multimedia & contiguity principles and uses

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MULTIMEDIA & CONTIGUITY PRINCIPLES AND USES By: Sandra Holmes, Kimberly Levy, Hillary Robinson, and Steffani Rigsbee

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Page 1: Multimedia & contiguity principles and uses

MULTIMEDIA & CONTIGUITY

PRINCIPLES AND USES

By: Sandra Holmes, Kimberly Levy, Hillary Robinson, and Steffani

Rigsbee

Page 2: Multimedia & contiguity principles and uses

MULTIMEDIA PRINCIPLE

The multimedia principle is based on the premise that e-learning should include graphics and words.

These help the students build a bridge of symbolic and analogical representations.

Should focus or concentrate on the quality and not the quantity of information

(Clark & Mayer, 2011)

Page 3: Multimedia & contiguity principles and uses

IMPLEMENTATION

Words &

Images

Audio

Written

Video

Diagrams

Charts

Pictures

(Clark & Mayer, 2011)

Page 4: Multimedia & contiguity principles and uses

EXAMPLE OF MULTIMEDIA PRINCIPLE

(Adobe Systems Incorporated, 2012)

Page 5: Multimedia & contiguity principles and uses

EXAMPLE OF MULTIMEDIA PRINCIPLE

(Adobe Systems Incorporated, 2012)

Page 6: Multimedia & contiguity principles and uses

EXAMPLE OF MULTIMEDIA PRINCIPLE

(Adobe Systems Incorporated, 2012)

Page 7: Multimedia & contiguity principles and uses

CONTIGUITY PRINCIPLE

Having words or text near graphics is referred to as the contiguity principal

The contiguity principle consists of two parts:Placing words and text together Synchronize spoken words with corresponding graphics

(Clark & Mayer, 2011)

Page 8: Multimedia & contiguity principles and uses

EXAMPLE OF CONTIGUITY PRINCIPLE

(Clark & Mayer, 2011)

Page 9: Multimedia & contiguity principles and uses

REFERENCESAdobe Systems

Incorporated. (2012). eSeminar: making effective elearning modules: multimedia princiiple. Retrieved from http://blogs.adobe.com/captivate/2010/11/eseminar-making-effective-elearning-modules-multimedia-principle.html 

Clark, R.C. & Mayer, R.E. (2011). E-Learning and the science of instruction: Proven guidelines for consumer and designer of multimedia learning (3rd ed.) San Francisco, CA: Pfeiffer.