faffer - "just gotta know"

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FAFFER “Just Gotta Know”

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Page 1: Faffer - "Just Gotta Know"

FAFFER“Just Gotta Know”

Page 2: Faffer - "Just Gotta Know"

CONTENTS:

•Synopsis

•Cast of Characters

•Flow of the Show

•Lesson Plans (educational value)

Art

Episode Length: Half hour

Show Type: Comedy

Target Audience: 5 – 11 year olds

FAFFER“Just Gotta Know”

CONTACT INFO:MIKE LIBBY

902 HAZELWOOD CIRCLE

BUFFALO, MN 55313

(763) 682-4551

[email protected]

Page 3: Faffer - "Just Gotta Know"

FAFFER“Just Gotta Know”

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MABLE

FAFFER

MANILO

FAFFER“Just Gotta Know”

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Are we alone in the universe? Not for long. NASA has discovered the new planet of Karzan. After sending a research probe out to the planet, they expected to bring back a few pictures of the landscape and rock samples. Little did they know, they were about to get a whole lot more. An accident prone mega-curious Karzanian creature named Faffer. He has some discovering of his own to do. Watch Faffer and his earthy side kick Mable as they discover Earth in a whole new way.

When a strange craft lands on the planet Karzan, it is just too much for young Faffer’s curiosity to resist. He decides to jump in and take a look around. Suddenly, the probe rockets back to Earth on a preprogrammed mission with young Faffer still trapped inside. When the research craft veers off course, it lands in a big lake outside the town of Sopchoppiville. This is where Faffer makes his first alien discovery. A young girl named Mable. She is a mega-confident creature that soon becomes his partner in crime.

Faffer and Mable have a push and pull relationship and rarely agree on anything. Faffer’s need to ―Just Gotta Know‖ everything leads the duo into many hilarious situations. When they get in a jam, Faffer and Mable can always count on helpful hints from their funky gopher pal Manilo. Whether it’s with witty advise or a jazzy tune, Manilo always finds a unique way to point them in the right direction.

SYNOPSIS FAFFER – “Just Gotta Know ”

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The intergalactic duo are always being chased by two scientists from the Space Agency. Emerson Cricket and Feldman Gourmet went searching for the missing craft after it did not land at the space station as it should have. They soon discover that it was an alien life form that caused the craft to veer off course. Now, they are on a mission of their own. Armed with a camera, Emerson and Feldman are always trying to capture evidence of Faffer’s existence. The scientists use math, science, and word problems to help them in their endeavors. Despite their best efforts, they always come up short.

Driven by curiosity and the undying urge to learn, the two creatures from two different planets stumble around the earth together. They will discover as they go because of Faffer’s mega-curious appetite to ―Just Gotta Know.‖

This is only the beginning of the Adventures of Faffer.

– (continued)SYNOPSIS

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Flow of the Show(The half hour show runs in three parts.)

Part 1. The show starts with Manilo popping up out of his hole in different locations giving an overview of the new situation that Faffer and Mable will encounter and have to solve.

Part 2. Next a new learning adventure. Manilo will pop out of the ground for 30 seconds during the story and ask a question about what is going on. This will get the kids thinking about how they might solve the problem that Mable and Faffer are trying to decipher.

Part 3. The cartoon will close with Manilo again popping up out of his hole offering three different summaries of what Faffer and Mable learned from their adventure. All three may be right or only one summary will be correct. This will be a great time for parents to have a discussion with their kids about Faffer and Mable’s adventure and which summary they think is right. The kids can also offer a totally different view of their own. We could also set up a web site for the kids to comment on each show and what they think.

The Hook

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THE LESSON PLANS(educational value)

Social SkillsFaffer and Mable have a push and pull relationship and rarely agree on anything. The children will learn many social skills due to Faffer and Mable’s relationship with each other and how they overcome their differences to work and play with each other.

Math SkillsEmerson Cricket and Feldman Gourmet use math word problems in every episode to come up with a new method to capture a picture of Faffer. The answer to the math problem will not be given on the show. The children can figure out the answer and go to the “Faffer – Just Gotta Know” web site and see if their answer is correct.

Problem Solving SkillsFaffer and Mable will encounter challenges and solve their problems in every show. This process will help children learn to figure out solutions to their problems. The ability to solve difficult situations also builds positive self-esteem, self-confidence, and relationships with others.

Geography SkillsFaffer and Mable will be in a different location in the country and around the globe in every episode. We will give hints as to where the are located. The kids can go to the “Faffer – Just Gotta Know” web site to see if they know the location.

The Hook

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CAST

of

CHARACTERS

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FAFFERMANILO

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CHARACTERS IN FOUR WORDS

Faffer:Comical—Cosmic—Extreme—Naïve

Mable:Demanding—Spunky—Creative—Industrious

Emerson Cricket:Brilliant—Cranky—Eccentric—Misunderstood

Feldman Gourmet:Global--Calm—Visionary—Snappy

Manilo:Mischievous—Funky—Confident--Musical

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ART

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PIGPEN

PANDEMONIUM

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Proof , Proof and More Proof

Feldman Gourmet

Emerson Cricket

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INCREDIBLE EGG

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FAFFER“Just Gotta Know”

The End