movivation 3.0
DESCRIPTION
TRANSCRIPT
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NO SIGNAL
Please verify the connector is in place
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Motivation 3.0
and
Agile
Danny (Danko) KovatchChief Imagination Officer, AgileSparksPotentially Shippable Trainer
@[email protected]+972-544-26.11.70
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There is a mismatch
between what science knows
and what business does
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“Companies should stop trying to motivate
people and start focusing on how not to demotivate
them”
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The candle problem
Karl Duncker, 1945
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The candle problem
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Sam Glucksberg
3.5 minutes worse!
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3.5 minutes worse?!?!
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Overjustification effect“An effect that occurs when an external incentive such as money or prizes decreases a person's intrinsic motivation to perform a task. People pay more attention to the incentive, and less attention to the enjoyment and satisfaction that they receive from performing the activity.” - Wikipedia
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1970!
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If....then...Most importantMost important
andandmost ignored!most ignored!
Most importantMost importantandand
most ignored!most ignored!
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The candle problem
for dummies
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Routine task: “If...then...”
Creative task:
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And since the ‘80s...
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Remember the future...
1900 2011
Routine
Creative
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Clear set of ruleswith a
single solution
The rules are misdefined
and the solution (if exists) is surprising
1
2
3
4
5
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Not a feeling!
Not a philosophy!
This is a FACT!
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“As long as the task involved only mechanical skill, bonuses worked as we usually expect: the higher the pay, the better the performance.” - Dan Ariely, July 2005
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“when the task required even rudimentary cognitive skill, a potential higher bonus led to poorer performance” - Same guy, same year
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“In eight of the nine tasks, the promise of a bigger bonus actually significantly decreased people’s performance.” - You can guess...
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“When awards are too big or too expected or punishment is too hard or too common, rational thinking is short circuited and creativity is blocked”
1900 2011
Routine
Creative
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AUTONOMY
MASTERY
PURPOSE
The urge to control our own life
The desire to be better & better
at something that matters
Doing something that is larger then ourselves
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AUTONOMY
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ROWE
Satisfaction Engagement
Productivity
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Microsoft Encarta was a digital multimedia encyclopedia published by Microsoft Corporation from 1993 to 2009.
As of 2008, the complete English version, Encarta Premium, consisted of more than 62,000 articles,numerous photos and illustrations, music clips, videos, interactive contents, timelines, maps and atlas, and homework tools, and was available on the World Wide Web by yearly subscription or by purchase on DVD or multiple CDs.
Microsoft published similar encyclopedias under the Encarta trademark in various languages, including German, French, Spanish, Dutch, Italian, Portuguese and Japanese. Localized versions may contain contents licensed from available national sources and may contain more or less content than the full English version. For example, the Dutch version has content from the Dutch Winkler Prins encyclopedia.
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Wikipedia ( /ˌwɪkɪˈpiːdi.ə/ or /ˌwɪkiˈpiːdi.ə/ WIK-i-PEE-dee-ə) is a free, web-based, collaborative, multilingual encyclopedia project supported by the non-profit Wikimedia Foundation.
Its 17 million articles (over 3.5 million in English) have been written collaboratively by volunteers around the world, and almost all of its articles can be edited by anyone with access to the site.
Wikipedia was launched in 2001 by Jimmy Wales and Larry Sanger and has become the largest and most popular general reference work on the Internet,ranking seventh among all websites on Alexa and having 365 million readers. -- Wikipedia
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In March 2009, Microsoft announced it was discontinuing the Encarta disc and online versions. The MSN Encarta site in all countries except Japan was closed on October 31, 2009. Japan's Encarta site was closed on December 31, 2009. The Encarta online dictionary at dictionary.msn.com continues to be operated by Microsoft.
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The reward: Doing the task itself!
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Overtime“The hours that you work but
have no desire to do it”
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Overtime“Treat your employees and
colleagues as if they were volunteers”
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Mastery
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Perfection is only a direction!
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Purpose
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AUTONOMY
MASTERY
PURPOSEMOTIVATION 3.0
Intrinsic incentive
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AUTONOMY
- Sprint- Self managed team
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MASTERY
- Knowledge Acquisition- Allocate time (in the sprint)- WII.FM
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PURPOSE
- Personal vision- Sprint vision- Release vision- Company’s vision
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As a managers I should also do the following:- Insist on giving your people the AMP- Consider them as volunteers- Work with them on their (private) vision- Do not confuse the hours spent and the productivity
As employees I should do the following:- Insist on creating your own reality- Work on at least one thing that gives you the “spark”- Work on at least one routine task.- Set your vision and connect it to the company’s vision- Be a master at what you are doing (CI mind set)
Therefore...
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There is a mismatch
between what science knows
and what business does
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Q.E.D
ROWE
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Motivation 3.14
Danny (Danko) Kovatchxt
Because you only live once!
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