multimodal literacy infographic
TRANSCRIPT
4. Visual Literacy
1. Digital Literacy
2. Multimodality
5. Video games and advertisements
is a complex set of reading, writing and technological sk ills which joins verbal, visual and other meaning-making resources.
Goals: - interaction among students- Non-pedagogical text (real world)-Learner´s background (Design Activities)- Motivation to participate
is the ability to interpret, the idea that pictures can be “read” and that meaning can be through a process of reading.
digital
images
“given the importance of visually displayed information in so many significant social contexts, there is an urgent need for developing adequate ways of talking and thinking about the visual” (KRESS and van LEEUWEN, 1996, p. 33)
MULTIMODAL LITERACY FOR TEENAGE EFL STUDENTS
Taken from: Viviane Heberle (2010)
gestural
It allows to be a creative person To be critical thinker
3. Multiliteracy
The objective is that students understand and produce oral and written texts.
B y: Laura P eña 26112 054, Susan Sanchez 2 608101 1, Stephanie Revelo 26 141701 Jessica Moreno 2 611229 7Date: Wed, April 6th 2016
Students use digital mediastrategicallyand capably.
elements of multimodality
Skills to develop:-representational/ideational-Interactive/interpersonal-compositional/ Textual
UNDERSTAND - INTERPRET -ANALYZE
T
Visual
Involves the knowledge and use of language concerning about:
Spatial
Dimensions
Audio
Social interaction
It is the ability to use, understand, create and evaluate digital tools.
Universidad de La SalleBogotá