“no budget, low tech, high impact alternate reality games” by patrick shepherd - serious play...

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No Bu dget , Low Tec h, High Impa ct AR Gs Patrick Shepherd and Ryan Segrist

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Patrick Shepherd speaks about “No Budget, Low Tech, High Impact Alternate Reality Games” at the Serious Play Conference 2012 ABSTRACT: How can you create an Alternate Reality Game (ARG) that generates enthusiasm and engagement on a very small budget, using technologies readily available to anyone? In this session, you will see an ARG called Operation Ethics Infiltration used at the 18th National Government Ethics Conference. The main purpose of the game was to encourage engaged conference behavior by rewarding conference attendees for participating in sessions, asking questions, immediately applying knowledge learned, and networking with fellow attendees. In this case-study session you will get a transferrable model for an ARG that you can use in your organizations to create high-impact engagement and enthusiasm using readily available technologies on a tiny budget. You will walk through the game design process, game play considerations, technological options, marketing, how to manage audience limitations, and the lessons learned.

TRANSCRIPT

Page 1: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

No Budget, Low Tech, H

igh

Impact ARGs

Patrick Shepherd

and

Ryan Segrist

Page 2: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

What is an ARG?

An interactive narrative that uses the real world as a platform.

OrA story you can live within.

Page 3: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Exercise

Page 4: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Obj

ectiv

esModel Conference Behavior O

bjectives?

Let’s pick an audience and objective

Page 5: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Ince

ntive

s Tokens and missions in the game Incentives?

Let’s create some incentives

Page 6: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Nar

rativ

eGives value to incentives N

arrative?

Let’s create a narrative

Page 7: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Mar

ketin

g Marketing sells the story Marketing?

How shall we market our story

Page 8: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Para

met

ers What tools do we have? Lim

itations?What are the limits for our audience?

Page 9: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Cons

truc

tion Operation Ethics Infiltration Gam

e Play

Let’s make a game!!! :D

Page 10: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Mea

sure

men

t Define Success

Page 11: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

After

Action

Page 13: “No Budget, Low Tech, High Impact Alternate Reality Games” by Patrick Shepherd - Serious Play Conference 2012

Useful Links: www.seriousplayconference.comwww.seriousgamesdirectory.comwww.seriousgamesassociation.com

Contact: [email protected]