message design guidelines for message design principals that should be incorporated in...
DESCRIPTION
Key Concepts Message Design: This is one of the steps in instructional design that outlines and accounts for specific structure, details, and physical form of the message. (Anglin, 1992)TRANSCRIPT
Message DesignGuidelines for message design principals
that should be incorporated in instructional development
Target Audience: Teachers in a public school
Key Concepts
Messages: In a traditional sense, are any pattern of signs used for communication between sender and receiver.
(Anglin, 1992)
Key Concepts
Message Design: This is one of the steps in instructional design that outlines and accounts for specific structure, details, and physical form of the
message.
(Anglin, 1992)
Key PrincipalsMessage design for instruction: deals with external
factors that can facilitate learning.
Text Design: Think about proportion, sequence, emphasis, unity, balance, page size, consistency,
typefaces, sizes, spacing
(Reilly and Roach, 1986; Hartely, 1985).
Key Principals
Computer display: Think about format, paging, ease of use,
interaction......
........ Avoid scrolling, require minimum
keystrokes, mask pauses, minimize time to generate title
pages. (Merill, 1982)
Key ConceptsMessage Design for learning: deals with strategies which activate internal factors.
These factors will help the learner relate new information to old
information.Generative strategies: Consider using
paraphrases, analogies, inferences, images, creative interpretations, diagrams, mnemonics. (Goetz, 1983; Jonassen, 1985;
Divesta, 1989).
HALT and lets talk about this
Lets be honest, this presentation sucks!
It's not because the information is bad
It's simply because of bad design
Let's see if we can get it right this time
Message Design
Guidelines for message design principals that should be incorporated in instructional development
Target Audience: Teachers in a public school
Key Concepts
Messages: In a traditional sense, are any pattern of signs used for communication between sender and receiver.
Message Design: This is one of the steps in instructional design that outlines and accounts for specific structure, details, and physical form of the message.
(Anglin, 1992)
Key Principals
Message design for instruction: deals with external factors that can facilitate learning
Message Design for learning: deals with strategies which activate internal factors. These factors will help the learner relate new information to old information.
Message Design for Instruction
Text Design: Consider Proportion Sequence Emphasis Unity Balance Page Size Consistency Typefaces Sizes and Spacing
(Reilly and Roach, 1986; Hartely, 1985)
Computer Display: Consider Format Paging Ease of use Interaction Avoid Scrolling Require minimum keystrokes Mask pauses Minimize time to generate title pages
(Merill, 1982)
Message Design for Learning
Generative Strategies Paraphrases Analogies Inferences Images Creative Interpretations Diagrams Mnemonics
(Goetz, 1983; Jonassen, 1985; Divesta, 1989)
References
Anglin, G.J. (1992). Instructional Technology: Past, Present, and Future (3rd Edition / 2nd Edition). Colorado: Libraries Unlimited.
DiVesta, F. (1989). Applying cognitive psychology to education. In M.C. Wittrock & F. Farley (Eds.), The future of educational psychology. Hillsdale, NJ: Lawrence Erlbaum.
Goetz, E. (1983). Elaborative strategies: Promises and dilemmas for instruction in large classes. (ERIC Document Reproduction Service No. ED 243 073).
Hand, J.D. (1982). Brain functions during learning: Implications for text design. In D.H.Jonassen (Ed.), The technology of text, vol. 1. Englewood Cliffs, NJ: Educational Technology Publications.
Hartely, J. (1985). Designing instructional text. New York: Nichols.
Jonassen, D. H. (1982). The technology of text, vol. 1. Englewood Cliffs, NJ: Educational Technology Publications.
Merrill, P.F. (1982). Displaying text on microcomputer. In D. H. Jonassen (Ed.), The technology of text, vol. 1. Englewood Cliffs, NJ: Educational Technology Publications.
Reilly, S.S., & Roach, J.W. (1986). Designing human/computer interfaces: A comparison of human factors and graphic arts principals. Educational Technology, 26(1), 38-40.