nscet e-learning presentation notes/unit 1/cs8493_os.pdf · 2020-07-14 · frequently use shared...

83
NSCET E-LEARNING PRESENTATION LISTEN … LEARN… LEAD…

Upload: others

Post on 17-Jul-2020

1 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

NSCET

E-LEARNING

PRESENTATIONLISTEN … LEARN… LEAD…

Page 2: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Department of Computer Science and Engineering

Mr.P.G.Siva Sharma Karthick M.E.,MBA.,

Assistant Professor

Nadar Saraswathi College of Engineering & Technology,

Vadapudupatti, Annanji (po), Theni – 625531.

CS8493 – OPERATING SYSTEMS

IInd YEAR / IVth SEMESTER

PHOTO

2Department of CSE, NSCET, Theni

Page 3: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

UNIT 01 – Operating System –Overview

Page 4: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

What is an Operating System?

• A program that acts as an intermediary between a

user of a computer and the computer hardware

• Operating system goals:

– Execute user programs and make solving user

problems easier

– Make the computer system convenient to use

– Use the computer hardware in an efficient manner

4Department of CSE, NSCET, Theni

Page 5: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Computer System Structure• Computer system can be divided into four components:

– Hardware – provides basic computing resources

• CPU, memory, I/O devices

– Operating system

• Controls and coordinates use of hardware among various applications and users

– Application programs – define the ways in which the system resources are used to

solve the computing problems of the users

• Word processors, compilers, web browsers, database systems, video games

– Users

• People, machines, other computers

5Department of CSE, NSCET, Theni

Page 6: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Four Components of a Computer System

6Department of CSE, NSCET, Theni

Page 7: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

What Operating Systems Do

• Depends on the point of view

• Users want convenience, ease of use and good performance

– Don’t care about resource utilization

• But shared computer such as mainframe or minicomputer must keep all users

happy

• Users of dedicate systems such as workstations have dedicated resources but

frequently use shared resources from servers

• Handheld computers are resource poor, optimized for usability and battery life

• Some computers have little or no user interface, such as embedded computers in

devices and automobiles

7Department of CSE, NSCET, Theni

Page 8: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Operating System Definition

• OS is a resource allocator

– Manages all resources

– Decides between conflicting requests for efficient and fair

resource use

• OS is a control program

– Controls execution of programs to prevent errors and

improper use of the computer

8Department of CSE, NSCET, Theni

Page 9: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

BASIC ELEMENTS OF A COMPUTER • A computer consists of processor, memory, I/O components and system bus.

• i) Processor: It Controls the operation of the computer and performs its data

processing functions. When there is only one processor, it is often referred to as the

central processing unit.

• ii) Main memory: It Stores data and programs. This memory is typically volatile; that

is, when the computer is shut down, the contents of the memory are lost. Main

memory is also referred to as real memory or primary memory.

• iii) I/O modules: It moves data between the computer and its external environment.

The external environment consists of a variety of devices, including secondary

memory devices (e. g., disks), communications equipment, and terminals.

• iv) System bus: It provides the communication among processors, main memory, and

I/O modules.

9Department of CSE, NSCET, Theni

Page 10: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

BASIC ELEMENTS OF A COMPUTER(cont..)

10Department of CSE, NSCET, Theni

Page 11: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

BASIC ELEMENTS OF A COMPUTER(cont..)

• One of the processor’s functions is to exchange data with

memory. For this purpose, it typically makes use of two

internal registers

• A memory address registers (MAR), which specifies the

address in memory for the next read or write.

• ii) A memory buffer register (MBR), which contains the data

to be written into memory or which receives the data read from

memory.

11Department of CSE, NSCET, Theni

Page 12: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

BASIC ELEMENTS OF A COMPUTER(cont..)

• An I/O address register (I/OAR) specifies a particular I/O

device.

• An I/O buffer register (I/OBR) is used for the exchange of

data between an I/O module and the processor.

• A memory module consists of a set of locations, defined by

sequentially numbered addresses.

• An I/O module transfers data from external devices to

processor and memory, and vice versa. It contains internal

buffers for temporarily holding data until they can be sent on. 12Department of CSE, NSCET, Theni

Page 13: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

BASIC ELEMENTS OF A COMPUTER(cont..)

• PROCESSOR REGISTERS:

• A processor includes a set of registers that provide memory that is faster

and smaller than main memory. Processor registers serve two functions:

• i) User-visible registers: Enable the machine or assembly language

programmer to minimize main memory references by optimizing register

use.

• ii) Control and status registers: Used by the processor to control the

operation of the processor and by privileged OS routines to control the

execution of programs.

13Department of CSE, NSCET, Theni

Page 14: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

BASIC ELEMENTS OF A COMPUTER(cont..)• 1. User-Visible Registers:

• A user-visible register is generally available to all programs, including application

programs as well as system programs. The types of User visible registers are

• i) Data Registers

• ii) Address Registers

• Control and status register:

• A variety of processor registers are employed to control the operation of the

processor. In addition to the MAR, MBR, I/OAR, and I/OBR register the following

are essential to instruction execution:

• Program counter (PC): Contains the address of the next instruction to be fetched.

• Instruction register (IR): It contains the instruction most recently fetched.

14Department of CSE, NSCET, Theni

Page 15: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

INSTRUCTION EXECUTION

• A program to be executed by a processor consists of a set of instructions

stored in Memory. The instruction processing consists of two steps.

• The processor reads (fetches) instructions from memory one at a time

(fetch stage)

• Execute the instruction.(execute stage)

• Program execution consists of repeating the process of instruction fetch

and instruction execution

• The two steps are referred to as the fetch stage and the execute stage.

• The processing required for a single instruction is called an instruction

cycle.

15Department of CSE, NSCET, Theni

Page 16: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

INSTRUCTION EXECUTION(cont..)

16Department of CSE, NSCET, Theni

Page 17: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

INSTRUCTION EXECUTION(cont..)Instruction Fetch and Execute:

• At the beginning of each instruction cycle, the processor fetches

an instruction from memory.

• The instruction contains bits that specify the action the

processor is to take. The processor interprets the instruction and

performs the required action. In general, these actions fall into

four categories,

• Processor-memory: Data may be transferred from processor to

memory or from memory to processor.

17Department of CSE, NSCET, Theni

Page 18: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

INSTRUCTION EXECUTION(cont..)

• Processor-I/O: Data may be transferred to or from a peripheral

device by transferring between the processor and an I/O

module.

• Data processing: The processor may perform some arithmetic

or logic operation on data. Control: An instruction may specify

that the sequence of execution be altered.

18Department of CSE, NSCET, Theni

Page 19: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

INSTRUCTION EXECUTION(cont..)

I/O Function:

• Data can be exchanged directly between an I/O module and the processor.

• Just as the processor can initiate a read or write with memory, specifying

the address of a memory location, the processor can also read data from or

write data to an I/O module.

• The processor identifies a specific device that is controlled by a particular

I/O module. In some cases, it is desirable to allow I/O exchanges to occur

directly with main memory to relieve the processor of the I/O task.

19Department of CSE, NSCET, Theni

Page 20: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

INTERRUPTS

• An interrupt is defined as hardware or software generated

event external to the currently executing process that affects

the normal flow of the instruction execution.

• Interrupts are provided primarily as a way to improve

processor utilization

20Department of CSE, NSCET, Theni

Page 21: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Classes of Interrupts

Program

Generated by some condition that occurs as a result of an instruction execution, such as arithmetic overflow, division by zero, attempt to execute an illegal machine instruction, and reference outside a user’s allowed memory space.

Timer

Generated by a timer within the processor. This allows the operating

system to perform certain functions on a regular basis.

I/O Generated by an I/O controller, to signal normalcompletion of an operation or to signal a variety of error conditions.

Hardware failureGenerated by a failure, such as power failure or memory parity error.

21Department of CSE, NSCET, Theni

Page 22: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Transfer of control via Interrupts

• To accommodate interrupts, an interrupt stage is added to the instruction

cycle. In the interrupt stage, the processor checks to see if any interrupts

have occurred, indicated by the presence of an interrupt signal.

• If no interrupts are pending, the processor proceeds to the fetch stage and

fetches the next instruction of the current program.

• If an interrupt is pending, the processor suspends execution of the current

program and executes an interrupt-handler routine. This routine determines

the nature of the interrupt and performs whatever actions are needed.

22Department of CSE, NSCET, Theni

Page 23: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Interrupt Processing

23Department of CSE, NSCET, Theni

Page 24: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Interrupt Handling

• The operating system preserves the state of the CPU by

storing registers and the program counter

• Determines which type of interrupt has occurred:

– polling

– vectored interrupt system

• Separate segments of code determine what action

should be taken for each type of interrupt

24Department of CSE, NSCET, Theni

Page 25: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Interrupt Timeline

25Department of CSE, NSCET, Theni

Page 26: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

I/O Structure

• After I/O starts, control returns to user program only upon I/O completion– Wait instruction idles the CPU until the next interrupt– Wait loop (contention for memory access)– At most one I/O request is outstanding at a time, no simultaneous I/O

processing• After I/O starts, control returns to user program without waiting for I/O

completion– System call – request to the OS to allow user to wait for I/O completion– Device-status table contains entry for each I/O device indicating its

type, address, and state– OS indexes into I/O device table to determine device status and to

modify table entry to include interrupt

26Department of CSE, NSCET, Theni

Page 27: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Storage Structure• Main memory – only large storage media that the CPU can access directly

– Random access

– Typically volatile

• Secondary storage – extension of main memory that provides large nonvolatile storage

capacity

• Hard disks – rigid metal or glass platters covered with magnetic recording material

– Disk surface is logically divided into tracks, which are subdivided into sectors

– The disk controller determines the logical interaction between the device and the

computer

• Solid-state disks – faster than hard disks, nonvolatile

– Various technologies

– Becoming more popular

27Department of CSE, NSCET, Theni

Page 28: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Storage Hierarchy

• Storage systems organized in hierarchy

– Speed

– Cost

– Volatility

• Caching – copying information into faster storage system; main

memory can be viewed as a cache for secondary storage

• Device Driver for each device controller to manage I/O

– Provides uniform interface between controller and kernel

28Department of CSE, NSCET, Theni

Page 29: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Storage-Device Hierarchy

29Department of CSE, NSCET, Theni

Page 30: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Caching

• Important principle, performed at many levels in a computer (in hardware, operating system, software)

• Information in use copied from slower to faster storage temporarily

• Faster storage (cache) checked first to determine if information is there

– If it is, information used directly from the cache (fast)

– If not, data copied to cache and used there

• Cache smaller than storage being cached

– Cache management important design problem

– Cache size and replacement policy

30Department of CSE, NSCET, Theni

Page 31: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

CACHE MEMORY• A CPU cache is a Cache used by the central processing unit (CPU) of a

computer to reduce the average time to access data from the main memory.

• The cache is a smaller, faster memory which stores copies of the data from

main memory locations. Most CPUs have different independent caches,

including instruction and data caches, where the data cache is usually

organized as a hierarchy of more cache levels (L1, L2, etc.)

• The cache memory is small, fast memory between the processor and main

memory.

31Department of CSE, NSCET, Theni

Page 32: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

CACHE MEMORY(cont..)

32Department of CSE, NSCET, Theni

Page 33: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

CACHE PRINCIPLES

• Cache memory provide memory access time similar to that of fastest

memories available and at the same time support a large memory size

that has the price of less expensive types of semiconductor memories.

• The cache contains a copy of a portion of main memory.

• When the processor attempts to read a byte or word of memory, a

check is made to determine if the byte or word is in the cache.

• If so, the byte or word is delivered to the processor.(CACHE HIT)

• If not, a block of main memory, consisting of some fixed number of

bytes, is read into the cache and then the byte or word is delivered to

the processor. (CACHE MISS)

33Department of CSE, NSCET, Theni

Page 34: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

CACHE DESIGN

• The key elements of cache design includes,

• Cache size

• Block Size

• Mapping Function

• Replacement algorithm

• Write policy

34Department of CSE, NSCET, Theni

Page 35: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Direct Memory Access Structure

• Used for high-speed I/O devices able to transmit

information at close to memory speeds

• Device controller transfers blocks of data from buffer

storage directly to main memory without CPU

intervention

• Only one interrupt is generated per block, rather than

the one interrupt per byte

35Department of CSE, NSCET, Theni

Page 36: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

DMA

• Interrupt-driven I/O, though more efficient than simple

programmed I/O, still requires the active intervention of the

processor to transfer data between memory and an I/O module.

• When large volumes of data are to be moved, a more efficient

technique is required: direct memory access (DMA).

• The DMA function can be performed by a separate module on

the system bus or it can be incorporated into an I/O module.

36Department of CSE, NSCET, Theni

Page 37: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Multiprocessor and Multicore organization

• Most systems use a single general-purpose processor

– Most systems have special-purpose processors as well

• Multiprocessors systems growing in use and importance

– Also known as parallel systems, tightly-coupled systems

– Advantages include:

1. Increased throughput

2. Economy of scale

3. Increased reliability – graceful degradation or fault tolerance

– Two types:

1. Asymmetric Multiprocessing – each processor is assigned a specie task.

2. Symmetric Multiprocessing – each processor performs all tasks

37Department of CSE, NSCET, Theni

Page 38: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Symmetric Multiprocessing Architecture

38Department of CSE, NSCET, Theni

Page 39: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

A Dual-Core Design

• Multi-chip and multicore

• Systems containing all chips

– Chassis containing multiple separate systems

39Department of CSE, NSCET, Theni

Page 40: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Clustered Systems

• Like multiprocessor systems, but multiple systems working together

– Usually sharing storage via a storage-area network (SAN)

– Provides a high-availability service which survives failures

• Asymmetric clustering has one machine in hot-standby mode

• Symmetric clustering has multiple nodes running applications,

monitoring each other

– Some clusters are for high-performance computing (HPC)

• Applications must be written to use parallelization

– Some have distributed lock manager (DLM) to avoid conflicting

operations

40Department of CSE, NSCET, Theni

Page 41: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

OPERATING SYSTEM OBJECTIVES AND

FUNCTIONS

– An operating system is a program that manages a

computer’s hardware. It also provides a basis for

application programs and acts as an intermediary between

the computer user and the computer hardware. It can be

thought of as having three objectives:

• Convenience

• Efficiency

• Ability to evolve

41Department of CSE, NSCET, Theni

Page 42: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

OS Services

OS typically provides services in the following areas:

– Program development

– Program execution

– Access to I/O devices

– Controlled access to files

– System access

– Error detection and response

– Accounting:

42Department of CSE, NSCET, Theni

Page 43: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

EVOLUTION OF OPERATING SYSTEM

• An operating system acts as an intermediary between the user

of a computer and the computer hardware. The evolution of

operating system is explained at various stages.

• Serial Processing

• Simple Batch Systems

• Multiprogrammed batch systems.

• Time sharing systems

43Department of CSE, NSCET, Theni

Page 44: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Serial processing

– During 1940s to the mid-1950s, the programmer interacted

directly with the computer hardware; there was no OS.

– Programs in machine code were loaded via the input device

(e.g., a card reader).

– If an error halted the program, the error condition was

indicated by the lights.

• If the program proceeded to a normal completion, the output

appeared on the printer.

44Department of CSE, NSCET, Theni

Page 45: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Problems

• Scheduling

• Setup time

45Department of CSE, NSCET, Theni

Page 46: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Simple Batch Systems

– The central idea behind the simple batch-processing scheme is the use

of a piece of software known as the

monitor.

– With this type of OS, the user no longer has direct access to the

processor. Instead, the user submits the job on cards or tape to a

computer operator, who batches the jobs together sequentially and

places the entire batch on an input device, for use by the monitor.

– Each program is constructed to branch back to the monitor when it

completes processing, and the monitor automatically begins loading the

next program.

46Department of CSE, NSCET, Theni

Page 47: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Simple Batch Systems(cont..)

47Department of CSE, NSCET, Theni

Page 48: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Multiprogrammed Batch Systems

In Multiprogramming we will have OS and more user

programs. When one job needs to wait for I/O, the

processor can switch to the other job, which is likely not

waiting for I/O.This approach is known as

multiprogramming, or multitasking.

48Department of CSE, NSCET, Theni

Page 49: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Time-Sharing Systems

– In time sharing systems the processor time is shared among

multiple users.

– In a time-sharing system, multiple users simultaneously

access the system through terminals, with the OS

interleaving the execution of each user program in a short

burst or quantum of computation.

– If there are n users actively requesting service at one time,

each user will only see on the average 1/n of the effective

computer capacity.

49Department of CSE, NSCET, Theni

Page 50: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Multiprogramming Vs Timesharing

• Multiprogramming (Batch system) needed for efficiency

– Single user cannot keep CPU and I/O devices busy at all times

– Multiprogramming organizes jobs (code and data) so CPU always has one to execute

– A subset of total jobs in system is kept in memory

– One job selected and run via job scheduling

– When it has to wait (for I/O for example), OS switches to another job

50Department of CSE, NSCET, Theni

Page 51: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Multiprogramming Vs Timesharing (cont..)

• Timesharing (multitasking) is logical extension in which CPU switches jobs so frequently that users can interact with each job while it is running, creating interactive computing

– Response time should be < 1 second

– Each user has at least one program executing in memory process

– If several jobs ready to run at the same time CPU scheduling

– If processes don’t fit in memory, swapping moves them in and out to run

– Virtual memory allows execution of processes not completely in memory

51Department of CSE, NSCET, Theni

Page 52: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Computer System Organization

• Computer-system operation

– One or more CPUs, device controllers connect

through common bus providing access to shared

memory

– Concurrent execution of CPUs and devices competing

for memory cycles

52Department of CSE, NSCET, Theni

Page 53: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Computer-System Operation

• I/O devices and the CPU can execute concurrently

• Each device controller is in charge of a particular device

type

• Each device controller has a local buffer

• CPU moves data from/to main memory to/from local buffers

• I/O is from the device to local buffer of controller

• Device controller informs CPU that it has finished its

operation by causing an interrupt

53Department of CSE, NSCET, Theni

Page 54: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

I/O Structure

• After I/O starts, control returns to user program only upon I/O completion– Wait instruction idles the CPU until the next interrupt– Wait loop (contention for memory access)– At most one I/O request is outstanding at a time, no simultaneous

I/O processing• After I/O starts, control returns to user program without waiting for I/O

completion– System call – request to the OS to allow user to wait for I/O

completion– Device-status table contains entry for each I/O device indicating its

type, address, and state– OS indexes into I/O device table to determine device status and to

modify table entry to include interrupt– Storage structure

54Department of CSE, NSCET, Theni

Page 55: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Operating System Structure

• General-purpose OS is very large program

• Various ways to structure ones

– Simple structure – MS-DOS

– More complex -- UNIX

– Layered – an abstraction

– Microkernel -Mach

55Department of CSE, NSCET, Theni

Page 56: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Simple Structure -- MS-DOS

• MS-DOS – written to provide the

most functionality in the least

space

– Not divided into modules

– Although MS-DOS has some

structure, its interfaces and

levels of functionality are not

well separated

56Department of CSE, NSCET, Theni

Page 57: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Non Simple Structure -- UNIX

UNIX – limited by hardware functionality, the original UNIX

operating system had limited structuring. The UNIX OS consists of

two separable parts

– Systems programs

– The kernel

• Consists of everything below the system-call interface and

above the physical hardware

• Provides the file system, CPU scheduling, memory

management, and other operating-system functions; a large

number of functions for one level

57Department of CSE, NSCET, Theni

Page 58: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Layered Approach

• The operating system is divided

into a number of layers (levels),

each built on top of lower layers.

The bottom layer (layer 0), is the

hardware; the highest (layer N) is

the user interface.

• With modularity, layers are

selected such that each uses

functions (operations) and services

of only lower-level layers

58Department of CSE, NSCET, Theni

Page 59: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Microkernel System Structure

• Moves as much from the kernel into user space

• Mach example of microkernel

– Mac OS X kernel (Darwin) partly based on Mach

• Communication takes place between user modules using message passing

• Benefits:

– Easier to extend a microkernel

– Easier to port the operating system to new architectures

– More reliable (less code is running in kernel mode)

– More secure

• Detriments:

– Performance overhead of user space to kernel space communication59Department of CSE, NSCET, Theni

Page 60: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Microkernel System Structure

Application

Program

File

System

Device

Driver

Interprocess

Communication

memory

managment

CPU

scheduling

messagesmessages

microkernel

hardware

user

mode

kernel

mode

60Department of CSE, NSCET, Theni

Page 61: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Modules

• Many modern operating systems implement loadable

kernel modules

– Uses object-oriented approach

– Each core component is separate

– Each talks to the others over known interfaces

– Each is loadable as needed within the kernel

• Overall, similar to layers but with more flexible

– Linux, Solaris, etc

61Department of CSE, NSCET, Theni

Page 62: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Solaris Modular Approach

62Department of CSE, NSCET, Theni

Page 63: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Hybrid Systems• Most modern operating systems are actually not one pure model

– Hybrid combines multiple approaches to address performance,

security, usability needs

– Linux and Solaris kernels in kernel address space, so monolithic,

plus modular for dynamic loading of functionality

– Windows mostly monolithic, plus microkernel for different

subsystem personalities

• Apple Mac OS X hybrid, layered, Aqua UI plus Cocoa programming

environment

– Below is kernel consisting of Mach microkernel and BSD Unix

parts, plus I/O kit and dynamically loadable modules (called kernel

extensions)63Department of CSE, NSCET, Theni

Page 64: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Operating-System Operations

• Interrupt driven (hardware and software)

– Hardware interrupt by one of the devices

– Software interrupt (exception or trap):

• Software error (e.g., division by zero)

• Request for operating system service

• Other process problems include infinite loop, processes modifying each other or the operating system

64Department of CSE, NSCET, Theni

Page 65: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Operating-System Operations (cont.)

• Dual-mode operation allows OS to protect itself and other system components

– User mode and kernel mode

– Mode bit provided by hardware

• Provides ability to distinguish when system is running user code or kernel code

• Some instructions designated as privileged, only executable in kernel mode

• System call changes mode to kernel, return from call resets it to user

• Increasingly CPUs support multi-mode operations

– i.e. virtual machine manager (VMM) mode for guest VMs

65Department of CSE, NSCET, Theni

Page 66: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Transition from User to Kernel Mode• Timer to prevent infinite loop / process hogging resources

– Timer is set to interrupt the computer after some time

period

– Keep a counter that is decremented by the physical clock.

– Operating system set the counter (privileged instruction)

– When counter zero generate an interrupt

– Set up before scheduling process to regain control or

terminate program that exceeds allotted time

66Department of CSE, NSCET, Theni

Page 67: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Calls

• Programming interface to the services provided by the OS

• Typically written in a high-level language (C or C++)

• Mostly accessed by programs via a high-level Application Programming Interface (API) rather than direct system call use

• Three most common APIs are Win32 API for Windows, POSIX API for POSIX-based systems (including virtually all versions of UNIX, Linux, and Mac OS X), and Java API for the Java virtual machine (JVM)

67Department of CSE, NSCET, Theni

Page 68: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Example of System Calls

• System call sequence to copy the contents of one file to

another file.

68Department of CSE, NSCET, Theni

Page 69: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Call Implementation

• Typically, a number associated with each system call

– System-call interface maintains a table indexed according to

these numbers

• The system call interface invokes the intended system call in OS

kernel and returns status of the system call and any return values

• The caller need know nothing about how the system call is

implemented

– Just needs to obey API and understand what OS will do as a

result call

– Most details of OS interface hidden from programmer by

API

• Managed by run-time support library (set of functions

built into libraries included with compiler)69Department of CSE, NSCET, Theni

Page 70: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

API – System Call – OS Relationship

70Department of CSE, NSCET, Theni

Page 71: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Call Parameter Passing

• Often, more information is required than simply identity of desired system call– Exact type and amount of information vary according to OS and

call• Three general methods used to pass parameters to the OS

– Simplest: pass the parameters in registers• In some cases, may be more parameters than registers

– Parameters stored in a block, or table, in memory, and address of block passed as a parameter in a register • This approach taken by Linux and Solaris

– Parameters placed, or pushed, onto the stack by the program and popped off the stack by the operating system

– Block and stack methods do not limit the number or length of parameters being passed

71Department of CSE, NSCET, Theni

Page 72: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Parameter Passing via Table

72Department of CSE, NSCET, Theni

Page 73: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Types of System Calls

• Process control

– create process, terminate process

– end, abort

– load, execute

– get process attributes, set process attributes

– wait for time

– wait event, signal event

– allocate and free memory

– Debugger for determining bugs, single step execution

– Locks for managing access to shared data between processes

73Department of CSE, NSCET, Theni

Page 74: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Types of System Calls

• File management

– create file, delete file

– open, close file

– read, write, reposition

– get and set file attributes

• Device management

– request device, release device

– read, write, reposition

– get device attributes, set device attributes

– logically attach or detach devices

74Department of CSE, NSCET, Theni

Page 75: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Types of System Calls (Cont.)

• Information maintenance– get time or date, set time or date

– get system data, set system data

– get and set process, file, or device attributes

• Communications– create, delete communication connection

– send, receive messages if message passing model to host name or process name• From client to server

– Shared-memory model create and gain access to memory regions

– transfer status information

– attach and detach remote devices

75Department of CSE, NSCET, Theni

Page 76: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Types of System Calls (Cont.)

• Protection

– Control access to resources

– Get and set permissions

– Allow and deny user access

76Department of CSE, NSCET, Theni

Page 77: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Programs

• System programs provide a convenient environment for program

development and execution. They can be divided into:

– File manipulation

– Status information sometimes stored in a File modification

– Programming language support

– Program loading and execution

– Communications

– Background services

– Application programs

• Most users’ view of the operation system is defined by system

programs, not the actual system calls

77Department of CSE, NSCET, Theni

Page 78: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Programs(cont.)

• Provide a convenient environment for program development and execution

– Some of them are simply user interfaces to system calls; others are considerably more complex

• File management - Create, delete, copy, rename, print, dump, list, and generally manipulate files and directories

78Department of CSE, NSCET, Theni

Page 79: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Programs (Cont.)• Status information

– Some ask the system for info - date, time, amount of available memory, disk space, number of users

– Others provide detailed performance, logging, and debugging information

– Typically, these programs format and print the output to the terminal or other output devices

– Some systems implement a registry - used to store and retrieve configuration information

• File modification

– Text editors to create and modify files

– Special commands to search contents of files or perform transformations of the text

79Department of CSE, NSCET, Theni

Page 80: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Programs (Cont.)

• Programming-language support - Compilers, assemblers, debuggers and interpreters sometimes provided

• Program loading and execution- Absolute loaders, relocatableloaders, linkage editors, and overlay-loaders, debugging systems for higher-level and machine language

• Communications - Provide the mechanism for creating virtual connections among processes, users, and computer systems

– Allow users to send messages to one another’s screens, browse web pages, send electronic-mail messages, log in remotely, transfer files from one machine to another

80Department of CSE, NSCET, Theni

Page 81: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Programs (Cont.)• Background Services

– Launch at boot time

• Some for system startup, then terminate

• Some from system boot to shutdown

– Provide facilities like disk checking, process scheduling, error logging, printing

– Run in user context not kernel context

– Known as services, subsystems, daemons

• Application programs

– Don’t pertain to system

– Run by users

– Not typically considered part of OS

– Launched by command line, mouse click, finger poke

81Department of CSE, NSCET, Theni

Page 82: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

Operating System Generation

• Operating systems are designed to run on any of a class of

machines; the system must be configured for each specific

computer site

• SYSGEN program obtains information concerning the

specific configuration of the hardware system

– Used to build system-specific compiled kernel or

system-tuned

– Can general more efficient code than one general

kernel

82Department of CSE, NSCET, Theni

Page 83: NSCET E-LEARNING PRESENTATION NOTES/unit 1/CS8493_OS.pdf · 2020-07-14 · frequently use shared resources from servers • Handheld computers are resource poor, optimized for usability

System Boot• When power initialized on system, execution starts at a fixed memory

location

– Firmware ROM used to hold initial boot code

• Operating system must be made available to hardware so hardware can

start it

– Small piece of code – bootstrap loader, stored in ROM or EEPROM

locates the kernel, loads it into memory, and starts it

– Sometimes two-step process where boot block at fixed location loaded

by ROM code, which loads bootstrap loader from disk

• Common bootstrap loader, GRUB, allows selection of kernel from multiple

disks, versions, kernel options

• Kernel loads and system is then running

83Department of CSE, NSCET, Theni