oculus rift, virtual reality, division of facebook
TRANSCRIPT
Oculus Rift
Virtual Reality
Contents
1. Virtual Reality
2. Versions of VR
3. Oculus Rift
4. Devices
5. How does it work?
6. Future Scope
7. Conclusion
Virtual Reality
• Simulation that provides the
experience of a physical
presence
• The recreation of human
senses (sight, sound, touch,
taste, smell)
Evaluation of Virtual Reality
• The Sensorama released in 1962
• The Eye Phone released in 1984
• The Nintendo Virtual Boy released in 1995
• The Oculus Rift released in 2011
Virtual Reality Devices
Oculus RiftSamsung
Gear VR
Microsoft
Xbox VR
Oculus Rift
• Invented by a Palmer Luckey.
• An virtual reality head mounted display & developed by Oculus VR, a division of Facebook.
• a virtual reality headset that lets players step inside their favorite games and virtual worlds.
• 110 degree field of view.
About Palmer
• Palmer Freeman Luckey (born
19 September 1992) is the original
founder of Oculus VR and
inventor of the Oculus Rift.
Devices which are used in Oculus Rift
• The Cable
• The Headset
• The Screen(7 inch screen)
The Cable
• It use HDMI(High Definition Multimedia Interface) cable.
• HDMI cable contain 19 ports.
• Each port is used for different purpose.
• Cable transferring uncompressed (or) compressed
Digital audio & Video data
Screen
• It uses a 7 inch LCD display screen with a resolution of 1280x800 pixels.
• Screen is divided into 640x800 pixels per eye, with a fixed distance between lens centers.
• User can view the screen through two lens cup.
• It use Stereoscopic Image to display .
Stereoscopic Image
• Stereoscopic imaging is a
technique used to record and
display 3D (three dimensional)
images or an illusion of depth in
an image
Stereoscopic Image(Cont…)
Working of Oculus Rift
Input
From mouse , keyboard etc..
Hardware Software
process the Input
Sending to Graphics
accelerator
Display on Screen
Present where it use?
• Developing Games
Future Scope
• Conference
• Cinema
• Maps
• Social Networks
Problems
• It is not Wireless Device.
• Heavy weight design.
• Users experiences motion sickness.
• Few number of games available
Conclusion
• Oculus Rift helps user to experience games in 3–d.
• By using this technology “Finally one can get taste of IRON MAN”
1. http://en.wikipedia.org/wiki/Oculus_Ri
ft
2. https://www.facebook.com/oculusvr
3. http://www.oculusvr.com/
4. https://www.kickstarter.com/projects/1
523379957/oculus-rift-step-into-the-
game
5. http://electronics.howstuffworks.com/oc
ulus-rift2.htm