open source hardware technologies in art, design, interaction, learning and teaching
DESCRIPTION
Presentation by Kieran Nolan at the Make Symposium organised by CIT Crawford College of Art and Design. March 7th 2014TRANSCRIPT
Kieran Nolan* Lecturer in Creative Media, School of Informatics and Creative Arts,
Dundalk Institute of Technology* PhD researcher in Digital Arts and Humanities, GV2 + Arts Technology Research Lab,
Trinity College, Dublin
Open Source Hardware Technologies in Art, Design, Interaction, Learning and Teaching.
The Case for Platform Agnosticism
Hardware as physical software
Bionic Roshambo
ProprietaryHardwareHacking
Bionic Roshambo
#1 - CONTROL
#2 - VRAME (Virtual Reality Arcade Machine Emulator)
OS Tools: Blender Game Engine (sw),MakeyMakey (hw)
#3 - JAMMAlogOS Tools: Arduino,
Fritzing (Circuit Board Design)
Fritzing
fritzing.org
http://2020designs.wordpress.com
PedalSketchwiring diagram
MakeyMakey
Game Controller Prototype
https://vine.co/v/MaJqBiwd12t
Musical Controller Prototyping#1
https://vine.co/v/MWYplwgPBwt
Musical Controller Prototyping#2
https://vine.co/v/MWYPjDr7Dhw
http://dkitnetartexhibition.tumblr.com
CMDkITNetArt PirateBoxProject
Open Source HW+SW:
A defence against obsolescence
Steep learning curve, but advantageous for increasing understanding of digital media
Distinctions between Open Source / Proprietary / Obsolete / Emergent media + the division between hardware and software should be rendered null and void in the mind of the artist…
…it’s all material, go MAKE something
Distinctions between Open Source / Proprietary / Obsolete / Emergent media + the division between hardware and software should be rendered null and void in the mind of the artist…
…it’s all material, go MAKE something