nitrous containers

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    3ds Max DesignHandling heavy scene data

    Most of the clients often talk of heavy data, and 3ds Max Design capability to handle such heavy data.

    Hence when a client mentioned of his scene disappearing inside the viewport, it seemed like a simple

    issue of work process, pipeline, or simply having an old version of 3ds Max Design.

    As such there are very many factors that needs to get checked and addressed to help such a customer,

    however, for this document we will cover two vital one (1) Nitrous (2) Container workflow

    (1) Nitrous :Previous versions 3ds Max Design had an option called adaptive degradation

    By right clicking the box on the bottom of the Max UI.

    This brought up the Viewport Configuration

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    In this the user could configure how he needed the viewport, to display the object, by setting up a

    priority. The priority could also be set based on the distance of the objects from the camera, or based on

    how big the object is terms of screen size.

    This helped immensely when moving around in the viewport.

    The current version has an even better approach using Nitrous. While it is set as default, there are times

    when one may need to change this. For that one has to go to the Preference settings and change the

    driver.

    That will bring up the windows in which Nitrous can be selected.

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    Using Nitrous has very many advantage including getting a realistic look, stylized look, or mechanical

    look etc. It allows for lights and shadows in the viewport. It even has Ambient Occlusion within the

    viewport.

    Now lets talk of the next part i.e Containers. Container can contain anything, an objects or set of objects.

    The workflow is that one person can work on the building, and the person creating the entire street thatthe building stands on. With traditional referencing, it was difficult to transform the referenced data,

    and one needed to go to the reference editor to load and unload the references. Using containers one

    easily load or unload based on what part of the scene he really needs to work on

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    In the previous two pictures we had the first picture with container loaded and the second with the

    container unloaded. Containers have the box as icon, this works as a placeholder to objects or set of

    object. These containers can be copied, and basic transformations can be made.

    Of course switching load/unload containers does take time, unloading is very quick, load does take a bit

    of time but a marked difference is found when using Nitrous as compared to the old directX driver

    Digitally signed by Prem Moraes

    DN: cn=Prem Moraes, o, ou=ACE,

    [email protected],

    c=IN

    'Date: 2011.09.13 16:47:56 +05'30