padrepio's brand guide review
DESCRIPTION
If you have any questions, feel free to PM meTRANSCRIPT
S+ S FAV REPORT
17KVIEWS
4COMMENTS
3VOTES
BUILD GUIDE DISCUSSION (4) MORE BRAND GUIDES
CHEAT SHEET
Doran's Ring Total Biscuitof
Rejuvenation
STARTING ITEMS
Rylai's CrystalScepter
HauntingGuise
Boots ofSpeed
FIRST BACK
Rylai's CrystalScepter
Liandry'sTorment
Sorcerer'sShoes
Rabadon'sDeathcap
Void Staff Zhonya'sHourglass
FINAL BUILD
Morellonomicon
Athene'sUnholy Grail
Mejai'sSoulstealer
Luden's Echo
SITUATIONAL
2 8 10 12 13
3 4 5 7 9
1 14 15 17 18
6 11 16
Brand - Catching FireBRAND BUILD
ABILITY SEQUENCE
COMMUNITY CUPS
VIEW ALL TOURNAMENTS ON MOBAFIRE
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BRAND BUILD GUIDE BY PADREPIO
[Preseason 6] In-Depth Brand ~ Catching FirePadrepio Last updated on December 1, 2015
Glyph of AbilityPower
9xMark of MagicPenetration
9xSeal of Armor
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BrandMORE GUIDES
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Season 6 {IGNITION} Mid &SupportBY VENGENATOR
{S6} Brand Support :: Fight FireWith FireBY XBIGFOOT16X
[Preseason 6] InDepth Brand ~Catching FireBY PADREPIO
The Fires of Vengeance
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Ferocity: 18
Cunning: 12
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MASTERIES
THREATS TO BRAND WITH THIS BUILD
THREAT SHOW ALL
THREAT CHAMPION NOTES
1 Cassiopeia Low range, low mobility, low HP. Usually you're out of her ulti range so youcan kill her without problems.
1 Swain Avoid his snare and you will win. Don't stay near him, he can cripple you andheals back.
1 Ryze Zero range, no real burst power until late game. As long as you ward river,you can not lose this lane.
1 Quinn Low health pool, a single combo can take 75% hp. Care of her roamingplaystyle.
TABLE OF CONTENTS
Introduction
Pros / Cons
Masteries
Runes
Summoner Spells
Champion Abilities
Items
LOW HIGH
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Combos
Early, Mid, Late game playstyle
Game settings
Wards & Trinket
Change Log & ToDo
Introduction
Hello! I'm Padrepio 69, a platinum midlaner on EUW. I climb to this pointplaying Brand and Malzahar midlane, and I think I have learned thingsthat I hope could be useful for everyone.This will be an indepth guide, but you can have "readytogo" tips by readingnotes.This is my first real guide, so I'd like to receive comments and suggestions.English is not my native language, so please be gentle with me if I failsomething. I'm going to spellcheck every word but if you see any mistakeplease advise me.
Brand is a good pick for soloQ. He has a lot of damage single and multitarget, a stun and a bouncing ultimate that could decimate enemies if theydon't play organized. Actually he has no real counter mid if you play good andhis passive synergize perfectly with Deathfire Touch .
If there are terms that you don't understand, this is a glossary.
I want to say thanks to jhoijhoi for How to make a guide
Pros / Cons
Pros + Good earlymid+ Has a stun+ Multitarget damage+ BURN ENEMIES!
Cons No real escape Your main damage spell is askillshot Your stun is a skillshot
Masteries
Mastery ExplanationsMASTERIES
5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1
space
FEROCITY
Tier 1 Pretty much self explanatory: you want ability damage, you're notgoing to auto attack.
Tier 2 This is up to you. I find myself better with 20hp every 20 seconds,but if you are a man you can pick Double Edged Sword instead.
Tier 3 2% spellvamp will never be really useful. You have Feast tosustain during lane phase and AP is simply better.
Tier 4 As soon as you reach 2 unique kills (or 3 after Rylai's CrystalScepter) this talent became better then Oppressor , but if you preferearly game damage you can get Oppressor instead.
Tier 5 Magic penetration over Armor penetration, you're a mage!
Tier 6 Keystone mastery! This is the best mastery we can pick: it procswith your passive!
space
CUNNING
Tier 1 Wanderer give you a way to escape some ganks, and is usefulwhen you have to reach someone. Simply better then Savagery
Tier 2 Total Biscuit of Rejuvenation is so awesome, expecially now thatwe have no more mana potion. You lost 20s of blue buff every 5 minutesfor a much better starting potion. If you think your lanephase will be easy,you can go for Runic Affinity instead.
Tier 3 If you are able to manage your mana, you should go for this: moredamage is what Brand is looking for.
Tier 4 Obvious choice, if you're not a support.
Runes
Runes
RUNES
Greater Glyph of AbilityPower9
Greater Mark of MagicPenetration
9
Greater Seal of Armor9
Greater Quintessence ofAbility Power
3
Greater Quintessence of Ability Power: Nice early game buff to Brand damage. No betterchoices here
Greater Mark of Magic Penetration: Same as quintessence, no better choices.
Greater Glyph of Ability Power: Here you can choose. You can go for raw damage or pick Greater Glyph of Magic Resist instead, if you are versus LeBlanc or similar. Greater Glyph ofScaling Magic Resist is good too, if enemies have more then one APdamage dealer.
Greater Seal of Armor: Reduces damage from minions and autos, mandatory if you're versus Talon or friends. You can go for Greater Seal of Ability Power instead.
Summoner Spells
Ignite is the main summonerspell for every midlane. You canadd a bit of damage to yourcombo and, more important,your enemy will only gain 60%of healing effects. Thissummoner can often replaceyour Morellonomicon
Flash is your only escape tool,and can save your life very often.You can also use Flashoffensively if you need to reachyour opponent for a couple ofspell.
Other summoner spells aren't really useful. You can think about Exhaust if enemy team is full of assassin, Barrier versus burst or Teleport if you're in a splitpush composition, but they don't give you same utility as Ignite does.
Champion Abilities
Blaze:
When you hit an enemy with a spell, you deals damage over time and your spells gain additional effects. This DOTcombos perfectly with your keystone mastery (that proc on every tick of your passive) for an enormous quantity ofdamage over time! It synergize well with Rylai's Crystal Scepter slow and Liandry's Torment DOT too.
Sear:
High basedamage skillshot with the lowest cd of Brand spell set. Your main target is to hit enemies ablaze, soyou can apply your stun. After your Rylai's Crystal Scepter you can use it to slow enemies if you're not sure youcan hit them with other spells first. Usually a slow is enough to combo Q with an empowered Pillar of Flame
You're going to want to max out Sear after Pillar of Flame but you can choose if max it before/after Conflagration: Q gives you more direct damage and a low cd stun, but E is powerful for AOE damage in teamfightand for reduced CD on your "set him ablaze" spell.
Tips and Tricks
With 3540% cdr you can use Q twice in less then 4 seconds, so your second Sear will stun yourenemy. It works better against rivercrab: he will be stunned for 4 seconds every 3.9 seconds,suffering a lot of damage! (This build has no cdr 'cause in this patch is so difficult to obtain, but youcan try it for fun!)
If you need some little damage, you can Q to a minion and then Conflagration on him: he willexplode dealing aoe damage and if you're lucky enough you can hit enemy champion.
Pillar of Flame:
Your main damaging tool. It deals good AOE damage, that became even better if you use it on ablaze targets. Justcare of his CD, if you miss this spell you will have to wait a lot before you can use it again.
It's not so easy to land, because Pillar of Flame has a casting time and deals damage only after 0.5 seconds, soif your enemy is smart he can avoid it.
You're going to want to max out Pillar of Flame before everything to increase his damage.
Tips and Tricks
During lane phase, try to use Pillar of Flame while your enemy is trying to last hit, he cannotmove during attack animation.
If your enemy is a melee, he have to move near to you: cast W on his back, if he tries to avoid ityou will be in range to EQ him for a bit of free damage.
Gain advantage of terrain obstacles: minions and walls can block your enemy!
After you have your Rylai's Crystal Scepter you can use your W on every slowed target: there ispretty much 0 chances that he can avoid it at this point.
If you can EQ someone, wait a second before using Pillar of Flame so you can get the best useof your Blaze
Remember that it deals 25% more damage against ablaze targets.
Conflagration:
This ability is good for setting target ablaze and for farming. You can get a caster wave with a W+E combo even ifyou're really behind. Your best combo against champions is E+Q, it will easy stun your target if he is not ready.Care: this spell has a very low range, if you feel like your enemy can kill you avoid Conflagration or you have tobe too near to your enemy.
You're going to want to max out Conflagration after Pillar of Flame and, as before, you can choose if max itbefore/after Sear.
Tips and Tricks
If your enemy is not smart, he will be near to minions even if they're ablaze. You can punish him forthis by pressing E on a minion and watching the fire burn your enemy!
This means that your best poke combo in lane is W on caster minions and then Eone of them!
If you fell lucky, you can even Sear to a minion, Conflagration on him whenyour enemy is near and then Pillar of Flame under your ablaze enemy.
Primary target of this spell, out of big teamfights, is to put enemies ablaze. If you max this spell, youcan reach this objective more often.
Pyroclasm:
A bouncing fireball that can potentially reach 1050 + (150% AP) damage on a single target? Yes please! When 1v1this spell deals massive damage as long as it can bounce on enemy's minions, when in teamfight you gain a greatAOE tool!
You're going to want to max out Pyroclasm whenever is possible.
Tips and Tricks
His ablaze bonus is just meh if there are no minions nearby: you can start your teamfight with Rwithout fear as long as you can follow it with other spells.
If 1v1 try to avoid to fight where there are no minions/monster: your Pyroclasm deals lessdamage if cannot bounce.
Watch your incoming minion wave, so you know where enemy minions are. You can begin a fight acouple of second before they reach you: if your enemy run away, Pyroclasm will bounce onincoming minions and will reach him!
SPOILER: CLICK TO VIEW
Only a single bounce will be absorbed by Spell Shield, and it will keep bouncing!
SPOILER: CLICK TO VIEW
Items
ITEM SEQUENCE
Rylai's CrystalScepter3200
Liandry's Torment 3200
Sorcerer's Shoes1100
Rabadon'sDeathcap 3800
Void Staff2650
Zhonya'sHourglass 3500
STANDARD BUILD PATH
Main item, his passive synergize with your passive and it give you AP and HP. With this item hittingskillshots became much easier.
Haunting Guise is a good early game item, it give you AP HP and magic penetration for just 1600gold. You want to upgrade it before Rabadon's Deathcap because Brand has poor AP scaling andhe suits better with passive/utility damage then pure AP.
You can buy Boots of Speed when you want, but don't upgrade to Sorcerer's Shoes until youhave your core items. They can be switched for Ionian Boots of Lucidity if you really want CDR, butusually magic penetration is just more effective.
This item increase your AP dramatically. Buy it before Liandry's Torment only if you're really fed andwant to surf your power spike.
At this point enemies have too much magic resist and your 30 magic penetration is just not enough, soyou need this staff. If they are not building magic resist and are behind 50 MR, you can think aboutskipping this item.
Your only defensive item, will give you 2.5 seconds of invulnerability forcing enemies to switch target.Be sure that your team can defend you when you return targettable because you have no way to runaway of enemies.
SITUATIONAL
It's a good item, it gives you AP, mana regen, CDR and a great passive, but you have no room for this.If you don't need Zhonya's Hourglass or Void Staff you can build it
Same as Morellonomicon, great item but no room for it. Build it if enemies are full of fed AP carriesand you should survive a little more. It let you spam spells with no fear of being OOM
Great item if you're super fed. It give you tons of AP but is really hard to keep stacked. You can try thisif you're vs brainless team. The Dark Seal will help you to understand if you can keep stacks: buy itearly and pray nobody focus you
This is an overall great item, but Brand doesn't benefit from it too much. While it has great utility onmages that rely on it to do a fast waveclear, Brand can clear an entire wave by just WE. Damage bonusis good, it give you 100AP plus ~ (110 170) magic damage that are great early game, but not souseful lategame. Since we have other 2 core items, we cannot build it early game so it becameoutclassed by an offensivedefensive item like Zhonya's Hourglass when death timer is 45s long.
Combos
Your farming combo. If you are fed, you don't even need E in order to get caster minions. Remember that yourpassive deals damage, so if you have time you can wait 23 tics before Conflagration
Your main combo in every stage of the game is EQ, autoattack then W. It deals a lot of damage and prevent yourenemy to avoid Pillar of Flame and to counterattack you.
SPOILER: CLICK TO VIEW
or
QW is a good combo for dealing damage from a great distance, if you're able to hit enemies.EW has a lower range, but is easy to set up if your Q is on CD for some reason.
This is your all in combo in lanephase. You will be able to kill pretty much everyone with this as long as your ultican bounce. That's why we start Conflagration and land Pyroclasm after Pillar of Flame: enemy minionswill survive to a single W but they will be ablaze, so your R will bounce between your enemy and those minions formaximum damage output!
During teamfights you can switch order keeping high damage at lower risk. Starting RQ will let you Conflagration over an ablaze stunned target, so you deal other AOE damage and (you should have Rylai'sCrystal Scepter at this point) land an easy W under enemy team. During teamfights, if not necessary, avoid AA:they deal few damage and can cost your life. Try to reposition yourself while your spells are on CD instead.Remember to use this combo only if teamfight has already begun, you don't want to waste your Pyroclasm CDfor poke.
Early, Mid, Late game playstyle
Early Game
Early game is when you face your opponent in lane. Your main goal is to last hit minions and poke your opponent.
SPOILER: CLICK TO VIEW
You should understand who is your enemy. If he is melee use your spells when he tries to last hit and punish himwith AA if he is too near. Remember that minions > poke.Learn to understand if something is mana worth. You have to manage your mana expenditure, so for example anE on your lvl 1 will burn a lot of your mana dealing low damage, but if you're lvl 2 and you can EQ, adding 1 or 2AA to this combo, half or your enemy HP bar will be gone and your mana expenditure is worth because youropponent now has to play really safety if he doesn't want to die. Same thing for your W, if you use it only for takingminions it will burn your mana instead of enemy life, vice versa if you're able to get your opponent AND enemyminions, and then hit your enemy with your E, your combo is mana worth again!
Care of ganks, always keep one side warded if you are pushing, and ask for gank as soon as you reach your lvl 3:you will deal a lot of damage if someone can keep your enemy blocked for a couple of seconds.
If you gain blue buff, spam spells and try to get a kill if your enemy is low enough. Every time your opponent is notin lane and also you wanna leave it, push your wave under enemy turret (just WE on a group of minions) so yourenemy will lost experience and gold while you have time to recall and return in lane before his minions will reachyour tower.
Mid Game
Midgame starts after lvl 6, often near lvl 9. You should try to coordinate with your jungler to do some ganksbotlane and then go for dragon, or gank toplane and then go for the small baron. When you are trying to do an epicmonster, there is a little tip that can help you. Start E, then AA for 23 seconds so your passive can proc and thenW on him. Keep your Q and R off CD so if enemies try to steal, you can RQ him for an easy stun.
Little and unorganized teamfights will start now, you should be ready to do your combo if you see a window.Remember that you have 0 defense so you have to keep yourself away from enemies. Avoid AA if you thinkenemies can reach you.
Late Game
During lategame a lot of organized teamfights happen, especialy midlane. Your AOE will reach maximumeffectiveness if you're able to hit W, but your life now is really important because respawn time is near to 1 minute,and if you die enemies will have time to get objectives and sometimes even a win. Play from the backline and keepyour stun for those who tries to reach you. Don't try to AA if is not really necessary, use time between spells toreposition yourself. Remember that you're not the initiator, so don't expose yourself even if you think you caneasily kill a misplaced enemy unless you have full vision of enemy team.
Game settings
You can improve your playstyle by changing your interface. After you have some experience with icons, you don'tneed a big HUD anymore and you can reduce it in order to have a better map vision. This is even more useful ifyou're playing on right side: your enemy will come from the bottom of the screen and if you have a smaller HUDyou can see him before. Those settings should let your interface readable, but you can choose settings that suityour taste.
Timestamps are used to be fundamental to keep track of dragon respawn. Now Riot added it over your TAB menu,but timestamp is still good if you are ready to write when opponents burn their flash, or place a ward, or cast theirultimate. You should simply write in chat F / W / R and when you have time to read it, add to that time ~5 / ~2 /~1 minute so you can know when they have it up again or when wards goes down.
You should learn how to use quick cast. You became more responsive when trying a fast combo if you don't have toswitch between keyboard and mouseclick. Try to play some custom games with QC enabled and learn how itworks, I ensure you that you will became faster that before. When you're able to EQ someone before he can eventouch you, you will thank me :P
There is a tip to keep cast range indicator alive even if you have quick cast enabled:
I asked the creator of one of the best guide I've ever read, Orianna's Guide by Cubby1313, for taking those tips.
Wards & Trinket
Wards are extremely important in this game. Wards save lifes. You can avoid a gank from enemy jungler, let yousteal enemy's blue or bait enemies, and in this patch wards are free!However, if you have no ward with you, your spell and your keystone mastery will help you to understand ifsomeone is in a bush without the fear of facechecking: throw a Sear in a bush and you will hear a distintivesound if it hits, or just use Q or W and watch if you get a darkred circle under your feet, it's the characteristic traitof your mastery.
This is a map of most common ward points, yellow points are for trinket wards, pink points for vision wards.
Tips and tricks
There are two green points that can lead you to a "better then usual" vision.
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GUIDE DISCUSSION (4)
If you're playing mid, you should alway place a pink ward in the green dot near to the middle lane. This bush (orthe specular on right side) is often avoided from classic jungler route, so you will have vision of enemy jungle atleast until baronteamfights start. Unfortunately some people know this trick and will often check this bush, if ithappens don't put vision ward in that point again.There is also a green dot on toplane (there should be one specular on botlane, rightside). Assuming you're playingon left side, and enemies have an Evelynn, you can put a pink ward on the green dot and a yellow ward on thepink dot in the river bush. Now you're able to see if Evelynn is coming from river without have to put a visiblepink ward in river! I don't know why, but this things doesn't work for checking enemies wards or Shacostealth... that's probably a bug.
What trinket should you use? That's very situational. As now, best trinket to have is Farsight Alteration, youshould have at least one of this trinket in your team, two are better, but never ever have more then two bluetrinket in your team! This trinket is really powerful because it can give you infinite wards with no lifetimer and ithas a very low CD.If you are winning, you can keep your entire jungle warded because enemies cannot clear them, and if they tryyou will see them and easily kill them. Even if you're not winning, this trinket is still very useful because you cansafely ward points from distance without risk your life. By the way, place blue wards mostly in bushes, so if you'relucky enemies will not see them. The green dot near mid lane is still a good spot for blue wards.
Remember that your team should never have more then two blue trinkets, because they give your team onlyvisible wards and sometimes invisible yellow wards are mandatory, so you can keep your Warding Totem notupdated, it will work with no problems and can give your team the possibility of great baits. For example, smallgroups of enemies often try to invade your jungle and pick'n'kill single members of your team. If you have invisibilevision of your jungle, you can group with your team and transform a 1vs3 in a 5vs3, gaining a great advantage.
You're not supposed to get Sweeping Lens because you should never be on front line, but your team need atleast a red trinket so if nobody wanna buy it you should do. Don't switch to Oracle Alteration, it's more atank/meleeoriented trinket.
Change Log & ToDo
30/11/2015 Published.02/12/2015 Small edit and a new ToDo list
ToDo
Add gifs for teamfight rules
Add gif for ward tip section
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