open content licensing for open source programmers
DESCRIPTION
Presented at the Universidad Distrital in Bogota, Colombia, as part of the VII Semana Linux of El Grupo Linux Universidad Distrital - October 2008TRANSCRIPT
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Open Content Licensing for Open Source Developers
Jessica CoatesProject Manager - Creative Commons Clinic
Queensland University of Technology
SLUDOctober 2008
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Code v content
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
Open Art Museum by el_aguacil under CC Attribution v2.0 http://www.flickr.com/photos/12388825@N06/1444349332/
…music, script, lyrics, art, sound recording, film…
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OS v OC
• Open Source (OS) ≠ Open Content (OC)
• The text of most OS licences (including GPL and BSD) restricts them specifically to the source code
• Therefore content in an OS game needs its own licence
• Many OS licences (including GPL) are not appropriate/practical for content
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Doom/Quake
• Source code (ID Engine) available under GPL, as part of Linux compatibility
• Content not licensed – still full copyright and trademarked
• Can: modify game; use code to create new game with different look
• Can’t: distribute game; take screen shots; create machinima; create fan work
• So assists the programming community, but people still have to buy the game
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Microsoft X-Boxhttp://www.xbox.com/en-US/community/developer/rules.htm
• Code under full copyright• Content under EULA that looks like a
limited Creative Commons BY-NC-SA • Can: create machinima; take
screenshots; create fan works• Can’t: modify game; distribute; use
sounds• Intended to allow for Machinima
creation, fan fiction etc.• Revocable at any time for any reason
CRICOS No. 00213J
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Yo Frankie!
• Blender-based game still in beta• Code under GPL• Content under Creative Commons Attribution• Can: make new games; distribute; make machinima; take
screenshots• Intended to provide assistance to OS community, education,
research, explore new business models
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Why OC license content?
• Clarity – remove any uncertainty as to rights
• Practicality – allows people to distribute etc whole product, not just code
• Business – exploit new business models based on distribution
• Collaboration and innovation – user generated content, machinima etc.
• Principle – sharing is good (for your players and your pocket)
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Which OC licence?
• Ease of compliance?
• Appropriateness for content?
• CC licences endorsed by FSF and Debian (some)
• Compatibility?
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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GFDL BY-SA
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
GNU
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Enter Creative Commons
Aims to make content more freely available by providing free licences that creators can use to give permission in advance
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Licences
4 licence elements:
Attribution – attribute the author
Noncommercial – no commercial use
No Derivative Works – no remixing
ShareAlike – remix only if you let others remix
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Attribution-ShareAlike
Attribution-NonCommercial-ShareAlike
Attribution-NonCommercial-NoDerivatives
Licences
Attribution
Attribution-NonCommercial
Attribution-NoDerivatives
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
creators mix and match these elements to make a licence:
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AUSTRALIA
part of the Creative Commons international initiativeCRICOS No. 00213J
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Finding CC material
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Using CC
• Can be source of material, or tool for licensing own material
• Place button/attribution in credits, on CD cover, on website
• Don’t forget to say what you’re licensing
• Don’t forget metadata
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Before using CC material
• Check that you’re following the licence (ask for extra permission if needed)
• Do you need any extra rights?
• DRM?
• Make sure your use isn’t ‘derogatory’
• Use common sense
• Don’t forget to attribute
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Before using CC licences
• Do you have the rights to license the material?
• Do you need extra rights yourself?
• Non-revocable, worldwide?
• Are you choosing the right licence?
• Don’t use CC for code – GPL
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
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Thanks
http://www.creativecommons.org
http://www.creativecommons.org.au
AUSTRALIApart of the Creative Commons international initiative
CRICOS No. 00213J
This slide show is licensed under a Creative Commons Australia Attribution licence. For more information see http://creativecommons.org/licenses/by/2.5/au/.