mobile computing market
DESCRIPTION
T ecosystem and business models of the mobile computing market has evolved in the last decade, no longer focused on the hardware functions & features, but focus shifted to software beyond the OS to apps and content. It the UX (user interaction and experience) that matters now.TRANSCRIPT
1. Market overviewMarket overview
2.2. Porter’s 5-Forces model analysisPorter’s 5-Forces model analysis
3.3. SWOT analysisSWOT analysis
4.4. Market analysisMarket analysis
5.5. Group activity and discussionGroup activity and discussion
Market Overview Market Overview
Revenue & Profit $$$Revenue & Profit $$$
Market share & growthMarket share & growth
CustomersCustomers
Multimedia & ContentMultimedia & Content
HardwareHardware
Global communicationGlobal communication
ConnectivityConnectivity
Software & AppsSoftware & Apps
Porter’s 5 Forces – Mobile ComputingPorter’s 5 Forces – Mobile Computing
Mobile Computing MarketMobile Computing Market• Span across mobile handsets, PC, Span across mobile handsets, PC, carriers, multi-media, softwarecarriers, multi-media, software• Shift from hardware to software and Shift from hardware to software and apps focusapps focus• Social media and mobile marketingSocial media and mobile marketing• Convergence, consolidation and Convergence, consolidation and
fragmentation concurrently – e.g. tablets, fragmentation concurrently – e.g. tablets,
apps and online marketingapps and online marketing
Threat of New EntrantsThreat of New Entrants• Relatively low barriers of entry – hardware, appsRelatively low barriers of entry – hardware, apps• Relatively high barrier of entry – patents, OSRelatively high barrier of entry – patents, OS• Need economies of scale - volumeNeed economies of scale - volume• Branding – product quality & differentiationBranding – product quality & differentiation• Fragmentation – mass customization, localization Fragmentation – mass customization, localization
Threat of SubstitutesThreat of Substitutes• HardwareHardware - - ODM, IDH and copy-cats (imitators)ODM, IDH and copy-cats (imitators)• New technologies – tablet , notebook, smartphoneNew technologies – tablet , notebook, smartphone• Price – sensitive in emerging markets for hardwarePrice – sensitive in emerging markets for hardware• Software and appsSoftware and apps
Supply BaseSupply Base• Hardware outsourced Hardware outsourced manufacturingmanufacturing• Economies of scale and Economies of scale and
vertical integrationvertical integration• Fragmented software & Fragmented software & apps sectorapps sector• Skilled professionalsSkilled professionals
Customers Customers • Major market leaders Major market leaders dominate market – OEM, dominate market – OEM, carrierscarriers• Revenue & profits – Revenue & profits – growth in data usage, apps growth in data usage, apps • Intense pricing Intense pricing competition for hardwarecompetition for hardware
SWOT – Mobile ComputingSWOT – Mobile Computing
Apple – Design & development, multimedia e.g. Apple TV / set-top box
Samsung – Hardware & components, manufacturing, e.g. display technology like AMOLED
Google – software development e.g. Android OS, acquisition of Motorola for IP and hardware
Apple – Content ownership, connectivity
Samsung – content ownership, apps, connectivity
Google – Content, connectivity.
Opportunities – strategic alliance, licensing, purchase of IP (e.g. Nortel’s auction of assets), M&A
Apple – Brand, OS.
Threats from Android, Windows
Samsung – Brand, hardware.
Threats from Apple, Nokia, Amazon
Google – Brand, software & apps, online marketing.
Threats from Facebook, Foursquares (LBS)
Apple – Content, connectivity. Threats from Instagram, QQ, Amazon
Samsung – Content & apps.
Threats from gaps in OS and apps.
Google – Content, hardware.
Threats from Amazon , Rovio Entertainment.
StrengthsStrengths WeaknessWeakness
Market Analysis – Mobile ComputingMarket Analysis – Mobile Computing
Shift in business modelShift in business model Shift from hardware (form factor) focus to applications Shift from hardware (form factor) focus to applications and contentand content
Convergence of technologies and productsConvergence of technologies and products E.g. Smartphones and tablets – convergence of mobile, E.g. Smartphones and tablets – convergence of mobile, PC, telecommunication and media industries.PC, telecommunication and media industries. Convergence of hardware, software, media and contentConvergence of hardware, software, media and content
Competition – Direct & IndirectCompetition – Direct & Indirect Distinction becomes fuzzy – Distinction becomes fuzzy –
o E.g. Apple, Amazon, Facebook, Google, Lenovo, E.g. Apple, Amazon, Facebook, Google, Lenovo, Microsoft, Nokia, Rovio Entertainment (Angry Birds), Microsoft, Nokia, Rovio Entertainment (Angry Birds), and Samsung, .and Samsung, .