maya

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MAYA SOFTWARE Maya, in computer graphics is a high end 3D software package from Autodesk. Maya is the culmination of three 3D software lines: Wavefront's The Advanced Visualizer (in California), Thomson Digital Image (TDI) Explore (in France) and Alias' Power Animator (in Canada). In 1993 Wavefront purchased TDI, and in 1995 Silicon Graphics Incorporated (SGI) purchased both Alias and Wavefront (due to pressure from Microsoft's purchase of Softimage earlier that year) and combined them into one working company, producing a single package from their collective source code. In the mid-1990's, the most popular pipeline in Hollywood films was a combination of tools: Alias Studio for modeling, Softimage for animation, and PhotoRealistic RenderMan for rendering. This combination was used for numerous films, such as Jurassic Park, The Abyss and Terminator 2: Judgment Day. The combined company was referred to as Alias|Wavefront. It took Alias|Wavefront two more years after the merger to release the highly anticipated Maya. Both Alias and Wavefront were working on their next generation of software at the time of the merger. Alias had taken a Macintosh product, "Alias Sketch!", moved it to the SGI platform and added many features to it. The code name for this project was "Maya", the Hindu term for "illusion." The first scene ever animated with Maya was the cave-mouth from Disney's Aladdin. After much discussion it was decided to adopt Alias' "Maya" architecture, and merge Wavefront's code with it.

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Maya, in computer graphics is a high end 3D software package from Autodesk

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Page 1: Maya

MAYA SOFTWARE

Maya, in computer graphics is a high end 3D software package from Autodesk.

Maya is the culmination of three 3D software lines: Wavefront's The Advanced Visualizer (in California), Thomson Digital Image (TDI) Explore (in France) and Alias' Power Animator (in Canada). In 1993 Wavefront purchased TDI, and in 1995 Silicon Graphics Incorporated (SGI) purchased both Alias and Wavefront (due to pressure from Microsoft's purchase of Softimage earlier that year) and combined them into one working company, producing a single package from their collective source code. In the mid-1990's, the most popular pipeline in Hollywood films was a combination of tools: Alias Studio for modeling, Softimage for animation, and PhotoRealistic RenderMan for rendering. This combination was used for numerous films, such as Jurassic Park, The Abyss and Terminator 2: Judgment Day. The combined company was referred to as Alias|Wavefront. It took Alias|Wavefront two more years after the merger to release the highly anticipated Maya.

Both Alias and Wavefront were working on their next generation of software at the time of the merger. Alias had taken a Macintosh product, "Alias Sketch!", moved it to the SGI platform and added many features to it. The code name for this project was "Maya", the Hindu term for "illusion." The first scene ever animated with Maya was the cave-mouth from Disney's Aladdin.

After much discussion it was decided to adopt Alias' "Maya" architecture, and merge Wavefront's code with it.

In the early days of development, Maya used TCL as the scripting language. After the merger, there was debate amongst those who supported TCL, Perl and Sophia. Sophia was much faster than the others and won out. However, once error checking was added, it ended up being equally slow.

Upon its release in 1998, Alias|Wavefront discontinued all previous animation-based software lines including Alias Power Animator, encouraging consumers to upgrade to Maya. It succeeded in expanding its product line to take over a great deal of market share, with leading visual effects companies such as Industrial Light and Magic and Tippett Studio switching from Softimage to Maya for the animation software.

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Later Alias|Wavefront was renamed Alias. In 2005 Alias was sold by the cash-strapped SGI to the Teachers' pension fund of Ontario and the private equity investment firm Accel-KKR.

In October 2005, Alias was sold again, this time to Autodesk, and on January 10, 2006, Autodesk completed the acquisition and Alias Maya is now known as Autodesk Maya.

Maya has also been used to animate popular television shows. Maya is used in combination with Corel to animate the cartoon South Park, and has been used to make 3D segments on Futurama and games such as Xenosaga and Resident Evil.

Components[edit]

Since its consolidation from two distinct packages, Maya and later contain all the features of the now defunct Unlimited suites.

Fluid EffectsA realistic fluid simulator based on simplified, incompressible Navier–Stokes equations [17]  for simulating non-elastic fluids was added in Maya 4.5. It is effective for smoke, fire, clouds and explosions, as well as many thick fluid effects such as water, magma or mud.

Classic ClothA dynamic cloth simulation tool set utilizing a planar pattern based workflow inspired by the process used to design real world garment patterns. In modern productions, the Maya Cloth module has been largely replaced by the faster, more flexible nCloth system introduced in version 8.5. Prior to this, third party plugins, most notably Syflex, were generally preferred for their superior performance, simulation stability and their polygon modeling based workflow already familiar to 3D artists.FurFur simulation designed for large area coverage of short hairs and hair-like materials. It can be used to simulate short fur-like objects, such as grass, carpet, etc. In contrast to Maya Hair, the Fur module makes no attempt to prevent hair-to-hair collisions. Hairs are also incapable of reacting dynamically to physical forces on a per hair basis. Physics-like effects are achieved through nearby fur effectors that approximate the effect of physical forces averaged over nearby follicles.

nHair

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Hair simulator capable of simulating dynamic forces acting on long hair and per-hair collisions. Often used to simulate computationally complex human hair styles including pony tails, perms and braids. The simulation utilizes NURBS curves as a base which are then used as strokes for Paint Effects brushes thereby giving the curves a render time surface-like representation that can interact with light and shadow. A simulation on the curves alone for other, non-hair purposes (such as flexible tubing, cables, ropes, etc) is often known simply as Dynamic Curves.

Maya LiveA set of motion tracking tools for CG matching to clean plate footage. It has been largely obsoleted by MatchMover.

nClothAdded in version 8.5, nCloth is the first implementation of Maya Nucleus, Autodesk's simulation framework. nCloth provides artist with detailed control of cloth and material simulations. Compared to its predecessor Maya Cloth, nCloth is a faster, more flexible and more robust simulation framework.

nParticleAdded in version 2009, nParticle is addendum to Maya Nucleus toolset. nParticle is for simulating a wide range of complex 3D effects, including liquids, clouds, smoke, spray, and dust. nParticles are more flexible than Maya's previous particle system in that nParticles may be used to simulate viscous fluids as well as supporting true particle-to-particle collisions. nParticles also interact with the rest of the Nucleus simulation framework without the need for costly work-arounds and custom scripting.

MatchMoverAdded to Maya 2010, this enables compositing of CGI elements with motion data from video and film sequences, a process known as Match moving or camera tracking. This is an external program but is shipped with Maya.

CompositeAdded to Maya 2010, this was earlier sold as Autodesk Toxik. This is an external program but is shipped with Maya.

Camera SequencerAdded in Autodesk Maya 2011, Camera Sequencer is used to layout multiple camera shots and manage them in one animation sequence.