multimedia chapter 8. objectives define multimedia, hypermedia, and hypertext discuss the origins of...

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Multimedia Chapter 8

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Multimedia

Chapter 8

Objectives Define multimedia, hypermedia, and

hypertext Discuss the origins of hypermedia and

identify major contributors Explain features of several programs Discuss the use of the digital camera Describe

QuickTime Morphing Warping Virtual reality

Teachers Use Multimedia

Present lectures Introduce new

math concepts Review historical

material

Show a famous painter’s artwork

Prepare a Web page tutorial

Create a presentation on the human body

Students Use Multimedia

Create writing projects

Design electronic portfolios

Research curriculum topics

Show a slideshow on the Internet

Create interactive storybooks

Do biographies of famous leaders

Multimedia

Text Audio Graphics Animations Video

Hypertext Text, images, sounds, and actions

linked together nonsequentially

Hypermedia Emphasizes nontextual

components of hypertext Graphics Sound Video

Devices Used with Hypermedia Computer directs the actions of

Video camera Videodisc player CD- or DVD-ROM player Tape recorder VCR tape deck Scanner Video digitizer Musical keyboard

Hypermedia Workstation

Hypermedia Authoring Tools

HyperCard HyperStudio PowerPoint

HyperCard Developed in 1987 for

Macintosh Authoring tool that stores

objects on cards (text, graphics, audio, animations)

Click on button to browse through cards

Organized in stacks

HyperCard

HyperStudio Similar to HyperCard but easier to

use Many built-in features and functions

CD-ROM support Animation Scrolling

Cards are organized in stacks Scripting language called HyperLogo

HyperStudio Card

HyperStudio Card Buttons Let users navigate through the cards Perform actions such as playing video

and accessing Websites

PowerPoint Presentation tool for all ages Displays information in the form of

slides Text Graphics Sound Animation

More Hypermedia Authoring Tools

Keynote eZediaMX Media Blender AppleWorks CREATE Together

Kid Pix Deluxe Leonardo’s

Multimedia Toolbox MovieWorks MP Express Video Blender

Pros for the Use of Hypermedia

Involves and motivates students Encourages cooperative learning

and problem solving Addresses varied learning styles Encourages imagination and

introspection Learner control of learning path

Cons Against the Use of Hypermedia

Teachers need time to learn about hypermedia and create presentations

Teachers need training Computers configured for

hypermedia are needed Some say it is all form and little

substance

Guidelines for Creating a Multimedia Presentation Consider your objectives Plan ahead Pay close attention to formatting Add emphasis Limit the number of fonts User color wisely Check your work Have others preview your work

Planning a Multimedia Presentation

Visual mapping programs Inspiration Kidspiration

Inspiration

Work with Your Presentation Digital camera Video editing Music Compression technology MIDI sounds Sound editing

QuickTime

Multimedia format Provides full-motion synchronized

audio and video Available for Macintosh and

Windows Does not require special hardware

QuickTime Virtual Reality

View onscreen in 3-D See 360 degrees, pan and zoom Used by

Oregon Trail IV HyperStudio 4.5 eZediaMX

Morphing Animates a picture sequence Matches a series of points in the

beginning image to the end image

Warping Key points in one image are selected Points are adjusted into a different

shape

Virtual Reality Users are electronically immersed into

a simulated environment Great potential for education

In Summary

Multimedia can provide an interactive, multisensory learning experience, which motivates the learner and improves the quality of learning.