p.4 you have gotta get this
TRANSCRIPT
P.4 _ you have gotta get this
seriously
1. Have a concept
2. Communicate don’t decorate
3. Use two typefaces maximum
4. If you can do more with less, do it
5. Negative space is a good thing
6. Treat type as an image
7. Squish and separate: create rhythms in density and openness.
8. Measure with your eyes
9. Move it! Static equals dull
10.Symmetry is the ultimate evil10
ru
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by
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ich
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De
sign
Successful design is generated from a
conceptwhich is the result of a thorough investigation and the creative process.
WHAT IS YOUR BIG IDEA?
A design concept is the idea behind a design. It is the plan to solve the design problem. It is the underlying logic, thinking, and reasoning.
The concept will lead to choices in
Color FontAesthetic Grid .....
Every design decision will fall back on the concept
for direction.
It is the framework for all decisions.
What is the purpose of your design?
What is the idea behind it? What is your design supposed to do? Who is it for? What is its function?
The answers to these questions will help guide the process of developing a meaningful
concept .
DESIGN .
There is no one right way to develop a concept. The first step is to
gathering information .
. START
The information that is collected will generate
IDEAS
about possible solutions and this process will unfold to produce a strong and meaningful concept.
THEN, with a concept, the designer can workusing guidelines to consciously develop the design.
COLLECT
FIVE
Design Principles:
1. Balance provides stability and structure to a design
2. Hierarchy creates organization
3. Contrast emphasizes and generates impact
4. Repetition strengthens a design by tying together otherwise separate parts
5. Alignment creates a sharper, more unified design
Design concepts are both written and visual.
The text is the explicit communication of information and the graphic content supports and reinforces.
O.K.abbreviation of oll korrect,
facetious alteration of all correct
First Known Use: 1839
agreeable, all right, alright, copacetic, ducky, fine, good, hunky-dory, jake [slang], or okay
Visual information
Organize itStructure it
Make it interact
VISUAL
• Gather it• Organize it• Structure it
i n f o r m a ti o n
Make it….INTERACT
GRIDS
• Maintain control• Make connections• Unify the design
O r g a n i z a ti o n a l T o o l s
Make it INTERACT
GRIDS Modular and Column
Flow lines: support vertical columns by dividing the page into horizontal intervals.
Column Intervals: also known as gutter widths. They form inactive negative spaces that separate one column from another.
Margins: define the active area of the page. Direct the viewer toward the visual elements.
Columns: Vertical divisions of space that are used to align the visual elements.
Grid Modules: areas defined by the columns and flow lines. Support the textual and visual content of the design.
The anatomy of column GRIDS
Single or multiple Width can vary Usually evenly
distributed Create rhythm,
movement, and tension
column GRIDS
modular GRIDS
GRID functionsControl
Organization
Rhythm
Harmony
Unity
Dynamism
Readability
Movement
Balance
Direction
Contrast
Interaction
Order
10 r
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o D
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1. Have a concept
2. Communicate don’t decorate
3. Use two typefaces maximum
4. If you can do more with less, do it
5. Negative space is a good thing
6. Treat type as an image
7. Squish and separate: create rhythms in density and openness.
8. Measure with your eyes
9. Move it! Static equals dull
10.Symmetry is the ultimate evil
http://designshack.net
1. Don’t Use a Built-In Theme2. Use Quality Photography3. Solid Colors Rock4. Typography Speaks Volumes5. Watch Your Readability6. Simpler is Better7. Avoid the Bullet Point Plague8. Create Clear Focal Points9. Create a Captivating Cover10. Make ‘em Laugh
pres
enta
tions
that
don
’t su
ck
I AM HERE smiling that you did such a great job!!!