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MODELS OF TEACHING METHODS COMPILED BY Tushti Sharma

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MODELS OF TEACHING METHODS

COMPILED BY Tushti Sharma

TABLE OF CONTENTS

Page no.

INTRODUCTION …………………………………………………………. 2

OVERVIEW OF THE TEACHING MODELS …………………………… 3

DESCRIBING THE MODELS ……………………………………………... 5

THE INDUCTIVE THINKING MODEL…………………………………… 8

THE CONCEPT ATTAINMENT MODEL ……………………………….. 15

ADVANCE ORGANIZERS MODEL ………………………………………… 20

ROLE PLAYING MODEL ………………………………………………….. 26

CYBERNETIC’S MODEL …………………………………………………… 33

CONSTRUCTIVIST THEORY …………………………………………….` 38

BIBLIOGRAPHY . …………………………………………….……………… 45

INTRODUCTION

Approaches are learning theories which will be applied when delivering subject

matter. Methods are a set of teachers’ systemic action to reach learning objectives in

a limited time frame; it includes procedures based on approaches. Techniques are the

manipulation of the method to optimize learning, for example, exercises in class

pertaining to a subject matter. A teacher, therefore, is free to construct a teaching

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method based on an approach. The relationship between approaches, methods and

techniques delivers model. Models will explicate teaching methods and strategies,

which are in turn based on teaching approaches (Kamaruddin, 1993).

Teaching models prescribe tested steps and procedures to effectively generate desired

outcomes. The number of emerging models and the ones that have emerged is

uncountable. Each emerging new model either explores a new approach or attempts

a modification of the conventional ones as to cater the uniqueness of individuals.

Most importantly, any teaching model should optimize learning experiences to the

needs of each learner by carefully exploring the learning problems and offering

tailored assistance.

OVERVIEW OF THE TEACHING MODELS

(1) INDUCTIVE THINKING

The ability to create concepts is generally regarded as one of the basic thinking skills.

The model presented here is from the work of Hilda Taba names for concepts; and to

explore ways of becoming more skillful at discovering and organizing information and

at creating and testing hypotheses describing relationships among sets of data. The

model has been used in a wide variety of curriculum areas and with students of all

ages.

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(2) CONCEPT ATTAINMENT

This model, built around the studies of thinking conducted by Bruner, Goodnow, and

Austin (1967). It is designed to help students learn concepts for organizing

information and to help them become more effective at learning concepts. It includes

an efficient method for presenting organized information from a wide range of areas

of study to students of every stage of development.

(3) ADVANCE ORGANIZERS

During the last twenty years this model, formulated by David Ausubel (1963), has

become one of the most researched in the information-processing family. It is

designed to provide students with a cognitive structure for comprehending material

presented through lectures, readings, and other media. It has been employed with

almost every conceivable content and with students of every age. It can be easily

combined with other models-for example, when presentations are mixed with

inductive activity.

(4) ROLE PLAYING

Designed by Fannie and George Shaftel (1984) specifically to help students study

their social values and reflect on them, role playing also helps students collect and

organize information about social issues, develop empathy with others, and attempt

to improve their social skills. The model asks students to "act out" conflicts, to learn

to take the roles of others, and to observe social behavior. With appropriate

adaptation, role playing can be used with students of all ages.

(5) CYBERNETICS

Two approaches to training have been developed from the cybernetic group of

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behavior theorists. One is a theory-to-practice model and the other is simulation.

The former mixes information about a skill with demonstrations, practice, feedback,

and coaching until the skill is mastered. For example, if an arithmetic skill is the

objective, it is explained and demonstrated, practice is given with corrective feedback,

and the student is asked to apply it with coaching from peers or the instructor.

Simulations are constructed from descriptions of real-life situations. A less-than-real-

life environment is created for the instructional station. Sometimes the renditions are

quite elaborate (for example, flight and space flight simulators). The student engages

in activity to achieve the goal of the simulation (to get the aircraft off the ground, or

to redevelop an urban area), and has to deal with realistic factors until the goal is

mastered.

(6) CONSTRUCTIVIST MODEL

Bruner's constructivist theory is based upon the study of cognition. A major theme in

this theory is that "learning is an active process in which learners construct new

ideas or concepts based upon their current/past knowledge" (Kearsely 1994b).

Cognitive structures are used to provide meaning and organization to experiences

and allows the individual to go beyond the information given.

DESCRIBING THE MODELS

Each model has of four concepts: syntax, social system, principles of reaction, and

support system. These descriptions are the operational heart of each model: They tell

us what activities should occur and, when appropriate, in what sequence. The four

concepts used to describe the operations of the model itself (syntax, social system,

principles of reaction, and support system) as a way of communicating the basic

procedures involved in implementing any instructional model.

SYNTAX

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The syntax or phasing of the model describes the model in action-for example, as we

use it. How do we begin? What would happen next? We describe syntax in terms of

sequences of activities we call phases; each model has a distinct flow of phases. For

example, one model begins with a presentation to the learner of a concept called an

advance organizer, which the leader presents to the student verbally, in either written

oral form. In the second phase, data are presented to the learner. He or she reads

them, watches a film, or is exposed to the data in some other way. This phase is

followed by another in which the learner is helped to relate the material to the

organizing concept.

In a different model, the first phase of a typical activity includes data collection by

the student. The second phase involves organization of the data under concepts the

student forms himself or herself, and the third, a comparison of the concepts

developed with those developed by other people. As shown in Table 1, these two

models have very different structures or sets of phases, even though the same type of

concept might emerge from both models, and they were in fact designed for

somewhat different purposes. The first was designed to encourage mastery of

material, and the second, to teach students inductive thinking processes. Comparing

the phasing of the two models in Table 1 reveals the practical differences between

them. An inductive strategy has different activities and a different sequence than a

deductive one.

Table 1 Phasing In Two Models PHASE ONE PHASE TWO PHASE THREE MODEL 1 Presentation of concept Presentation of data Relating data to MODEL 2 Presentation of data Development of Identification and categories by naming of concepts students

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THE SOCIAL SYSTEM

The social system describes student and teacher roles and relationships and the kind

of norms that are encouraged. The leadership roles of the teacher vary greatly from

model to model. In some models the teacher is a reflector or a facilitator of group

activity, in others a counselor of individuals, and in others a taskmaster. In some

models the teacher is the center of activity, the source of information, and the

organizer and pacer of the situation (high structure). Some models distribute activity

equally between teacher and student (moderate structure), whereas others place the

student at the center, encouraging a great deal of social and intellectual

independence (low structure). One way to describe a model of teaching, then, is in

terms of the degree of structure in the learning environment. As roles, relationships,

norms, and activities become less externally imposed and more within the students'

control, the social system becomes less structured. As we see, some models are

inherently more structured than others. However, the structure of all models can be

varied greatly to adapt to the skill personality of the students.

PRINCIPLES OF REACTION

Principles of reaction tell the teacher how to regard the learner and how

to respond to what the learner does. In some models the teacher overtly tries to

shape behavior by rewarding certain student activities and maintaining a neutral

stance toward others. In other models, such as those designed to develop creativity,

the teacher tries to maintain a non-evaluative, equal stance so that the learner

becomes self-directing. Principles of reaction provide the teacher with rules of thumb

by which to tune in to the student and select model-appropriate responses to what

the student does.

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SUPPORT SYSTEM

This concept is to describe not the model itself so much as the supporting conditions

necessary for its existence. What are the additional requirements of the model beyond

the usual human skills and capacities and technical facilities? For example, the

laboratory model may require a trained leader; the Nondirective Model may require

an exceedingly patient, supportive personality. Suppose a model postulates that

students should teach themselves, and that the roles of teachers should be limited to

consultation and facilitation. What support is necessary? Certainly a classroom filled

only with textbooks would be limiting and prescriptive. Rather, support in the form of

books, films, self-instructional systems, and travel arrangements are necessary, or

the model will be empty. A few examples of the use of the model are given-usually in

classroom settings. The examples are not exhaustive, but are selected to make real

some of the possibilities.

THE INDUCTIVE THINKING MODEL

Inductive reasoning is a branch of logic. In a valid inductive argument, the

conclusion is believed to be true on the basis of modifying, rejecting and accepting

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hypotheses. One of the influential constructivist’s curriculum developers, Hilda Taba,

believes that students make generalizations only after data are organized and

exemplified (Hannah, n.d.). She believes that students can be led toward making

generalizations through concept development and concept attainment strategies, and

describes generalizing hypothesis actively as a higher order of thinking. Hilda Taba

(in Hannah, n.d.) further utilizes three main assumptions in developing her teaching

model.

1.Thinking can be taught.

2.Thinking is an active transaction between the individual and data.

3.Processes of thought evolve by a sequence that is “lawful.”

In short, the inductive teaching strategies are powerful tools that can be utilized and

manipulated by teachers in their classes. Since these models cover contents that

range from concept, relationship between concepts to organized bodies of knowledge,

these teaching strategies can be used in pure sciences, social sciences and even art

classes. It focuses on developing students’ self-constructive of the understanding,

critical thinking and active participation in class as well as teacher’s role as an active

guidance.

The focal point of this model is the emphasis on learners’ active involvement in the

classroom activities and learners’ development of critical thinking. One of the

strategies to develop such environment is the utilization of real examples that

represent the content of the lesson plan. Students, then, have to hypothesize on the

theory based on the presented examples. The effectiveness of this model depends on

the active role of the teacher in assisting students to process and hypothesize the

information from the examples and the active role of learners to develop their critical

thinking.

1. CONTENT TYPE

The focus of the Inductive Model is to assist students to build deep understanding of

specific topics or ideas. These specific topics as promoted by the model can be

categorized as follows:

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Adopted from Eggen & Kauchak (1996).

1.2 Concepts

Concepts are classes or categories of ideas with common characteristics. Concepts

can be found in various areas of studies, such as language, social sciences, science

and mathematics. As such, the Inductive Model can be utilized in art classes as well

as science classes, as long as the content of the lesson focuses on concepts. An

essential characteristic of concepts is its defining features. Concepts are also best

described through its characteristics, related concepts, examples and definition.

Therefore, the teacher should ensure that the examples provided contain essential

characteristics of the concept; and the success of the lesson depends on how

students are able to identify the characteristics in the examples (Eggen & Kauchak,

1996; Newby, 2003). Examples of concepts are adjective, direct object and

protagonist in language arts, and democracy and social norm in social sciences.

1.3 Relationships among Concepts

To understand or form ideas about concepts, we can also generalize its common

characteristics. This is because concepts possess common patterns among its

characteristics, which we tend to generalize. The broad patterns can be categorized

as principles, generalizations, and academic rules (Eggen & Kauchak, 1996).

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Concepts Relationships among Concepts

Principles Generalizations

Content Types

Academic Rule

a) Principles

A principle of a concept is any relationship among concepts that can be

accepted as true or valid for all known cases. Principles are mostly found in the

sciences. Examples of principles are:

• Change is inevitable.

• Like magnetic poles repel and unlike poles attract.

• The greater the unbalanced force on an object, the greater its acceleration.

b) Generalizations

Generalizations of a concept are relationships between concepts that describe

patterns that have exceptions. Examples of generalizations are:

• People immigrate for economic reasons.

• A diet high in saturated fat raises a person’s cholesterol level.

• Teachers increase achievement by calling on all students equally.

c) Academic Rules

Academic rules are relationships between concepts arbitrarily derived by

people. Examples of academic rules are:

• A pronoun must agree with its antecedent in number and gender.

• In English, an adjective precedes the noun it modifies.

• In rounding off a number, if the last digit is 5 or more, you round up,

and if it is 4 or less, you round down.

2.TABA’S THREE TEACHING STRATEGIES

Taba identifies three inductive thinking tasks and then develops three teaching

strategies to induce those tasks. Each task represents a stage in the inductive

thinking process as Taba describes it.

The first is concept formation (the basic teaching strategy),

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the second is interpretation of data, and

the third is the application of principles.

Concept formation

This stage involves

(1) identifying and enumerating the data that are relevant to a problem;

(2) grouping those items according to some basis of similarity; and

(3) developing categories and labels for the groups.

To engage students in each of these activities, Taba invented teaching moves in the

form of questions. These eliciting questions are matched to particular types of

activities. For example, the question, "What did you see?" might induce the student

to enumerate a list. The question, "What belongs together?" is likely to cause people

to group those things that have been listed. The question, "What would we call these

groups?" would be likely to induce people to develop labels or categories

Interpretation of data

Taba's second teaching strategy (inter- pretation of data) is built around the mental

operations she refers to as inter-preting, inferring, and generalizing

Application of principles

The third cognitive task around which Taba builds a teaching strategy is that of

applying principles to explain new phenomena. This strategy follows the first two; a

unit or course would lead the students from concept-formation activities to activities

requiring interpretation of data, and then to activities requiring application of

principles. At each stage, students would be required to expand their capacities to

handle information, first developing new concepts, then developing new ways of

applying established principles in new situations.

The first phase of the strategy requires students to predict consequences, explain

unfamiliar data, or hypothesize. We might continue our previous example by asking

students, "How would it change the picture if the value of currency were based on

iron ore?" Or the teacher might change the emphasis by asking students for various

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hypotheses about things that might stabilize the international monetary situation as

exemplified by the currencies of the three countries.

In the second phase, students attempt to explain or support the predictions or

hypotheses. For example, if someone feels that a fixed currency rate for all countries

should be established and held for a long time, he or she would attempt to explain

why he or she thought this system would work, and how he or she thought it would

fare with such factors as the relative prosperities or production ratios within the

countries.

In the third phase, students verify these predictions or identify conditions that would

verify the predictions.

3. THE MODEL OF TEACHING

SYNTAX

These three teaching strategies strongly resemble each other. Each is built around a

mental operation: concept formation, interpretation of data, application of

principles or ideas. Thus, the sequence of activities forms the syntax of the teaching

strategies and is presumably accompanied by underlying mental processes. In each

case, the teacher moves the strategy along by means of eliciting questions to guide

the student from one phase of activity into the next, at the appropriate time. In the

case of concept formation strategy, for example, the grouping of data would be

premature if the data had not been identified and enumerated. But to delay too long

before moving to the next phase would be to lose opportunities and interest.

SOCIAL SYSTEM

In all three strategies, the atmosphere of the classroom is cooperative, with a good

deal of pupil activity. Since the teacher is generally the initiator of phases, and the

sequence of the activities is determined in advance, he or she begins in a controlling,

though cooperative, position. However, as the students learn the strategies, they

assume greater control.

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PRINCIPLES OF REACTION

Taba provides the teacher with rather clear guidelines for reacting and responding

within each phase. In matching the eliciting questions or moves to the specific

cognitive tasks within each strategy, the teacher must be sure that the cognitive

tasks occur in optimum order, and also at the right time. As mentioned earlier, the

teacher should not direct a grouping question to a person who has not yet

enumerated or listed, and if the teacher is working with a large group, he or she must

be sure that the enumeration and listing activity is completed and understood by all

before proceeding to the grouping questions. The most prominent moves by the

teachers are questions, and the eliciting questions are modeled after the cognitive

functions. The teacher's primary mental task in the course of the strategies is to

monitor how students are processing information, and then to use appropriate

eliciting questions. The important task for the teacher is to sense the students'

readiness for new experience and new cognitive activity with which to assimilate and

use those experiences.

SUPPORT SYSTEM

These strategies can be used in any curricular area that has large amounts of raw

data that need to be organized. For example, in studying the economic aspects of

various nations, students would need large quantities of data about the economics of

those countries and statistics about world affairs. Then the teacher's iob would be to

help them process the data in increasingly complex ways, and at the same time to

increase the general capacities of their systems for processing data.

Summary Chart Table: Inductlve Thlnking Model

SYNTAX

Strategy Three: Application of Principles

Strategy Two:

Interpretation of Data

Phase Four : Identifying critical relationships

Phase Five: Exploring relationships

Phase Six: Making inferences

Strategy One:

Concept Formation

Phase One: Enumeration and listing

Phase Two: Grouping

Phase Three: Labeling, categorizing 14

Phase Seven: Predicting consequences, explaining unfamiliar phenomena, hypothesizing

Phase Eight: Explaining and/or supporting the predictions and hypotheses Phase Nine: Verifying the prediction

SOCIAL SYSTEMThe model has high to moderate structure. It is cooperative, but the teacher is initiatorand controller of activities.

PRINCIPLES OF REACTIONTeacher matches eliciting questions to students' level of cognitive actlvity, determinesstudents' readiness.

SUPPORT SYSTEMStudents need raw data to organize and analyze.

THE CONCEPT ATTAINMENT MODEL

This model is closely linked to the Inductive Model. The Concept Attainment Model

also suggests that learners construct their own comprehension of the lesson. This

model is designed to help students reinforce their understanding of concepts and

practice hypothesis testing. However, if Inductive Model solely rely on the positive

examples that represent the concept, this model utilizes both the examples and non-

examples to illustrate the concepts. Since hypothesis testing is particularly common

to describe scientific method; therefore, it is useful in the sciences. This model is

designed to lead students to a concept by asking them to compare and contrast

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examples (called exemplars) that contain the characteristics (called attributes) of the

concept with examples that do not contain those attributes.

1. ELEMENTS OF CONCEPTS

A concept has four elements:

(1) A name;

(2) Examples;

(3) Attributes (essential and nonessential); and

(4) Attribute values.

Understanding a concept means knowing all of its elements.

The name is the term given to a category. Fruit, dog, government, ghetto are all

names given to a class of experiences, objects, configurations, or processes. Although

the items commonly grouped together in a single category may differ from one

another in certain respects (dogs, for example, vary greatly), the common features

cause them to be referred to by the same general term. Often we teach ideas that

students already know intuitively without knowing the name itself. For instance,

young children often put pictures of fruit together for the reason that they are "all

things you can eat." They are using one characteristic to describe the concept instead

of the name or label. If students know a concept, however, they can easily learn the

name for it, and their verbal expressions will be more articulate.

The second element, examples, refers to instances of the concept. Part of knowing a

concept is recognizing positive instances of it and also distinguishing closely related

but negative examples. The positive exemplars have something in common in the

work they do in the sentence. The negative exemplars do different work.

The third and fourth elements of a concept are attributes and attribute value.

Essential attributes are the common features or characteristics that cause us to

place examples in the same category. Exemplars contain nonessential attributes as

well. Although in the supermarket we often see a sign with the price per pound

beside each type of fruit, we know that this sign does not play a role in distinguishing

fruit from other foods or objects. We can refer to cost as a nonessential attribute of

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fruit as it appears in the market. Most concepts have attributes that are often

associated with them, but are not essential to them (women's tennis socks, for

example, frequently have tassels). Again, part of knowing a concept is distinguishing

its essential attributes from its nonessential ones.

2. THE MODEL OF TEACHING

SYNTAX

Phase one involves presenting data to the learner. Each unit of data is a separate

example or non example of the concept. The units are presented in pairs. The data

may be events, people, objects, stories, pictures, or any other discriminable units.

The learners are informed that there is one idea that all the positive examples have in

common; their task is to develop a hypothesis about the nature of the concept. The

instances are presented in a prearranged order and are labeled "yes" or "no."

Learners are asked to compare and justify the attributes of the different examples.

(The teacher or students may want to maintain a record of the attributes.) Finally,

they are asked to name their concepts and state the rules or definitions of the

concepts according to their essential attributes. (Their hypotheses are not confirmed

until the next phase; students may not know the names of some concepts but the

names can be provided hen the concepts are confirmed.)

In phase two, the students test their attainment of the concept, first by correctly

identifying additional unlabeled examples of the concept and then by generating their

own examples. After this the teacher (and students) confirm or disconfirm their

original hypotheses, revising their choice of concepts or attributes as necessary.

In phase three, students begin to analyze the strategies by which they attain

concepts. As we have indicated, some learners initially try broad constructs and

gradually narrow the field; others begin with more discrete constructs. The learners

can describe their patterns: whether they focused on attributes or concepts, whether

they did so one at a time or several at once, and what happened when their

hypotheses were not confirmed.

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The phases of the Concept Attainment Model are outlined in Table

Summary Table : Syntax of the Concept Attainment Model

PHASE ONE: PHASE TWO:PRESENTATION OF DATA AND TESTING ATTAINMENT OF

IDENTIFICATION OF CONCEPT THE CONCEPTTeacher presents labeled examples Students Identify additionalStudent's compare attributes in positive and unlabeled examples as yes or no.negative examples. Teacher confirms hypothesesStudents generate and test hypotheses names concept, and restatesStudents state a definition according to the Definitions according toessential attributes. essential attributes.

Students generate examples

PHASE THREE:

ANALYSIS OF THINKING STRATEGIES

Students describe thoughts.

Students discuss role of hypotheses and

attributes.

Students discuss type and number of

hypotheses.

SOCIAL SYSTEM

Prior to teaching with the Concept Attainment Model, the teacher chooses the

concept, selects and organizes the material into positive and negative examples, and

sequences the examples. Most instructional materials, especially textbooks, are not

designed in a way that corresponds to the nature of concept learning as described by

educational psychologists. In most cases teachers will have to prepare examples,

extract ideas and materials from texts and other sources, and design them in such a

way that the attributes are clear and that there are, indeed, both positive and

negative examples of the concept. When using the Concept Attainment Model, the

teacher acts as a recorder, keeping track of the hypotheses (concepts)as they are

mentioned and of the attributes. The teacher also supplies additional examples as

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needed. The three major functions of the teacher during concept-attainment activity

are to record, prompt (cue), and present additional data. In the initial stages of

concept attainment, it is helpful for the examples to be very structured. However,

cooperative learning procedures can also be used successfully .

PRINCIPLES OF REACTION

During the flow of the lesson the teacher needs to be supportive of the students'

hypotheses-emphasizing, however, that they are hypothetical in nature-and to create

a dialogue in which students test their hypotheses against each others'. In the later

phases of the model, the teacher must turn the students' attention toward analysis of

their concepts and their thinking strategies, again being very supportive. The teacher

should encourage analysis of the merits of various strategies rather than attempt to

seek the one best strategy for all people in all situations.

SUPPORT SYSTEM

Concept attainment lessons require that positive and negative exemplars be

presented to the students. It should be stressed that the students' job in concept

attainment is not to invent new concepts, but to attain the ones need to be known

beforehand and the attributes visible. When students are presented with an example,

they describe its characteristics (attributes), which can then be recorded that have

previously been selected by the teacher. Hence, the data sources

Summary Table : The Concept Attainment Model

SOCIAL SYSTEM

The model has moderate structure. Teacher controls action, but it may develop Into freedialogue within phase. Student interaction encouraged. Relatively structured withstudents assuming more initiative for inductive process as they gain more experiencewith the model (other Concept Attainment Models are ower In structure).

PRINCIPLES OF REACTION

1. Give support but emphasize hypothetical nature of discussion.2. Help students balance one hypothesis against another.3. Focus attention on specific features of examples.4. Assist students In discussing and evaluating their thinking strategies.

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SUPPORT SYSTEM

Support consists of carefully selected and organized materials and data in the form ofdiscrete units to serve as examples. As students become more sophisticated, they canshare in making data units, just as in phase two they generate examples

ADVANCE ORGANIZERS MODEL

David Ausubel is an unusual educational theorist. First, he directly addresses the

goal of learning subject matter. Second, he advocates the improvement of

presentational methods of teaching (lectures and reading) at a time when other

educational theorists and social critics are challenging the validity of these methods

and finding fault with the "passiveness" of expository learning. In contrast to those

who advocate discovery methods of teaching, "open education," and experience-based

learning, Ausubel stands unabashedly for the mastery of academic material.

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Ausubel is also one of the few educational psychologists to address himself

simultaneously to learning, teaching, and curriculum. His theory of meaningful

verbal learning deals with three concerns:

(1) How knowledge (curriculum content) is organized;

(2) How the mind works to process new information (learning); and

(3) How teachers can apply these ideas about curriculum and learning when they

present new material to students (instruction).

Meaningful learning is intellectually linked to what we have learned previously. We

must be able to transform this new knowledge and to apply it creatively in novel

situations. Rote learning, in contrast, typically lacks conceptual and critical

approaches to the information we acquire. It usually does not prepare us to

transform this knowledge or to apply it in new contexts. Furthermore, material

learned by rote is highly subject to forgetting. According to Ausubel, whether or not

material is meaningful depends on the learner and on the material not on the method

of presentation. A meaningful learning set implies that the learner must be ready to

comprehend and relate what is being presented, rather than to memorize it verbatim.

THE MODEL OF TEACHING

The model of teaching developed here is based on Ausubel's ideas about subject

matter, cognitive structure, active reception learning, and advance organizers.

SYNTAX

The Advance Organizer Model has three phases of activity.

Phase one is the presentation of the advance organizer,

Phase two is the presentation of the learning task or learning material, &

Phase three is the strengthening of cognitive organization. Phase three tests the

relationship of the learning material to existing ideas to bring about an active

learning process.

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A summary of the syntax appears in Table.

The activities are designed to increase the clarity and stability of the new learning

material so that fewer ideas are lost, confused with one another, or left vague. The

students should operate on the material as they receive it by relating the new

learning material to personal experience and to their existing cognitive structure, and

by taking a critical stance toward knowledge.

Phase one consists of three activities:

• clarifying the aims of the lesson,

• presenting the advance organizer, and

• prompting awareness of relevant knowledge.

Clarifying the aims of the lesson is one way to obtain students' attention and to

orient them to their learning goals, both of which are necessary to facilitate

meaningful learning. (Clarifying aims is also useful to the teacher in planning a

lesson.) As mentioned earlier, the organizer is not just a brief, simple statement; it is

an idea in itself and, like the learning material, must be explored intellectually. It

must also be distinguished from introductory comments, which are useful to the

lesson but are not advance organizers. For instance, when we teach, many of us

begin our instruction by asking students to recall what we did last week or last year

or by telling them what we are going to do tomorrow. In this way, we give them a

context or orientation for our presentation. None of the just described techniques are

advance organizers. However, all of them are part of a well-organized presentation,

and some of them reflect principles that are central to Ausubel's theory of meaningful

verbal learning and are part of the model of teaching.

The actual organizer, however, is built around the major concepts and/or

propositions of a discipline or area of study.

First, the organizer has to be constructed so that the learner can perceive it for what

it is-an idea distinct from and more inclusive than the material in the learning task

itself. The chief feature of an organizer is thus that it is at a higher level of

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abstraction and generality than the learning material itself. This higher level of

abstraction is what distinguishes organizers from introductory overviews, which are

written (or spoken) at the same level of abstraction as the learning material because

they are, in fact, previews of the learning material.

Second, whether the organizer is expository or comparative, the essentia1 features of

the concept or proposition must be pointed out and carefully explained. (Definitional

statements do not always point out the essential features of the term being defined.)

Thus, the teacher and students must explore the organizer as well as the learning

task. To us, this means citing the essential features, explaining them, and providing

examples. The presentation of an organizer need not be lengthy, but it must be

perceived (the learner must be aware of it), clearly understood, and continually

related to the material it is organizing. This means the learner must already be

familiar with the language and ideas in the organizer.

Finally, to develop an integrative cognitive structure, it is especially important to

prompt awareness of the learner's prior knowledge and experiences that might be

relevant to this learning task and organizer.

Following the presentation of the advance organizer in phase one, phase two presents

the learning material (learning task) in the form of lectures, discussions, films,

experiments, or reading. Two procedures are important here. The first is to maintain

students' attention. Another task is to make the organization of the learning material

explicit to the students so that they have an overall sense of direction. Related to this

is the need to make the logical order of the material explicit throughout the

presentation so that students can see how the ideas relate to each other. The

purpose of phase three is to anchor the new learning material in the student's

existing cognitive structure-that is, to strengthen the student's cognitive

organization.

23

Ausubel identifies four activities:

(1) Promoting integrative reconciliation;

(2) Promoting active reception learning;

(3) Eliciting a critical approach to subject matter; and

(4) Clarification.

There are several ways to facilitate reconciliation of the new material with the existing

cognitive structure. The teacher can:

(1) Remind students of the ideas (the larger picture);

(2) Ask for a summary of the major attributes of the new learning material;

(3) Repeat precise definitions;

(4) Ask for differences between aspects of the material; and

(5) Ask students to describe how the learning material supports the concept or

proposition that is being used as a subsumer.

Active learning can be promoted by:

(1) Asking students to describe how the new material relates to a single aspect of

their existing knowledge;

(2) Asking students for additional examples of the concept or propositions in the

learning material;

(3) Asking students to verbalize the essence of the material, using their own

terminology and frame of reference;

(4) Asking students to examine the material from alternative points of view; and

(5) Relating the material to contradictory material, experience, or knowledge.

SOCIAL SYSTEM

In this model the teacher retains control of the intellectual structure, as it is

continually necessary to relate the learning material to the organizers and to help

students differentiate new material from previously learned material. In phase three,

however, the learning situation is ideally much more interactive, with students

initiating many questions and comments. The successful acquisition of the material

24

will depend on the learners' desire to integrate it with prior knowledge, on their

critical faculties, and on the teacher's presentation and organization of the material.

PRINCIPLES OF REACTION

The teacher's solicited or unsolicited responses to the learners' reactions will be

guided by the purpose of clarifying the meaning of the new learning material

differentiating it from and reconciling it with existing knowledge making it personally

relevant to the students, and helping to promote a critical approach to knowledge.

Ideally, students will initiate their own questions in response to their own drives for

meaning.

SUPPORT SYSTEM

Well-organized material is the critical support requirement of this model. The

effectiveness of the advance organizer depends on an integral and appropriate

relationship between the conceptual organizer and the content. This model provides

guidelines for building (or reorganizing) instructional materials.

Summary Chart: Advance Organizer Model

SYNTAX

Phase One:Presentation of Advance Organizer

25

Clarify aims of the lesson.Present organizer: Identify defining attributes. Give examples. Provide context. Repeat.Prompt awareness of learner's relevant knowledge and experience.

Phase Two:Presentation of Learning Task or MaterialPresent material.Malntaln attention.Make organization explicit.Make logical order of learning material explicit.

Phase Three:Strengthening Cognitive OrganizationUse principles of integrative reconciliation.Promote active reception learning.Elicit critical approach to subject matter.Clarify

ROLE PLAYING MODEL

In role playing, students explore human-relations problems by enacting problem

situations and then discussing the enactments. Together, students can explore

feelings, attitudes, values, and problem-solving strategies. Several individuals have

experimented with role playing, and their treatments of the strategy are remarkably

similar. This version was formulated by Fannie and George Shaftel (1967).

Role playing as a model of teaching has roots in both the personal and social

dimensions of education. It attempts to help individual’s find personal meaning

26

within their social worlds and to resolve personal dilemmas with the work together in

analyzing social situations, especially interpersonal problems, and in developing

decent and democratic ways of coping with these situations. Role playing is placed in

the social family of models because the social group plays such an indispensable part

in human development and because of the unique opportunity that role playing offers

for resolving interpersonal and social dilemmas.

On its simplest level, role playing is dealing with problems through action; a problem

is delineated, acted out, and discussed. Some students are role players; others

observe. A person puts himself or herself in the position of another person and then

tries to interact with others who are also playing roles. As empathy, sympathy, anger,

and affection are all generated during the interaction, role playing, if done well,

becomes a part of life. This emotional content, as well as the words and the actions,

become part of the later analysis. When the acting out is finished, even the observers

are involved enough to want to know why each person reached his or her decision,

what the sources of resistance were, and whether there were other ways this

situation could have been approached. The essence of role playing is the involvement

of participants and observers in a real problem situation and the desire for resolution

and understanding that this involvement engenders.

The role playing process provides a live sample of human behavior that serves as a

vehicle for students to:

(1) Explore their feelings;

(2) Gain insights into their attitudes, values, and perceptions;

(3) Develop their problem-solving skills and attitudes; and

(4) Explore subject matter in varied ways.

The Shaftel’s version of role playing emphasizes the intellectual content as much as

the emotional content; analysis and discussion of the enactment are as important as

the role playing itself. We, as educators, are concerned that students recognize and

understand their feelings and see how their feelings influence their behavior.

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THE MODEL OF TEACHING

SYNTAX

The benefits of role playing depend on the quality of the enactment and especially on

the analysis that follows. They depend also on the students' perceptions of the role as

similar to real-life situations.

The Shaftel’s suggest that the role playing activity consist of nine steps:

(1) Warm up the group;

(2) Select participants;

(3) Set the stage;

(4) Prepare observers;

(5) Enact;

(6) Discuss and evaluate;

(7) Re-enact;

(8) Discuss and evaluate; and

(9) Share experiences and generalize.

Each of these steps or phases has a specific purpose that contributes to the richness

and focus of the learning activity. Together, they ensure that a line of thinking is

pursued throughout the complex of activities, that students are prepared in their

roles that goals for the role play are identified, and that the discussion afterwards is

not simply a collection of diffuse reactions, though these are important too.

In Phase one,

WARM UP THE GROUP, involves introducing students to a problem so that they

recognize it as an area with which everyone needs to learn to deal. The warm-up can

begin for example, by identifying a problem within the group. The second part of the

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warm up is to express the problem vividly through examples. These may come from

student descriptions of imaginary or real situations that express the problem, or from

situations selected by the teacher and illustrated by a film, television show, or

problem story. The last part of the warm up is to ask questions that make the

children think about and predict the outcome of the story.

In Phase two,

SELECT PARTICIPANTS, the children and the teacher describe the various

characters-what they are like, how they feel, and what they might do. The children

are then asked to volunteer to role play; they may even ask to play a particular role.

The Shaftel’s caution us against assigning a role to a child who has been suggested

for it, because the person making the suggestion may be stereotyping the child or

putting him or her in an awkward situation. A person must want to play a role.

In Phase three,

SET THE STAGE, the role players outline the scene but do not prepare any specific

dialogue. They simply sketch the setting and perhaps one person's line of action. The

teacher may help set the stage by asking the students a few simple questions about

where the enactment is taking place, what it is like, and so on.

In Phase four,

PREPARE THE OBSERVERS, it is important that the observers become actively

involved so that the entire group experiences the enactment and can later analyze the

play. The Shaftel’s suggest that the teacher involve observers in the role play by

assigning them tasks, such as evaluating the realism of the role playing, commenting

on the effectiveness and the sequences of the role players' behavior, and defining the

feelings and ways of thinking of the persons being portrayed. The observers should

determine what the role players are trying to accomplish, what actions the role

players took that were helpful or not helpful, and what alternative experiences might

have been enacted. Or they can watch one particular role to define the feelings of that

person. The observers should understand that there will be more than one enactment

29

in most cases, and if they would have acted out a certain role in a different way, they

may have a chance to do so.

At Phase five,

ENACT, the players assume the roles and "live" the situation spontaneously,

responding realistically to one another. The role playing is not expected to be a

smooth dramatization, nor is it expected that each role player will always know how

to respond. This uncertainty is part of life, as well as part of feeling the role. A person

may have a general idea of what to say or do but not be able to enact it when the time

comes. The action now depends on the children and emerges according to what

happens in the situation. This is why the preparatory steps are so important.

In Phase six,

DISCUSS AND EVALUATE, if the problem is an important one than the participants

and the observers are intellectually and emotionally involved, then the discussion will

probably begin spontaneously. At first, the discussion may focus on different

interpretations of the portrayal and on disagreements over how the roles should have

been carried out. More important, however, are the consequences of the action and

the motivations of the actors.

In Phase seven,

RE-ENACT, the re-enactment may take place many times. The students and the

teacher can share new interpretations of roles and decide whether new individuals

should play them. The activity alternates between discussion and acting. As much as

possible, the new enactments should explore new possibilities for causes and effects.

In the discussion that follows the second enactment, phase eight, discuss and

evaluate, students are willing to accept the solution, but the teacher pushes for a

realistic solution by asking whether they think this ending could really happen.

In Phase eight,

DISCUSS AND EVALUATE (as in phase six)

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Phase nine,

SHARE EXPERIENCES AND GENERALIZE, should not be expected to result

immediately in generalizations about the human-relations aspects of the situation.

Such generalizations require much experience. The teacher should, however, attempt

to shape the discussion so that the children, perhaps after long experience with the

role playing strategy, begin to generalize about approaches to problem situations and

the consequences of those approaches. The more adequate the shaping of the

discussion, the more general will be the conclusions reached, and the closer the

children will come to hypothetical principles of action they can use in their own lives.

THE SOCIAL SYSTEM

The social system in this model is moderately structured. Teachers are responsible,

at least initially, for starting the phases and guiding students through the activities

within each phase; however, the particular content of

the discussions and enactments is determined largely by the students. The teachers'

questions and comments should encourage free and honest expression of ideas and

feelings. Teachers must establish equality and trust between themselves and their

students. They can do this by accepting all suggestions as legitimate and making no

value judgments. In this way, they simply reflect the children's feelings or attitudes.

Even though teachers are chiefly reflective and supportive, they assume direction as

well. They often select the problem to be explored, lead the discussion, choose the

actors, make decisions about when the enactments are to be done, help design the

enactments, and most significant, decide what to probe for and what suggestions to

explore. In essence, the teachers shape the exploration of behavior by the types of

questions they ask and, through questioning,

establish the focus.

PRlNClPLES OF REACTION

We have identified five principles of reaction that are important to this model.

First, teachers should accept student responses and suggestions, especially their

opinions and feelings, in a non evaluative manner.

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Second, teachers should respond in such a way that they help the students explore

various sides of the problem situation, recognizing and contrasting alternative points

of view.

Third, by reflecting, paraphrasing and summarizing responses the teacher increases

students' awareness of their own views and feelings

THE SUPPORT SYSTEM

The materials for role playing are minimal but important. The major curricular tool is

the problem situation. However, it is sometimes helpful to construct briefing sheets

for each role. These sheets describe the role or the character's feelings. Occasionally,

we also develop forms for the observers that tell them what to look for and give them

a place to write it down. Films, novels, and short stories make excellent sources for

problem situations.

Problem stories or outlines of problem situations are also useful. Problem stories, as

their name implies, are short narratives that describe the setting, circumstances,

actions, and dialogue of a situation. One or more of the characters faces a dilemma in

which a choice must be made oran action taken. The story ends unresolved. Many

resource materials now commercially available include stories or problem stories

whose endings can be omitted or changed. Books by the Shaftels and by Chesler and

Fox each contain a section of problem stories.

Summary Chart: Role Playing Model

32

SOCIAL SYSTEMThe model is moderately structured. The teacher is responsible for initiating the phases and guiding students through the activities within each phase.The particular content of the discussions and enactments is determined largely by the students.

PRINCIPLES OF REACTIONAccept all student responses In a non-evaluative manner.Help students explore various sides of the problem situation and compare alternative views.increase students' awareness of their own views and feelings by reflecting, paraphrasing, and summarizing their responses.Use the concept of role, and emphasize that there are different ways to play a role.Emphasize that there are alternative ways to resolve a problem.

SUPPORT SYSTEMRole playing is an experience based model and requires minimal support material out-side of the initial problem situation.

LEARN THROUGH SIMULATION - CYBERNETIC’S PRINCIPLES

SYNTAXPhase One: Phase Six:Warm Up the group Discuss and Evaluateidentify or Introduce problem. Review action of role play (events, positions, realism).Make problem explicit. Discuss major focus.Interpret problem story, explore Issues. Develop next enactment.Explain role playing.

Phase Seven:Phase Two: ReenactSelect Participants Play revised roles; suggest next steps or behavioral alternatives.Analyze roles.Select role players. Phase Eight:

Discuss and EvaluatePhase Three: (As in phase six)Set the StageSet line of action. Phase Nine:Restate roles. Share Experiences end GeneralizeGet inside problem situation. Relate problem situation to real experience and current problems,

Explore general principles ol behavior.Phase FourPrepare the Observersdecide what to look for.Assign observation tasks,

Phase Five:EnactBegin role play.Maintain role playBreak role play.

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Simulations have been used increasingly in education over the last thirty

years, but the Simulation Model did not originate within the field of education.

Rather, it is an application of the principles of cybernetics, a branch of psychology.

Cybernetic psychologists, making an analogy between humans and machines,

conceptualize the learner as a self-regulating feedback system. As a discipline,

cybernetic’ “has been described as the comparative study of the human (or biological)

control mechanism, and electromechanical systems such as computers ” (Smith and

Smith, 1969, p. 202). The central focus is the apparent similarity between the

feedback control mechanisms of electromechanical systems and human systems. "A

feedback control system incorporates three primary functions: it generates movement

of the system toward a target or defined path; it compares the effects of this action

with the true path and detects error; and it utilizes this error signal to redirect the

system (Smith and Smith, 1969, p. 203).

The cybernetic psychologist interprets the human being as a control system that

generates a course of action and then redirects or corrects the action by means of

feedback. This can be a very complicated process-as when the secretary of state

reevaluates foreign policy-or a very simple one-as when we notice that our sailboat is

heading into the wind too much and we ease off on our course just a little. In using

the analogy of mechanical systems as a frame of reference for analyzing human

beings, psychologists came up with the central idea "that performance and learning

must be analyzed in terms of the control relationships between a human operator

and an instrumental situation. That is, learning was understood to be determined by

the nature of the individual, as well as by the design of the learning situation (Smith

and Smith, 1969, p. vii).

All human behavior, according to cybernetic psychology, involves a perceptible

pattern of motion. This includes both covert behavior, such as thinking and symbolic

behavior, and overt behavior. In any given situation, individuals modify their

behavior according to the feedback they receive from the environment. They organize

their movements and their response patterns in relation to this feedback. Thus, their

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own sensory motor capabilities form the basis of their feedback systems. This ability

to receive feedback constitutes the human system's mechanism for receiving and

sending information.

As human beings develop greater linguistic capability, they are able to use indirect as

well as direct feedback, thereby expanding their control over the physical and social

environment. That is, they are less dependent on the concrete realities of the

environment because they can use its symbolic representations. The essence, then, of

cybernetic psychology is the principle of sense-oriented feedback that is intrinsic to

the individual (one "feels" the effects of one's decisions) and is the basis for self-

corrective choices. Individuals can "feel" the effects of their decisions because the

environment responds in full, rather than simply "You're right" or "Wrong! Try again."

That is, the environmental consequences of their choices are played back to them.

Learning in cybernetic terms is sensorially experiencing the environmental

consequences of one's behavior and engaging in self-corrective behavior. Instruction

in cybernetic terms is designed to create an environment for the learner in which this

full feedback takes place.

SIMULATIONS IN EDUCATION

The application of cybernetic principles to educational procedures is seen most

dramatically and clearly in the development of simulators. A simulator is a training

device that represents reality very closely, but in which the complexity of events can

be controlled. For example, a simulated automobile has been constructed in which

the driver sees a road (by means of a motion picture), has a wheel to turn, a clutch

and a brake to operate, a gear-shift, and all the other devices of a contemporary

automobile. The driver can start this simulated automobile, and when he or she

turns the key he or she hears the noise of a motor running. When the driver presses

the accelerator the noise increases in volume, so he or she has the sensation of

having actually increased the flow of gas to a real engine.

As the person drives, the film shows curves in the road and, as he or she turns the

wheel, he or she may experience the illusion that the automobile is turning. The

35

simulator can present the student with learning tasks to which he or she can

respond, but the responses do not have the same consequences that they would have

in a real-life situation; the simulated automobile does not crash into anything,

although it may look like it is crashing from the driver's point of view. And in the

manner of training psychology, the tasks presented can be made less complex than

those a driver would have to execute in the real world; this way, it is easier for him or

her to acquire the skills he or she will need later for actual driving. For example, in a

driving simulator the student can simply practice shifting from one gear to another

until he or she has mastered the task. The student can also practice applying the

brakes and turning the wheel until he or she has a feel for how the automobile

responds when he or she does those things.

The advantages of a simulator are several. The learning tasks can be made much

less complex than they are in the real world, so that the students may have the

opportunity to master tasks that would be extremely difficult when all the factors of

real-world operations impinge upon them. For example, learning how to fly a complex

airplane without the aid of a simulator leaves very little room for error: The student

pilot has to do everything adequately the first time, or the plane is in difficulty. With

the use of a simulator the training can be staged. The trainee can be introduced to

simple tasks, and then more complex ones, until he or she builds a repertoire of

skills adequate for piloting the plane. In addition, difficulties such as storms and

mechanical problems can be simulated, and the student can learn how to cope with

them. Thus, by the time the student actually begins flying he or she has built the

repertoire of necessary skills.

A second advantage of simulators is that they permit students to learn from self-

generated feedback. As the student pilot turns the wheel of the great plane to the

right, for example, he or she can feel the plane bank, he or she can feel the loss of

speed in some respects, and he or she can learn how to trim the craft during the

turn. In other words, the trainee can learn through his or her own senses, rather

than simply through verbal descriptions, the corrective behaviors that are necessary.

In the driving simulation, if the driver heads into curves too rapidly and then has to

36

jerk the wheel to avoid going off the road, this feedback permits him or her to adjust

his or her behavior so that when he or she is on a real road he or she will turn more

gingerly as he or she approaches sharp curves. The cybernetic psychologist designs

simulators so that the feedback about the consequences of behavior enables the

learners to modify their responses and develop a repertoire of appropriate behaviors.

Some very elaborate applications of cybernetic psychology have been made in military

training. For example, in a submarine simulator several members of the crew can

communicate with one another by radio and other devices. They are able to take their

"submarine" under water, maneuver it against enemy ships, raise their periscope,

sight ships through it, and fire torpedoes. The simulator is constructed so it can be

attacked by enemy destroyers and can emerge and engage in evasive action; the crew

can hear the enemy only over sonar and other undersea listening devices.

SOCIAL SYSTEM

Because the teacher selects the simulation activity and directs the students through

carefully delineated activities, the social system of simulation is rigorous. Within this

structured system, however, a cooperative interactive environment can, and ideally

should, flourish. The ultimate success of the simulation, in fact, depends partly on

the cooperation and willing participation of the students. Working together, the

students share ideas, which are subject to peer evaluation but not teacher

evaluation. The peer social system, then, should be non-threatening and marked by

cooperation.

PRINCIPLES OF REACTION

The reactions of the teacher are primarily those of a facilitator. Throughout the

simulation he or she must maintain a non-evaluative but supportive attitude. It is

the teacher's task to first present and then facilitates understanding and

interpretation of the rules of the simulation activity. In addition, should interest in

the activity begin to dissipate or attention begins to focus on irrelevant issues, he or

she must direct the group to "get on with the game."

SUPPORT SYSTEM

37

Simulation requires support materials ranging from simple teacher made games, to

marketed games to specifically designed simulators such car driving or airplane-

navigating simulators. Simulations are gaining in popularity, and the number of

pumsnea materials increases every year. The 1973 Social Science Education

Consortium Data Book lists more than fifty simulations available for use in social

studies alone. The teacher who is interested in using simulations is directed to

publishers' catalogs; the mentioned Data Handbook(l971,1972,1973);Ronald

Kleitsch, Directory of Educational Simulations, Learning Games, and Didatic Units

(1979); David Zuckernlan and Robert Horn, The Guide to Simulation Games for

Education and Training (1970); and Ron Stadsklev, Handbook of Simulation Gaming

in Social Education (n.d.).

SOCIAL SYSTEMThe social system is structured by the teacher through selecting materials and directingthe simulation. The interactive environment of the class, however, should be non threateningand marked by cooperation. The teacher has the role of managing thesimulation(taking care of organization and logistics), explaining the game, maintainingthe rules, coaching (offering advice, prompting), and Conducting the deorlefmg a1sct.s.sfon.PRINCIPLES OF REACTION1. DO not evaluate plavers' decisions and moves2. Facilitates student's understanding and interpretation of rules.3. Encourage participation and help the students cope with uncertainty4. Tell students to "get on with the game" when necessary.SUPPORT SYSTEMSimulation requires a carefully structured base of resource materials

CONSTRUCTIVIST THEORY

Learners are encouraged to discover facts and relationships for themselves.

Bruner, 2001

38

A major theme in the theoretical framework of the constructivist theory is an active

process in which learners construct new ideas or concepts based upon their own

knowledge. Constructivists emphasize on the importance of learners’ reliance on

cognitive structures to select and transform information, construct hypotheses and

make decisions. Cognitive structures such as schema, mental models, attitudes and

scripts, which are related to behaviour, provide meaning and organization to

experiences and allow the individual to go beyond the information given. However,

this relationship is often complex, thus, making it difficult to generalize result across

tasks and domain differences (Kearsley, 2003; Huitt, 1999). Consequently, the

constructivists suggest a behaviorally-oriented curriculum (Huitt, 1999) in which

knowledge and skills are taught inductively in a constructivistically - oriented

classroom (Huitt, 1999) that require learners to carry out tasks implementing critical

thinking.

According to the constructivists, as far as instruction is concerned, teachers should

encourage students to discover principles by themselves. The teacher and learners

should engage in an active dialogue. The task of the teacher is to translate

information to be learnt into a format appropriate to the learners’ current state of

understanding; therefore, lesson plan should be organized in a manner in which

students could continually build upon what they have already learnt.

Bruner (1966) states that a theory of instruction should address four major aspects:

(1) Predisposition towards learning,

(2) The ways in which a body of knowledge can be structured so that it can be most

readily grasped by the learner,

(3) The most effective sequences in which to present material, and

39

(4) The nature and pacing of rewards and punishments. Good methods for

structuring knowledge should result in simplifying, generating new propositions, and

increasing the manipulation of information.

In his more recent work, Bruner (1986, 1990, 1996) has expanded his theoretical

framework to encompass the social and cultural aspects of learning as well as the

practice of law

James Bruner provides the following principles of constructivist learning:

1. Instruction must be concerned with the experiences and contexts that make

the student willing and able to learn (readiness).

2. Instruction must be structured so that it can be easily grasped by the student

(spiral organization).

3. Instruction should be designed to facilitate extrapolation and/or fill in the gaps

(going beyond the information given).

(Kearsley, 2002; Huitt, 1999)

Thus, this shows that there should be an adequacy between learners’ acquisition of

knowledge and skills, and the development of their thinking skill. The constructivists

propose three teaching models, namely the Inductive Model, the Concept Attainment

Model and the Integrative Model.

It could be argued that constructivism emphasizes the importance of the world

knowledge, beliefs, and skills an individual brings to bear on learning. Viewing the

construction of new knowledge as a combination of prior learning matched against

new information, and readiness to learn, this theory opens up new perspectives,

40

leading individuals to informed choices about what to accept and how to fit it into

their existing schemata, as well as what to reject. Recapitulating the main principles

of constructivism, we could say that it emphasises learning and not teaching,

encourages learner autonomy and personal involvement in learning, looks to learners

as incumbents of significant roles and as agents exercising will and purpose, fosters

learners’ natural curiosity, and also takes account of learners’ affect, in terms of their

beliefs, attitudes, and motivation. In addition, within constructivist theory, context is

accorded significance, as it renders situations and events meaningful and relevant,

and provides learners with the opportunity to construct new knowledge from

authentic experience

Constructivism is both a philosophy and a theory of learning. The key concept of

constructivism is that learning is an active process of creating, rather than acquiring,

knowledge. The following principles provides general framework of constructivism

and its relevance for instruction

Learning Principles in Constructivism

1. Learning is an active process in which the learner uses sensory input and

constructs meaning out of it. The more traditional formulation of this idea

involves the terminology of the active learner (Dewey’s term) stressing that the

41

learner needs to do something; that learning is not the passive acceptance of

knowledge which exists “out there” but that learning involves the learner s

engaging with the world.

2. People learn to learn as they learn: learning consists both of constructing

meaning and constructing systems of meaning. For example, if we learn the

chronology of dates of a series of historical events, we are simultaneously

learning the meaning of a chronology. Each meaning we construct makes us

better able to give meaning to other sensations which can fit a similar pattern.

3. The crucial action of constructing meaning is mental: it happens in the

mind. Physical actions, hands-on experience may be necessary for learning,

especially for children, but it is not sufficient; we need to provide activities

which engage the mind as well as the hands (Dewey called this reflective

activity.)

4. Learning involves language: the language we use influences learning. On the

empirical level. Researchers have noted that people talk to themselves as they

learn. On a more general level. There is a collection of arguments, presented

most forcefully by Vigotsky, that language and learning are inextricably

intertwined. This point was clearly emphasized in Elaine Gurain’s reference to

the need to honor native language in developing North American exhibits. The

desire to have material and programs in their own language was an important

request by many members of various Native American communities.

5. Learning is a social activity: our learning is intimately associated with our

connection with other human beings, our teachers, our peers, our family as

well as casual acquaintances, including the people before us or next to us at

the exhibit. We are more likely to be successful in our efforts to educate if we

recognize this principle rather than try to avoid it. Much of traditional

42

education, as Dewey pointed out, is directed towards isolating the learner from

all social interaction, and towards seeing education as a one-on-one

relationship between the learner and the objective material to be learned. In

contrast, progressive education (to continue to use Dewey’s formulation)

recognizes the social aspect of learning and uses conversation, interaction with

others, and the application of knowledge as an integral aspect of learning.

6. Learning is contextual: we do not learn isolated facts and theories in some

abstract ethereal land of the mind separate from the rest of our lives: we learn

in relationship to what else we know, what we believe, our prejudices and our

fears. On reflection, it becomes clear that this point is actually a corollary of

the idea that learning is active and social. We cannot divorce our learning from

our lives.

7. One needs knowledge to learn: it is not possible to assimilate new knowledge

without having some structure developed from previous knowledge to build on.

The more we know, the more we can learn. Therefore any effort to teach must

be connected to the state of the learner must provide a path into the subject for

the learner based on that learner’s previous knowledge.

It takes time to learn: learning is not instantaneous. For significant learning we

need to revisit ideas, ponder them try them out, play with them and use them.

If you reflect on anything you have learned, you soon realize that it is the

product of repeated exposure and thought. Even, or especially, moments of

profound insight, can be traced back to longer periods of preparation.

8. It takes time to learn: learning is not instantaneous. For significant learning

we need to revisit ideas, ponder them try them out, play with them and use

them. This cannot happen in the 5-10 minutes usually spent in a gallery (and

certainly not in the few seconds usually spent contemplating a single museum

object.) If you reflect on anything you have learned, you soon realize that it is

the product of repeated exposure and thought. Even, or especially, moments of

43

profound insight, can be traced back to longer periods of preparation.

9. Motivation is a key component in learning. Not only is it the case that

motivation helps learning, it is essential for learning. This idea of motivation as

described here is broadly conceived to include an understanding of ways in

which the knowledge can be used. Unless we know “the reasons why”, we may

not be very involved in using the knowledge that may be instilled in us. Even

by the most severe and direct teaching.

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SUMMARY OF CONSTRUCTIVIST THEORY by different Psychologist

Learning Discovery Reception Assisted (Scaffolding)

Background Jerome Brunner (1966) David Ausubel (1968) Lev Semyonovich VygotskyDefinition Teaching methods in which students are

encouraged to discover principles for themselves.

Teaching method in which the teacher structures the learning situation to select materials that are appropriate for students and then presents them in well-organized lessons that progress from generic to specific details.

Teacher guides instruction, so that students will master and internalize the skills that permit higher cognitive functioning.

Principles Top-down: start with complex problem and work out or discover basic skills to solve

Cooperative learning Experimentation Open-ended problems Learn on own through active

involvement with concepts and principles

Teacher structures learning situation Expository teaching Students actively involved in learning

process Use of prior knowledge for new

learning Knowledge continually changes once

“inside” the learner’s minds

Individuals construct knowledge by working to solve realistic problems, usually in collaboration with others.

Learning as a change in meaning constructed from experience.

Individual interpretation of experience vs. objective representation (information processing perspective)

Applications for Instruction

1. Encourage independence in early school career

2. Encourage students to solve problems on own or in groups

3. Learning should be flexible and exploratory

4. Arouse children’s curiosity

5. Minimize risk of failure

6. Relevant learning

7. Return to important concepts

1. Incoming information must be integrated into what students already know

2. Teachers should use a deductive teaching approach

3. Organize instruction beforehand: general concepts first then move to inclusive details

4. plan brief class discussions before new material is presented so students can share important background information

1. Pose "good" problems - realistically complex and personally meaningful.

2. Create group learning activities.

3. Model and guide the knowledge construction process

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BIBLIOGRAPHY

http://imet.csus.edu/classic/fundamentals/inductive/index.html

http://imet.csus.edu/imet3/odell/portfolio/grartifacts/Lit%20review.pdf .

http://www.coe.ufl.edu/webtech/greatideas/pages/peoplepage/taba.htm

http://uts.cc.utexas.edu/~best/html/learning/advorg.htm

http://hagar.up.ac.za/catts/learner/cooplrn/b3.html

http://helpingstudents.org/JSPWiki/attach/ConceptAttainment/DanaWConcept_Att

ainment_Model.ppt .

http://imet.csus.edu/imet3/odell/portfolio/grartifacts/Lit%20review.pdf .

http://www.exploratorium.edu/IFI/resources/constructivistlearning.html

http://my-ecoach.com/idtimeline/constructivism.html

http://carbon.cudenver.edu/~mryder/itc_data/constructivism.html.

http://olc.spsd.sk.ca/DE/PD/instr/strats/cattain/index.html

http://dlibed.kku.ac.th/e_lib2/exxe/42.pdf.

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