mobile digital storytelling in a development context
TRANSCRIPT
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Architecture & Stories • Mobile component took the form of cameraphone software for the creation,
playback and BlueTooth transmission of stories
• Situated component took the form of a local story server connected to a touch screen display situated in the community centre
• Display all graphics on interfaces with icons or symbols - no text
• Categories included: Education (A),Health (B), Legal (C), News (D), Local Governance (E),Women’s Self-Help Group (F), Farming (G), Student (H) and Entertainment (I) • Stories could consist of up to six still images taken with
the phone’s camera and an audio track of up to two minutes
• Stories on the server were displayed on the touch screen in a moving collage, where story images appear, move and shrink continuously
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Results & HCI • 137 stories were created by 79 people, differing in age, gender and occupation
• So many stories were made on the phones by a wide range of people that it showed the usability of the interface and feasibility of the approach; with 68% of them characterising it as easy
• Spread of interest across all categories, with viewers wanting to see stories of relevance to their situation. Ex: farming stories interest to farmers and so on • Entertainment & Health were the most preferred categories by the 80 viewers
interviewed afterwards, and also accessed more frequently (203 and 196 times)
• Emerging technologies in new cultural contexts is a new kind of cutting edge for HCI • Alternative way of sharing MMS messages revealed a set of community
practices around situated displays that might be taken back into the West