Nicolas Chaverou – [email protected] Retargeting for Crowd Simulation
Problematic
vs
Motion Retargeting
+ =
Workflow
.gsk
.gmo
Skeleton Conversion
Skeleton Conversion
Motion Conversion
Motion Mapping Creation
Golaem Skeleton
Golaem Skeleton
Golaem Skeleton-Motion Mapping
Animation Blend Tree
Animation Replay (Walk)
Animation Replay (Run)
Animation Replay (Zombie)
Blending & Sync
Blending Ground Adaptation Final
Animation Blend Tree
72 bones 35 bones
Animation Blend Tree
Animation Blend Tree
Animation Replay (Walk)
Animation Replay (Run)
Animation Replay (Zombie)
Blending & Sync
Blending Ground Adaptation Final
Animation Blend Tree
Animation Replay (Walk)
Animation Replay (Run)
Animation Replay (Zombie)
Blending & Sync
Blending Ground Adaptation Final
IK Computation
IK Computation
3-bones chains = OAS 3-bones+ chains = FABRIK
IK Cache
Without IK Cache FABRIK: 53% - Anim Update Time: 212ms*
With IK Cache FABRIK: 11% - Anim Update Time: 117ms*
* for 5 000 characters
www.golaem.comThank You!