range of the rule in percentage (between 0-100).
Note : Control points appear when mouse is placed onto the graph zone.
Steps
1. Select a Rule based offset method.
2. Select a preset graph.
3. Edit the graph by dragging its control points.
4. Set Min / Max values.
5. Set 'use Ratio Graph' option.
6. Press the Offset button.
Command Activation Methods
Interface (GUI)
Ratio Graph controller http://www.paraclouding.com/GEM/Help/2010/files/Graphcontroller.html
1 de 2 28/03/2012 19:51
Menu
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Ratio Graph controller http://www.paraclouding.com/GEM/Help/2010/files/Graphcontroller.html
2 de 2 28/03/2012 19:51
revert to Saved
Reload Component
Reloads the active component selected in the pallet and resets component's orientation.
Steps
1. From the component's menu select the 'Reload Component' or press the Reload Comp button from the
Command Activation Methods
Interface (GUI)
Menu
Components > Reload Component
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Reload Component http://www.paraclouding.com/GEM/Help/2010/files/reverttoSaved2.html
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Revert to Saved
Reload Mesh
Reloads the original mesh and resets any changes occurred during generating process.
Steps
1. From the Mesh Menu select the 'Reload Mesh' option.
Command Activation Methods
Interface (GUI)
Menu
Mesh > Reload Mesh
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Reload Mesh http://www.paraclouding.com/GEM/Help/2010/files/ReverttoSaved.html
1 de 1 28/03/2012 19:46
Reset Camera
Reset Camera
Resets the camera to Front View.
Steps
Press the Reset View button from the Navigation Toolbar.
Command Activation Methods
Interface (GUI)
Menu
View > Reset View
Command Line
Keyboard
R
Copyright © <2008-2011>, <Dr. Eyal Nir>
Reset Camera http://www.paraclouding.com/GEM/Help/2010/files/ResetCamera.html
1 de 1 28/03/2012 20:03
Ribs
Ribs
Create Ribs structures with notching along the mesh geometry. The ribs are created for U and V direction resulting in
a notching system to allow assembly. The ribs can be easily unfolded in software like Pepakura for creating
automated shop drawings (laser cutting etc.)
Steps
1. Generate an offset to the original mesh.
2. Choose the ribs set you want to use from the Components > Ribs menu.
3. Set the material thickness (defines the notching width).
Options
Thickness Values - Use Master Units values of your output file.
U Direction - Creates ribs along the direction arrow of the face.
V Direction - Creates ribs from the first to last point of each face.
Ribs http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html
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U Diagonal - Creates a diagonal rib from the first face point to the third.
V Diagonal - Creates a diagonal rib from the second to the last point of each face.
Command Activation Methods
Interface (GUI)
Menu
Components > Ribs > U Direction
Components > Ribs > V Direction
Components > Ribs > U Diagonal
Components > Ribs > V Diagonal
Command Line
Keyboard
Ribs http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html
2 de 3 28/03/2012 20:01
Copyright © <2008-2011>, <Dr. Eyal Nir>
Ribs http://www.paraclouding.com/GEM/Help/2010/files/Ribs.html
3 de 3 28/03/2012 20:01
Rotate Face Order
Rotate Face Order
Rotate Mesh faces orientation. Rotation direction follows the arrow direction.
Original face direction First Rotation Second rotation Third Rotation
Note : The rotate face option can be useful to affect population patterns.
For further information regarding population patterns of various components see Population Map chapter.
Steps
1. Press the show button from the Mesh Settings console to view face direction.
2. Press the Rotate button from the Mesh Settings console to rotate all faces direction.
3. Toggle the Use face map option to rotate the sleeted faces only.
Options
Rotate Selected Mesh Face Direction Rotates Face Direction. Press the Rotate Faces button from the Mesh
Settings console.
Rotate Face Order http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html
1 de 3 28/03/2012 19:45
Rotate Face - first stage Populate - Use Face Map toggled on
Rotate Face - second stage Populate - Use Face Map toggled on
Rotate Face - Third stage Populate - Use Face Map toggled on
Command Activation Methods
Interface (GUI)
(1) (2)
Note : Rotate will be activated when direction is drawn in the viewer. To view face direction press the show
Rotate Face Order http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html
2 de 3 28/03/2012 19:45
button.
Toggle the Use Face Map option to rotated the selected faces only.
Menu
Edit > Rotate Face Order
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Rotate Face Order http://www.paraclouding.com/GEM/Help/2010/files/RotateFaceOrder.html
3 de 3 28/03/2012 19:45
Rotate
Rotate
Rotates the view around the Mesh.
Steps
Press the Rotate button from the Navigation Toolbar and use the Click + drag keys for continuous rotation.
Command Activation Methods
Interface (GUI)
Menu
View > Zoom
Command Line
Keyboard
C
Copyright © <2008-2011>, <Dr. Eyal Nir>
Rotate http://www.paraclouding.com/GEM/Help/2010/files/Rotate.html
1 de 1 28/03/2012 20:03
Save Component As
Save Component As
Output the current component as external obj file.
Steps
1. From the File menu select 'Save Component As'.
2. Type a new file name in the windows dialog box.
Command Activation Methods
Interface (GUI)
Menu
File > Save Component As
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Save Component As http://www.paraclouding.com/GEM/Help/2010/files/SaveComponentAs...
1 de 1 28/03/2012 19:42
Save GEM file As
Save GEM File As
Saves current session as a new GEM file. GEM file includes the Mesh and Components Data.
Steps
1. From the File menu select 'Save GEM file As'.
2. Type a new file name in the windows dialog box.
Command Activation Methods
Interface (GUI)
Menu
File > Save GEM file As
Command Line
Keyboard
Ctrl + Shift + S
Copyright © <2008-2011>, <Dr. Eyal Nir>
Save GEM file As http://www.paraclouding.com/GEM/Help/2010/files/SaveGEMfileAs.html
1 de 1 28/03/2012 19:41
Save GEM file
Save GEM File
Saves changes in the current GEM session. GEM file includes the Mesh and Components Data.
Steps
1. From the File menu select 'Save GEM file'.
Command Activation Methods
Interface (GUI)
Menu
File > Save GEM file
Command Line
Keyboard
Ctrl + S
Copyright © <2008-2011>, <Dr. Eyal Nir>
Save GEM file http://www.paraclouding.com/GEM/Help/2010/files/SaveGEMfile.html
1 de 1 28/03/2012 19:41
Save Mesh as
Save Mesh AS
Saves the main mesh or the reference mesh as external obj files.
Steps
1. From the File Menu select the 'Save Mesh As' option.
2. Type a file name in the windows dialog box.
3. Open the Resulted File (Optional)
Options
Main Mesh - Exports the Main mesh as obj file
Reference Mesh - Exports the Reference mesh as obj file
Selected Faces - Exports the Selected Faces only obj file.
Note: Upon saving the selected faces, all the original Mesh points are being saved and will be loaded with the
partial faces.
Original Mesh - Selected faces The selected faces loaded as Mesh Original Mesh Points
Selected Faces - Various Colors
When using few colors, each color will be saved as a different file. The files will be numbered according to the
number of the active color.
Save Mesh As http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html
1 de 3 28/03/2012 19:41
(1) (2) (3) (4)
Red=1 Orange=2 Yellow=3 Green=4
Command Activation Methods
Interface (GUI)
Save Mesh As http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html
2 de 3 28/03/2012 19:41
Menu
File > Save Mesh As > Main Mesh
File > Save Mesh As > Reference Mesh
File > Save Mesh As > Selected Faces
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Save Mesh As http://www.paraclouding.com/GEM/Help/2010/files/SaveMeshas.html
3 de 3 28/03/2012 19:41
Add Point
Select Targets
Select Mesh points as target points by pressing CTRL + Click.
Steps
1. Press the Display point icon from the Targets toolbar to display Mesh points.
2. Use the Ctrl + Click to select Mesh points into Target points.
3. Press the Display Targets icon from the Targets toolbar to show only Targets points.
Note : To To remove last Target point selection, press the D key.
Selection Modes
Green points - Represents Mesh Points and Reference Mesh Points
Black Points - Represents selected Target Points and Focus Point
Options
Mesh Point - Displays points along Mesh vertices
Select Targets http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html
1 de 3 28/03/2012 20:05
Ref Points - Displays points along Reference Mesh vertices
Focus Point - Displays Focus point as Target point
Note : Press the Display Points icon again to toggle between Mesh points display and Reference points display.
Command Activation Methods
Interface (GUI)
(1) (2)
(1) - Ctrl + Click to select Mesh points
Select Targets http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html
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(2) - Ctrl + Click to select Reference points
Menu
Targets > Select Targets > Mesh Point
Targets > Select Targets > Ref Point
Targets > Select Targets > Focus Point
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Select Targets http://www.paraclouding.com/GEM/Help/2010/files/AddPoint.html
3 de 3 28/03/2012 20:05
Sequence Map
Create a Face Map using a comma separated sequence (1 = Red, 2 = Orange, 3 = Yellow , etc.). This pattern
reflects the face order of the mesh.
Steps
1. Display the Face Map and Clear All Faces
2. Select the function from the menu Components > Population Map > Sequence Map
3. Enter the sequence layout (comma separated values between 0-10)
Original Mesh Sequence: 1,1,2,2,4,4,5,5
Command Activation Methods
Interface (GUI)
Menu
Components > Population Map > Sequence Map
Command Line
Keyboard
Sequence Map http://www.paraclouding.com/GEM/Help/2010/files/SequenceMap.html
1 de 2 28/03/2012 20:00
Copyright © <2008-2011>, <Dr. Eyal Nir>
Sequence Map http://www.paraclouding.com/GEM/Help/2010/files/SequenceMap.html
2 de 2 28/03/2012 20:00
Sequencer
Action Sequencer
The Action Sequencer plugin can record the modeling operations (Subdivisions and Face modifiers) and replay the
action sequence. The plugin interface allow to change the values applied for each command, disable a command and
provide an easy to use parametric modeling interface for GEM.
Every command is documented in a single row. A row contain 4 columns: On/Off, Action, Parameters and Switch.
The Parameters Column stores the values assigned to the modeling action. The switch stores the toggles status.
1. Recording a Sequence
- Load the initial Mesh Geometry
- Press the Record Button to start. Every Command will be documented into the Action Sequencer.
Sequencer http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html
1 de 3 28/03/2012 20:08
2. Press Stop to end the recording session
3. Editing the Actions Records
- Mute by clicking on the left column (an "X" mark will appear, click again to activate)
- Edit any values you want to change (in the parameters and Switch column)
Note: It is recommended to disable the Weld and Unweld records that were created by the Subdivision algorithms.
4. Playing the Sequence
Sequencer http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html
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- Press the Rewind button to roll back to the model to its starting point:
- Press Play to Apply the Actions
5. Applying to a Different Geometry
- Load the new Mesh
- Apply Target Points (if required for proximity based actions).
- Press Play
Copyright © <2008-2011>, <Dr. Eyal Nir>
Sequencer http://www.paraclouding.com/GEM/Help/2010/files/Sequencer.html
3 de 3 28/03/2012 20:08
Shift Face by Proxy
Shift by Targets
Shift the Main Mesh faces based on proximity to the target points. Values are calculated in percentage. the Shift
direction is following the Direction Arrow between points 1 and 2 of Each Face.
Negative values reverse the shift direction.
Steps
1.Select target points.
2. From the Face menu select the Shift by Targets.
3. Set min and max values in the command line and press the ↵ button.
Note: The Shift method is incremental.
Command Activation Methods
Interface (GUI)
Main Mesh
Menu
Shift Face by Proxy http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyProxy...
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Face > Shift by Targets
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Shift Face by Proxy http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyProxy...
2 de 2 28/03/2012 19:57
Shift Face by Random
Shift by Random
Shift the Main Mesh faces based on random values. Values are calculated in percentage. the Shift direction is
following the Direction Arrow between points 1 and 2 of Each Face.
Negative values reverse the shift direction.
Steps
1. From the Face menu select the Shift by Random.
2. Set min and max values in the command line and press the ↵ button.
Note: The Shift method is incremental.
Command Activation Methods
Interface (GUI)
Main Mesh
Menu
Face > Shift by Random
Shift Face by Random http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyRand...
1 de 2 28/03/2012 19:57
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Shift Face by Random http://www.paraclouding.com/GEM/Help/2010/files/ShiftFacebyRand...
2 de 2 28/03/2012 19:57
Shift Face
Shift Face
Shift the Main Mesh faces. Values are calculated in percentage. the Shift direction is following the Direction Arrow
between points 1 and 2 of Each Face.
Negative values reverse the shift direction.
Steps
1. Set shift value in the command line and press the ↵ button.
Note: The Shift method is incremental.
Command Activation Methods
Interface (GUI)
Main Mesh
Menu
Face > Shift Faces
Keyboard
Shift Face http://www.paraclouding.com/GEM/Help/2010/files/ShiftFace.html
1 de 2 28/03/2012 19:57
Copyright © <2008-2011>, <Dr. Eyal Nir>
Shift Face http://www.paraclouding.com/GEM/Help/2010/files/ShiftFace.html
2 de 2 28/03/2012 19:57
smoothing
smoothing
Creates smooth mesh surface using a Catmull Clark style algorithm for mesh faces subdivision.
Original Mesh First Smoothing Second Smoothing Third Smoothing
Steps
1. In the Mesh Tools press the Smoothing button.
2. Press the Reload button to move back to the original mesh and to reset camera.
Note : The Smoothing command is accumulative. Use the undo command (Ctrl+z) to cancel the last framing.
Command Activation Methods
Interface (GUI)
Menu
Mesh > Smoothing
Command Line
Keyboard
smoothing http://www.paraclouding.com/GEM/Help/2010/files/smoothing.html
1 de 2 28/03/2012 19:48
Copyright © <2008-2011>, <Dr. Eyal Nir>
smoothing http://www.paraclouding.com/GEM/Help/2010/files/smoothing.html
2 de 2 28/03/2012 19:48
Squeeze 1 Point by Proxy
Squeeze 1 Point by Proxy
Squeeze the first point of a face according to proximity from target points . Values are calculated in percentage.
Values Greater than 1 = Generates Stretch outwards and creates overlapping. Values Lower than 1= Generates
Squeeze inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps
1.Select target points.
2. Select the target mesh from the Face > Squeeze 1 Point by Proxy menu.
4. Set Squeeze values in Command Line (min, max values).
5. Press Enter to execute.
Note: The Echo method is incremental.
Options
Main - Squeeze Main Mesh faces according to the selected target points.
(the mesh was subdivided using the "+" method and pivoting about the face center)
Original Mesh Values: Min 0.2, Max 0.9
Reference - Squeeze Reference faces according to the selected target points
Squeeze 1 Point by Proxy http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...
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Both - Squeeze both Main Mesh and Reference Mesh faces according to the selected target points
Command Activation Methods
Interface (GUI)
Main Mesh Ref Mesh Both
Menu
Face > Squeeze 1 Point by Targets > Main
Face > Squeeze 1 Point by Targets > Reference
Face > Squeeze 1 Point by Targets > Both
Command Line
Set min and max values in Command Line: "Squeeze by Proxy (Min, Max):"
Keyboard
Squeeze 1 Point by Proxy http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...
2 de 3 28/03/2012 19:56
Copyright © <2008-2011>, <Dr. Eyal Nir>
Squeeze 1 Point by Proxy http://www.paraclouding.com/GEM/Help/2010/files/Squeeze1Pointby...
3 de 3 28/03/2012 19:56
Squeeze Edge by Proxy
Squeeze Face by Proxy
Squeeze the diagonal of a face according to proximity from target points . Values are calculated in percentage.
Values Greater than 1 = Generates Stretch outwards and creates overlapping. Values Lower than 1= Generates
Squeeze inwards
(0 = no change, 0.9 = 10% decrease, 1.1 = 10% increase).
Steps
1.Select target points.
2. Select the target mesh from the Face > Squeeze Face by Proxy menu.
4. Set Squeeze values in Command Line (min, max values).
5. Press Enter to execute.
Note: The Echo method is incremental.
Options
Main - Squeeze Main Mesh faces according to the selected target points.
(the mesh was subdivided using the "+" method and pivoting about the face center)
Original Mesh Values: Min 0.2, Max 0.9
Reference - Squeeze Reference faces according to the selected target points
Both - Squeeze both Main Mesh and Reference Mesh faces according to the selected target points
Squeeze Face by Proxy http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...
1 de 3 28/03/2012 19:56
Command Activation Methods
Interface (GUI)
Main Mesh Ref Mesh Both
Menu
Face > Squeeze Face by Targets > Main
Face > Squeeze Face by Targets > Reference
Face > Squeeze Face by Targets > Both
Command Line
Set min and max values in Command Line: "Squeeze by Proxy (Min, Max):"
Keyboard
Squeeze Face by Proxy http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...
2 de 3 28/03/2012 19:56
Copyright © <2008-2011>, <Dr. Eyal Nir>
Squeeze Face by Proxy http://www.paraclouding.com/GEM/Help/2010/files/SqueezeEdgebyPr...
3 de 3 28/03/2012 19:56
Subdivide
Subdivide Mesh
Subdivide the original mesh faces (Quads and Triangles).
Original Mesh Subdivided Mesh
Steps
1. In the Mesh Tools console select a subdivision method by pressing the button.
2. Repeat pressing the selected method button to add subdivisions.
3. Toggle the face map option for subdividing a specific faces (optional). see using Face map for subdividing.
Note : The subdivision command is accumulative. Use the undo command (Ctrl+z) to cancel the last subdivision.
Options: Subdivision Methods
" | " - Split face vertically
" - " - Split face horizontally
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
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" X " - Split face from centroid to vertices. The resulted faces can pivot around the centroid point or follow the
same direction.
" + " - Split face from centroid to edge mid points. The resulted faces can pivot around the centroid point or
follow the same direction.
" \ " - Subdivide Quads to Triangles
" / " - Subdivide Quads to Triangles
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
2 de 8 28/03/2012 19:47
Note : Different subdivision methods can be integrated together.
"x " & "+" - Integration of "X" + "+" methods
"X" Subdivision Adding "+" Subdivision Adding "X" Subdivision Adding "+" Subdivision
Split Edge by Fixed Ratio - Results in a uniform splitting of the face edge according to a fixed ratio.
Set value in Command Line: "Subdivide Loop by Ratio:"
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
3 de 8 28/03/2012 19:47
In this example ratio values set to: 0.2
Using Face Map for subdivision - Split Edge method can be integrated with the Assign All Quads option, as
shown in the following images.
Steps
1. Select the 'Split Edge by Fix Ratio' subdivision from the Edit menu and set the value to 0.5
2. Select the 'Assign All Quads' option from the Edit menu.
3. Toggle the 'use face map option' from the Mesh Tools console.
4. Reselect the 'Split Edge by Fix Ratio' subdivision option to subdivide the selected quad only.
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
4 de 8 28/03/2012 19:47
Split Edge by Proxy - Splits the edges based on Min and Max values set in the command line. The distribution
derives from their face proximity to the target points.
Set values in Command Line: "Subdivide Loop by Proxy (Min, Max):"
In this example values set to: Min: 0.2, Max: 0.9
Split Face by Number - Splits the face to number of parts. Set values in Command Line: "Split Face to:"
Enter an integer number (bigger than 2) to set the number of parts the face will be split.
In this example values set to: 3
Split Face by Proxy - Splits the face to parts based on Min and Max values set in the command line. The value
is relative to the face distance from the target points.
Set values in Command Line: "Split Face by Proxy (Min, Max):"
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
5 de 8 28/03/2012 19:47
In this example values set to: Min: 2, Max: 6
Split Face by Map - Splits the faces based on the face map. The color scale represents values from 2-11 (Red -
2, Orange - 3, Yellow - 4, etc.).
Split Face by Random - Splits the faces randomly. The number of splits is set between the minimum and
maximum values.
Set values in Command Line: "Subdivide Face by Random (Min, Max):"
In this example values set to: Min: 2, Max: 16
Split Face by Proportions - Splits the faces by proportions. The number of splits is set by the number of
proportion values. The values represents the proportions between the parts. The values should be bigger than 1.
Set values in Command Line: "Subdivide Face by Proportions:"
In this example values set to: 1,3,1
Ray by Number - Splits the faces with rays created from the face origin to the number of specified edge
subdivisions.
Set the number of rays to create in the Command Line: "Split Face to Rays:"
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
6 de 8 28/03/2012 19:47
In this example values set to: 2
Rays by Proxy - Splits the faces with rays according to proximity to targets. The number of splits is set between
the minimum and maximum values.
Set values in Command Line: "Split to Rays by Proximity (Min, Max):"
In this example values set to: Min: 2, Max: 6
Command Activation Methods
Interface (GUI)
(1) (2)
Menu
Mesh > Subdivide > / : Diagonal
Mesh > Subdivide > \ : Diagonal
Mesh > Subdivide > x : From Center
Mesh > Subdivide > | : Vertical Split
Mesh > Subdivide > -- : Horizontal Split
Mesh > Subdivide > + : Split Both
Mesh > Subdivide > Midpoints Loop
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
7 de 8 28/03/2012 19:47
Mesh > Subdivide > Split Edge by Fixed Ratio
Mesh > Subdivide > Split Edge by Proxy
Mesh > Subdivide > Split Face by Number
Mesh > Subdivide > Split Face by Map
Mesh > Subdivide > Split Face by Proxy
Mesh > Subdivide > Split Face by Random
Mesh > Subdivide > Rays by Number
Mesh > Subdivide > Rays by Proxy
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Subdivide http://www.paraclouding.com/GEM/Help/2010/files/Subdivide.html
8 de 8 28/03/2012 19:47
Swap
Swap Mesh
Swaps between Main Mesh and Reference Mesh, or between mesh axes.
Steps
From the Mesh Menu select the 'Swap' option.
Options
Main < -- > Ref - Swaps between Main Mesh into Reference Mesh. Blue Mesh = Main Mesh. Red Mesh =
Reference Mesh.
Before swapping After Swapping
Y < -- > Z - Swaps between Y axis to Z axis
Before swapping (Original Orientation) After Swapping
X < -- > Z - Swaps between X axis to z axis
Before swapping (Original Orientation) After Swapping
Swap http://www.paraclouding.com/GEM/Help/2010/files/Swap.html
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X < -- > Y - Swaps between x axis to Y axis
Before swapping (Original Orientation After Swapping
Command Activation Methods
Interface (GUI)
(1) (2) (3) (4)
Note : To swap Main to Ref, first create a reference mesh using the offset method.
Menu
Mesh > Swap > Main < -- > Ref
Mesh > Swap > Y < -- > Z
Mesh > Swap > X < -- > Z
Mesh > Swap > X < -- > Y
Command Line
Keyboard
Swap http://www.paraclouding.com/GEM/Help/2010/files/Swap.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Swap http://www.paraclouding.com/GEM/Help/2010/files/Swap.html
3 de 3 28/03/2012 19:47
Tag Menu
Tag Menu
Use the Right-Click on the viewer to open the Tag Menu that provides quick access to popular commands.
On Mac OSX, holt the Alt key and press the mouse click to access the Tag Menu.
Copyright © <2008-2011>, <Dr. Eyal Nir>
Tag Menu http://www.paraclouding.com/GEM/Help/2010/files/TagMenu.html
1 de 1 28/03/2012 19:39
The GEM interface
The GEM interface
The GEM interface includes the following components :
A - Menus
B - Navigation Toolbar
C - Display Mode Toolbar
D - Targets Toolbar
E - Face Selection Toolbar
F - component Pallet
G - Command Line
H - Mesh Status
I - Component Status
J - Output Toolbar
K - Tools pallets
L - Tools Selector
The GEM Interface http://www.paraclouding.com/GEM/Help/2010/files/TheGEMinterface...
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M - Viewer
N - Face Tools
O - Advanced Subdivisions
P - Mode Selector
Q - Swap Axis/Meshes
R - Animation Tab
The axis system is located at the center of the object. This is a 'Y axis up' system.
Copyright © <2008-2011>, <Dr. Eyal Nir>
The GEM Interface http://www.paraclouding.com/GEM/Help/2010/files/TheGEMinterface...
2 de 2 28/03/2012 19:38
K3DSurf
Exporting obj Files From K3DSurf
Exporting IsoSurfaces objects
Predefined IsoSurfaces have more than 4 vertices (the highlighted face on the viewer has 6 vertices). From the option tab, toggle the 'All
Triangles' option to verify creation of triangular mesh and press the Edit OBJ button. Save the OBJ data to file and open in GEM.
Note: Only Quads and triangle mesh can be loaded into GEM.
Exporting Parametric objects as Quads
Parametric objects yields quadrangular meshes. To export parametric objects as quads press the Edit OBJ button from the Options tab.
Save the OBJ data to file and open in GEM.
Tips for K3DSurf http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html
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Exporting Parametric objects as Triangles
To export Parametric objects as triangular mesh toggle the 'Triangle Mesh' option from the options tab and press the Edit OBJ button.
Tips for K3DSurf http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Tips for K3DSurf http://www.paraclouding.com/GEM/Help/2010/files/K3DSurf.html
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Rhinoceros
Exporting obj Files From Rhinoceros
Preparing mesh entities:
Select the objects you wish to mesh and use one of the meshing options of Rhino. The new paneling tools developed
by McNeel Associates can produce controlled subdivisions over surfaces and grids.
When creating a mesh from untrimmed surfaces, rebuild the surface to order 1 for both U and V directions and use
the 'Mesh from NURBS Control Polygon' option in the mesh menu to create a mesh that matches the surface
isocurves.
Tips for Rhinoceros http://www.paraclouding.com/GEM/Help/2010/files/Rhinoceros.html
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Select mesh entities in Rhino and use the export command. Set the following options:
Note: For detailed information regarding the Rhino mesh option refer to Rhino Help.
Copyright © <2008-2011>, <Dr. Eyal Nir>
Tips for Rhinoceros http://www.paraclouding.com/GEM/Help/2010/files/Rhinoceros.html
2 de 2 28/03/2012 19:39
SketchUp
Exporting obj Files From Google SketchUp Pro
Exporting Model as Quads
When exporting models as quads, faces with more than 4 vertices should be subdivided using the Line Tool in
SketchUp to reduce number of vertices.
In the following example the original face included 6 vertices and was subdivided into 3 different quads.
The original face includes 6 vertices subdivision of the face into 3 quads final subdivided
model
Select the faces you wish to export. From the File menu choose Export > 3D Model.
Set the output type to Obj and click on the options button to set Export Options.
Tips for SketchUp Pro http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html
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Obj export options in SketchUp Quadrangular Mesh Loaded in GEM
Exporting Model as Triangles
When exporting the model as triangles, select the faces you whish to export and toggle the 'Triangle all faces'
option from the OBJ Export Options.
Tips for SketchUp Pro http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html
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Obj export options in SketchUp Triangular Mesh Loaded in GEM
Copyright © <2008-2011>, <Dr. Eyal Nir>
Tips for SketchUp Pro http://www.paraclouding.com/GEM/Help/2010/files/SketchUp.html
3 de 3 28/03/2012 19:40
TopMod
Exporting obj Files From TopMod
subdivide your mesh using an algorithm that creates triangles or quads only.
Choose one of the following algorithms from the Remeshing menu > 3-conversion or Remeshing > 4-Conversion.
To Export an obj mesh from TopMod select the Save as option from the File menu (The Export option doesn't create
obj properly).
Note: Only Quads and triangle mesh can be loaded into GEM.
Original Mesh - Dodecahedron 3-conversion Triangulate 3-conversion Double Stellate
Miscellaneous - Fractal Miscellaneous - Double Stellate 4-conversion Catmull Clark
Copyright © <2008-2011>, <Dr. Eyal Nir>
Tips for TopMod http://www.paraclouding.com/GEM/Help/2010/files/TopMod.html
1 de 1 28/03/2012 19:40
Tools Pallet
Tools Pallets
Press a button from the Tools selector toolbar to select one of the following consoles. The different Offset methods
can be selected from the drop-down list switching between Mesh Offset to Rule Based Offset.
Tools Pallets http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html
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Navigation View Mode Targets Map Tools Color Selector
Swap
Mode Selector
Subdivisions
Face Tools
Tools Pallets http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html
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Copyright © <2008-2011>, <Dr. Eyal Nir>
Tools Pallets http://www.paraclouding.com/GEM/Help/2010/files/ToolsPallet.html
3 de 3 28/03/2012 19:39
Typical workflow
Typical Workflow
The following workflow describes the logic behind a typical design process using ParaCloud GEM.
Copyright © <2008-2011>, <Dr. Eyal Nir>
Typical workflow http://www.paraclouding.com/GEM/Help/2010/files/Typicalworkflow.html
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Unfolded Layout
Unfold Layout
Create an unfolded layout of the 3D components by aligning each face on the Top Plane.
Steps
1. Generate an offset to the original mesh.
2. Weld the Mesh
3. Set the spacing for the unfolded parts (bigger than the face edge length).
4. Export the result to DXF (Populate to file)
5. The output is saved in 2 files: the model file and a file with the assembly annotations (with a _Markers added to the
model file name).
Command Activation Methods
Interface (GUI)
Menu
Components > Unfold Layout
Command Line
Unfolded Layout http://www.paraclouding.com/GEM/Help/2010/files/UnfoldedLayout.html
1 de 2 28/03/2012 20:01
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Unfolded Layout http://www.paraclouding.com/GEM/Help/2010/files/UnfoldedLayout.html
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UnWeld
Unweld Mesh
Disconnect all faces as independent shapes.
Original Mesh UnWelded Mesh after offset operation
Steps
1. Press the Weld button from the Mesh Offset console.
Command Activation Methods
Interface (GUI)
Menu
Mesh > UnWeld
Command Line
UnWeld, U
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Unweld http://www.paraclouding.com/GEM/Help/2010/files/UnWeld.html
1 de 1 28/03/2012 19:49
Valency Map
Assign the faces based on the number and direction of neighboring faces. This map allows using topological
components to handle edge conditions, corners etc.
Steps
1. Display the Face Map and Clear All Faces
2. Select the function from the menu Components > Population Map > Valency Map
Valency Map Conditions Valency Map of subdivided Mesh
Command Activation Methods
Interface (GUI)
Menu
Components > Population Map > Valency Map
Command Line
Keyboard
Valency Map http://www.paraclouding.com/GEM/Help/2010/files/ValencyMap.html
1 de 2 28/03/2012 20:00
Copyright © <2008-2011>, <Dr. Eyal Nir>
Valency Map http://www.paraclouding.com/GEM/Help/2010/files/ValencyMap.html
2 de 2 28/03/2012 20:00
View Component
View Component
Display the active component and reset the camera orientation to Front view.
Steps
1. Load a component.
2. Select a preview mode from the View menu or using the Quad / Triangle / Preview in place buttons from the
Display Mode toolbar.
Options
in Quads - Displays a preview of the component's placement within a Quadrangular face.
in Triangles - Displays a preview of the component placement within a Triangular face.
Note : The blue rectangle / triangle represents the Main Mesh. The red rectangle / triangle represents the
Reference Mesh.
For further information about rotating components see Flip component.
on Face - displays the component's placement on a selected face. Ctrl+Click to select a specific face.
View Component http://www.paraclouding.com/GEM/Help/2010/files/ViewComponent.html
1 de 2 28/03/2012 20:02
Command Activation Methods
Interface (GUI)
(1) (2) (3)
(1) - Quad preview
(2) - Triangle preview
(3) - Preview in place
Menu
View > Component > in Quad
View > Component > in Triangle
View > Component > On Face
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
View Component http://www.paraclouding.com/GEM/Help/2010/files/ViewComponent.html
2 de 2 28/03/2012 20:02
View Mesh
View Mesh
Display the mesh model as wireframe. The mesh view options includes the face map and face direction display.
Steps
1.From the View menu select a Mesh viewing option: Wire Mesh | FaceMap | Face direction.
Options
Wire Mesh - Reloads the mesh and display as wire.
Face Map - Displays the current face map.
Face direction - Displays face direction.
Command Activation Methods
View Mesh http://www.paraclouding.com/GEM/Help/2010/files/ViewMesh.html
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Interface (GUI)
(1) (2)
(1) - Display Mesh
(2) - Select Face
Menu
View > Mesh > Wire Mesh
View > Mesh > FaceMap
View > Mesh > Face direction
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
View Mesh http://www.paraclouding.com/GEM/Help/2010/files/ViewMesh.html
2 de 2 28/03/2012 20:02
View Points
View Points
Displays Main Mesh or Reference Mesh vertices.
Steps
Select the view points method from the View menu or press the Display points icon from the display mode toolbar to
toggle between Main mesh to Ref Mesh.
Note : Converting Mesh points into Targets see - Select targets.
Options
Main Mesh - Displays the Mesh points
Ref Mesh - Displays the Reference Mesh points
Command Activation Methods
Interface (GUI)
(1) (2)
(1) - Display Mesh points
View Points http://www.paraclouding.com/GEM/Help/2010/files/ViewPoints.html
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(2) - Display Ref points
Note: Toggling the button swaps between Mesh points preview and Ref points preview.
Menu
View > Points > Main Mesh
View > Points > Ref Mesh
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
View Points http://www.paraclouding.com/GEM/Help/2010/files/ViewPoints.html
2 de 2 28/03/2012 20:02
View Targets
View Targets
Displays selected Target points.
Steps
Select the Targets option from the View menu or press the Display Targets icon from the display mode toolbar.
Note : For Converting Mesh points into Targets see - Select targets. For importing Targets see - Import Targets.
Command Activation Methods
Interface (GUI)
Menu
View > Targets
Command Line
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
View Targets http://www.paraclouding.com/GEM/Help/2010/files/ViewTargets.html
1 de 1 28/03/2012 20:02
Navigation
Viewer Navigation
Use the following Buttons or Shortcuts from the Navigation Bar to Navigate the viewer camera :
View Settings
Buttons keyboard
Shortcuts
Action
Viewer Navigation http://www.paraclouding.com/GEM/Help/2010/files/Navigation.html
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Z Activating the Zoom Mode. Left-Click + Drag
mouse button to zoom in / out
X Activating the Pan mode. Left-Click + Drag
mouse to change the location of the view
camera
C Activating the Orbit Mode. Left-Click + Drag
mouse to rotate the view camera around the
model
F Fit View
R Reset Camera
↓ Rotates the view camera downwards
↑ Rotates the view camera upwards
→Rotates the view camera to the right
← Rotates the view camera to the left
F Fits the view
R Reset Camera View
1 Tilt Left
2 Tilt Right
3 Rolls forward
4 Rolls Backwards
W Wireframe Mode
S Shade Mode
B Render Back Faces
Copyright © <2008-2011>, <Dr. Eyal Nir>
Viewer Navigation http://www.paraclouding.com/GEM/Help/2010/files/Navigation.html
2 de 2 28/03/2012 19:38
Weld by Proximity
Weld by Proximity
Join vertices within the proximity range defined as a sense distance (in metric units).
Original Mesh
Weld Mesh
Steps
1. Select Weld by Proximity from the Mesh Menu.
2. Enter the threshold range and press Enter
Command Activation Methods
Interface (GUI)
Menu
Mesh > Weld by Proximity
Command Line
Weld by Proximity http://www.paraclouding.com/GEM/Help/2010/files/WeldbyProximity.html
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ProxyWeld
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Weld by Proximity http://www.paraclouding.com/GEM/Help/2010/files/WeldbyProximity.html
2 de 2 28/03/2012 19:49
Weld
Weld
Join incident vertices to create a welded mesh. When loading a new mesh it's status is Unknown.
Applying transformations to the mesh may require welding for offset operations.
Original Mesh Weld Mesh after offset operation
Steps
1. Press the Weld button from the Mesh Offset console.
Command Activation Methods
Interface (GUI)
Menu
Mesh > Weld
Command Line
Weld, W
Keyboard
Copyright © <2008-2011>, <Dr. Eyal Nir>
Weld http://www.paraclouding.com/GEM/Help/2010/files/Weld.html
1 de 1 28/03/2012 19:49
Populate
Zoom
Zoom the active view in / out.
Steps
Press the Zoom button from the Navigation Toolbar and use the Click + drag keys for continuous zoom.
Command Activation Methods
Interface (GUI)
Menu
View > Zoom
Command Line
Keyboard
Z
Copyright © <2008-2011>, <Dr. Eyal Nir>
Zoom http://www.paraclouding.com/GEM/Help/2010/files/Populate.html
1 de 1 28/03/2012 20:03