metrics for social games

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metrics for social games david king green patch siqi chen serious business

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Overview of metrics for social games by David King and Siqi Chen

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Page 1: Metrics for Social Games

metrics for social gamesdavid kinggreen patch

siqi chenserious business

Page 2: Metrics for Social Games

metrics are a force multiplierbut you need to have something to multiply!

can’t replace a good product

can’t replace creativity, art, design

can’t replace qualitative metrics (user sentiment, net promoter score, etc)

Page 3: Metrics for Social Games

the business of social games

Page 4: Metrics for Social Games

(life time value - user acquisition cost) X scale = profit*

* these variables are not independent

Page 5: Metrics for Social Games

user acquisition costsvirality, retention, cross promotion, marketing etc

life time valueretention, quality, flow, mechanics, theme, payments, etc

Page 6: Metrics for Social Games

3 ‘A’s of metrics

actionable, accessible, auditable

Page 7: Metrics for Social Games

actionable

build a framework for experimentation, not vanity

emphasis on split testing and actionable insights

Page 8: Metrics for Social Games

accessibleon demand experimentation capabilities

timely, transparent and accessible reporting

separate metrics infrastructure as much as possible

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auditablesanity check against other data sources: db, google analytics, facebook

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why companies are metrics focusedsimple math: linear improvements yield non-linear results

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k = (infection rate) * (conversion rate) [summed across all channels]

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VisitProduct quality

New user experienceSocial proof (friends)

Key Metric: activation rate

Activation

InfectionInvite flowsRetention

Call to actionsGame mechanicsSelf expresssionAllocation tuning

Key Metric: infection rate

Conversion Copy writing

Persuasion psychologyDemographic targeting

Key Metric: click through rate

Revenue

the “viral loop”

Page 14: Metrics for Social Games

virality discounts user acquisition costs (potentially, down to $0)

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user acquisition:

user acquisition cost:

user acquisition cost discount:

Page 16: Metrics for Social Games

infection rateviral flows, calls to action, product quality, game mechanics, allocation tuning

conversion ratecopy writing, persuasion mechanics/psychology, demographic targeting

viral channelsrequests, notifications, feed forms, email, profile box, share link, email, app tab, etc.

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brief overview of facebook rpgs

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metrics can help with game flowthis affects retention, virality, and everything else

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metrics can help with revenuegain actionable insights on virtual goods behavior

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that’s it. questions?