Transcript
Page 1: Motion Retargeting for Crowd Simulation (Golaem @ Digi Pro 2015)

Nicolas Chaverou – [email protected] Retargeting for Crowd Simulation

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Problematic

vs

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Motion Retargeting

+ =

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Workflow

.gsk

.gmo

Skeleton Conversion

Skeleton Conversion

Motion Conversion

Motion Mapping Creation

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Golaem Skeleton

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Golaem Skeleton

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Golaem Skeleton-Motion Mapping

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Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

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Animation Blend Tree

72 bones 35 bones

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Animation Blend Tree

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Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

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Animation Blend Tree

Animation Replay (Walk)

Animation Replay (Run)

Animation Replay (Zombie)

Blending & Sync

Blending Ground Adaptation Final

IK Computation

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IK Computation

3-bones chains = OAS 3-bones+ chains = FABRIK

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IK Cache

Without IK Cache FABRIK: 53% - Anim Update Time: 212ms*

With IK Cache FABRIK: 11% - Anim Update Time: 117ms*

* for 5 000 characters

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www.golaem.comThank You!


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