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    Game Manual

    Copyright 2005-2009 Isotx. All rights reserved.

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    MidEast Crisis Game Manual

    IntroductionWelcome to the official MidEast Crisis Game Manual. This manual will describe the MidEast Crisis newgame play features, how Israel and Syria are modeled, and new game elements for each side.

    Game PlayIn MidEast Crisis, when you play the MeC- maps, you will notice the tech structures has changed from theoriginal Command and Conquer Generals : Zero Hour, as well as adding a new Tech Building, newGeneral abilities, and a different take on Superweapons.

    Oil RefineryThis new type of Tech Building is spread throughout the map in tactically keylocations. Like the normal Zero Hour Tech Oil Derricks, an Oil Refinerydelivers $1000 to your funds, and produces a stream of revenue. However, atthe start of the game, an Oil Refineryis indestructible. This is to encourageplayers to come out of their base and battle strategically throughout themap.

    Special Army Technology (Level 3 Required)This is the same as choosing a default Zero Hour General, but you must have3 Star Generals Abilities. Unlock your special technology choice by selectingit from your Generals Powers. Then, purchase the upgrade at your CommandCenter. Each side has its own choices. These upgrades are expensive andtake a long time to achieve, but they provide you with special stronger newunits and abilities.

    Be cautious and choose wisely, because specialization will focus you on aparticular technology, but in turn, your other forces will weaken.

    SuperweaponsThis is not a radical change either, but it does work better than the normal ZeroHour system. It also adds more strategy. Each side can construct aSuperweapon unique to their side. The Superweapon structure must be builtfirst, and then the Superweapon can be built in that structure. Thesuperweapon is a vehicle. Syria has a Scud Launcher and Israel has a LanceLauncher.

    There are a few unique features surrounding the superweapon system. First isthe concept of the mobile unit itself being the superweapon. Second. the superweapon missile you fire flieslow, and functions as a ballistic missile. The missile can be shot down by AA fire, so that the Superweaponis no longer an automatic hit!

    Artillery Generals PromotionTo increase your strategic choices in Generals Promotions, you now dont have every available unit onstartup. At first your Special Technology adds several new specialized units to your arsenal, but you canalso select an Artillery unit from your Generals Promotions. This generates more choice in which arsenalyou wish to specialize in, as well as forcing you to strategically choose thinking ahead.

    Israel and SyriaMidEast Crisis attempts to create a mixture of authenticity and game play. Some military elements werechanged to create a more interesting arsenal/game play. The authenticity is largely expressed in the Israeliand Syrian voices, the music and graphics. Israel and Syria also each have their own style of play, which isdescribed below.

    IsraelIsrael has always focused on agility, speed and high tech equipment. This makes them a deadly opponent,capable of lightning fast strikes. In MidEast Crisis, Israel has been modeled to fit this profile. For example,they dont construct concrete structures, but instead build tent facilities easily and rapidly, and then fly in all

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    MidEast Crisis Game Manual

    their vehicles and infantry. These advantages in construction speed and agility make Israel very skilled atshort rush attacks. The downside is that flying in all its equipment takes more time than on-sitetraining/construction. Also, with such light-armored structures, Israeli bases are vulnerable targets.

    To counter their smaller numbers, Israel focuses on creating the most high tech army in the Middle East,choosing high quality equipment over quantity. With extensive missile abilities, such as the Cruise MissileLauncher, Israel can pinpoint targets from all over the map with great accuracy. However, a lot of time,

    money and effort are required to create this equipment, making their arsenal expensive.

    Summary

    Summary

    Cons

    Structures are lightly armored

    Units take a long time to fly inArsenal is expensive

    Pros

    Structures are constructed fast Construction yards can be relocated Construction yards also function as

    supply depots Requires no power Very skilled at short rush attacks High-tech quality equipment

    Long range missile abilities

    SyriaSyria has always relied on large numbers and fortified positions to be victorious in battle. They buy most oftheir military arsenal from Russia, acquiring cheap but outdated equipment. In MidEast Crisis, the Syrianarsenal has been slightly adjusted to make it more interesting. Some new Russian equipment has beenadded, making Syria more deadly than ever.

    At the start of the game, Syria must create a Supply Depot and a power generator. The fact that Syriarequires power is its main weakness. Its structures are large concrete buildings capable of resisting a lot offirepower. This gives Syria a great advantage in being able to hold its position. However, the structuresrequire a lot of space and time for their construction.

    Once the structures are in place, infantry are trained on the spot, and units are constructed inside thefactories. Syria is therefore able to create large armies very quickly.

    The Syrian units have essentially the same settings. They are slow, but heavily armored. However, most ofthe equipment is outdated and is no match for its Israeli counter-part. However the SA-6 is still considered aheavy AA unit, and must not be underestimated.

    Summary

    Pros

    Heavy fortified structures Fast unit creation Heavy units

    Cheap units Camouflaged base defense

    Heavy AA defense

    Cons

    Structures are constructed slowly Needs power + supply depot

    Outdated material

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    Israel And Its Special Abilities

    Standard Israel

    (=Created at Construction Yard,=Created at War Factory Landing Strip,=Constructed at the Superweapon Structure)

    Vehicles

    Dozer

    Standard Israeli Construction Dozer.

    Supply TruckActs as a mobile Israeli supply depot. Builds Israeli workers which then collect and load supplies ontothe truck.

    Magach 7A MBTThis is the first MBT available in the game. An outdated, medium tank, but can still be lethal.Possible Upgrades: Engineer, Carpet Launcher

    M577a3 Command VehiclePurpose: Field command/Non-combat intelligenceProvides radar and stealth detector; can command F4 Scout planes (if unlocked).Possible Upgrades: News Crew

    Zelda 1 APCIsraels primary APC vehicle. Infantry however are only partially protected.

    Can carry 4 infantry (can fire from Zelda)

    M109 Artillery (Requires Generals Upgrade)Israels main artillery unit. Unit is unavailable until purchased at Rank 1.

    M163 HovetThe main anti-air unit of Israel, with its powerful Vulcan its a deadly weapon. Effective against infantry.Possible Upgrades: MacBeth Missile Launcher

    Quad BikeThis all-terrain vehicle is an extremely fast unit, capable of traveling long distances in a very short time.Soldier can dismount, but doing so destroys the bike. Weak against tanks and missiles.

    Lance LauncherThis is the Israeli Superweapon Vehicle, which is capable of firing a Lance-Nuclear missile. It can behoused inside the superweapon structure, but cannot fire from within.

    Aircraft (All Aircraft are created/constructed at the Airfield.)

    F16The main light, all-round fighter of Israel.Armed with light AA and AG weapons-Vulcan AA gun.

    AWACSPurpose:Aerial intelligence and defenseThis aircraft patrols your base, and can launch F4 attacks on air-targets.

    CobraA small, light attack helicopter. Cheap in production but still lethal in numbers.-Fast attack chopper

    BlackHawkPurpose: Collecting supplies, transporting infantryA tough and agile multi-purpose transport helicopter which can also provide weapons fire when troops arewithin the unit.

    Infantry (All Infantry are constructed at the Barracks.)

    Standard InfantryPurpose: Capture structuresIsraels standard infantry. Well-trained and equipped infantry, Israel has the best quality infantry.Constructed two at a time.

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    MedicPurpose: Heal infantryMedics are useful for keeping groups of infantry dug-in. They are not to be underestimated.

    MG Infantry

    Purpose: Heavy MG troopsMG Infantry deploys and fires a heavy machinegun. With their constant spraying fire, they can pin downenemy troops and cause massive damage. Deploy to fire.

    Infantry (continued)

    Spike LauncherPurpose: Heavy Missile Troops.This is a modern heavy missile, able to severely damage enemy vehicles and aircraft. Deploy to fire.

    Hero BoazArmed with a 50cal sniper rifle and special abilities, the Israeli Hero is an essential unit in your army.Upgrades: Hornet Mine, MLRS Strike (Requires 3 Star Generals Abilities)

    News CrewPurpose: Generates incomeWorld Press is visiting the area, and pays the IDF for protection. They also pay you for making pictures ofenemy structures, units etc. You can earn a lot of money by taking pictures. Requires Airfield.

    Structures

    Construction YardThe main structure. This is where you construct your Dozers and Supply Vehicles. It also providespower for the THEL AA Laser, and can hold 2 infantry. Special feature: This structure can take offand relocate.

    BarracksAll your infantry troops fly in to the barracks, and all infantry upgrades are constructed here. It can hold 2infantry units.

    War Factory Landing Strip

    Vehicles are flown in on this cargo plane landing strip. It can hold 2 infantry units.

    AirfieldConstruction, assembly and repair of all aircraft and helicopters are done here. The airfield can houseup to 4 jets and 2 infantry.

    Israeli Base of OperationsIsrael's radar outpost. Also provides Israel with radar and houses the Special Technology Upgrades. It canhold up to 2 infantry units.

    M110 Artillery DefenseThe main Israeli defense structure. An M110 is positioned with sandbags and is able to hold 2 infantryunits.

    THEL AA LaserA large experimental AA Laser capable of doing massive damage at long ranges. Can hold 2 infantrynuits. Requires power, which is provided by the Construction Yard.

    Cruise Missile Launcher (Limited to maximum of 3)A special structure for the Israelis. When a launcher is set up, powerful Cruise Missiles can be boughtand fired at any target throughout the entire map with precision. Requires Base of Operations.

    Lance Superweapon StructurePurpose: Produces and garrisons Lance LauncherThe Israeli superweapon structure. This is not the superweapon itself, but the structure where theLance Launcher is assembled and can be garrisoned. Can house 1 Lance Launcher.

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    Upgrades

    (= Requires Special Technology Powers , = Researched at Base ofOperations,= Researched at War Factory Landing Strip)

    General

    Armored Corps

    This upgrade gives you access to the Carpet Upgrade for the Magach 7D, and the Merkava MBT Tank.Pricing Changes:All vehicles are 20% cheaper, but all aircraft are 20% more expensive.

    Airforce GeneralThis upgrade replaces the F-16 with the F-15, and makes available the upgrade to F-15E, and theLongbow upgrade for the Apache.Pricing Changes:All aircraft are 20% cheaper, but all vehicles are 20% more expensive/

    Sayeret ForcesThe Sayeret forces make available a Bazooka Infantry, Sniper Infantry, and the Sayeret StandardInfantry. It also replaces the Zelda 1 with the Zelda 2.

    M109 Auto LoadersThis upgrade provides the M109 with Auto Loaders that increase the f ire-rate of the M109 Artillery.

    Boaz Hornet MineUnlocks the ability of the Israeli Hero Boaz" to plant Hornet Mines. The Hornet Mine is a heavy Anti-Tank mine that fires upward.

    Israel + Armor Corps (Requires Armored Corps Upgrade)

    Merkava MBTThe heaviest battle tank around. This beast is capable of fighting multiple targets at once. Created atWar Factory Landing Strip.Upgrade: Mine-Slapper

    Israel + Airforce General (All require Airforce General Upgrade. All built at Airfield.)

    F15C replaces F16

    Heavy all-round fighter. When upgraded to F15E, its AA ability is removed.Upgrade: F15E

    Apache LongbowHeavy attack helicopter.Upgrade: Longbow radar

    Israel + Sayeret Forces (All require Sayeret Upgrade. All built at Barracks)

    Sayeret Bazooka InfantryArmed with a light-weight bazooka, they are more agile and deadly than the spike.

    Sayeret Sniper InfantrySpecial forces with sniper rifles. Very effective.

    Sayeret Standard InfantryStandard Sayeret troops armed with the infamous Uzi; able to capture buildings.

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    Promotions (Israel)

    Level

    3

    Level5

    Special TechnologySpecial Technology:Unlocks the SpecialTechnology choices,purchased at the Base ofOperations

    Nimrod StrikeA cluster of Nimrodrockets fly in andbombard the target. Canbe upgraded to Level 2and Level 3

    SR-71 StrikeA modified SR-71 flies inand fires an HE Missile atits target

    CommunicationsShutdownAll units and structureswithin a certain area are cutoff from communicationsand therefore cannot becontrolled by the enemy.

    Butterfly BombAn Israeli bomber flies inand drops a largeButterfly bomb near itstarget. This is a largebomb/mine with a deadlyHE explosion.

    Sayeret StrikeSayeret forces are Para-dropped in on thespecified location. Canbe upgraded to Level 2and Level 3

    MLRS BeaconUnlocks the Israeli Herosspecial ability to plant aMLRS beacon. The beaconcan be destroyed, but if notlaunches a powerful MLRSstrike at its target.

    OFEQ5 SatelliteThe Satellite temporarilyreveals a certain area onthe map.

    Level

    1 Unlock M109Unlocks the M109Artillery. These units areproduced at your WarFactory Landing Strip.

    Supply DropA cargo plane dropssupplies at the specifiedarea with Green Smoke.

    F4 Scout PlaneUnlocks the M577a3Command vehiclesability to send out a scoutplane to take a picture ofa certain area.

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    Syria And Its Special Abilities

    Standard Syria

    (=Created at Construction Yard,=Created at War Factory,=Constructed at the Superweapon Structure, =Created at Supply Depot)

    Vehicles

    Dozer

    Standard Syrian Construction Dozer.

    Supply TruckStandard Syrian Supply Vehicle.

    T-72 MBTAn old and outdated Russian tank, but not to be underestimated, for it is still a fearsome foe.

    BMP2A light, amphibioustroop carrier. Good for fighting infantry.

    SA-6Syrias main AA unit. A devastating unit with powerful, long-range rockets capable of firing with greataccuracyfrom extreme distances.

    SSAM (BM-21) (Requires Generals Upgrade)This is Syrias main artillery unit, an old upgraded BM-21 fitted with 2 HE rockets. Unit is unavailable untilpurchased at Rank 1.

    Scud LauncherThe Syrian superweapon vehicle. It is capable of firing an HE Scud, and can be extremely well hidden,since it is cloaked when standing still.

    Aircraft (All Aircraft are created/constructed at the Airfield.)

    MIG-21The main, light, all-round fighter of Syria. A very weak and outdated unit, but also very cheap. Has light AAand AG rockets.Upgrades: Carpet Bombing

    Mi24 HINDHeavy Assault Transport. Of Russian fame, these aircraft are extremely well armored and can carry a lotof weapons and up to 4 infantry.Upgrades: Stronger Rocket pods or gattling cannons

    Infantry (All Infantry are constructed at the Barracks.)

    Standard InfantrySyrian Standard Infantry can capture buildings. Not very strong,

    Flame Thrower InfantryA deadly weapon capable of doing massive damage to structures and infantry groups.

    RPG TrooperThe RPG trooper is not a very accurate weapon, but its range is pretty good and the damage substantial.

    Hero KhalidAbilities: Knife Attack, Planting Explosive Charges, Nuke BeaconSyria's Hero. He is not very quick, but has a deadly constant-fire machinegun, and some very handyabilities. Upgrade: Nuke Beacon (Requires 3 Star Generals Abilities)

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    Infantry (continued)

    CivilianSyrian civilians wish to help out in raising money, and therefore they can be sent inside the civilianstructures to generate money. They will ONLY generate money when inside a Syrian civilian structure.Also can be armed with the Arm The Civilians upgrade.

    Syrian EngineerThe Syrian engineer is a handy unit which can clear mines, lay mines, build Camo Nets, and repair

    structures.

    Structures

    Construction YardThe main Syrian construction yard. Used to construct dozers and house infantry. Able to house 4infantry.Upgrade: Radar

    Power GeneratorThe main power supply of Syria. Can be upgraded with an extra generator.Upgrade: Extra generator for more power

    Command Bunker

    Purpose: Housing Troops and Vehicles, purchasing your special technology choice. The spaciousCommand Bunker can house many troops and vehicles, which can fire from inside the bunker. Can holdup to 6 units.

    Supply DepotPurpose: Storing supplies, creating Supply TrucksA supply warehouse where Syrian trucks can drop off supplies. Can hold 2 infantry.

    BarracksThe Syrian infantry Barracks constructs all sorts of infantry. Can hold 2 infantry.

    WarfactoryConstructs all the Syrian vehicles. Can hold 2 infantry.

    AirfieldConstructs all Syrian aircraft and helicopters.

    Guard TowerThe defensive guard tower is built with 4 infantry, 2 Standard and 2 RPG Troopers. Is cheap and easy tobuild.

    Camouflaged dug-in T72 TankA modified T72 has been dug-in and now serves as stationary defensive position. It is well camouflaged,and therefore very stealthy.

    Civilian HouseUse: Housing Syrian Civilians to generate income

    Construct random civilian structures and fill them with civilians to earn money. Once inside, the civiliansstart generating money.

    Mine FieldPurpose: DefenseConstruct a minefield at a location you wish to defend. These minefields are a backbone of the Syriandefense, and should not be underestimated.

    Syrian Superweapon StructurePurpose: Produces the Scud LauncherThe Syrian superweapon structure. This is not the superweapon itself, but the structure where the ScudLauncher is assembled. Can hold 6 infantry units.

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    Upgrades

    (= Requires Special Technology Powers ,= Researched at Command Bunker,= Researched at War Factory)

    General

    Iranian ReinforcementsThe Iranian Reinforcements upgrade gives you the MiG-29, F-14 Fighter, and FROG-7 Launcher, all ofwhich can be upgraded to carry Chemical Warheads (with the Chemical Warfare upgrade).Pricing Changes:All aircraft are 20% cheaper, but all vehicles are 20% more expensive.

    Republican GuardThis upgrade gives you access to the BMP-3 Assault Transport, AT-14 Technical, Ka-50 Hokum, andthe Republican Guard troops.Pricing Changes:All vehicles are 20% cheaper, but all aircraft are 20% more expensive.

    Hezbollah ComponentThis component gives you access to the Suicide Terrorist, Hezbollah Leader, and AT-3 Technicalvehicles.Pricing Changes:All infantry are 20% cheaper, but all vehicles are 20% more expensive.

    Chemical WarfareUpgrades your FROG-7, SSAM and Mig29 with Chemical Warheads.

    Arm the CiviliansUpgrades your Insurgent Ambush Civilians with random weapons like Moltov Cocktails, AD-47s andpistols.

    Syria + Iranian Reinforcements (Requires Iran Upgrade)

    Mig-29Heavy bomber. A famous jet from Russia, not to be underestimated. Has HE Bomb (Chemical warheadwith Chemical warfare upgrade) and Vulcan AA gun.Upgrade: Chemical warfare

    F-14The famous US F14 jet, capable of firing Phoenix rockets from great distances. An excellent Anti-Air jet,constructed at the Airfield.

    FROG-7 LauncherA long-range artillery missile launcher that is capable of firing a chemical missile.Upgrade: Chemical rocket (Requires Chemical Warfare upgrade)

    Syria + Republican Guard (Requires Republican Guard Upgrade)

    BMP3An upgraded version of the BMP-2, capable of carrying 4 infantry. A heavy APC with a more Anti-Tankcannon.

    AT-14Fast attack vehicle with an AT-14 missile launcher. Capable of deadly rocket attacks. Created at theWar Factory.

    Ka-50A heavy-attack helicopter, able to drop concussion bombs that temporarily disable an enemy vehicle. Itis constructed at the Airfield

    Republican GuardThe Republican Guard is a company of well trained troops, who fight in large numbers. Armed withheavy weapons and grenades. They are constructed at the Barracks.

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    Syria + Hezbollah Componant (Requires Hezbollah Upgrade)

    Suicide Terrorist (Stealth)Specially trained troops who will sacrifice themselves to blow up enemy positions. Constructed at theBarracks.

    Hezbollah Leader (Stealth)Abilities: Mig21 Strike Ability, Generating Morale

    Leaders of the Hezbollah have many tricks up their sleeve. They also provide morale for nearby troops.They are constructed at the Barracks.

    AT-5 TechnicalA light, cheap and outdated technical with a light bazooka mounted on top. Because of their low-costand minimal construction time, they are handy in tight situations. Created at the War Factory.

    Promotions (Syria)

    Chemical MissileA large missile flies towards itstarget. Contains a chemicalwarhead.

    Level

    5Napalm StrikeA TU-16 flies in and carpetbombs the specified area withnapalm bombs.

    Level

    3

    Special TechnologyUnlocks your specialtechnology choice, which youcan upgrade at your SyrianCommand Bunker.

    Minefield DropA TU-16 flies in and drops aminefield at the specified

    location.

    SR-24 Strike

    A SU-24 flies in and fires anHE Missile at its target.

    Syrian AmbushSpawns a group of Syriancivilians on the selectedlocation.

    Artillery StrikeA cluster artillery shells are firedat a target. These are veryinaccurate but destroy vehiclepilots. Level 2 and Level 3

    Unlock Khalid NukeUnlocks Khalids ability to plantNuclear bombs.

    Level

    1Veteran TroopsAll standard and RPG troopsstart level 1.

    Unlock SSMUnlocks the Syrian Artillery unitSSM.

    ScoutCreate a scout at a certainlocation. Can wander around.Stealthed.

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    Running the Mod in Windows XP:

    First, please make certain there are absolutely no other mods loaded to the Zero Hour folder. It must be freeof any and all other mod files, or the MidEast Crisis 1.9 mod will not run.

    There are two ways to manage the mod files: either keep the mod files in your Zero Hour folder always, and

    every time you run Zero Hour, the mod will run in its place, or, unzip the files in to a separate folder, andmove them in to your Zero Hour folder when you want to play the mod, and move them out when you do not.

    The files to move are called:

    0mecdatan.big0mecartn.big0mecmapsn.big

    Only those three files are required to run the mod. Again, to run the mod, they have to be copied to yourZero Hour folder, or the mod will not run. After that, simply click on your Zero Hour icon, and the mod willload.

    Running the Mod in Windows Vista:

    Same as above, except if you choose to keep your MEC mod files in a separate folder, Vista will confirm theoperation with a Allow or Deny request. Youll need to choose Allow in order to move the files.

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