my second life didn't turn out the way i thought it would: managing expectations for teaching...

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Ken Hudson Virtual World Design Centre, Loyalist College Oakland University – June 10, 201 My Second Life didn’t turn out the way I thought it would! Managing expectations for teaching and learning in virtual worlds

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Keynote presentation given at Oakland University's eCornicopia conference, June 10, 2010

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Page 1: My Second Life didn't turn out the way I thought it would: Managing expectations for teaching and learning in virtual worlds

Ken HudsonVirtual World Design Centre, Loyalist College

Oakland University – June 10, 2010

My Second Life didn’t turn out the way I thought it would!

Managing expectations for teaching and learning in virtual worlds

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Loyalist College

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Desktop Virtual Worlds Revolution

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Magic Happy Learning Land

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Typical Canadian Landscape

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All of my saws that don’t work

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All of my saws that don’t work

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All of my saws that don’t work

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The tool works:It’s the operator who is broken!

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Virtual World Differentiators

• The Sense of SELF• The Death of DISTANCE• The Power of PRESENCE• The Sense of SPACE• The Capability to CO-CREATE• The Pervasiveness of PRACTICE• The Enrichment of EXPERIENCE

Adapted from Learning in 3D – Kapp/ O’Driscoll

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San Jose Tech Museum

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Stubborn Adopter

• Female• 25-30• 20/20 vision• Not focused on fun or interesting experiences• Uses Web 1.0• Does not game often

Source: San Jose State University study of 400 graduate students

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Easily converted adopter

• Male• 41-45• Vision problems• Games weekly• Uses Web 2.0, like FB or blog daily-weekly

Source: San Jose State University study of 400 graduate students

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They Became What They Beheld

Edmund Snow Carpenter

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Media are environments

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We are their content

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…they engulf us, tattoo us..

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We are immersed

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Movies and Television

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Sports

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Music

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Video Games

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We are our game markers

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Mirror Neurons

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Chameleon Effect

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“Our virtual identity is not separate from our physical identity.”

Jeremy N. Bailenson

April 4, 2008 Chronicle of Higher Education

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Proteus Effect: We infer our behavior and attitudes from our avatar

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Behavior transfers from virtual world to real life

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We modify our attitudes by observing our own behavior

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Canadian Border Simulation

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Port of Entry Process

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Canadian Border Lansdowne

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Second Life Border Simulation

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Border Crossing Interviews

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“More realistic than traditional role plays.”

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“As close as it could be to real life.”

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“Seeing hearing doing…we were actually there.”

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CBSA Pilot

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Federal Virtual World Challenge

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Loyalist College37% increase in grades over 2 years

CBSA Recruits39% increase in success at testing milestone

Increased Confidence

Accelerated Learning Pace

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America’s Army in-game Medic Training

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Pro Football Imitates Madden Game

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Publication of ResultsJournal of Virtual Worlds ResearchVolume 2, Number 1:Pedagogy, Education and Innovation in 3-D Virtual Worlds

Linden Lab Case StudyVirtual World Simulation Training Prepares Real Guards on the US-Canadian Border: Loyalist College in Second Life

Learning in 3D: Bringing a new dimension to enterprise learning and collaboration by Karl Kapp and Tony O’Driscoll

Handbook of research on virtual environments for corporate education: Employee learning and solutions

Online and Social Networking Communities: A Best Practice Guide for Educators by Karen Keen

Forthcoming 2010:

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Akron University – Psychiatric Nursing

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Akron University – Psychiatric Nursing

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University Health Network

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Naval Postgraduate School

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Metaverse Roadmap

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Technologies = Cultures

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Ken HudsonManaging DirectorVirtual World Design CentreLoyalist CollegeSL: Kenny HubbleTwitter: kennyhubble [email protected]