michaell ditullo

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Michaell

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Page 1: Michaell DITullo
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It was the

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first semester of my sophomore year. I had just done the most dynamic design

sketch ever done of a butter dish with lid, from an ant's perspective. While

I thought it was cool, my instructor couldn't tell if it was a butter dish,

or some kind of modernist housing block. He then did something like the

below demo I've done for you. This illustrates the importance of selecting

a proper perspective in communicating your ideas.

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Three rectangular forms of similar proportion in space. You can see how the perspective already implies scale.

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With just a little form added, you can see how quickly the right perspective helps.

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Now with appropriately scaled details and backgrounds, the three

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rectangles that are the same proportion, have totally different scales.

Sketch: 10 min

Rendering: 20 min

A quick demo on a quick technique I am using lately for rough and quick concepts. This technique is great to pop a loose sketch for a

design review. This is just one of many quick ways to communicate your ideas to others. The important thing is to find a few ways that

work for you that the people you work with can understand.

Step 1: scan, clean up, and set layer to multiply

Step 2: create a new layer, and loosely brush in a medium grey

Step 3: erase out overspray with block eraser

Step 4: select surface facing viewer looselt with polygon laso and use dodge and burn to add form

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Step 5: Select surface facing away from viewer and shadow with doge and burn tools

Step 6: select smaller surfaces and shade with dodge and burn

Step 7: use paintbrush tool to ad highlights

Step 8: zoom out and make sure form is reading and lightsource is consistant

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Step 9: add a new layer and zoom out, using a large soft brush, lay in a simple background that reinforces the ligh scheme.

Step 10: add a second tone to the background and erase it out from behind the secondary sketch

Step 11: Select the side panel using the polygon laso and copy and paste it onto a new layer. To create the look of a white panel

increase the brightness on this layer

step 12: Select the front face plate and copy and paste onto a new layer

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Sep 13: Using the hue saturation window add color to the front panel. Check the "colorize" box and use the sliders to reach the desired

color.

Step 14: Copy yhe base shading layer and use brightness contrast to darken this part

Step 15: with the linework layer off you can see how slopy the rendering is

Step 16: using the add noise filter I add noise to the background and the face plate layers to add some texture to the sketch

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The final: Again this is just one of many quick ways to show an idea to others.