motion retargeting for crowd simulation (golaem @ digi pro 2015)

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Nicolas Chaverou – [email protected] Motion Retargeting for Crowd Simulation

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Page 1: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Nicolas Chaverou – [email protected] Retargeting for Crowd Simulation

Page 2: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)
Page 3: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Problematic

vs

Page 4: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Motion Retargeting

+ =

Page 5: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Workflow

.gsk

.gmo

Skeleton Conversion

Skeleton Conversion

Motion Conversion

Motion Mapping Creation

Page 6: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Golaem Skeleton

Page 7: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Golaem Skeleton

Page 8: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Golaem Skeleton-Motion Mapping

Page 9: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

Page 10: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Animation Blend Tree

72 bones 35 bones

Page 11: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Animation Blend Tree

Page 12: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

Page 13: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

IK Computation

Page 14: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

IK Computation

3-bones chains = OAS 3-bones+ chains = FABRIK

Page 15: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

IK Cache

Without IK Cache FABRIK: 53% - Anim Update Time: 212ms*

With IK Cache FABRIK: 11% - Anim Update Time: 117ms*

* for 5 000 characters

Page 16: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

www.golaem.comThank You!