musestorm top10 widget and social application mistakes

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Company Private & Confidential Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com September 20, 2007 Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com MuseStorm Top 10 Widget & Social Application Mistakes The Professional Way to Widget™

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Page 1: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

September 20, 2007

Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

MuseStorm Top 10 Widget & Social Application Mistakes

The Professional Way to Widget™

Page 2: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

This session

Fast, furious, fun!

• "Hands On Workshop: The Top 10 Widget Mistakes.”

• Both widgets and social applications

• Actionable knowledge you can start applying Wednesday morning!

Page 3: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Case #1

Breaking Bad

AMC Original

• Designed for cross over appeal with a 40-something protagonist chemistry teacher

• Teams up with one of his 20-something students to cook meth

• “Black humor”

Page 4: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Page 5: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Mistakes Made

Breaking Bad

• 60M people on Facebook but only 19 of them use this widget each day

Multiple problems

• Mismatch demographics

• Game does not take advantage of social graph

Page 6: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Lessons Learned

• DO measure/optimize engagement value of your content

• DON’T overinvest in custom content before you know what works

Page 7: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Case #2

Free Rice (633K uniques)

Ideal fit with demographics

• 4M high school students on Facebook as of May 2007

• Majority college bound

• Third-world causes strongly resonate with this age group

Page 8: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Page 9: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Mistakes Made

• 90 active users for “bumper sticker” implementation

• Re-mixed as a true Facebook application – but with only ~1000 active users today

Page 10: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

20 grains vs. 10 grains

Page 11: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Lessons learned

• DO pay attention to naming of your application particularly if there are multiple apps or widgets that do the same thing

• DO look at your reward structure and make sure it is competitive with offerings elsewhere on the web

Page 12: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Case #3

Blockbuster Movie Clique

• Collaborative filtering recommendation engine for films

Page 13: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Page 14: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Mistakes Made

When it comes to widgets, it’s content that rules, not the brand

• Application is just not all that compelling when compared with Flixster – an application built from the ground up for film lovers

• Difference shows in the numbers – Blockbuster 238 daily active users versus 439,699 for Flixster

Page 15: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Page 16: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Lessons Learned

• DO a competitive analysis of your category before you develop your widget or social application

• DON’T bet the farm on a single social network – consider going where your competition isn’t

• DO provide content that is useful, entertaining, and energizing to your audience – versus self serving

• DO remember why people post/share your widget or social application – it’s the content

Page 17: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Case #4

Electronic Arts

• My Need for Speed

• An electronic racing game

Page 18: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Page 19: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Mistakes Made

Not refreshing content prior to game launch

• Initially this application was a dud

• Application came back from the dead after the game launched

• Perfect fit with the FB demographic

• Provides a natural vehicle for self expression

Page 20: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Lessons Learned

Build success quickly on the back of mistake

• Widgets and social applications are by definition new media

• Experiment now – but make sure what you are doing is measurable

• Respond, react, and iterate

• Your audience will tolerate mistakes so long as you are responsive to their needs

Page 21: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Summary Mistakes

Breaking Bad Case

• Bad fit with demographics

• Failing to test content with target users

Free Rice Case

• Not integrating into the social graph/bumper stickers

• Not naming your widget in a distinctive way

• Lack of alignment in reward structure

Movie Clique vs. Flixster

• Forgetting that content is king and queen

• Relying on a single social network to carry the day

Page 22: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Additional Mistakes

• Electronic Arts Case

• Over relying on generic content

• Focusing on business objectives to the exclusion of audience needs

• General Widget mistakes we see every day

• Letting your widget go stale over time

• Forgetting to make your widget search able

Page 23: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.comCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

MuseStorm

Professional solution for agencies and marketers

• Cross-platform widgets

• Engaging content with a set of dynamic components

• Accountability across all touchpoints

• Convenience and control right down to the pixel

• Proven with blue-chip agencies and marketers

Page 24: Musestorm Top10 widget and social application mistakes

Company Private & ConfidentialCopyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

September 20, 2007

Copyright © 2008, MuseStorm, Inc. All rights reserved. www.musestorm.com

Thank [email protected]