learning activity 1.3.hypertext, hypermedia and multimedia

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  • 8/17/2019 Learning Activity 1.3.Hypertext, Hypermedia and Multimedia

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    Computer Assisted Language LearningVanessa Pérez R.

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      It refers to links among textual items forindicated on computer or website.

      or example! mouse" finger on a touc#

    screen

      It is often used to link text of

      materials and contained in footnotes.

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      '#e (xploratorium)an rancisco*s famous interacti&e museum #as anexcellent on+line site as well. It a page of learningprogram" one mig#t click on a #%pertext link to go

    to one se&eral c#oices.  #ttp!,,www.exploratorium.edu, 

    http://www.exploratorium.edu/http://www.exploratorium.edu/http://www.exploratorium.edu/http://www.exploratorium.edu/http://www.exploratorium.edu/

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      '#e -orld -ide -eb ---/ is t#e best example of#%permedia application.

    0. An extension to #%pertext t#at supports linkinggrap#ics" sound" and &ideo elements in addition to text

    elements.1. An extension to #%pertext t#at supports linking

    grap#ics" sound" and &ideo elements in addition to textelements.

    2. '#e term was coined b% red 3elson in 0456.

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      )tudents can for impro&ing &ocabular% learning andreading compre#ension.

      Learners can compre#end a text or learning wordsmore deepl%.

      )tudents #a&e also s#own t#eir affinit% for L0glosses o&er L1 glosses" particularl% at lowerproficienc% le&els.

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    'eac#er can use a power point presentation w#erestudents can find grap#ics" sounds" images and links

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      7ultimedia is t%picall% used to mean t#ecombination of text" sound" and,or motion &ideo.

      Multimedia uses: text and sound, text sound,

    and still or animated graphic images,  text, sound, and video images.

      7ultimedia presentations are

     possible in man% contexts"

    including t#e -eb" C8+R97s"

    and li&e t#eater

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      Learning occurs effecti&el%" and easil% t#roug#multimedia labs as compared to textbooks.7ultimedia software #as an edge o&er textbooks asit includes!

      Acti&e participation of learners.

      Induced learning.

      Recalling and appl%ing knowledge.

     

    )tudents can learn grammar wit# moreefficienc% and strengt#en t#eir

    confidence and fluenc%

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      )ome people mig#t sa% t#at t#e addition ofanimated images for example" animated :I ont#e -eb/

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